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Showing content with the highest reputation on 06/08/23 in all areas

  1. To make this thread worthwhile: actual news! So yeah, there won't be physical editions, plus please feel free to cancel your pre-orders and here are 5 screenshots, three of which are in generic alleys/ sewers. I guess the one with the tree looks kind of interesting, though it looks more like something from the unannounced Thief: tDP remake. Anyway, please check back in September!
    4 points
  2. This has definitely become my favorite youtube channel. Tim has some great stories and clearly took good notes. I also really enjoyed his gay pride video and was happy to hear Obsidian was one of the most tolerant and accepting of the companies he has worked with.
    3 points
  3. I'm sure they're all volunteers doing this in their spare time out of the goodness of their hearts. Sorry, I no longer remember the usual Russian explanation for Russian service men helping the separatists, but it was something to that effect. No official participation for sure! Edit: thinking about separatists (and Russians) fighting against the Ukrainian army in the east for years, I wonder how much that may have convinced Putin, that Ukraine would be a pushover if using enough numbers? The insurrection showed if anything, that the Ukrainian army was as badly trained and equipped as the Russian army. Antiquated doctrines and equipment and corruption being rampant made it a very similar level to the Russian army in "efficiency". If two poorly performing armies fight, I can see how the idea may form, that it's just a numbers game. I'm fairly sure without some quick western support (those first shipments of NLAW and Javelin sure came in handy in the first month or two of the war), Ukraine would have, not necessarily lost but a lot more ground to recover. The upgrade of the Ukrainian available hardware and better training seems to be the key differentiator in making the numbers less important.
    2 points
  4. Don't think he was implying that, just saying that from his experience with Disco Elysium the world seemed interesting and had had a lot of work put into it. Even with the game's success I doubt many people have read the novel which would be the only non game related way to get the background. (meh, gaming has too many similar acronyms. I'll always read DE as Deus Ex. Memes aren't the only reason they should have kept the ..Furies name)
    2 points
  5. When you begin digging at the spot where the skeleton appears, nothing looks like it has been unearthed (though that’s normal with most dig-able objects), on the second swipe with the black ant shovel a bit of the skeleton is revealed, and the final swipe brings the entire skeleton in view.. for about half a second until it disappears. Lol hope this gets patched soon.
    1 point
  6. Pat Robertson. Guess he's going to find out how Matthew 7:1-3 holds
    1 point
  7. Scratch that. I had the mask, it was the shield (Oracular Focus) that I missed, but I looked up how to get it and now I've completed the achieve.
    1 point
  8. Yes, ACC is valid also with scrolls. Some good items to use with high ACC: Necklace of Fireballs (up to EIGHT fireball in only one encounter) Amulet of Summer Solstice and Sun-Touched Mail of Hyran Rath for damage as Boeroer said, but also for blind The others Boeroer said (charm and dominate) Rotfinger Gloves for AoE corrode damage Ring of Searing Flames Bittercut for Infestation of Maggots
    1 point
  9. 1 point
  10. Do they not respect the Rule Based International Order ? Just watch the real issue be some unrelated government crookedness, like smuggling jewels or something
    1 point
  11. Strongly agree. Every vid has been both informative and interesting. Very happy to hear that about Obsidian too, not that it surprised me tbh
    1 point
  12. A very outspoken (and very retired) general suggested that Poland should intervene in case of uprising in Belarus. Got him the same eyerolls as his earlier suggestions to attack Kaliningrad.
    1 point
  13. Very amusing, now Bruce is complaining about governments spuriously classifying things. All we need now is for Kobus van der Snowden to leak the report and for Bruce to think he's a hero for doing so...
    1 point
  14. 1) Ha yeah, I put like 1300 hours into Kingmaker. I sucked at first but eventually soloed unfair with a couple builds. One was like sword saint 18 / don't remember (maybe arch 2?), used bloodhound dueling sword to great effect and stacked dex plus weapon finesse. Another vivi 14 / arch 2 / dd 4 I think, motherless tiefling with lots of bites and cloak of the white wolf or whatever it was called, serpent prince and then mastery fauchards. Both get pretty nutty but I cheesed through that door where the lich is to get all those awesome weapons while low level. I've never played a kineticist but I've heard deadly earth is just super broken. In WOTR I'm currently trying scaled fist 1 / seeker 16 / pal 2 / hellknight 1. Going angel this time but at some point I'd like to try legend so I can make a monk / seeker / paladin / stigmatized witch / hellknight / demonslayer or something lol. I really liked sword saints in kingmaker but they don't seem quite as good in WOTR. Vivisectionists either since no cloak of the wolf. The oracle is really annoying early on unfair. He's pretty untouchable but has bad damage output, only hits most things on crits... 2) You might have had a better time with blood mage / ascendant if you cheesed a little with scordeo's edge blade cascade. If you can remove recovery the cipher has tons of .5s casts so you can really machinegun wizard defensive spells and cipher CC. Also I tend to get like 1700 damage from a disintegration crit, if you just cast disintegration on everyone it tends to kill most things but it's kind of reductive I guess. If you want to be able to both fight and cast well then helwalker/blood mage is tempting, because you can wreck things in melee, then if you're too hurt fall back and cast with the +10 might bonus. Blood mage / soul blade also fights and casts but it's mostly cipher casts. Stats aren't nearly as important as in pathfinder though. Having enough resources and class synergy is what really matters (sage has both). Lance goes really well with monk abilities like stunning surge but even force of anguish applies through lance. Warlock seems like he should be able to regain rage via barbaric smash, which says +2 of each barbarian resource per kill on kill, so I figured combining with citzal's spirit lance if you take out multiple enemies in one attack you could regain resources, but in my limited testing you just get +2 even if you kill more than one enemy. Still, you can do very high DPS as all you really want to maintain is blood storm or spirit frenzy anyway, which can be extended with wall of draining indefinitely so that just costs 1 resource once you're high level, and before that it has fairly long duration anyway. And once you have blood thirst you can effectively spam barbaric smash, and as long as someone in the huge AOE is near death you trigger bloody slaughter plus barbaric smash bonus damage / hit-to-crit / crit damage, and are very likely to regain the 2 rage with no recovery from blood thirst. A berserker/blood mage is particularly strong, albeit squishy, but can do extremely high DPS with the lance and barbaric smash in this way. Probably not quite as high as blood mage / soul blade but I haven't crunched the numbers. barbaric smash bonus damage + carnage + lance + lance crush AOE + blood storm DPS is a lot of damage, especially when you proc blood thirst. But...if I were you I'd probably go with helwalker/blood mage, as it's pretty versatile and easy to keep up resources, or if you want to solo then tactician/blood mage. Blood mage/soul blade is my favorite but I don't think it's what you're looking for as it's almost pure melee build (can cast, it's just inferior to soul annihilation with the lance), so I don't use much more than pull of eora and wall of draining aside from defensive spells. ------ And to answer your question about mods buffing godlikes, there may be others but the one I'd recommend is @Elric Galad's balance polishing mod. It has a lot of cool buffs to various classes. Also has nerfs, but you can just install the buffs package. Makes godlikes substantially better and competitive with their helmet-wearing brethren. Boeroer mentioned one amazing helmet, the helm of the white void, but rekvu's fractured casque is also ridiculously good in some builds as it can prevent interrupts (necessary if you want to use grimoire of vaporous wizardry since that grimoire makes all received damage proc interrupts). You have to carry an injury but there are several injuries with minimal effects to gameplay like wrenched knee (from stepping on caltrops traps) or acute rash (just kill yourself with necrotic lance). https://www.nexusmods.com/pillarsofeternity2/mods/438
    1 point
  15. The leaks had ~100 NATO SF on the ground. Just not officially, as soldiers. Indeed, technically, one of the New Zealanders killed there was an ~active NZ soldier too (Dominic Abelen; contracted to the army but 'on leave')
    1 point
  16. The world wasn't created for the DE. First it's been a table-top campaign, which than turned into a novel, and than it turned into a game.
    1 point
  17. Well okay, unofficially they are in that a lot of stuff the Ukrainaians act ****y with is donated kit, but a bit different than actually participating in combat. Just the idea that Poland will go and risk it alone is a bit much. Interesting bluster to force NATO to do something, I guess.
    1 point
  18. My partner and I have recently gotten into Grounded and are a ways into the game on 'Mild'. We were going gnat hunting by the hedge wall and she accidentally hit 'E' to pet one while we were swatting at them. Now we have this pest that follows her around, constantly bumps into us, gets in our way when we're doing battle, and is causing frame drops on her machine. We are a ways off from getting the stove recipe to make mushroom bricks so we can assign it to a house and it is really annoying. Because we are playing on 'Mild' the pets are set to 'invincible' and we can't change the setting in the game we are running. Thus, we can't just kill the darn thing. The issue is we are too far in to start over again. There really needs to be a way to dismiss a pet when it isn't wanted. I've written to Obsidian and I hope it gets added in a future update. Other than that, we are totally consumed with this game and have been playing every available minute we get.
    1 point
  19. https://www.theguardian.com/world/2023/jun/07/nato-members-may-send-troops-to-ukraine-warns-former-alliance-chief I am very skeptical this will come to pass.
    1 point
  20. If you would still wonder, why would Russia blow it up? One simple reason. To blackmail again. South of Ukraine will dry up within few weeks, with frequent drought as it was for centuries before building the dam and the canals. Crimea will be supplied by water tankers as before 2022, but everything else will be dry, with no crops to reap. And this will lead to the famine in Africa. Of course Russia will then “generously” offer their crops, for easing the sanctions and peace… a little bit of insight, how south of Ukraine was saved by the dam, and what will happen, if it does not get rebuilt soon…
    1 point
  21. I thought they were both happily married housewives in current_year.
    1 point
  22. FFs are the best monks for tanking and offtanking. Ridiculously good melee class that multiclasses well with basically everything. Max attainable armor for votary (to my knowledge) Mythic plate/brigandine - 14, up to 16 with reckless brigandine into the breach enchant Iron wheel - up to 3, usually 2 to 2.5 (also gives up to + 10 CON) Stoic steel - up to 3 Kapana taga - 1 (lone champion) Akolas Apex ward - 1 (hide and tooth) Giftwrapper pet - 1 Fire godlike - 1 (2 in BPM) Hardy/robust - 2 (can proc hardy from death and taxes enchant on bardattos luxury with dichotomous soul, or some other source) So up to 28 bloodied (29 bpm), usually more like 24 Arcane knight - same except no iron wheel, and llengrath's safeguard (or ironskin) is +5 So max 30 for arcane knight, 31 in bpm, very easy to maintain 24+ since safeguard isn't dependant on wounds like iron wheel and has like 2 minute duration with good INT In effect 21+ is very good, normal enemies won't penetrate but bosses probably will, and 24+ is basically invulnerable especially when combined with high defenses both builds have, with defenses typically 200+ Kapana taga and akolas Apex ward are ship battle rewards, but you can get them quite early. Lone champion won't work with allies near though. Reckless brigandine also available early. Only item you get late is giftwrapper which is probably overkill at that point, I don't use it unless it puts me at a threshold value of armor where enemies no longer penetrate (check log attack resolutions for their exact PEN). I wouldn't recommend fire godlike for these classes since it's overkill (more attractive with bpm), but you might take it on builds with less but still solid armor that still want to take a hit, like maybe a FF / streetfighter fighting bloodied
    1 point
  23. Finished watching the thing yesterday - this is a decent summary. Among wild accusations Josh Sawyer and Larian are mentioned as potential parties who were in contact with Kurvitz about illegally selling the IP. JS denied the allegations but Larian didn't comment. Nothing of substance, but likely an interesting bit to folks here. The exact timestamp is 1:59:30 The impression I got is that both parties seem to have valid grievances but also are being dishonest. It seems the DE2 could happen with one of the side have up their stakes in NewElysium but at this point it seems rather unlikely. Kurvitz was open about wanting to do the sequel - not continuing the story of Harry, but doing another story in the universe. The whole dispute is about him loosing control over the world he created.
    1 point
  24. Alternative joke: Blizzard hard at work trying to get rid of their frat boy image.
    1 point
  25. Agreed, only I think it even shouldn't have any sequel. The story is complete and sequelitis of everything is endemic enough nowadays, no need to add to cesspool. (Also it's poetic in a Doom Idiot Spiral way when a game with those themes ends in a cluster**** between creatives and corporates)
    1 point
  26. https://www.pcgamer.com/after-watching-the-explosive-documentary-on-disco-elysiums-legal-battle-i-cant-fathom-how-disco-elysium-2-will-ever-be-made/
    1 point
  27. I don't know, I don't recall encountering it in FS. But even if they did have arcane dampener, arcane Knight will defense is so high it will never hit. I was only hit twice whole game with a hierophant (one with sigilmaster auranic) and I dumped resolve completely, in addition to lacking the paladin's faith bonus. In the build linked the stats are 8/15/7/14/13/18. Personally I'd go human over fire godlike unless you're using BPM, since you fight bloodied. This way could dump PER a bit. Also I might dump might for some more INT but even with this stat spread you have 240ish will in combat, nothing but auranic can hit and he'll mostly miss and graze (though the cleansing obelisk will hit if you don't take it out with other party members). But even if you're hit, with 35 resolve you recover very fast, especially since you're more likely to be grazed than hit. Crusaders aren't horrible, and for party runs if you have even one solid character they're good enough, but there are many better tanks. Not just arcane knights but votaries too (and sages). FF/SG would probably be my tank of choice. They have more armor (3 to 5 more depending on gear and wounds), more health, and heal themselves passively just spamming FF. They are quite indestructible, solo or party, and are trivial to script. Also do solid damage and enfeeblement is very valuable debuff as constitution affliction is rarely resisted and even more rarely immune. Crusaders have slightly better deflection if you use conqueror stance but it generally doesn't even matter if you get hit because it's always a grazing underpen for -80% damage where damage is easily healed just by attacking. And crusaders have armored grace, but keep in mind a robed arcane knight will have just as much armor. I've even run FF/SG naked solo (because abydon) and they do perfectly fine due to how fast they self-heal. Also crusaders have slightly more engagement but it's easy to get 5 to 7 engagement with any class, and if you really think you need more there's tactical meld for +3, assuming you have a cipher.
    1 point
  28. Does anything have Arcane Dampener in FS? It’s only thing that the Crusader has over the Arcane Knight. You can’t dampen any of their magic cause is there is none. Against Nemnok and his crew Crusader is more reliable in my experience to due heavy use of arcane dampener by enemies. But ya with Dampener out of the picture Arcane Knight is better. I don’t think Crusader is an OK tank though, if you play vanilla with a group it’s pretty great. It’s just not as meta as Arcane Knight cause Crusader needs heavy Arcana to solo.
    1 point
  29. Followed these videos as they were releasing, thanks for the build! Any current plans for another playthrough?
    1 point
  30. Yep I've tried some solo builds that can do all the megabosses but can't clear sissak's nest. It likely isn't as bad with a party but there are high level vithrack plus moon spiders that come in waves and sissak himself hangs pretty far back so often you get surrounded by animated weapons while being pelted with missile salvos and even if you manage to kill the vithrack through the moon spiders casting robust on everything, they (and the moon spiders) come back. I've found it unwinnable with lot of builds. If you fail that first check and they go hostile it is super super hard. If you pass and come back to kill them it is more manageable since you can alpha strike with a bunch of high damage AOEs (though you can't start stealthed since they're blue). Rough fight. Yeah and expert mode, though expert mode isn't too bad, except it makes placing walls of draining tough since you can't see them. Woedica/eothas abydon and hylea are the hardest. Especially hylea since Velais tricky to control and gets one shot by lots of things. I'm thinking about making an ultimate guide but haven't really started. I went from not playing the game for a few years straight to ultimate lol. I mean I did a practice run first but while it is quite tough it is doable with preparation and research. I dislike the fighter part of fighter/chanter more than chanter. Chanter/x probably make the fourth best tanks after paladin/x wizard/x and monk/x (particularly combos that combine these are great tanks). They can fulfill almost any role including tank though I like them more as casters and support. My favorite chanters are troubadour/psion, bellower/blood mage, bellower/priest, skald/berserker, and troubadour/FF. FFs make the tankiest monks since they can heal themselves with their basic attack. They also easily maintain max wounds (for iron wheel armor) since you mostly just spam FF which costs 0 wounds. The most important thing about tanks is having high armor but that doesn't necessarily mean wearing plate. Mythic plate is 14 armor while mythic leather is 11. The difference is not as significant as some items and abilities. Iron wheel can give up to 3 armor, stoic steel 3 armor, exalted endurance 1, llengraths safeguard 5, and they all stack iirc. You want enemies to graze or miss but especially underpenetrate. If they underpen your armor by 1 (e.g. 16 pen vs 17 AR) it's -25% damage, -50% and -75% for underpen by 2 and 3. So if your armor is high enough enemies always underpen by 3 you take very little damage. Grazes -50% stack but not additively, combined a graze and underpen is like -80% damage. On POTD upscaled you generally need 20+ armor for most things to underpen. 24ish to be super safe. So FF/SG can get Reckless brigandine (mythic) - 14 to 16 (more armor when bloodied or near death) Akolas Apex ward and kapana taga - 2 Giftwrapper 1 Exalted endurance, stoic steel and iron wheel - 1 to 7 So they can get armor in 24+ range pretty easily. Arcane knights even easier but I find them less effective solo. Sages also make great tanks. Engagement is not a problem since shield + kapana taga + reckless brigandine gives you 5 engagement. Can wear blackened plate helm for 6, mauras belt for 7. I dont know of any build guide for ff/sg though I can outline it. Can check this build by @Not So Clever Hound for an effective solo arcane knight (would work well as tank in parties). It can't handle *every* encounter though, like dorudugan or fights like sissak nest, at least i couldn't figure them out using tactics in the build.
    1 point
  31. Well I certainly understand the "kill everything" approach, though I usually try to avoid killing the regular librarians since they aren't hostile. Pretty sure I killed everything during ultimate run, though I was trying to build max focus and killing things helped. I think with the vithracks and luminescent spore though since the game has built in peaceful solutions you shouldn't feel obligated to kill them all (unless you just want to). It's not like sneaking past enemies and leaving them there, because once you turn them friendly they aren't enemies anymore. The FS enemies are just miles tougher than you find elsewhere IMO. Infested librarians and luminescent spores are pretty nasty, but not as bad as the enclosures. The vithrack are bad but the vithrack + moon spiders are worse. Even some of the prisoners, if you attack them or turn them hostile, become ridiculously tough fights. The enemy groups are well-balanced in composition and their AI tends to be more complicated with them supporting and healing each other. Also that whole top level of vithracks is nuts, especially if you mess with the spider eggs. And Sissak's Nest is one of the hardest fights in the game IMO because there's no way to start it stealthed and you start in a cramped area so it's basically an ambush with the moon spiders doing massive healing on the vithracks, and there's several waves of them. You need big AOE damage like missile salvo, great maelstrom, etc., or if you have a FF they can melee through these encounters because enfeeble is incredibly strong when these fights rely so much on the enemies healing each other. Arcane Dampener is also really useful. Frightened Child is also really tough, but you can use the librarians as meat shields if you rush out of the room so it can be made just "hard" if you fall back, use the librarians as bait, and cast long-range high damage spells or bow attacks. The rest of the encounters in FS are "easy" by comparison. I expect you'll have quite a few wipes if you try these tougher fights, but the feeling of satisfaction of beating them at least once is worth it. --- Oh and crusaders are okay tanks but the really top tier tanks are votaries and arcane knights IMO. I mean crusaders are good tanks due to unbending being busted but they don't have the armor or damage of the best tanks. A FF/SG can solo FS with the right gear. You can easily get armor in 20+ range and still do decent damage. All enemy attacks (save some rare special abilities like skyward kicks) will underpen and miss/graze so you easily outheal them, plus FF interrupts and enfeebles, and you get 15% damage returned as health plus 10 to 15 per FF attack, which combined with exalted endurance makes you unkillable. Arcane knights can tank just as well (better, even) but it's much harder to kill things. I don't love chanters for tanks but a paladin/chanter would be better than a fighter/chanter. Fighters can only tank as long they can keep up unbending, and even then you need lots of things hitting you.
    1 point
  32. @Torm51 has good suggestions, but pathing and stealth can also be of great help to you. You don't need to fight the vithrack at all. If you do quarantined section first, you can stealth that and don't kill any normal librarians, you can avoid the first oracle fight, then sneak up to sissak's nest and hand him the warden contract. Most of the FS fights are so tough because the enemy parties are really well-balanced. Like they often have paladins or moon spiders doing massive amounts of healing to their strikers / wizards / ciphers. I've found killing the support characters first makes these fights a little easier. Soloing I've actually encountered some FS fights that appear unwinnable, at least with certain builds. Like had a super tanky arcane knight that simply could not kill certain groups though they couldn't kill me either. Sissak's Nest is good example, the moon spiders provide massive amounts of healing to the vithracks. It appears impossible solo unless you have abilities that can stop healing like forbidden fist.
    1 point
  33. Oh last thing I think Paladin is excellent in FS. 1. Mushroom spore injection immunity through righteous soul and if you take aegis of loyalty you don’t need to eat the captains banquet and just melee your party members out of dominate. Those are 2 sort of niche abilities bud they are top tier in FS.
    1 point
  34. Ya FS is really tough, just finished it on POTD Ironman with some god challenges and I lost 2 party members to destroy spells. 1. Intellect Affliction immunity makes you immune to 2 boss spells (spore, and frightened child) that destroy your character they both require a party me member to be dominated and then you are destroyed. Captains Banquet food makes you immune to that. 2. Anyone with a disintegrate DOT on them is a heavy heal priority (a Paladin was my main healer) because if your HP reaches 0 you will be destroyed and not knocked out. 3. On the spore side the mushrooms do a inject spell that does extremely heavy corrode damage-It’s listed as a poison so any Paladin with Righteous Soul or any character that eats Kapa Tea is immune and instead of taking 200+ corrode damage you take 0. 4. The Vithraks are tough because of missile salvo and disintegrate but like you said they die fast especially the casters. Focus fire them. If you have an EXTREMELY tough tank like a Crusader most people don’t like Crusader tank cause it’s too tanky but this is the one point in the game where if you tank traditionally they are tough enough to survive, bate their salvos and heal yourself (Greater LOH if you got it for this one). 5. Safer than tanking salvos is to focus fire the caster Vithraks and interrupt them.
    1 point
  35. I became the cat's Uber driver. Now it even wants to be carried while on land.
    1 point
  36. New creatures idea: Flea. Grasshopper/cricket - provide grass stems/planks for player if tamed. Daytime butterflies - give scale to make a paraglider that makes the player fly longer than the dandelion seed. Wings can be used as wall decor. Crane fly. Earthworm. Dragonfly - a ferocious creature that attack by sight and pursue player relentlessly as long the dragonfly is aware of player. European stag beetle. Centipede - extremely dangerous with a toxic bite - if killed it gives recipe so player can make a special toxic weapon. Centipede meat is to poisonous for player to eat but can be used to kill of ants if they eat it. Acid spitting soldier termite. An accurate termite king ( not a oversized spiky soldier termite as in game now ).
    1 point
  37. Hello me an my son have played grounded for over 2 years since it was in beta and he really wants to give his idea's on some new bugs. He had his 4th grade class all write a bug on a sheet of paper with a list he would like me to post. 1. Infected Firefly 2. slugs and snails' 3. squash beedle 4. inch worm 5. Infected misquote 6. butterfly 7. Infected Black Ox Beetle Please if any of these get suggested or put in the game could we get an email of shout out, my son would be crazy.
    1 point
  38. They should add an option when u interact with the pet house it should port the pet directly in front of it. That way it would be easier to recover one which got stuck or lost somewhere on the map.
    1 point
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