Wrong.
*laughs in Demon's Souls*
Never mind all the "must obtain every spell, weapon, armor, and ring" achievements, it sure would suck if one of the weapon materials necessary to get the "Obtained Best Weapon by [Upgrade Material]" only has a sub-1% chance of spawning on exactly one type of enemy. I have a friend that farmed this enemy for about eight hours and never got one...their Demon's Souls achievements are still not 100% to this day.
Not just for being able to move/roll: do a light attack in DS2 and try to follow it up with a heavy attack (or reverse the order, or try to cast a spell instead, or use an item, or...), then try the same in DS1. It's atrocious in DS2. In theory, DS1 has the slower, weightier, and more limited movement between the two games, but it didn't actually feel like it at all to me in practice because of all the inexplicable delays they added in between different types of actions for DS2 (not to mention the harsher directional limitations to prevent you from turning between attacks too quickly, which feel like they were designed specifically to help the noobs who never learned to turn off camera targeting while kneecapping those of us who did). You can either chain light attacks or chain heavy attacks, but not one off of the other, and don't try to do anything else because **** you. As I said before, I could forgive most everything that was wrong with Dark Souls 2 (and boy was there a lot that was wrong) except for the fact that the controls made me want to strangle someone. Dark Souls 3 mercifully reverts back to being a bit more like Dark Souls 1, thankfully.
Yeah, it sure would suck if you were a player where you generally try to stay out of reach of a boss until you have some time to look at and comprehend a boss' move set before you try to take them on and tried to fight Gwyn that way...yep, it sure would suck. It would suck even more if you had defeated most bosses on your first try due to that strategy having successfully worked up until that point and then being unprepared on what to do when a boss just won't give you the opportunity to stay back and figure out how they work.
I remember my first time with Gwyn not being very fun because of his sword being too long and his move set being too erratic - not to mention his inclination to suddenly fly at you when you're out of range. It wasn't until I actually tried to take him on properly - after dying a bunch of times while not really trying to fight him - that I realized that his bark was a lot worse than his bite, and that trying to not die to him was having the opposite effect intended. And then as soon as you learn you can parry him, it's basically impossible to lose.
The infamous "we ran out of time and money" half of Dark Souls 1. Truly gaming at its finest.
I kind of wonder if the love for Dark Souls' passive/environmental storytelling seemed a breath of fresh air compared to the long cutscenes, bloated exposition dumps, and "standing around" sequences of yesteryear. You don't have to engage with Dark Souls' world or storytelling at all...if you don't want to. Clearly, you didn't want to, so you did not, and that's fine...but a lot of people did, and they seemed to get a lot out of Dark Souls in that way specifically. I especially think of it in comparison to Half-Life 2, which was hailed for moving the medium forward in terms of characters having dialogue and the game telling a story while not jamming the player into unskippable cutscenes...contrasted with the fact that I personally much prefer to replay Half-Life 1 (or even better, S.T.A.L.K.E.R.!) precisely because I find Half-Life 2's style of telling its story to you (or maybe more accurately, around you) while you have to just impatiently stand around waiting for conversations that don't really involve you to end before you can get back to playing the game. I think Dark Souls is similar to S.T.A.L.K.E.R. in the sense that it's kind of what you make of it, and some people will make nothing of it because they're not interested and some people will make a great deal of it because they are, but at the end of the day, if you're one of the people that don't want to make anything of it, at least it's not being constantly shoved down your throat at the expense of everything else: I maintain that there is nothing worse than a game/movie/book/show that has a terrible story that just won't get out of the way of whatever you do like that is making you keep engaging with it, whether it's characters, atmosphere, music, or gameplay.