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Showing content with the highest reputation on 07/18/24 in all areas

  1. Hi, I thought of sharing my findings in case it is helpful to anyone in the future. Thanks to this old post which was golden. Based on my tests: All you need is starting a melee attack against an enemy to permanently add it to the list of threatened targets, without needing to complete it. So you can quickly start & stop an attack against each enemy, or just complete attacks vs various enemies over time, and you'll permanently get the -5% for each. If you have engagement slot(s), an enemy is added when the green arrow moves to it, which sometimes lags behind the attack when switching targets. Engaging an enemy will automatically add it to the list, without needing to start an attack against it. So more engagement slots help but are not mandatory, not even 1. If you are always attacking the same enemy, having several engagement slots will automatically give you -5% * N when such slots engage (assuming the enemies are not immune to engagement). If you are quickly switching targets, the more engagement slots the faster you will get all nearby enemies threatened because upon every target switch the engaged targets will automatically change. You can memorise which enemies you have already engaged or started an attack against, and spin around yourself switching your starting attack & engagements against whoever is missing. Being CC'ed (stunned, paralyzed, knocked down), switching weapons or moving will empty the list but using consumables won't. CC'ing a threatened enemy won't remove it but getting too far away will. If you become invisible, if the enemy doesn't go too far away it will remain threatened. For a solo run this could be very powerful, as you could end up being surrounded by let's say 8 enemies (-40% recovery) or induce it by using pull effects like Into The Fray, Pull Of Eora, Implosion Charge... Edit1: if without Mob Stance you have threatened so far N enemies (which you can speed up with Guardian Stance + switching attacks) and you then activate it, the -5% * N recovery is obtained instantly. It makes sense as the threatened list is unchanged. Edit2: I just realised Entonia Signet Ring's Inviolate (+2 All Def / Engaged) scales with how many enemies engage you, not how many you engage. I find Guardian Stance less mandatory now (except if I need Persistent Distraction), both have their places.
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  2. Why not Boreal if you like dwarfs? Resistance to CON affliction can be achieve easily otherwise, the miss to graze convertion of Boreal is better imho, specially early game Rest of build is awesome
    2 points
  3. I actually really like this, it clicks together in my head and gives the build more advantages against non-kith (specifically wilder and primordial) enemies.
    1 point
  4. Nah, I'm pretty sure it's the normal behavior that it doesn't work. Most likely never has. Break the Bell is an unpopular ability because its effect is rel. weak compared to competing Rogue abilities for the amount of Guile and ability points it will cost you. So I guess nobody really noticed before.
    1 point
  5. I'm deep into Cyberpunk 2077 again. Remembered one of the last patches added new bikes, so went out of my way to buy a new one. Here is my with my new ride. Wish I were that cool in real life.
    1 point
  6. I think people want to pretend the criticism is one based on merit. And there are people who honestly do see it that way. At the same time, I see a lot of people who shout about DEI not having an issue with nepotism or other problematic hiring practices.
    1 point
  7. At least for Boone and Liam, it was money, the former wanted too much and the other got cut because of tax reasons (Canadian actors vs US ones). Sandoval's actor endured though, even though the weirdness of the 5th season. If I recall a lot of studio meddling also damaged the show, a lot more crappy action in season 2 and 3 than 1.
    1 point
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  9. Heh, funniest thing I've read all day.
    1 point
  10. The good thing with Shadow Step is that the paralysis is automatic and does not roll. If you miss, it does not apply BUT it is not consumed either (might apply next time). Granted the ability is overcosted IMHO without BPM. The Strike the Bell line is also one of the few exception that does not apply the effect in an AoE (I think it does with BPM though).
    1 point
  11. John Woo's remake of his own film, THE KILLER now has a trailer -
    1 point
  12. Well, the antivaxxer YouTube channel YouTube keeps suggesting I watch, has a video explaining the Secret Service failed to protect Trump because they were DEI hires. So why should Steam forums be any better.
    1 point
  13. Been a week sorry, been busy at work. So after starting and restarting to test builds I think as per @thelee's suggestion Skaen might be the best choice. You get some rogue goodies without sacrificing too much even with Wael survivability and Rymyrgand's AoE damage spells. Especially early game when the only sources of charm (from NPC cipher or Roguish Charm) are single target. I don't think race matters too much so I'm going mountain dwarf (cause I like them) death or nature godlike might be good for shenanigans but I like wearing silly hats. Stats I'm planning to use: MIG: 10 (8+2 dwarf) CON: 10 (9+1 dwarf) DEX: 15 (16-1 dwarf) PER: 18 INT: 16 RES: 8 Pretty standard, I'm not really into min-maxing and stats aren't omni-important in Deadfire. For weapons I think estoc might be good especially Blade of the Endless Paths which has an on crit effect. If I was going the two-handed route I also like rods with a rogue because of AoE afflictions. If going the dual-wield route I like both spiritual weapon and daggers (marux amarth).
    1 point
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  15. Shannen Doherty
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  16. Dr Ruth and Richard Simmons? That's like my childhood late night TV.
    0 points
  17. Ruth Westheimer
    0 points
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