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Showing content with the highest reputation on 05/01/25 in all areas

  1. I will believe you're not an AI bot (or at the very least that even if your stroke-inducing posts are AI generated, there's an actual human behind the controls) if you give the post above yours, HoonDing's, a like.
    1 point
  2. 1 point
  3. Mighty expensive all across the board, it's gonna dissuade a lot of people from buying newly released games.
    1 point
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  5. No, even though the description says so. I have tested it in-game and it definitely doubles the odds. (It even happens twice at the same time) I fired 20 times in the test and the visual effect occurred 6 times, 2 of which also caused damage twice. (8 occurrences in 40 attempts)
    1 point
  6. https://newsukraine.rbc.ua/news/how-us-ukraine-reconstruction-investment-1746056424.html According to Svyrydenko, the key provisions of the agreement include: Full ownership and control remain with Ukraine. Equal partnership. National ownership is protected. No debts on Ukraine's part. Alignment with Ukraine's European integration course. The fund will be replenished exclusively from new licenses. Only targeted legislative changes. The US will help attract additional investments and technologies. The agreement provides tax guarantees.
    1 point
  7. I'm surprised he didn't try to blame it on Obama... For a little comedic relief (still a serious subject, mind you). How voting works in Australia
    1 point
  8. Oh, why can't you simply be happy it isn't a mutalisk aerobic flight simulator for the Wii, where you have to use those sticks to flap your arms/wings?
    1 point
  9. Do the Hiravias quest, have him banter with Pallegina about just how birdy her anatomy is and then sacrifice him, and nobody will think you did the wrong thing.
    1 point
  10. Pfft, those screens are ok, but if you want sooper graphix, this game can't be beat! Look at those trees, that distant vista! And behold my beautiful druglord character! ( Schedule I )
    1 point
  11. If bashing shields were so great then most builds would already include Tuotilo's Palm. Defense, dps and enchantments all play a part and bashing isn't the answer for most builds.
    1 point
  12. I think the mod is great and for me this change is a no brainer - since Tuotilo's Palm is perfectly balanced I see no reason for the other bashing shields to underperform. Some could say that shields without bash would become strictly worse, but I would answer that "Bashing" is a kind of enchantment for shields and, like in the case of weapons, not all enchantments are made equal. Right now, daggers with modal are arguably a better alternative to bashing shields - +10 melee deflection from the beginning (like a superb buckler) while having better damage, penetration and accuracy. Losing +1 engage and the ranged deflection isn't a big deal most of the time.
    1 point
  13. The reasoning is a bit wild here imo. Of course bashing shields don't turn into junk. But that's not the point I was addressing. I believe there's no real debate that a game mechanic which initially works but falls off significantly while you progress is either not working as intended and/or is not designed well in the scope of the game. A game in which most things are designed in a way that they stay viable through scaling or upgrading. Imagine a car that goes 150 mph when you buy it - but after 1 year it only gets up to 50 mph. I would say: "This can't be right, there must be some flaw". A counterargument that would go like "well it still gets you to work and back" doesn't make much sense then. Sure, the car still has a use - but that doesn't mean I shouldn't question the degradation of its top speed, the (engine's) design and the intentions of the engineer who build it. If the devs were fine with such things in general they wouldn't have introduced automatic scaling of summons/summoned weapons and Power Levels etc. We have/had some things that didn't scale properly: summoned creatures who scale their stats but not their weapons (like skeletons becoming more and more beefy but still carrying poor quality swords - or worms slinging low PER projectiles) and other mechanics, too (e g. Arcane Archer's damaging imbued spells not scaling their PEN). Those are almost universally recognized as oversights/design flaws by the devs and/or in this community and addressed with patches/mods. I think bashing not scaling is the same thing. Imo (but this is pure speculation) the devs also realized that and quickly gave bashing shields some special enchantments to make up for that - because it was easier than to overhaul the whole bashing shield mechanics (bc. quality scaling would then clash with Tuotilo's Palm's TS scaling, causing new problems and so on). Again: pure speculation. Bashing shields got some criticism in PoE because of their flawed design and the devs tried to address that in Deadfire; not in a way I would call perfect, but it's way better in Deadfire than it is on PoE. Since there are so few bashing shields this is an okay solution imo. They still work well enough until the end bc. of their special enchantments and the dual wielding bonus - which are more important than the bashing damage itself - but it doesn't mean that the non-scaling bash was an intentional or a good design choice. It's only three shields though, so no big deal. I don't expect a dev team to overhaul a basic mechanic just because of three items which work well enough anyway.
    1 point
  14. I'm pretty sure that at least the non-scaling of PEN with the shield's quality is an oversight. If a bashing shield is considered a weapon, too (and it seems to be because it works with Two-Weapon Style), all its offensive stats (dmg, PEN, ACC) should scale with quality, too. There is no logical reason why they should not. Therefore I assume it's not intended but the devs simply forgot. I mean there are very few bashing shields in the game, it might well be that a "proper" implementation fell under the table.
    1 point
  15. Are there any plans to add the ability to edit character appearance in-game? I believe that would be the best option, allowing players to fine tune their appearance without restarting the game. I'm more or less happy with my character, but the shading is off on the make-up and it's kind of jarring. I meant for it to be much darker, and it seemed glossier in the character creator. If there is some limitation there, for whatever reason, having multiple lighting options the user can toggle through would help prevent this. I always imagine that the developer is going to present the lighting that I'm most often going to experience while playing the game in the character creation process, because this issue isn't new. We've been doing custom characters for literally decades now. It's well past time to anticipate these sorts of issues and provide solutions in the initial concept. It's a very low effort addition, considering the creator is already designed and implemented, most of the work is done. Maybe it's harder to add later, but that just reinforces the fact that it should have been implemented initially. Don't get me wrong, this game is great. However, these little oversights can add up and really drag down user sentiment. It doesn't ruin the game for me per se, but the level of frustration in every cutscene does get magnified by the simplicity of the solutions to the problem.
    1 point
  16. I found the sollution. The lines appear to be correct, but for some reason they do not work if you wright the companion name yourself, you need to make it appear with the tab key. So copy the line: LevelUpSoulbind Companion Then use tab key untill the name of the concerned companion name appears (it should show the ones in the party). then add the item name you can copy it from the wiki on internet, for exemple: LAX02_Plate_Armor_Soulbound_Guardians_Plate The final line is indeed: LevelUpSoulbind Companion_Pallegina(clone) LAX02_Plate_Armor_Soulbound_Guardians_Plate But the "Pallegina(clone)" has to be chosen with tab and not entered by yourself. I don't explain that... Also you can copy the entire line this time, and paste it and directly use it for the next upgrades, no need for tab anymore this time it will work.
    1 point
  17. that's a nice find - i feel like even though i haven't used blightheart much, i had absorbed from somewhere that it affected around yourself as well. maybe that was an old interaction that was silently patched out? but that definitely makes it better.
    0 points
  18. It's been a while but I believe I've seen it. I'll probably watch it again soon
    0 points
  19. I know a man ain't supposed to cry, but these tears I can't hold inside. Watching WoT would end my sanity, because it's just that, uh hmmm, plain crappy? etc etc and with copious apologies to Marvin Gaye. Not that he's likely to take offence any more. I certainly put in more effort than the show's writers anyway. Except when it comes to finding extra screen time for their boyfriend. (Wheel of Time has the most obvious astroturfing campaign I've ever seen. Starts one week before release, ends one week after the finale. 98% of the 'people' who loved it seem to have completely forgotten about how awesome it was, outside that window)
    0 points
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