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Showing content with the highest reputation on 10/28/23 in all areas

  1. I thoroughly enjoyed The Dark Knight, I just like the Tim Burton Batman that much; probably because it more closely aligns, tone wise, to the comics I read as a kid. The Batman character has been around for close to a century and the comic books have gone through numerous writers, phases, and shifts in tone over the decades, so the Nolan Batman films are every bit as faithful to the comics as the Burton ones. Regardless of what we think of Tim Burton's more recent output, the man had one hell of a run in the 80s and early to mid 90s.
    2 points
  2. The few remaining physics bugs are great and should just stay in the game because they're hilarious. Like that one time I called my car and the game just spawned it in the air. It came crashing down hard, was totalled, killed some innocent bystanders and lead to a shootout with the police. Every now and then a random car chase ends up with cars flying about in good old Blues Brothers tradition too.
    2 points
  3. OMG, man ends up longer at budiness trip, and someone already ninjaed his job!
    2 points
  4. Love House - been a few years since I watched it. I had one of the leads as my avatar back when Criterion released it.
    1 point
  5. That UK assessment seems like they just wrote something as they had to. She's interesting to follow on this, even if has Twitter snark as is required too often.
    1 point
  6. No just to bring it outside to the ground. I am high up and didn't want to risk killing it. The female occupants of the house didn't want to share the balcony, said female occupant didn't want the shoe box back.
    1 point
  7. Saw a praying mantis in person for the first time. It was on my balcony hanging upside down. When I got close with a shoe box and it turned its head towards me, I took a step back.
    1 point
  8. First estimates of body counts during RU Avdiyivka cluster**** are out. No wonder, the UA love their bottlenecks so much By new UA Minister of Defense: https://www.pravda.com.ua/eng/news/2023/10/28/7426140/ And by UK Ministry of Defence.
    1 point
  9. For sure, just found the presentation a bit silly. Not as silly as the guy bringing a rock to a UN meeting and acting like it was a WMD.
    1 point
  10. I like Wizard summoned weapons, but I don't think Conjurer does anything particularly noteworthy with them to justify going as that subclass for that kind of build. Like I said in the post up the thread, the Conjuration PL bonus only translates into more duration for summoned weapons, which gives you some more seconds of uptime with your weapon and may save you from having to recast it again during longer fights. In practice, this bonus duration might not even be relevant for encounters beaten before your original summoned weapon wears off. If Wizard summoned weapons scaled with PL like Monk fists, I would think it more worthwhile to try to stack PL for them as a Conjurer, but as it is in the game currently, I am simply unexcited by additional duration being my only benefit in this application. The bigger issue for me is losing Illusion spells as a Conjurer, especially if I'm going as a more melee-focused build with summoned weapons because the Illusion school offers some very welcome defensive buffs. Again, it's not the end of the world for a frontline Conjurer without Illusions spells since you can get defensive buffs from the non-restricted Enchantment spells such as Llengrath's Safeguard or Citzal's Martial Power, plus they won't actually suffer the increased recovery penalty as non-Conjuration spells due to being instant cast anyways. However, these spells have awkward conditionals such as requiring you to drop to half health before triggering or preventing subsequent spellcasting. Meanwhile, Illusion spells like Wizard's Double, Mirrored Image, and Llengrath's Displaced Image provide straightforward and effective defensive buffs while also being available much sooner than the aforementioned Enchantment alternatives. You might not need these defensive bonuses if you instead go for ranged summoned weapons like Minor Blights or Blackbow, but even then you're still only getting bonus duration with these weapons as a Conjurer. The PL bonus is just not that impressive for Conjuration spells, and I feel like it doesn't nearly make up for the tradeoff of losing Illusion and Evocation spells when you go Conjurer subclass. I feel like you don't even look at the subclass PL bonus when going Conjurer, and just get creative like @Constentin Lévine's suggestion of cycling Conjure Familiar to get as many stat bonuses as possible. There's an opportunity cost of having to cast Conjure Familiar over and over again and needing to apply the Brilliant inspiration on the Conjurer to allow this, but at least it would be a stronger bonus compared to the subclass' innate Conjuration PL bonus.
    1 point
  11. I have been using Apotheosis for the past months and although I have familiarised myself, there some things I need help or clarification with: Is there a way to add components to abilities or attacks such as AuraAbilityComponent or AOEComponent without duplicating and modifying existing files that already have them? New attacks always use AttackBaseGameData, is there a way on creation to specify which GameData to use instead? Is there a way to highlight or list modified files when opening mods in the editor and include value changes? Is there a way to find out where status effects are referenced? I am trying to write a user script that goes through all conversations and replace conditions containing a specific subclass and replace them with a specific ability. How can I achieve this? Rangers, Chanters and Druids uses custom1 category for animal companions, phrases and spirtshifts. I tried adding custom2 and custom3 categories to ClassProgressionTableComponent, but for some reason they do not appear ingame. Is this a game limitation or is this something I am missing? I am currently extracting gamedatas in text files and comparing them in visual code. Is there a built-in compare select in the editor? Can BaseProgressionTables include modified abilities or new abilities only? Can you provide a search query example for searching status effects that trigger once on the next spell attack? Can status effects trigger on targets with specific status effects or is it limited to keywords?
    1 point
  12. Hello, I was thinking maybe be integrated in a future update a centipede boss where it would come out of the ground and where you would have to move to avoid the areas from where it would come out. I really liked the fight against the assistant manager because we had to move, jump, squat ! I’d like another "movement" boss fight.
    1 point
  13. Might be region locked to regions where ARTE can be received, but here goes nothing:
    1 point
  14. I rewatched Sleepy Hollow a few weeks ago. Lots of fun.
    1 point
  15. sleepy hollow is a smidge over twenty years, but am mentioning 'cause it is an underrated burton film which few mention when discussing the burton catalog. were one o' the most gorgeous films o' o' late 90s and early aughts. am gonna single out frankenweenie (2012) as a film in the twenty year range we would suggest is excellent. sweeny todd and corpse bride were also worth watching although we got also have noteworthy criticisms o' those flicks. regardless, while burton's second frankenweenie may be bit schmaltzy, we do not hesitate to recommend it. HA! Good Fun!
    1 point
  16. Blacksad is being given away.
    1 point
  17. @BruceVC Neocore said I should tell you the King Arthur turn based tactics game is 40% off. They said "tell friends and loved ones". To which I replied "don't have those". To which they replied "well what ya got?" To which I replied "dunno? A Bruce on the obsidian forum?" To which they replied "That'll do. Tell him."* *Discussion may not have happened like this.** ** or at all
    1 point
  18. The XP modifier, "Ardor". It increases from parry-defeating foes by 5%, from just defeating them by 3%, decreases from taking damage by 2%, and does not apply to bosses. Also it is the only thing that is lost upon death - the souls (Mass) remain with the MC.
    1 point
  19. Grime It did not go well. The Owl looked somehow familiar, like an Easter Egg.
    1 point
  20. I've always worked under the assumption that once a companion is added to the party, an instance of the character's data at that point is added to the save game. This is then used by the game to load the data it needs and if something is changed with the character in game (changes to their current equipment and gaining of new abilities, for example) it then saves these to the instance of that character that is stored in the game save. This would explain why the game never updates the companions to reflect any changes made to the character data in a .gamedatabundle. I can't test it myself at the moment, but the method suggested by noqn of using a script to remove and then add the companion back into the party is a good bet. As this brings up the class selection dialogue again and seems to set the character back to level 1, it might also update their stats. The mod Reclassify Companions uses this method and would work for testing.
    1 point
  21. I tried my first non-tutorial brawl ever after 2.0 at level 30-35ish, and got absolutely destroyed. Granted I suck at it mechanically, but even when I got the counter timing right and landed a few punches, I would say they did about 0.25% of the opponent's HP bar per hit. I looked it up just now and welp, looks like I just happened to choose the hardest fighter of the bunch, what with my 4 body and zero relevant skills/cyberware/gear.
    1 point
  22. I honestly don't know. I played Diablo 3's campaign and then pretty much quit. Shortly after launch the PVP zones were decently populated, but the problem is that level scaling between players plays an immense part in damage numbers, and there is no gating. It did not take long for level 100 chinese farm bot barbarians to show up and one-shot everyone in the zones on the lower difficulty levels (well, they're called World Tiers in D4 - Normal, Veteran. Nightmare and Torment). Blizzard nerf-hammered the barbarian class to a point where it still sucks months later, but the damage was basically done already, never mind the gating issue. I could just as easily switch to Normal and kill players 50 levels lower with no hope of them ever fighting back. Well, if any players were in the PVP zones, that is... Well, and then 95% of the player base disappeared. Prior to the new season the tumbleweeds were the only inhabitants not just of the PVP zones, but also the large hub cities.
    0 points
  23. At least it was someone who's name starts with M. So it may have been an act of username-first-letter-solidarity (or UFLS).
    0 points
  24. 0 points
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