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Shdy314

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Everything posted by Shdy314

  1. Im unsure if stuff like the wood elf racial, eldritch aim or marksman talent applies to spells. But what definitely does work is debuffing the enemy.
  2. They didn't prevent kiting. There are summoning spells. There are a few before combat things that buff you.
  3. Yes but they start with half their max focus (which is usually plenty) and if you do just one hard hitting attack from say an arquebus or blunderbus you can get lots of focus.
  4. Mental Binding is a must pick. Best done before an AOE damage spell.
  5. Lower level powers I prefer: Eyestrike, Soul Shock, Whisper of Treason Intellect, Might and Dex in that order of priority Biting Whip is a must Anyways with half focus every fight can begin with enemies blinded and/or dazed, fast Foe only AOE damage centered on the tank and/or an enemy taken out of the fight for around 15 seconds. I like to combine with a Priest's Painful Interdiction right before any of these for the weaken effect.
  6. Dammit. Bloody Slaughter is one of the few universal talents worth taking.
  7. Of course DE:HR handled it best of all using the option I and others suggested on the Bioware forum as far back as ME1.
  8. Try this. Ranger Rifleman Wood Elf Max DEX Class: Lvl 1 Marked Prey, Lvl 3 Swift Aim, Lvl 5 Swift and Steady Talents: Lvl 2 Gunner, Level 4 Weapon Focus Soldier for Arquebus, Lvl 6 Marksman Also see if you can get a chanter with Sure Handed buffing it. I'm curious just how fast that Ranger would be.
  9. I know. I am disappointed by it. Id have loved a wizard with a wand and small shield.
  10. Tanks so Paladins and Fighters. Im sure Int will be used a lot too. PrimeJunta we'd all like to think that but it's just not possible. There are way more times mental attributes will contribute to dialogue over Dex, Str and Con but Im sure Dex and Str will have their moments.
  11. Sensuki please. Mutonizer didn't feel like this was an issue while he played. Do not doubt Mutonizer's feelings. They clearly trump all objective evidence. Mutonizer thank you for admitting you just want to hurt mobile characters even though according to you this doesn't because you won't even feel it. That is a very coherent and logical argument.
  12. Gimped is a strong word. Is giving up helmets too harsh by end game? Probably. Their racials aren't any worse than most others (except for Nature) though that is mostly because most racials are pretty meh. But playing one isn't going to stop you from finishing PotD or make you tear your hair our. Also the female models for godlike are truly outstanding in my opinion. That female fire godlike is just wow.
  13. I dont believe any of the pets "do" anything. Theyre just cosmetic.
  14. Ive long thought the Rogues escape should be a universal talent. Pictures worth a thousand words. Hopefully that will get at least some people to stop thinking this magically prevents kiting.
  15. Please forgive me. Im sure you can understand how I might have gotten that mistaken impression.
  16. Because they don't. Plenty of spells don't have friendly fire and the ones that do are part of the opening volley. You started off really strong at attempting to get me to go way off topic but then as usual you shot your own foot off. Wait? If I used the idiotic rules as presented you said melee fighters own at levels 8-14. Now you say if casters pwned I let the rules play me. So what you really meant all along is that good DMs throw their fighter player's bones like houserules and extra magic items so they don't feel so useless. Well that's ridiculous. You can shell out a bunch of money for a book and then rule zero to your heart's content but I expect systems I can use if I pay money for something. Im not bitter. I didn't design the system. I don't bother running it anymore. It's actually a very fun system if you make sure to play a caster. If it's bluster I have the majority of the DnD fanbase behind me so I guess we're just not all as smart as you. HEHEHE yeah that seems likely.
  17. Then stop arguing about it. If you don't even notice it and you don't care then let it be changed. You won't notice anyways. I've already tried to explain that if you want to make the argument that "you didn't even notice it" then it cannot by your own argument be creating any sort of meaningful decisions for you to take into account during combat. So it's useless to have added it back.
  18. No it's a penalty that affects characters that move. Design a character that doesn't need to and you have no penalty. This is easy enough even you should understand. In fact I know you do because you just bragged about your awesome characters you designed in 3.X that bypassed moving so they wouldn't be stopped from full attacking! The imbalance is not AS severe that's true. But that is a bar so low to clear it's barely worth mentioning. It also does not logically follow that just because casters don't completely own non-casters that melee is "just fine." Why are you focused on casters anyways? I mentioned ranged weapons multiple times now. I also never said it had to be incentivized. I said there had to be a real reason to use melee weapons. What's the reason if devs keep penalizing it? No they objectively cannot. I DMed that stupid system for a long time (and I never had to handle casters with kid gloves) so you are seriously tempting me to go so very very off topic but I am going to resist.
  19. Yes and that penalty is called engagement and there are ways to mitigate it. Not great ways generally but ways. Adding another is a bad idea.
  20. It wasn't brilliant DESIGN it was a good CONCEPT. If you admit it was poorly balanced then it was not designed well. The design is the rules/mechanic/implementation not the intent. What amazing roleplay? I guess if you really wanted to roleplay a kleptomaniac then it was great? Actually you absolutely should delete ANY feature to achieve balance and eliminate bugs. That's your job as a designer. No sacred cows. Doesn't matter if you think your "feature" is a "role play" feature and thus mandatory. Listen you speak English pretty well but not so well I am going to have a semantic argument with you. I don't like semantic arguments in general. I get you are trying to say that you liked the pickpocketing skill because you had fun with it in games that you liked and so you want to find a way to make it work. That's great and I am not against it on principle but PoE isn't the game to do that. Maybe with a sequel and more budget and time or definitely if we got a Thief game from Obsidian.
  21. Yes you did indicate that because you said you could get aoos (s means plural). So if you want to have a meaningless semantic argument you should have said AN AoO. You aren't bringing some sort of incredible revelation to light about AoO's and Engagement. I already brought up it's purpose in my first post in this thread where I said the exact same thing. Inability to full attack after movement wasn't to create decisions it was a screw up by the designers. One of many. I am not bringing up 3.0/.5 etc. because it's a great system. Quite the opposite. I did not list every single way players came up with to circumvent the movement penalties. I already mentioned using reach weapons and yes charging is another way. Thanks for proving my point. The players response to penalizing movement is finding a way to circumvent those penalties. They didn't revel in the "tactical decision making this created" anymore than you yourself did. Please keep agreeing with me. Of course the absolute easiest way was to just use archery or spells. We see the same effect in PoE. I don't have time to explain how wrong you are. Melee people don't dominate the 3.X at any level. There are whole essays on this stuff but that's irrelevant. What's relevant are the similarities between the two systems vis a vis movement and melee and the player's responses to them. Why should movement penalize melee fighting? Because realizarm? Bad reason. This isn't a simulationist game. Players need real reasons to prefer a melee weapon. If we go by realism everyone would be using pirate style but they took that bug out of the game. EDIT: I am also aware you were not referring to 3.X exploits. This movement speed penalty does NOT stop kiting! You yourself have admitted this punishes MELEE more.
  22. At the minimum they will be leveling up these companions ya know. Extremely specific build advice may become invalidated but there's a lot of general stuff that is not going to undergo any radical changes.
  23. Maybe if you spent more time fighting in virtual environments you'd know what you were talking about. PoE is not based on a pnp system though it certainly has a few DnD touchstones.For example engagement is just attacks of opportunity in 3rd edition DnD and it is also impossible to take a move action and full attack(usually) in 3rd edition. Sound familiar? It's certainly based on pnp combat abstraction principles. Well aoo threat is completely different in that you could take aoos against anyone in your threat range instead of being limited by your engagement number. I actually prefer the PoE system because it's ludicrous to assume you can just whack whoever walks by you if your attention is on existing combatants. I'm not sure the point you're trying to make about move + full attack. Please be more coherent? And as for my virtual combat time...I know what you guys are talking about its how I know you want to exploit systems, not have a balanced game experience. Impassioned cognitive dissonance is still, ultimately, dissonant. No actually youre limited in the amount of AoOs you can make. It's only once per turn without a feat that let's you do it equal to your dexterity modifier. Please know what you are talking about before you speak. So those are the engagement limits of 3e dnd and it's clones. But the designers were smart enough to realize that people wanted SOME movement to occur so they added the 5 foot step and the tumble skill. I was very coherent but my mistake was assuming you knew anything about DnD which I shouldn't have. In DnD you cannot move and make more than one attack on your turn. So if you are a class (like fighters) that starts getting multiple attacks per turn you do not want to move. Players start doing things like get themselves permanently enlarged and wield a reach weapon so they can use their full attacks. OR they use archery Because movement penalizes them. It's a serious flaw in the system. It's even worse for classes like monks who get a lot of movement oriented abilities so they can run around the battlefield... except they don't want to do that cuz then they can't full attack. You really couldn't be more wrong. This has nothing to do with exploitation. It's something that makes spells and ranged weapons even more powerful while making melee worse than it already is. What purpose do you think it is serving? What exploit is it closing?
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