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Showing content with the highest reputation on 03/12/24 in all areas

  1. I don't think it was the Russians this time... he didn't fall out of the window. On the other hand, Boeing's subcontractor may have Russian connections, considering how their windows fall off the planes
    2 points
  2. Mender Silos is as trustworthy as Morty the skull.
    1 point
  3. Picked up Goblin Stone, which looks delightful. https://www.orcchopgames.com/
    1 point
  4. Considering that magic discovery is what primarily interests her, I would say not very. More apt description would be lonely, I think.
    1 point
  5. Oh yes, that is him. So much for entering the dungeon bravely alone. Most of the other mages have no idea of Frieren's and Fern's true power. But it's interesting that someone like Ubel can use imagination to easily defeat even the strongest mages. If it was 80 years ago, then that is definitely true. It makes you wonder how boring these past decades have been for Frieren.
    1 point
  6. After selling my 3 million Steam cards and other crap, I now get 2€ in my Steam wallet. ...
    1 point
  7. Not really news, but also not playing ... but see, I went to Steam site, saw "New and trending" listing, and did a time-travel feeling double-take. They are the originals (essentially same as GoG's dosboxed I think), no remake/remaster etc. It does makes me idly wonder if EA is considering a PC sequel or remaster for the series (that mobile game doesn't exit, don't even mention it ), with putting it on Steam as an interest meter check (GoG has had it for ages, I see no reason to rebuy it yet again). Frankly I'm not sure I'd want EA to do so, I'm sure it would be horrid. Nice of them to put it the two originals for those that really want to stick with Steam I guess, tho.
    1 point
  8. The character creator for Dragon's Dogma 2 is really great. The interface leaves a bit to be desired but the functionality is pretty great. You can make 5 characters and 5 main pawns and import one of each into the game when it releases. Here's one of the characters I've created: This isn't the first game to release a character creator before launch and I hope it's a trend that continues, especially if the character creator is fairly deep. I'll typically spend several hours when a game launches just making a character, letting me do that ahead of time is much appreciated. Here's a pawn:
    1 point
  9. That may be something they added late in the game's life. Homecoming is a bit wacky though, as a lot of events throughout the game's life are active at the same time. You have the council attacking the fifth column in the streets of Atlas Park, while Faultline has already been flooded by Arachnos. I am not sure if all stories are still accessible. At least some early arcs may have gone when the meteor crashed into Galaxy City, destroying the second hero starting area, to have the players concentrated in one busier zone.
    1 point
  10. So, finished watching Frieren episode 26 - The Height of Magic A bit tricky to sum up chronologically, as the overarching event is Frieren and Fern fighting Frierens replica with a lot of other simultaneous events happening. The group decides on strategy... Fern and Frieren are the only ones with a chance of surviving against Frierens replica. The rest spread out and engage the other replicas which are slowly but steadily congregating on the room outside the "boss room". We get a bit of background on Ubel, which comes across as a psychopath. Failed her previous exam because she killed the proctor. Her magic is slightly different because in this world, it's' all about logic and visualization. If you can visualize it and it makes sense, a magic user can make it happen. Ubel doesn't need for it to make sense. She just has to believe it will succeed (and being slightly unhinged, her ideas of what is possible and not is slightly off kilter). Her specialty is attacks that cuts through anything. Methode has located most of the current replicas and Denken and Methode find some of the stragglers, explaining what is going on. Mage battles are a bit like rock, paper, scissor, so they attempt to find their replicas weakest match up. Sometimes you succeed... and sometimes you don't. They also discover that the replicas come back. Their demises being temporary... Frieren starts fighting Frieren to give Fern an opening for a bit of sneaky backstabbing... But, the replica, weakness or not, is simply too strong for Ferns friendly tap on the shoulder... Plan B... if plan A doesn't work is for Fern to face Frieren head on (and not mentioned explicitly, but assumed) and stay alive for more than 5 seconds... Fern uses the A10 tankbuster gun version of magic, firing 6000 magic missiles per minute at replica Frieren Fern: Look you stupid bastard, You've got no arms left. Replica Frieren: Yes I have. Fern: Look! Replica Frieren: Just a flesh wound... ZZZAP!!! Fern succeeds in her primary objective though, she got replica Frierens undivided attention But, Fern having all of replica Frierens attention gives Frieren the opening she needs, allowing her to cast a spell which annihilates the replica in a display of blue pyrotechnics (a mage version of a tactical nuke?) Time to kill the monster behind the replicas (which also makes all the other replicas turn to dust) Aftermath: ...and now off to the third test Edit: I'm guessing Frierens reference to 80 years ago is when her party fought the demon king, being the last time she fought completely without restraint and using martial spells unknown to human mages Edit2: Somebody made a 3 minute video, covering 3 of my pictures, having edited together just the scenes with Frieren fighting her replica. I'll leave the pictures in case the video gets taken down by Youtube
    1 point
  11. You mean this guy?... the one being carried by the golem behind Edel? Someone makes a comment in passing to the effect of "who was that?" It's this guy (the one who went in first, not wanting anyone elses company, I can't remember his name from the introduction of those who passed the first test unfortunately):
    1 point
  12. My new stuff got announced. https://arma3.com/news/arma-3-creator-dlc-reaction-forces-is-coming-soon
    1 point
  13. Finally completed my Solasta: Palace of Ice run. Overall I liked the game very much. The only issue was that because I was using the big UB mod for the game in which I had set allowing the XP cap to go above the game's 16 levels, I ended up being rather over-leveled at the end (level 18), which made the final battles a bit too easy. But that's my bad. The DLC had a very interesting story all the way through to the end, and I actually ended up caring about at least some of the NPCs I interacted with in the game. Now I have to figure out what to play next. I'm still waiting on a good sale price to buy my new gaming computer (with a 14th-gen i9 processor and the RTX 4090 GPU), so I cannot yet buy the "big" games like CP2077 or Starfield.
    1 point
  14. Sands of Aura The maces and the combat style were an unusual combination. Also reminded of lollipops. The hugging thing is not a piece of equipment. After getting several of them, I noticed that they decrease the maximum health. The boss of the area Some got behind the textures. The boss of the area The fire that killed the FPS (the location is a spoiler): Got the musicians. Final bosses Endings
    1 point
  15. Archmage: a mage arching his back. It's all about posture.
    1 point
  16. A little late to the party, but for those concerned about doing things in an order that feels realistic to the story: the only place it makes any sense narratively to go randomly help out a mountain village is after you've turned in all your info to Lady Webb and you're on your way to the animancy hearings. Logically, the hearings would be held whenever the duc wished and not at your immediate convenience. So in my head, the Watcher looks for ways to keep busy while waiting for word about the hearings, and then several months later after you've taken all the non-urgent side detours you want (WM1 and maybe Endless Paths), the Duc finally gets around to holding them. That works logically for Part 1, which has zero urgency. Then you can do Part 2 whenever you wish -- it becomes a matter of prioritizing two potentially world-ending things, and to be honest, ominous visions about an unstoppable army on its way WOULD take precedence over "Thaos is clearly up to something sinister," when Thaos has already been doing his thing for two thousand years before you showed up. Hope that helps the story-driven folks like me who are coming at this more from a narrative/logic perspective than optimizing combat challenges.
    1 point
  17. Did I really write "paided" in my previous post? Good lord.
    0 points
  18. Sorry to disappoint, but this game is vaporware. The devs absconded with the KS funds, and with bankruptcy and a legal war between the two main devs. The project is dead and we won't be getting the finished product. If TB is acceptable, these are the current old-school indie cRPGs I would suggest: https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/ https://store.steampowered.com/app/1478850/Vendir_Plague_of_Lies/ This one is RTwP, but not quite a cRPG; more a cross between cRPG and ARPG: https://store.steampowered.com/app/945770/Dark_Envoy/
    0 points
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