Hello.
I'm trying to create a mod that makes Traps scaling as the other consumables work; Adding PL scaling per skill point of Mechanics.
In order to make it, the first step I've been trying is removing the default Accuracy bonus for the Traps in vanilla, which provides +3 Accuracy per Mechanics.
I found the value and setting from the GlobalGameSettings, and I set this value to 0 (I'm using Apotheosis Editor created by @Noqn). However, It seems that GlobalGameSettings changes are not working correctly. Even though the value is set to 0, the Accuracy bonus is still applied.
Does anybody know how to apply the change correctly? Thanks in advance!
(Edited) OK, I found a thread related this issue;
I guess the change from the GlobalGameSettings should include whole the objects, even though 1 change is done. @Noqn is it possible to update the Editor to include whole things as I mentioned, like ProgressionTables do?
(Edited again) Well, I'm really not sure what cause the problem. I noticed Balance Polishing Mod also has changed from the GlobalGameSettings, like Constitution Buff, but it seems working correctly...