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Showing content with the highest reputation on 01/04/24 in all areas
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As was already stated, Steam awards are voted on by the public, so they aren't quite the reviewer circle jerk. Also as much as Keyrock doesn't care what gets an award, publishers do tend to look at that stuff, and that directly affects what games get funding going forward. So I'm bummed when a game like JA3 doesn't get the recognition, despite knowing that it was better than everything else that got awards this year. Hopefully the sales numbers were big enough for awards to not matter. It's always good to remember that Fallout: New Vegas got shafted by Metacritic ratings and Obsidian nearly was shuttered because of that. https://www.gamespot.com/articles/obsidian-denied-bonus-over-new-vegas-metacritic-score-studio-head/1100-6366337/3 points
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Very true. That's why for me it doesn't matter whether the awards are being made by biased insiders with their personal agendas or the masses who are generally know-nothing asses. Either way the results usually don't reflect quality or merit. And sadly nowadays, this has become true even with the Nobel prizes.2 points
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Bethesda's Biggest Game Ever Is Free And Remastered (kotaku.com)2 points
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If BG3 can win for its "story" and "characters," then why not Starfield for "most innovative gameplay"?2 points
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Greetings Watchers, patch 1.3.7.1411 is live to all players! Please let us know if you run into any issues during your time with this updated version of the game. https://support.obsidian.net/contact The player log file has been moved by Unity and it can be found in the following location: %USERPROFILE%\AppData\LocalLow\Obsidian Entertainment\Pillars of Eternity It has been renamed player.log You can also opt out of this current update by using the Legacy branch in Steam. In your Steam Library Right click on Pillars of Eternity, and select "Properties" Select the "Beta" Tab, and click the Drop Down for labeled "NONE - Select "legacy - Legacy build 1.3.7.1356" Close the Window, and you should have a download ready. Attempting to play the game should automatically trigger the download. 1.3.7.0.1377 changes are in bold. General: We have updated to Unity Version 2019.4.11. Updated graphics to DirectX 11. Fixed an issue where backer rewards would appear or unlock incorrectly. Also fixed a case where backer rewards might not unlock at all for users in the public beta. Corrected save file location for the public beta (You should no longer need to move save files into a _Local_ directory for them to show up correctly). Fixed an issue that prevented POE1 saves from being imported to POE2 after the last patch. If you possess a save game that could not be imported, loading and re-saving should correct the issue. Fixed an issue that caused some users to receive DLC content and/or backer items without having proper access to them. If you possess a save game that will not load on 3.7.1.1411 or later, due to it being created with DLC you did not purchase, please send us a support ticket along with your GOG or Steam username and a copy of a save game that has the issue (if multiple saves are affected, you only need to send 1 so we can verify). This issue did not affect users on Game Pass or Epic. Removed duplicate unused asset bundle files that artificially increased installation size. Navigation: Fixed areas that could not be navigated in numerous scenes. The lake in Cayron's Scar should no longer be unintentionally traversable when submerged. Fixed some cases where NPCs would become stuck when pathing during cutscenes. Fixed some cases where NPCs would walk or run in place during cutscenes. Fixed a handful of doors throughout various scenes that could be walked through due to lacking proper collision. Visual and Audio: Fixed multiple cases where characters might T-Pose briefly at the beginning of a cutscene. Fixed an issue where paperdolls in character creation and inventory screens might appear blurry. Overwhelming Wave should more reliably play its visual effects. Fixed VFX issues with the Woodskin spell rotating or attaching incorrectly. Symbols western chamber of Lle a Rhemen should now properly light up when expected. Fixed redundant horn audio playing after the battle of Yenwood. Fixed an issue where attempting to open locked containers could play multiple voice lines at once. Fixed a handful of cases where dialogue audio wouldn’t play when certain nodes were re-triggered. VFX will no longer become displaced when a character teleports or uses a movement ability. Unstrung Bow’s visuals will now properly appear on the ground when discovered. Soul Whip VFX are no longer lost on save/load or transitions. Penetrating Shot, Vulnerable Attack, Savage Attack, and similar VFX should no longer be lost on save/load or transitions. Released soul VFX in Sun in Shadow should now display correctly. Fixed an issue with Ninagauth’s Freezing Pillar VFX overlapping other visuals. Gafonercos will remain correctly positioned after completing certain attacks. Potion of Fleet Feet now properly plays a drinking animation. Reading from scrolls and rites will now position the scroll correctly in the reader’s hands. Fixed an issue that would cause water VFX to display improperly in certain areas. Fixed an issue where spoken dialogue was being unintentionally affected by reverberation. Quests and Dialogue: Ready the Cannons side quest should now properly update its objectives. Dialogue from Buried Secrets quest should no longer allow the player to demand their payment more than once. Fixed an issue where multiple barked lines in Gilded Vale could overlap excessively. Fixed an issue where Eder’s bark lines in the Temple of Eothas may end abruptly. Fixed a case where Calisca could trigger the wrong bark line near the camp inside Cilant Lîs. Fixed bark lines in Defiance Bay cutting short after their first line. Crag Ogres in Flames-That-Whisper Cavern should now more reliably play their banter on approach. Prisoners in Icantha’s house should no longer respawn in certain cases after save/load. Combat and Mechanics: Earth Blights should no longer sometimes detach from their selection circles when dominated. Scroll of Ray of Fire should now appear correctly and more accurately match the behavior of the Ray of Fire spell. Fixed a case where manually resolving stronghold combat could sometimes yield no rewards. Fixed a case where prone characters might try to move while prone, resulting in sliding behavior. Concelhaut’s Draining Missiles should no longer occasionally show 0.0 damage in the combat log. Weapon Specialization: Peasant should now reliably add its damage to unarmed attacks. Fixed some cases where the Halt spell might confuse enemy AI, causing them to repeatedly interrupt and re-attempt their own actions. Removed errant untargetable Xaurip that could sometimes appear in Dyrford Crossing. Fixed a case where Sleafhota might teleport to an alternate location mid-dialogue before attacking the player. Attacking Osrya directly will now reliably engage with her revenant and skeleton minions. Fixed a case where all survival camping bonuses might appear after spending only a single skill rank on Survival. One-Eyed Molina’s Gold-Fingered Spike-Flinger’s last two soulbound upgrades now increase Reload Speed instead of decreasing it. Deadfire Pack’s soulbound weapons now have the Universal weapon group. Fixed an issue with status effects from old saves duplicating when loaded on newer builds. Battle-Forged Godlike racial ability should no longer trigger a hit on the owner when non-hostile abilities are used (E.g. Second Wind). Caedebald’s Blackbow and Llengrath’s Blunt Wisdom are now of the universal weapon type. Stalker’s Torc item should now apply and display its effects correctly. Psychic and Brutal Backlash now correctly respect their per encounter rules. St. Ydwen’s Redeemer no longer displays “Destroys Vessels” activations in the combat log when not fighting a vessel. Scroll of Minoletta’s Minor Missiles will now better match the effects of the origin spell. User Interface and Interaction: Fixed a UI issue where chants could sometimes clip beyond their scrolling frame. Fixed a case where the damage type icon on the character sheet might not position correctly. Fixed some cases where assigning companions to multiple stronghold missions at once might cause UI issues. Quick loading with the crafting or enchanting UI open should no longer result in a permanent black screen. Fixed a typo in the description of Animal Companions. Fixed an issue where highlighting certain parts of a defeated enemy would not allow you to loot them. Doors in some scenes that were difficult to interact with have had their collision revised and should now be more reliable. Fixed a case where the final pressure plate in the Temple of Woedica would not appear. Examining the wall trophy inside of Elm’s Reach should now be possible. Skipping intros when first starting the client should now be more responsive. Fixed accuracy tooltips not appearing on the character sheet. Interactable tree in the Abbey of the Fallen Moon now can be interacted with properly. Fixed a bug preventing interactable highlights from appearing after opening the map. Fixed an issue that caused tooltips to sometimes shake in the UI. Fixed incorrect version numbers across different platforms. They should all match now and increment correctly. Known Issues: Some users have reported crashing on 32-bit operating systems. While 32-bit operating systems fall below our minimum requirements, users that had better luck on 3.4.0.1318 will find a Legacy branch available Steam/GOG which may yield better results. Some users on GOG have reported a black screen on startup. This is being investigated, but disabling the Galaxy overlay appears to be a temporary solution. This update is currently unavailable for OSX & Linux. We are investigating bringing these platforms up to speed as part of a future patch. The feedback from the community surrounding this release has been wonderful. Thank you all for the continued support!1 point
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JA3 is probably my best game of the year and probably the best comeback of a series as well. I struggled with BG3 but I struggle with pretty much all Larian games so I think Larian plus 5th edition was probably never going to do it for me despite Baldur's Gate being one of the foundational series of my gaming life along with Fallout and MechWarrior.1 point
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I imagine vehicles aren't that simple to put in. Lots of extra work factoring in interaction with wildlife, different gravities, etc.1 point
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I think that issue with the score alone drug the film down. I found the whole movie on youtube and tried to locate it but didn't notice it as much, but it could be that the soundbar on my tv is better than my speakers or that the experience is different when you're focused on the film completely instead of listening to it while you ****post and do paperwork. But as it digests in my head....for a film with copious shots of Bardot's nude body and implied sexual betrayal I have to say I found the whole film very unsexy. Like based solely on the performances I do not believe that Paul ever really desires Camille either sexually or romantically while the horny producers flirtations with Francesca and Camille feel empty. I don't think the film would necessarily be better if they did a lot of simulated sex but on the whole I felt a lack of passion. I think I have watched too much anime to really be surprised by supposedly crazy films. You think a horny stalker playing with sex toys is weird? I have seen undead Jack the Ripper jump out of a horse. But yeah, the divorced dad should have been a side character and more attention should have been paid to Joana and to a lesser extent Shayne. I get the feeling that we never know Joana, we see her China Blue persona but Joana herself is still a mystery at the end of the film, which is a shame.1 point
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Maybe not the candidate but even if the GOP pulls some funny business to block him you know that'd he do an independent run out of spite. I've said this a lot, but the only thing that stops Trump from running this year is if he dies....which given his age and health is decently possible. Oh yeah, I have no doubt that Biden has burned a lot of the zoomers and yunger millennials with his (in effect) uncritical support of Israel's campaign of ethnic cleansing, probably to the point of turning off a sizeable number from the dems period. I mean it's hard to muster support for a guy who didn't do **** about your student loans, wages, healthcare, the environment, etc. but managed to pull billions out of the air and bypassed congress (apparently illegally, for what it's worth) to help kill thousands of children. On Bibi and Trump, lmao1 point
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Mid winter blahs and we're both pretty much I am tempted to turn the living room - that we hardly use - into nothing but a giant mattress with a 75" TV on the ceiling. Hubby could watch movies while lying flat that way, too. Giant circular heart bed? It's a thought. Edit: actually what we need is a tv thingie that acts like an auto-garage door, sliding it up to ceiling angle but then you could put it back down to wall angle. And then super powered electric adjustable bed/s. Yup, I'll get right on that.1 point
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We're probably just going to get motion smoothing. I spelunk around B to Z grade films all the time, and stinkers as stinky as "Blood Mummy" are rare, but I also have a high tolerance for a lot of the things that would utterly break a film for you.1 point
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I also bought Midnight Suns during the sale, but haven't bothered playing it yet because I'm not really in the Marvel mood. I have no idea when that mood will strike. I mean, I loved all the Xcom games, so I'm all about the combat, but it's hard to get excited about more super hero stuff.1 point
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You do unlock new chess pieces, but unfortunately, combat does lack in complexity and variety. Combat is definitely the better part of the title, but outside novelty, I didn't think much of it. Harder difficulties do help. I remember normal being quite a bore. If you do well (stars of something of that sort in missions) you should unlock new difficulties farily quickly. You should be unlocking one anytime now and I recommend trying it out as soon as its available.1 point
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Oh my bad I did not understand I had to make a new folder in override, I thought the new folder was override. And it worked !!!! Thanks Kvellen !!! I don't lnow what Obsidian was thinking with that effect, it's too much, you can't see anything, and on top of that the number of illusions is not reduced with the number of hits you take, so it's not even a good indicator of how much deviation left there is with the spell. As for the gamedatabundle file, I made a backup copy before editing it, I just restaured it. Could not made the change I wanted with it anyway...1 point
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@ShadySands and @Guard Dog should be obliged to do 248 pushups today.1 point
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{ ENTRAPMENT } Important Info THANKS TO THE WONDERFUL MODDERS AT: POE2 Modding Framework On Reddit POE2Mods Github (Current framework release not updated for 1.0.2 POE2 patch). I have finally begun working on my first meaty rebalance and mechanics mod, Entrapment! Note: This is a WIP mod, this thread is here to give info for those interested in its development and releases. Note: Do not download any version of this mod from any site other than NexusMods or my own personal POE2 Modding Git Repository. (Links will be posted to download mod on release) Note: THIS MOD IS NOT CURRENTLY RELEASED TO THE PUBLIC, BUT WILL BE FORTHCOMING! Planned Features 1. Allow an individual character the ability to lay more than one trap (non-spell cast traps). [FINISHED] 2. Rebalance damage and scaling of all item and spell traps. 3. Increase mechanics requirements for laying/disarming traps. 4. Create skills regulating the number of traps that can be laid (for balance), potential "upgrades" to trap effects. Possible Features (needs further investigation) 5. Addition of entirely new traps. 6. Trap crafting. 7. Trainers/Instructors that can teach new "unique" versions of traps (at a cost or other requirement). 8. A new class revolving primarily around alchemy/mechanics specializing in the creation and use of traps/bombs/firearms (construct summons?) Initial Status Report WARNING: THE FOLLOWING IMAGES CONTAIN SMALL SPOILERS FOR A BOUNTY QUEST BATTLE!!! LYING IN WAIT... LITTLE DOES HE KNOW, THERE IS MORE... THE REGRET TAKES HOLD!!!1 point
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