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Showing content with the highest reputation on 03/01/23 in all areas

  1. I hope this is not off-topic or inappropriate or anything, but with people falling out of windows in Russia, I was reminded of the classic evolution of a picture taken with Stalin and some other people (or not) in it. This sort of tinkering with history is of course not unique to Russia, but this is a particularly interesting example. There's huge potential for a game of both "He was never with me" and "I was never with him" right now as well.
    3 points
  2. I was in a mood for some Mass Effect yesterday and that led me to discovering several interesting things. Firstly is that EA's Origin is dead, long live EA app. Don't see what's the point other than uninstalling the corpse and installing new guy, because function still the same? Though wait no, because new app told me I didn't have DA:I and Andromeda uninstalled which I promptly rectified to great relief of my HD. Secondly, it appears that ME2 and 3's DLCs are now free. Great, Imma finally find out what that Citadel DLC is all about! ...hmmmmm, but to get to it I'll have to play some ME3, no way around it. Oh well. Maybe. One day. Totally.
    2 points
  3. Sorry for my flippant tone in my last couple posts. I spent A LOT of time thinking about, testing, and writing out feedback and I got a little frustrated. So I took a break from checking this thread. I agree with @theleeregarding Swift, and I don't think Ishiza being immune to engagement is much of an argument here. Not sure why you nixed Robust for Bonded Fury, at some point you were considering Swift/Energized/Robust. Disagree with thelee that my proposed Bonded Fury is too strong, certainly not the inspirations part. It does make Bonded Fury a must-take talent, but it is going to be like that anyway for the resource regen, and you get four picks for Tier 8 abilities, so I don't see the problem. My only other comment here that I haven't already beaten to death is that pet damages are in fact pretty bad compared to the ranger and really any character. Pet base accuracy is 103 at L20. With Marked Prey and Bonded Fury it is 118. My ranger I'm testing with a mythic hunting bow has accuracy 133, and with marked prey, stalkers link, and various items that jumps to 158. 163 with Swift Hunters. This difference of 40/45 means the ranger will graze/hit/crit vs miss/graze/hit vastly more often. The boar penetration is okay at 14 (with vicious) but the damage type is piercing which is overall the worst in the game. A mixed damage type would help a lot in output. Not sure about damage type for all the others, haven't tested all the pets. Ranger has similar penetration with hunting bows but has mixed damage types. The damage roll is also much lower with the pet. Base damage is quite a bit lower (how much depends on weapon, but even with hunting bow the boar base damage is lower), and the modifiers are lower. With bonded fury, vicious, and 60% tusk scaling my boar gets +93% damage with normal pen, which isn't bad but my base 12 might ranger has +137% damage. So combining the lower base and lower modifiers the end result is pretty low. Ranger also benefits from items like hit to crit with power of money, blackblade hood etc Attack speed is also worse. Hard to tell exactly, but the boar seems to attack about once per 4 to 5 seconds (if it's really fast like a stiletto, then 3.5, but I've tried timing and seems more like 4.5). My 15 dex ranger attacks once per 2.4 seconds with hunting bow modal, once per 3.3 without. If we have dex inspirations or things like Sure-handed ila being chanted the difference is higher. There is no way an endgame rogue dual-wielding legendary stilettos does similar damage. Rogue gets dirty fighting, sneak attacks, death blows etc. But even ignoring that, dual-wielding stilettos with two-weapon-fighting I get one attack per 1.7s with base dex 15 and blackblade's hood (what I was wearing anyway). Plus higher accuracy and damage modifiers hit to crit etc. I think the base character should do a lot more damage than the pet (4 times as much seems fine), but in practice it is much higher, like 10x+ except in the easiest fights. In the toughest fights the difference is extreme. Vs Dorudugan for instance I'm getting 3 damage on a hit with the pet and 60ish on a hit with the ranger, and since the ranger hits/crits more and attacks faster the damage output is more like 50x higher. And given the pet will die vs Dorudugan, ranger/pet ratio shifts even higher. This is an extreme scenario since the pet always underpens vs Dorudugan, but it is not so uncommon that tougher enemies have high pierce AR, and bows have pierce/slash or pierce/shock etc. so ranger has some options to do better pen, or switch to melee weapons and so forth. Pet DPS may look okay on paper but you add up all these little differences in practice and it's really bad. Worse than even one chanter summon usually. To me the problem can be summed up like this: Pets don't have enough combat utility to justify risking them in fights where they're likely to die. So one can solve this problem by making using them less risky and/or improving their combat utility to justify said risks. Preferably both. --------------- By the way, I've mentioned this before but pet (actual pet) party wide buffs don't work on a lot of the pets for summons or animal companion, like animancy cat doesn't give the bonuses to many summons, and sky dragon wyrm doesn't give any of the bonuses to the boar. Oh and how much armor malus do pets get? Not sure why they have any honestly since they don't wear armor.
    2 points
  4. I am kvetching on the weather here. I've had about 3 and a half days of weather good enough to do priming and painting in over the last two months. I thought it had turned a corner last week, but now we're back to a serious cold snap due to icy winds from Siberia. So I have scattered pieces of Mando armour waiting to be properly done that I can't because we keep sinking below 10 Centigrade temps and that causes the paint to go funky. And of course my budget was on the spray cans that I can't use inside the house. I've been nibbling away on the small accessories, because I can nip outside, spray and then put them back in the house instead of the garage, without the house getting fumed up. Which I can't do with the significantly larger armour pieces. Still. I do now have some shiny. My DT-10 heavy blaster "clean" and assembled (now I need to give thought to how I'm going to approach weathering it):
    2 points
  5. No, it's not. The US is currently attacking Canada and holding Mexico by way of having its designated puppet as president there; Joe Biden's ranting speeches contain all the same themes of satanism and what have you. The forcibly mobilized hordes sent to Canada consist mostly of indigenous American peoples, such as the Pawnee and the Navajo. I can't see a difference between the US and Russia in this or any other regard; you're quite right and your observation is remarkably astute and pertinent.
    2 points
  6. we said we didn't like the peter pan stories, but am nevertheless recognizing something clever j.m. barrie did with the play and novel. children is gonna enjoy the tale in a much different way than will adults. is not simple a matter o' how with more education and experience adults will recognize aspects o' story which may be less obvious to children. is not a phantom tollbooth or even rocky and bullwinkle situation. the core themes o' pan stories is dealing with childhood and kids ain't equipped to understand. the inability o' children to grok peter and wendy is a cognitive development obstacle as 'posed to lack of knowledge. events and scenes from barrie stories in which child audiences is meant to laugh and cheer, an adult audience is likely to feel pity or even weep. have never seen return to neverland, so we cannot speak to its quality, and as already noted, am not a fan o' peter pan in general. even so, peter pan stories should be viewed different as adults compared to when one is a child. if you saw or read a peter pan tale as a kid, then is appropriate your childhood memories should be fundamental altered when experiencing as an adult. HA! Good Fun!
    1 point
  7. It's not a musical, which we can all be thankful for. This reminds me that as a kid, I watched the direct-to-DVD sequel to Disney's Peter Pan, Return to Neverland, and I remember liking it. IIRC, it takes place during...probably World War II, with a new main character, Jane, and her city/home is getting bombed at the beginning of the film? I have recently learned that it was apparently(?) terrible, so I should probably re-watch it to appropriately destroy more of my childhood memories. I should also probably get a copy of Hook for my nieces to watch at some point.
    1 point
  8. Well I became tired of trying to 100% some stuff so I finally did the last Main Quest in Hogwart's. On Normal, it was probably the easiest final fight I've encountered. It was visually fun tho and the whole game was combat-easy so it fits in. I don't think their intended/expected audience was Dark Souls aficionado's (which I'm not one of those, either) so it's all good and I can appreciate a game that doesn't constantly sweaty-palm stress me out at all, if that makes sense. I definitely feel like this is an adventure/light puzzle/story game more than anything else. Anyway, time to try that Hufflepuff start.
    1 point
  9. This is the Way for The Mandalorian Fans in London - Jedi News This is the Way for The Mandalorian Fans in London A group of Mandalorian’s, from the Mandalorian Mercs, have turned heads in the capital as they marched through London in full costume to celebrate the release of the third season of The Mandalorian on Disney+.
    1 point
  10. Stalker/Soul Blade is very powerful, 20 accuracy from borrowed instinct stacks with ranger accuracy bonuses so you can build around crit effect weapons. Voidwheel's necrotic lance works with driving flight for example, lot of synergies. You can heal your pet with Pain block, take down combo + disintegration basicly destroys tough enemies vs vs...
    1 point
  11. I haven't been able to find any lists of items/abilities, etc that give certain immunities, resistances, or stackable effects, which I always prefer to refer to before planning a new run, and try out new fun builds. So I made my own list based off of own extensive excel notes, and some wiki details. I've only completed 6 playthroughs so am no means familiar with all the abilities and classes, especially since I multiclass most of the time, so if any of the abilities listed are off or mistakenly listed, please let me know. Firstly, the exceedingly strong immunities, that prevent adverse status effects and afflictions, and prevents your own inspirations from being removed by debuffs. And resistances to afflictions, that downgrade an affliction by a tier, which is exceedingly useful to have partywide resistances to prevent the corresponding strong Tier 3 afflictions, while shrugging off annoying Tier 1 afflictions. Immunity to Engagement / being engaged by enemies: Grog (pet) also prevents any engagement Magnificent Escape Cape (cape, <50% hp, 1/encounter) Escape, etc (Rogue/Priest of Skaen abilities) Deleterious alacrity of motion, etc (Wizard spells) Wild sprint (Barbarian ability) Potion of invisibility (potion) Immunity to Disengagement attack: (disengagement attacks still proc but turn into miss) Gipon Prudensco (light armor) Nomad's brigandine (heavy armor) Immunity to Flanked: Gipon Prudensco (light armor) Squid's escape (weapon - rapier) Kapana Taga (weapon - club) Immunity to Push/pull: Horns of the Aurochs (helm) Upright Captains belt (belt) Immunity to Interrupt: Rekvu's Fractured Casque (helm) Immunity to Reflex attacks: Eder's Saint's War Armor (medium armor) Immunity to fire damage: Rekvu's scorched cloak (cloak), fire damage heals instead Immunity to disease/poison: Spider silk robe (cloth armor) Righteous soul (paladin passive) Khapa tea (food/drink) Antidote (potion) Purge of toxins (druid ability) Immunity to Might afflictions: Effigy's Husk (cloth armor) Shark soup (food) Immunity to Constitution afflictions: Rekvu's Stained Grasps (gloves, while injured) Bardatto's Luxury (weapon - mace, >50% hp) Shark soup (food) Immunity to Dexterity afflictions: Spider silk robe (cloth armor) Sandals of the water lily (boots) Shark soup (food) Form of the Delemgan (druid ability) AOE Shatter their shackles... (chanter invocation) AOE Immunity to Perception afflictions: Effigy's Husk (cloth armor) Captain's banquet (food) Slippery mind (rogue passive, <50% health) Immunity to Intellect afflictions: Modwyr (weapon - sword) Captain's banquet (food) Slippery mind (rogue passive, <50% health) Immunity to Resolve afflictions: Cap of the laughingstock (helm, applies to all including enemies) Captain's banquet (food) Effort (weapon - greatsword, <25% health) Slippery mind (rogue passive, <50% health) Rejoice my comrades... (chanter invocation) Resistance to Might afflictions: Coastal aumaua (race) Boots of the Stone (boots) Garari Cuirass (light armor) Magnera's Chain (medium armor) Unflinching (barb passive, >50% health) Body Control (fighter passive) Potion of the resilient body (potion) Seven men.. (Chanter phrase) AOE Resistance to Constitution afflictions: Mountain dwarf (race) Devil of Caroc's breastplate (medium armor) Iron gut (paladin passive) One dozen.. (chanter phrase) AOE Unflinching (barb passive, >50% health) Potion of the resilient body (potion) Resistance to Dexterity afflictions: Wood elf (race) Gwyn's bridal garter (belt) Engwithan bracers (gloves) Cipher's shackle (necklace) Boots of the white (boots) Lucero (pet) Unflinching (barb passive, >50% health) Unstoppable (fighter passive) Seven men.. (Chanter phrase) AOE Resistance to Perception afflictions: Defiant Apparel (helm, while not flanked) Blinky (pet) Ring of mule's wit (ring) Eder's Saint's War Armor (medium armor) Clear head (paladin passive) They shielded.. (Chanter phrase) AOE Svef (drug) Resistance to Intellect afflictions: Devil of Caroc's breastplate (medium armor) Ring of mule's wit (ring) Mental fortress (paladin passive) They shielded.. (Chanter phrase) AOE Svef (drug) Potion of the focused mind (potion) Resistance to Resolve afflictions: Wild orlan (race) Horns of the bleak mother (helm) Wahaki Tua (necklace) Eviee (pet) Ring of mule's wit (ring) One dozen.. (chanter phrase) AOE Fearless (fighter passive) Svef (drug) Potion of the focused mind (potion) Next are the defensive buffs that may be useful for min/maxing or planning builds. Note all active effects/abilities do not stack, including chants, modals, food, etc. Although some such as Crit to hit %, etc sometimes do stack. And some %s are for all effects, while some are specific to certain weapons, styles or other conditions, which I have listed. However, all passive skills, equipment enchantments and abilities do stack. Refer to this for more details: Stacking Rules - Pillars of Eternity II: Deadfire Walkthrough & Guide - GameFAQs (gamespot.com). Incoming Crit to Hit : Critical Defense (fighter passive) - 10%-25% chance (25% in community patch) Potion of Insubstantial Form (potion), 25% chance Nerian's Ward (medium shield), 15% chance Girdle of mortal protection (belt), 15% chance Robies of the Weyc (cloth armor) - 10% chance Swift Hunter's Garb (light armor) - 10% chance Bonnie, etc (pets), 10% chance, party effect Incoming Hit to Graze : Llengrath's displace image (wizard/trickster/priest of wael ability), 30% chance Deflection or reflex targeting only Potion of Insubstantial Form (potion), 25% chance Pale Hide (light armor) - 20% chance Nomad's Brigandine (heavy armor) - 20% chance No allies within 4m Garari Cuirass (light armor) - 15% chance Nerian's Ward (medium shield), 15% chance Helm of the Falcon (helm), 15% chance against Ranged Against ranged weap only Robies of the Weyc (cloth armor) - 10% chance Swordsman's bracers (gloves) - 10% chance Fleshmender (light armor) - 5% chance Bonnie, etc (pets), 5% chance, self Chauncy, etc (pets), 5% chance, party effect Incoming Graze to Miss: Potion of Insubstantial Form (potion), 25% chance Wintertide Bulwark (large shield) - 20% chance while afflicted Nerian's Ward (medium shield), 15% chance Robies of the Weyc (cloth armor) - 10% chance Helm of the White Void (helm), 10% chance Enemies Engaged / increased engagements: Defender stance (fighter modal) +3 engagements One Dozen Stood (heavy armor) +3 engagements max Scales with decreasing health Tactical Meld (Cipher ability), +3 engagements Barbaric shout, etc (barbarian abilities), +3 engagements Champion's boon (priest ability), +3 engagements to ally to ally Kapana Taga (weapon - club) +2 engagements Contender's Armor (medium armor) +1 engagement Reckless Brigandine (heavy armor) +1 engagement Blackened plate armor (heavy armor) +1 engagement Blackened Plate Helm (helm) +1 engagement Hold the line (fighter passive) +1 engagement Unbroken (fighter class) +1 engagement Persistent distraction (rogue passive) +1 engagement Spear modal (weapon, spear) +1 engagement spear only The silver knight.. (Chanter phrase) +1 engagement AOE Last Word (weapon, warhammer), +1 engagement Shield (shield, any) +1 engagement Maura's Grasping Belt (belt) +1 engagement Druid spiritshift bear/boar (druid ability), +1 engagement The King's Coffin Sailor's Berth (rest), +1 engagement Thick skinned (barbarian passive) +1 engagement Engagement mastery (paladin shieldbearer passive) +1 engagement Reduced damage (all sources): Take the hit (figher ability), 50% DR to allies - redirected to self Applies to allies only, at cost of self damage Defender stance (fighter modal) 5% DR per engaged target Scales with more engagements Forgetful Night (food/drink), 20% DR all sources Death's Maw (helm), 15% DR for 10s when nearly enemy killed Honey Wine Hen (food), 15% DR Furrante's Breastplate (medium armor), 10% DR to allies, at cost of self DR Apply to allies only, at cost of self DR Cadhu Scalth (large shield), 5% DR Scales with Metaphysics skill Pallegina's armor variations (medium armor), 5% DR Scales with decreasing health Mouth Char (drug), 5% DR Reduced damage (conditional): Large shield modal (large shield only), 50% against ranged or reflex targeting only large shield, and against ranged or reflex targeting only The Undying Burden (belt), 10-30% DR against weapon Scales with decreasing health Wahai Poraga (weapon, pollaxe), 20% DR against melee when launching attack every time when launching attack Nerian's Ward (medium shield), 15% DR against weapons Scales with decreasing health Saint's war armor (medium armor), 10% crush and slash DR Claim and Refusal (necklace), 10% DR against melee also -10% damage output Pukestabber (weapon, dagger), 10% DR against melee under effect of alcohol Garari Cuirass (light armor), 5% DR against weapon or spells Rekvu's scorched cloak (cloak), 100% fire DR - Iridescent Scale (medium armor), 10% corrode/shock & 10% burn/freeze DR Vampiric (% damage converted to heal): [2 different types, received damage vs attack damage] Unbending, etc (fighter ability), 25%-33% [received damage] converted to HP Steel Garrote (paladin steel garrote passive), 15% [attack damage] converted to HP flanked/afflicted targets Old siec... (chanter phrase), 12% [attack damage] converted to HP, AOE Resistance (or miss chance/evasion): Miscreant's leather (light armor) -5% chance ALL Uncanny Luck (passive - all classes) - 5% chance ALL Medium shield modal (medium shield only), 30% chance against weapons medium shield only Humility (cloth armor), 10% chance slash/pierce/crush Cabalist's Gambeson (light armor) -5% chance against ranged Aegor's Swift Touch (gloves) - 5% chance against ranged Spell resistance (passive, all) - 10% chance against spells Spell reflect (hostile spells): Arcane reflection, etc (wizard spells) - 100% chance for 15-50 spell levels - reflect up to 15-50 spell levels Potion of Arcane reflection, etc (potions), 50%-75% chance Wild Mare Konstanten's Massage (rest), 30% chance Cabalist's Gambeson (light armor) -10% chance Pearlescent Helstone Helm (helm) - 10% chance Collar of Eothas' Light (necklace) - 10% chance daytime only Mirrorback (cape) - 10% chance Hostile effect duration decrease (% or value): Clarity of agony (monk ability), -50% duration Ring of solitary Wanderer (ring), -35% duration no allies within 20m Mohora Wraps (food), -30% duration Svef (drug), -25% duration Potion of cleansing Purge (potion), -25% duration Tikawara Gentle Breeze (rest), -25% duration Orishia (necklace), -20% duration random effect per encounter Outworn Buckler (small shield) - 5% or 10% duration (Darcozzi Paladin) AOE Strand of Favor (necklace), -10% duration Cabalist's Gambeson (light armor) -10% duration Streetsweeper (weapon, quarterstaff), -10 seconds on hit Clarity of agony (monk ability), -5 seconds Minor Intercession (prirest ability) -5 seconds Beneficial effect duration increase (% or value): Luminous Bathhouse The Abyss (rest), +25% duration Mari Crudia (food), +15% duration Roe (food), +15% duration Cabalist's Gambeson (light armor) +10% duration Strand of Favor (necklace), +10% duration Effigy's Resentment - sacrifice Zahua, +5% duration Ooblit (pet), +3 seconds, self Salvation of time (priest ability), +10 seconds Wall of draining (wizard ability), +1 second per enemy drained effect
    1 point
  12. That guy was a monster! Literally Rest in Peace
    1 point
  13. Russian “journalists” have found out, that Serbia is delivering rockets for Ukrainian Grad MLRSs. Few thousands of pieces have been moved to Ukraine through Slovakia. https://tiraspol-news.ru/society/2023/02/28/37321.html (Official Transnistria news, if I understand it correctly)
    1 point
  14. 1 point
  15. Elden Ring got an expansion name and a concept art. Beyond that, all one can do is speculate Shadow of the Erdtree
    1 point
  16. Well, there is always beta branch, like they did with Witcher3. Honestly, even Witcher3 has some features I am looking forward to try out, I am not sure what OW:SCE aims to bring. I don't know, $9.99 feels like too much. That's not far from how much they charged for actual DLCs, and unless I am greatly underestimating changes to the game, it seems like a very steep pricetag for a very little improvement. I am curious whose decision it is. Microsoft's or Private Division's.
    1 point
  17. I heard there's a reason - outside of Achievements - to at least play the beginning of the game again as a Hufflepuff. I may do that. Not the whole game, just up to a certain point. It's a shame because I'd love more reason to replay/dwell in the created world, but there really isn't any, outside of self-imposed difficulty challenges. Not every game has to have major replayability, so it's fine, but when I like a game environment enough, I just wish there was a little more to do, to stay in it, is all.
    1 point
  18. I'm 25 hours into KC:D and Im loving it, some general comments the open world design reminds me of an Elder Scrolls game. If you see a building or mountain you can go and explore. I like how the quests are designed, some have a timer on acceptance but most you can do when you ready The skills advancement system works nicely, I regularly go hunting to increase my agility or train with Captain Bernard to learn combat and increase my combat skills I love the numerous activities like hunting, archery competitions and the opportunity to steal items The economy is realistic and balanced, you really appreciate finding items on bandits and selling them to increase your wealth I have never been so grateful to get a horse during the Ginger quest. I really enjoy the entire realistic implementation of a Medieval world, I love fantasy but its nice to see something different I am enjoying the Romance arcs, I am courting Theresa and taking things slow. Its not my normal hot Viconia with fishnet stockings and knee-high boots Romance but its worthwhile I am getting more proficient in combat and thats always a good thing Its as realistic as it can be without being having annoying mechanics, the weight system works when you can use your horse for storage And I can carry on with whats great about this game but I have covered the main points I dont have any notable criticisms , one minor thing is how animals dont run away from you constantly even when you shooting arrows at them, they tend to stop so you can kill them. This makes hunting easy and unrealistic but I dont mind this
    1 point
  19. Child labour alive and well in California
    1 point
  20. you ninja-ed me on post-timing, but I disagree that this is bad. Maia's pet is too good. Maia's subclass is too good. Swift on a pet would be a payoff for SC Rangers that gives them an option that can compete with Maia's pet. As it is, it's frequently hard not to feel like a mainchar or merc ranger+pet setup is a bit of a trap compared to just rolling with Maia. Maia would still get an incredible pet for 100% of the game, and could multiclass and still have an incredible pet. Swift on Bonded Fury would just let mercs/mainchars have a similar lategame option in their toolkit if they want to.
    1 point
  21. I neither use Abydon's Challenge nor BPM and I try to write stuff that applies to the vanilla game so that everybody is on the same page. The difference is (as I said in the initial post) that with Wahai Poraga you don't have to be confused (that usually means picking Berserker or Tactician) to combine on-kill effects with summons because Wahai Poraga does friendly fire. This means you can combine the skeletons with any other class pick (that has some useful ability to combine friendly fire with) instead of being bound to classes that can confuse (themselves). Another point was that it was not known (at least not to me) that when using Wahai Poraga with a Cipher you can gain focus from hitting friendly targets. Usually a cipher won't generate focus by hitting non-hostile targets (for exame when hitting charmed or dominated foes) - Wahai Poragas special mechanics seem to solve that "problem". As I said above, this makes it easy to harvest focus in fights where a Cipher usually struggles to generate good focus (like boss fights). --- I did lots of posts about the ability to use Confusion (mostly Berserker) to your advantage. Like a topic about Berserker/Cipher + Amplified Thrust and other cipher spells that can usually only be cast on allies, Berserker/Priest who uses Withdraw on enemies in order to take them out of the fight right away with no chance to resist (auto-hit), Berserker/Chanter with Grave Calling/Chilling Grave for unlimited Chillfogs, Berserker/Skald with Blightheart (bound to chanter) with Her Revenge so that using it on enemies would also kill your skeletons which grants 1 phrase (and Her Revenge only costs 2), turning you a bit into Emperor Palatine, Paladin's Devine Retribution with skeletons to gain unlimited Zeal (cool with Kind Wayfarer - unlimited AoE healing) and so on and so forth. Also a topic about Berserker+Amra+Skeletons. In that case the skeletons came from a party member - because I used a Berserker/Fighter to combine Blood Thirst with Cleaving Stance - which is a brutal combination with Riven Gore of Amra. It always instakills the many-lives skeletons because they always have less than 50hp. But this topic was more about the weapon and ways to make Wahai Poraga a viable pick - because else it's one of the most lame unique weapons there is unfortunately. Which is a pity because the way to get it is rel. long and imo cries for more rewarding loot. So maybe those few ideas for some weird synergies would help to build something cool and functional with it.
    1 point
  22. Finally the offensive component, including +damage, decreased recovery, increased action speed, etc. Due to the huge number of abilities and weapons with unique enchantments, lash effects, per rest/encounter abilities and power levels to consider, I've not included their effects however powerful, unless they fall into one of the categories below. Increased Crit chance (Hit to Crit) : Gambit (rogue ability), - 40%+ hit to crit Scales with number of remaining guile Frenzy, etc (Barbarian abilities), +30% Crit Disciplined Strikes (fighter ability), +25% Crit from inspiration Potion of Perfect Aim (potion), +25% Crit Bloody slaughter (Barbarian passive), +20% Crit against <25hp targets only against <25hp targets One-handed style (passive, all), +20% Crit with single 1h weapon use single 1h weapon only Ring of Prosperity's Fortune (ring), +15% Crit Scales with wealth, 200k gold for 15% Merciless Gaze (wizard spell), +15% Crit Potion of Merciless Gaze (potion), +15% Crit Min's Fortune (weapon, sabre), +2% Crit stacking per hit Stacks +2% Crit/hit but reset on crit Curent's Rush (weapon, scepter), +1% Crit stacking per second Stacks +1% Crit/sec but reset on crit Exalted Focus (paladin modal), 5%-10% chance (10% in community patch) The Willbreaker (weapon, morningstar), +10% Crit Ngati's Tusk (weapon, pike), +10% Crit Aldris blade (weapon, sabre), +10% Crit Dirty fighting (rogue passive), +10% Crit Fair Favor (helm), +10% Crit Crossbow (weapon, any), +10% Crit Just hold any crossbow Sanguine Greatsword (weapon, greatsword), +10% Crit Uncanny Luck (passive - all classes) - +5%-10% chance (10% in community patch) The third eye (necklace), +10% Crit with spells Spells only Bone Setter's Torc (necklace), +5% Crit Twin eels (weapon, greatsword), +5% Crit+ Milx (pet), +5% Crit with spells/abilities, self Pes, etc (pets), +5% Crit with weapons, party effect Increased Hit chance (Miss to Graze) : Fleetbreaker crossbow (weap, crossbow) 30% miss to graze Sanguine Greatsword (weapon, greatsword), 30% miss to graze Saucco (food/drink), 25% miss to graze Potion of Spatial alacrity (potion), 25% miss to graze ranged only Potion of Perfect Aim (potion), 25% miss to graze The Willbreaker (weapon, morningstar), 25% miss to graze Whispers of Yenwood (weapon, sword), 25% miss to graze Duskfall (weapon, sword), 25% miss to graze Gauntlets of reliability (gloves), 15% miss to graze with proficient weaps Noah, etc (pets), 5% miss to graze chance, party effect Increased Hit chance (Graze to Hit) : Discipline Barrage, etc (fighter abilities), 50% graze to hit from inspiration Dire Blessing (Priest ability), 50% graze to hit AOE from inspiration Eldritch Aim (wizard ability), 50% graze to hit from inspiration Tactical Meld (Cipher ability), 50% graze to hit from inspiration Cog of Cohh (necklace), +50% graze to hit when nearby ally score kill Confident aim (fighter passive), 30% graze to hit Flail proficiency (weapon, all flails), 10%-30% graze to hit (30% in community patch) using flails Potion of Perfect Aim (potion), 25% graze to hit Whispers of Yenwood (weapon, sword), 10% graze to hit Decreased Recovery time duration (%): Streetfighter sneak attack (rogue passive), -50% recovery against flanked/afflicted when self flanked/bloodied Hunting bow/pistol modal (weapon, hunting bow/pistol), -50% recovery hunting bow/pistol only Scordeo's Trophy (weapon, pistol), -5% recovery per hit Stacking, -5% recovery/hit, all for 30s Mob Stance (fighter modal) - -5% recovery per threatened target for attacks Scales -5% recovery per threatened target Contender's Armor (medium armor) -30% recovery (approx max) Scales with Athletics skill Whispers of the endless paths (weapon - greatsword) -20% recovery 10 stack max, -2% recovery/hit Mohora Wraps (food), -20% recovery Blade of the endless paths (weapon - estoc) -15% recovery Two weapon style (passive, all) -15% recovery with dual wielding dual wield only Devil of Caroc Breastplate (medium armor) -10% recovery Pale Hide (light armor) -10% recovery during night Miscreant's leather (light armor) -10% recovery Changeling's Mantle (light armor) -10% recovery Helm of the Falcon (helm), -10% recovery for 2h weaps with 2h weapons only Orishia (necklace), -10% recovery random effect per encounter Wizard specialization (class specific spells) -10% recovery spells specialist class specific spells only Swift Hunter's Garb (light armor) -5% recovery Necklace of the Harvest moon (necklace) - 5% recovery On crit Decreased recovery / recover immediately: Scordeo's Edge (weapon, sabre), 5% chance to ignore recovery on hit (notable that this effect can be prolonged) on hit Weyc's Wand (weapon, wand), on empowering an ability when empowering an ability Blood thirst (barbarian passive) on kill on kill Eager blade (weapon, estoc), 10% chance on hit on hit Sun and moon (weapon, flail) 5% chance on hit to repeat attacks depends on day/night Ball and chain (weapon, flail), 10% chance when critically hit when crit hit in melee Sungrazer (weapon, flail), 10% chance on hit on hit Rannig's Wrath (weapon, rapier), 10% chance when missed in melee when missed in melee Stalker's Patience (weapon, spear), 20% chance on crit on crit Veilpiercer (weapon, war bow), 50% chance on crit on crit Saint Omaku's Mercy (weapon, war bow), 50% chance on crit on crit Increased action speed (%). Most apply to all actions, unless otherwise stated for weapon or spells. Reckless Brigandine (heavy armor) +5% action speed per engagement Scales with more engagements Spiritshift Cat flurry (Druid ability), +33% action speed 1 per encounter Frenzy, etc (Barbarian abilities), +25% action speed Time Parasite (Cipher ability), +25% action speed ..And sip from the marrow (chanter invocation), +25% action speed Captain's Banquet (food), +20% action speed High Harbringer's Robes (cloth armor), +20% action speed Scales with decreasing health Bloodlust (Barbarian passive), +20% action speed on kill On kill Pukestabber (weapon, dagger), +20% action speed under effect of alcohol Squid's escape (weapon, rapier), +20% action speed when threatened by 3+enemy when threatened by 3+ enemies Eager blade (weapon, estoc), +20% action speed 4 stack max, +5% action speed/hit Potion of Spatial Alacrity (potion), +20% action speed with ranged ranged only Modwyr (weapon, sword), +20% action speed 2% stack/hit 10 stack max, +2% action speed/hit Swift strikes, etc (monk ability), +15% action speed Griffin's blade (weapon, sword), +15% action speed Rust's Poignard (weapon, stiletto), +15% action speed stack on flanked 3% stack/hit 5 stack max, +3% action speed/hit Xoti's sickle (weapon, hatchet), +15%+ action speed near kill Scales with religion skill Deleterious Alacrity of motion (wizard spell), +15% action speed Saint Omaku's Mercy (weapon, war bow), +15% action speed to allies, AOE Scales with decreasing health Chromoprismatic staff (weapon, quarterstaff), +5% action speed+ Scales with metaphysics skill Sasha's singing scimitar (weapon, sabre), +2% action speed stack per held phrase, AOE Potion of Relentless striking (potion), +15% action speed Potion of deftness (potion), +15% action speed Champion's Helm (helm), +3% action speed per engagement Scales with more engagements, non-godlike Champion's Cape (cloak), +3% action speed per engagement Scales with more engagements, godlike only Shroud of the Phantom (cloak), +10% action speed with spells Spells while having mind inspiration Duskfall (weapon, sword), +10% action speed Kahua Hozi (weapon, spear), +10% action speed Rapid casting (passive, all casters), +10% action speed with spells spells only Violet Redemption (cape), +10% action speed melee when stationary 2% stack/hit Max 5 stacks, +2% action speed/hit Coral Snuff (drug), +10% action speed Aegor's Swift Touch (gloves), +5% action speed with weapons Orishia (necklace), +5% action speed random effect per encounter Zealous charge (paladin aura), +5% action speed AOE (community patch only) Increased AOE (spells, chants, abilities, etc): These all stack, including 2x rings as well as with intelligence-affected increased AOE. Shared nightmare (cipher passive), +1% AOE per focus Scales with focus Aloth's leather armor (cloth armor), +15% AOE Crusted Swordfish (food), +20% AOE Loki (pet), +15% AOE self Ring of overseeing, +10% AOE Luminous Bathhouse The Abyss (rest), +10% AOE Misty, Peter, etc (pets), +5% party effect AOE Spell Echo, recast spell a second time : Evoker/Priest of Magran Thaumaturge's evocation keyword spells actually stack with all three, giving 1 - (1 - 0.15)*(1-0.1)*(1-0.05) = ~27% chance of spell echo Evoker (wizard class), 15% chance on evocation spells evocation spells only Marux Amanth (weapon - dagger), 10% chance with priest spells priest spells only Vithrack Silk Slippers (shoes), 5% chance Increased penetration (all sources): Driving echoes (Cipher ability), +8 pen! to ally ally only And with furious... (Chanter invocation), +3 pen all AOE Their champion, etc. (Chanter invocations), +2 pen all from inspiration Thunderous blows (monk ability), +2 pen all from inspiration Frenzy, etc (Barbarian abilities), +2 pen all from inspiration Champion's boon (priest ability), +2 pen all to ally from inspiration The arrow sings.. (Chanter phrase), +1 pen all AOE Orishia (necklace), +1 pen all random effect per encounter Increased penetration (conditional: spells/weaps): Crusted Swordfish (food), +2 spell pen Caster specific elemental or cipher spells (passive), +1 pen (eg. Scion of flame -> fire keyword) Hot Razor skewers (food), +2 weapon pen Potion of Piercing strikes (potion), +2 weapon pen weapon modals (many weap types), +1 or 2 pen with weap Ring of the Marksman (ring), +1 pen with ranged ranged weap Harming thoughts (cipher passive) +1 pen with weap Increased damage dealt (all sources): High Harbringer's Robes (cloth armor), +10% damage Crusted Swordfish (food), +10% damage Xoti's Lantern (shield - light), +5%+ damage AOE aura Scales with religion skill Baubles of the Fin (necklace), +3% damage AOE aura AOE aura Increased damage dealt (with spells): Captain's Banquet (food), +20% damage spells Griffin's blade (weapon - sword), +10% damage spells Blightheart (wizard soulbind), +10% corrode lash spells Harley (pet), +10% ranged damage including spells Increased damage dealt (with weapons): Streetfighter sneak attack (rogue passive), +50% damage against flanked/afflicted when self flanked/bloodied The red hand (weap passives), 20-40% damage until rest Greatsword modal (weapon, greatsword), +30% damage greatsword only Sneak attack (rogue passive), +30% damage against flanked/afflicted against flanked/afflicted targets Blooded (barbarian passive), +25% damage When <50% hp Retribution (paladin passive), +5%-25% damage weapon when damaged Max 5 stacks, 25% max Reckless Brigandine (heavy armor) +20% damage weapon Scales with decreasing health One stands alone (Barbarian passive), +20% damage when near 2+ enemies Pukestabber (weapon, dagger), +20% damage melee under effect of alcohol Sworn enemy, etc (paladin passive), +20% damage to marked enemy Soul whip (cipher passive), +10%-30% damage weap depending on upgrade Akola's Apex Ward (large shield), +15% damage weapon When <50% hp Potion of relentless striking (potion), +15% melee damage Melee weaps Grog (food/drink), +15% melee damage melee weaps Mouth Char (drug), +15% weapon damage Two-handed style (passive, all), +15% melee damage, 2h weapons only Two-handed weaps only Weapon specialization (fighter passive), +10% damage with specialized weapon weapon proficiency with equipped weapon Champion's Helm (helm), +3% damage weapon per engagement Scales with more engagements, non-godlike Champion's Cape (cloak), +3% damage per engagement Scales with more engagements, godlike only Violet Redemption (cape), +2%/stack melee when getting hit Max 5 stacks Claim and Refusal (necklace), +10% damage melee also +10% damage taken Pes (pet), 10% melee damage, self Harley (pet), +10% ranged damage, self Cog of Cohh (necklace), 5% damage AOE aura AOE aura Mercedes, etc (pets), 5% melee damage party effect Bernhard (pet), 5% ranged damage party effect
    1 point
  23. Oh yeah, we have one party like that here, few years ago, when they were in government, they were selling our weapons to Al-Qaeda, with our prime minister publicly stating that, if we would not sell them, someone else would sell them. Now the same guy is preaching, how immoral it is to supply weapons to Ukraine. Both of these incidents with blessing from Russia, as most of the top guys in his party are very close to Usmanov and other Russian oligarchs, who were doing business here in pre-sanctions era and are still “reimbursing” them
    0 points
  24. Well I finally beat persona 4 golden. Was good... the end of the game "that's not the real boss, THIS is the real boss, jk, this is actually the final boss. And now for the real final boss" was definitely getting annoying. Also I read that there is another TRUE final boss if you play new game plus... which I will not be doing. Now I don't know what to play . Soul hackers 2 is on game pass but I'm not sure I can handle another atlas game at the moment
    0 points
  25. Hit a wall in Chaos Gate Daemonhunters, unfortunately means I have to grind through these torturous, tedious missions. Once again, not knowing what I'm doing has come to bite me in the ass. The boss fights were fun, I liked the fight where the boss regenerates, spawns adds the best. The idea that the way we win the crusade was from a daemon mentioning Drago was a good bit of humour.
    0 points
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