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Showing content with the highest reputation on 02/28/25 in all areas

  1. Yep! If you go to the StatusEffect you can edit the OverrideDescriptionString text by pressing the pen icon:
    2 points
  2. Thank you everyone for putting in the work to "decipher" this system! I don't think I'd have ever figured out myself. I am an older cRPG player and for me the idea that the power of my mage's spell depends on the quality of any of her equipment is just weird. They could have made it at least dependent on mage items, like grimoires, that would make a bit more sense.
    2 points
  3. Greetings Envoys, A new patch is now live! This update brings important fixes and improvements, so be sure to update your game when it becomes available. We truly appreciate all of your reports and feedback—it’s invaluable in helping us identify and address issues to improve the game. Your support and patience mean a lot to us, and we want you to know that we’re listening. Our team is committed to making Avowed the best experience possible for everyone, and we will continue working hard to refine and enhance the game based on your input. We have a dedicated team focused on making Avowed better and better, and we’ll have more to announce soon. Stay tuned! If you run into any issues, please let us know at support.obsidian.net—your feedback helps us make the game even better! Thanks for playing, and as always, we appreciate your support! — The Avowed Team Crashes & Major Issues Adjusted character settings so that unkillable characters will now respawn if they mysteriously die, preventing blocked quest progression. Quests & Area Design Loot piles will no longer be placed in unexpected locations when created while the player is far away. Previously affected saved games will now have the loot pile back where the owning character died. Players who killed will no longer experience a dropped conversation when speaking with the leaders of the Living Lands during (Players with affected saves can now simply walk in and out of the meeting space to retrigger the conversation.) Bounty Masters in Dawnshore, Shatterscarp, and Galawain’s Tusks now correctly allow players to turn in bounties, even if they have acquired more trophy items than expected. Vemas now allows players to turn in Debt of Blood, even if they had already spoken to him upon returning. The player will no longer become stuck with no objectives active during An Untimely End. Fixed an issue where the player could become stuck in the environment near Dehengen's Cottage. Enemy loot will no longer disappear if the player killed Ygwulf and the assassins in the Cistern, saved their game, and then reloaded that save. Ambassador Hylgard can no longer die from drowning in The Strangleroot while following the player, which was preventing him from appearing at the embassy in Paradis. The player will no longer be blocked from finishing Ancient Soil if Fior mes Iverno becomes inaccessible. Systems & Gameplay Improvements Godless chests and sarcophagi now have currency in their loot lists. Upgrade materials (metal, wood, leather) are now more consistently available across stores in each region. Upgrade materials now properly refresh when store stock updates. Autosave frequency has been changed from 5 minutes to 10 minutes by default. (This can still be adjusted in player settings.) Autosave slots increased from 3 to 5. The ability Bleeding Cuts now applies Bleed Accumulation more reliably. Logging into Xbox Network on Steam no longer resets the player's selected language setting. Kai is now less likely to teleport inside a wall while using Leap of Daring. Companions now assist in combat more reliably. Visual & Art Fixes Militia Guard patrolling Claviger's Landing now has the correct neck texture. Adjusted health bar position for the enemy Putrid Skeleton Wizard. Fixed jittering of player hair and armor when afflicted by Poison Accumulation. Reduced opacity of a water fountain inside Ondra's Temple. User Interface (UI) & Controls Companion abilities bound to the Quick Slot menu no longer become undone after reloading a save. Added new settings for controller users to adjust gamepad look acceleration strength and ramp-up time. Corrected typos in the Encumbrance tutorial and on the Compiling Shaders screen (now correctly states “a few minutes” instead of “a few moments”). Miscellaneous Launching Avowed with DirectX 11 is now disabled, as the game does not support it. Some players have been using a DirectX 11 launch parameter as a workaround for various crashes, performance problems, or compatibility concerns. However, this can introduce additional problems that we cannot troubleshoot or resolve, including unexpected visual or performance issues. If you're encountering startup crashes, we recommend updating your drivers, verifying your game files, or reaching out to our support team at support.obsidian.net for assistance.
    2 points
  4. Hello Developer, I had the only one major issue with Avowed's Journal UI. It hurts my eye trying to read Avowed's Journal with White Background and Black Text. Almost impossible to read and hurting my eye greatly. Can we have a simple patch with the opposite White Text with Black Background for user with TV monitor especially. I try adjusting all possible TV settings,. Brightness/Contrast/Gamma to no valid solution. I cannot enjoy the game without reading the journal properly. Upvote if anyone is facing similar issues. Thanks. rgs Ariobeth.
    1 point
  5. i have a similar gripe about Marius. You can upgrade Shadow Step so that it basically instakills stunned enemies. When it works it's great! But he'll just waste it on un-stunned enemies or not use it when there are stunned enemies! I tried disabling the setting for companions to use their abilities themselves, but this added way more radial micromanagement than I enjoyed. Other allies have similar problems, but it's less of a big deal w/ e.g. Kai's taunt, because at least he's still taunting. But Shadow Step has an extremely looooong cooldown and it's only really effective if it's smartly targeted! (Same goes for another upgrade that lets it do more damage the less health the target has) I wish there were slightly better smarts for companions, or at least have a system where if I put an ability on my hotkeys that they stop using it automatically.
    1 point
  6. You still think there will be another democratic president. Wish I had your optimism. /Edit: "Hegseth Orders Pentagon to Stop Offensive Cyberoperations Against Russia" https://www.nytimes.com/2025/03/02/us/politics/hegseth-cyber-russia-trump-putin.html You can't make this **** up. US is sure as hell an ally of Russia now.
    1 point
  7. I hope they get deported back to Romania or the EU to face the justice they deserve These things take time but extradition does happen between the EU and the USA So Tate brothers may avoid this now under Trump but not the next Democratic presidency if the EU applies formally for extradition
    1 point
  8. On I hope also related note, I read that those chinless and brainless mouthbreathers Tate brothers were flied from Romania to USA. Cannot wait to see what post in Trump administration they will be offered.
    1 point
  9. I have one doubt, is it possible to change enchantment descriptions with apotheosis? I modded the Eccea but only the stats changed, the enchantment description remained (the elemental ones, the Bullet ones changed)
    1 point
  10. I was looking into Firefox user scripts. I'd always used tampermonkey, but people said to use greasemonkey, then I saw someone say "no, violentmonkey is open source and actively developed", but another person said "actually, firemonkey is like a better version of violentmonkey, and doesn't have the same privacy concerns", and then I saw someone "I like dancemonkey the best out of everything". Guys. That's too many monkeys, even if the last one was a joke.
    1 point
  11. Like I mentioned, as a kid I didn't know who he was per se. Just had radio stations on 8 hrs a day in those days where they'd play hits over and over every hour or two. So a lot of those songs are lodged in my memory. This round of music nostalgia searching had me discovering he sang this song, too. I used to love this song, had no idea it was the same person as those others. Neat.
    1 point
  12. Yes, as soon as you have an item in need of it, you learn the recipe to upgrade Adra. If you have a Fine +3 item, you learn how to combine 3 Adra into 1 Awakened Adra. And then at Exceptional +3 you learn how to make Corrupted Adra and then finally Adra Bán. Note that this also seems to be exempt from any Scavenger mechanics. The upgrade always costs 3, with or without Scavenger.
    1 point
  13. very important and want to +1 this. a new skill i had to develop with avowed on PotD is constantly glancing at the top left of the screen so I can see where all the red dots are, and (very importantly) what direction they are facing. this makes sure i don't get tunnel-vision on a single enemy while someone is flanking me from the side. also, really good to just pay attention to audio cues. this is probably the only RPG i've played where the random things your companions shout in combat are insanely useful. if Kai says something like "enemy to your right!" i dodge to my left instantly, without thinking.
    1 point
  14. I do Path of the Damned (melee ranger/rogue) as original poster, and I can verify that enemies hit HARD. Dodging or blocking is needed to master. In the beginning, unless you are using a shield to block or is excellent at dodging, you need to use stealth, running away to reset or the environment (Magrans Fire, gunpowder barrels). Once you can upgrade your armour and weapons, do so. Bust basically, using Kai to taunt and get aggro is also NEEDED. Spatial awareness of enemies is key. Also, once you reach level 5, get the signature ability on the 2nd tier (Shadowing Beyond, Barbaric Roar or Grimoire Mastery) of your favourite class-tree.
    1 point
  15. This is what annoys me the most. I tested a bit of dual wield / empty single wield as a melee ranger. - Benefit of dual wield: you can spam faster attacks by alternating between both buttons. Works with crit builds. - Disadvantage of dual wield. No parry, and attack combo easier loses benefits. So you rely on dodge and Shadowing Beyond. For single wield there is no benefit if using an empty offhand. They dropped the ball on this part. You might as well use a shield. IIRC Deadfire and POE1 gave you higher crit change if off-hand was empty.
    1 point
  16. EDIT: Sweden can now feel warm embrace of US as ally and trade partner, as US is seeking to block Sweden from selling Gripens to Columbia as they want that Columbia buys F-16 from USA instead. https://www.infodefensa.com/texto-diario/mostrar/5194032/029-colombia-estados-unidos-vetara-venta-componentes-gripen-colombia . Saab clearly made big mistake when they decided to buy jet engines from USA instead of making their own or buying them from France/UK, now US can block all their sales of Gripens.
    1 point
  17. Yeah. Having created a few custom voices the process for implementing them is pretty laborious. Even at the most basic level the file management and conversion into the .wem audio format gets pretty mind numbing. But if you are not put off by it, I wrote a guide on a basic implementation of a custom voice using the Deadfire "kind" voice type as a basis. Now a days I'd recommend Apotheosis for setting up the gamedata over filling out the template though. The results won't be something like Durance voice in the Custom Sidekick Example mod though. Since that is a large step up in complexity involving defining a new voice type through a new .chatterbundle entry.
    1 point
  18. There's hunger at Obsidian for a Pillars of Eternity Tactics game after Avowed, says studio design director Josh Sawyer, but it doesn't sound like it'd get that Baldur's Gate 3-size budget he was fantasizing about | PC Gamer Fallout, er, Pillars Tactics. I actually think this could work though. Does anybody remember Blackguards? This wasn't "just" a string of tactical battles. There was narrative and sort of (simple) exploration in between the tactical bits too. Would be no Pillars 3 per se, naturally.
    1 point
  19. This is such a great game but it really is affecting me greatly I am shocked by how much. Please help!
    1 point
  20. Yes struggling greatly making me ill, please fix.
    1 point
  21. Oh, I also saw a massive ad for Avowed in Times Square. It was one of the corner ones that stretches around. Here are a few more good photos of our trip: The Bone Museum in Brooklyn One really good family photo. I don't know how we got the angsty teenager to smile.
    1 point
  22. Trip Report! I took the family to NYC this last week. It was the first time for all of us. My wife just turned 50, and my daughter is going off to college in the fall, so I figured this was a good reason to celebrate with a pretty big trip. It was a stretch financially, but I did my best to make it a special trip. Here are some highlights: Skating in Central Park: We actually packed our ice skates for this trip. An entire suitcase was dedicated to bringing our hockey skates across the country. It was worth it. We got out on the Central Park rink and it was beautiful. The hole park is amazing and I ran through it every day, despite the temperature feeling like it was in the low single digits. Skating with my wife and kids was my favorite moment. Dungeons and Dragons 20-sided Tavern: This was a fun improv show a bit off broadway. It was interactive. You chose whether you were a warrior, rogue, or wizard, and then you used your phone to vote on decisions for the party. My son really enjoyed this one. They were amazing at improv. The Great Gatsby: I'm actually going to talk about the show on a separate thread, since it affected me more dramatically than anything else I've ever watched. But needless to say, the whole family enjoyed it and it was a perfect Broadway show. We stepped out of the matinee show and it was snowing in Manhattan, so it was a pretty magical moment. I still feel like I barely scratched the surface of what Manhattan has to offer. We went to the Bone Museum in Brooklyn, we took the Subway, we visited the 9/11 Memorial. I ate bagels every day. But there was a lot I didn't get to. Hopefully someday we will take another shot at it. Maybe when the weather is better too.
    1 point
  23. Hello, how are you today, I hope you are well. I am wide awake but it's that periodic and persistent moment where nothing engages, so I sits. The sun is out and I could roam the neighborhood for sights and smells but it would probably just be car exhaust and dog peed lawns, so I sits and stares instead. Maybe in a bit I will get some yummies for dinner and watch a movie, so many movies to choose from, not sure I can decide, so maybe I will just sits some more. Tomorrow I have a lot of errands/things to do, so perhaps sitting while I can is best. Have a nice weekend.
    1 point
  24. It's almost impossible to read the journal. Please patch!
    1 point
  25. Oh yeah, definitely a lack of skill games way back. By the way, I don't consider KCD as such. Warhorse claimed they attracted totally non-gamers with the first game already. And those adapted far better to the unusual design decisions than the gamers: E.g. the saving system, eating, drinking, sleeping, fighting... It's all about conditioning. I mean, back in the day, we used to play games without markers, auto-maps and with actual puzzles when we were kids. And had no problem whatsoever with that. Every game was kinda like that. But since a large part of it is simply conditioning: There's market opportunity for (almost) anything. With so many games in that space playing increasingly alike, perhaps moreso than ever. It needs to be packaged properly, naturally... Plus, if you're not fully committing to something, you risk making completely bland product that may try hard to please everyone, but doesn't really wow anybody. Eventually, you're going to alienate a few people anyhow no matter what you're doing. For all the talk about how much of a hardcore sim KCD would be, at the core it's actually quite a cinematic Hollywood type of affair full of drama and even genuine laughs -- the survival/sim elements are fairly light. Think Mafia, Vavra's first gig as a writer / director. There's quite a lot of that in there still. I was actually underwhelmed initially when I went into the first game kinda blind back then. I expected something way different. Only when I'd finished the long prologue and the game opened up, did I start to really warm up to it.
    1 point
  26. Very hard time reading the notes in this game, the text is so washed out against the background. Please fix!
    1 point
  27. I can't read the journal either. Please patch!
    1 point
  28. Problem is, none of those files can be trusted now. GOP could just easily have made up their own crap, filling the list with their enemies and removing who they don't want to be on it. Pretty sure they will just try to discredit whoever isn't in line with Trump yet. It's another step on the ladder to the final fascist form.
    0 points
  29. THIS STILL APPEARS TO BE BUGGED AS OF 1.24 Now when you walk back into the frame Hylgard begins his lines once again, but it also drops when he turns to what is supposed to be Mihala. Restarting the conversation a 3rd time gives the same results, and so on.
    0 points
  30. 0 points
  31. I verified that without metagaming it's still possible to upgrade unique weapon to excellent and unique armor to fine even before dealing with rebels. I didn't take scavenger perk until late phase of Dawnshore. There is enough adra and unique items in Dawnshore to make excellent uniqe weapon. I was confused before by the trigger which allows to craft awakened adra. It looks like you don't need to salvage excellent unique nor find awakened adra in the Emerald Stairs to do this. There is no option to craft it until you upgrade any unique item to level Fine 3/3. Reaching the treshold to higher tier with unique upgrade unlocks option to craft higher tier adra.
    0 points
  32. Michelle Trachtenberg I liked her in Buffy. I think I watched Harriet the Spy with my nieces.
    0 points
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