18 hours into Skald. It's pretty good.
The mechanics are clearly D&D inspired, but different enough to be interesting, and not complex enough to weigh down too much. The game has stuff like eating, resting and crafting, but does all these more fluidly than games like the new Pathfinder RPGs, so they don't feel tiring. There's some rough edges to the mechanics, but overall it's decent.
Somehow, the creator also managed to mesh the writing really well with the retro look. The game has a clear atmosphere to it and doesn't feel too generic or too weird to comprehend.
It won't be the best RPG I ever played, but I found it to be worth the price.