All Activity
- Past hour
-
Is PoE2 too easy?
Boeroer replied to Ocelot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I played PoE recently again after playing Deadfire for a long time. I just think Deadfire has more ups and downs. This also has a lot to do with how you progress. Imo it happens more frequently that you run into encounters which you are either under- or overleveled for. For example if you do Hanging Sepulchers too early (which is easy if you follow the Benweth/Furrante quest line too rigorously) it will wreck you. And if you don't go to the Vallian Ambassy early and get to Poko Kohara late - it's a cakewalk. This can also happen in PoE - but it's not as open and therefore the risk of that happening is lower overall. I also think that PoE's begining isn't very hard compared to Gorecci Street etc. IF you really know what to do. The enemies are more "playable", meaning their AI seems to be a lot more limited than Deadfire's. Imo - Today
-
ant.lockett93 joined the community
-
joel_johnson_design joined the community
-
I take it back, I hate the new crafting system. I never know where to go to craft what. And how is it possible that I can craft less stuff in a workbench than I can by hand? Miss being able to go to an ingredient's page from the recipe to make sure I don't need it for something else. Only possible in one menu, and not for everything. When controller loses battery and reconnects you have to pair the controller to the profile every time. Which was not the case in Grounded 1. Crashed twice crafting rope, once manually the other using the spinning. Not sure what's causing it. Can't sort while over an item (conflicting controls) 1 out of 10 - when manually stacking spoiled meat, I picked up one and placed it on another one. The original slot still showed a spoiled meat AND the second slot now showed 2. When I move the stack back to the first slot it disappeared and there were only 2 again.
-
The All Things Political Topic - What's Going On...?
uuuhhii replied to Lexx's topic in Way Off-Topic
texas get the extra seat it wanted time to see if this escalate -
Putting it into politics thread, because Project 2025 brainrot again. https://www.thegamer.com/steams-adult-content-ban-has-been-plotted-for-a-year/
-
Random video game news... RNG is your friend!
Sven_ replied to Frak_the_2nd's topic in Computer and Console
Then again, recently taken a look at pricing in the "good old times" over the longer term, e.g. loss of value over time. If you'd bought a 8800 GTX Ultra at the peak of the price and tech advancement wars, but a couple months later you could have purchased it new for like half of whatever you bought it for, no kidding. You can take a guess what that means when you decided to sell again and to upgrade... The same goes for any card during those years. My 3060? Is still sitting less than -30% off its MSRP in shops despite being released in early 2021. 3080s still sell for decent money on used markets as well. And the real pros more recent sold their years used 4090s with a net profit, despite no Covid nor Crypto craze in sight. Thus, a historical first in the history of PC hardware: people coming out richer some time after buying enthusiast hardware than before doing it. Plus, there's an entire generation now that doesn't even know how actually demanding real PC show cases used to be. Even trying to run those things on hardware released two, let alone six years earlier would have seen you laughed out of the room. Ok, this is Borderlands and no Crysis. But still. Where was I? AH: That new Outer Worlds 2 companion trailer seems fairly vanilla, in particular in terms of character designs and traits. One is a robot, I guess... and that's it what sticks for now. But then, the RPG inside the RPG is what counts! -
tmabrams2002 joined the community
-
Demon6Dragon joined the community
-
Druidc joined the community
-
Eveilution joined the community
-
rdcauthron joined the community
-
We've seen this sort of thing (protection guarantees) before, and it rarely works out well for the protectee. I certainly wouldn't believe any such guarantee coming from DJT, and it's even a bit iffy coming from other European states. Who knows what their motives will be down the road? There's a slightly better chance of success if European troops are actually stationed in Ukraine; even if just anti-air units. There's a much stronger chance of success if Ukraine were to rearm with nukes and delivery systems -- there'd be no chance that Putin would risk an invasion with Moscow less than 2,000 km away.
-
RockTart44 started following Can we please get Handy gang in survival mode.
-
Man do I miss the handy gnat for building from the first grounded, I hear you can get it in creative mode in grounded 2 but it’s buggy, has anyone heard any updates on when that might be fixed /and or be available for survival , cause man running up and down is time consuming. thank you for coming to my TED talk. Love the game team.
-
RockTart44 joined the community
-
a brick shit house joined the community
-
Lorenzoweardiaper32 joined the community
-
New Rollie pollie buggie. Pulls a cart, Cute. You can climb in. He curls up in a ball and you’re “impenetrable” or maybe it can roll away. Haha bumblebee mount. To balance it. It’s like a hot air balloon. You ride under it. You’re too heavy for it to fly super high. Just above the grass. it can carry supplies. You can fire arrows down from it. maybe if you go to high a bird swoops down and eats you. The higher you go the more likely a bird will swoop down and kill you. new ENEMY TYPE centipede. scary. Poisonous new neutral type buggie- millipede. cute and smaller. Can be a mount multiple people can ride on. The passengers can shoot at enemies. change the rideable spiders “bow” (handles) or ad an optional armor that’s like the scorpion armor. That would look cool. give buggies armor types. make ant buggy carry everything in its mandibles. My game glitched and the and carried a stack of grass in its mouth. It looked cool. add leaf cutter ants. New tadpole buggy. He’s barely got his legs. 2, maybe 4. He’s a baby. can swollow small buggies. Slightly larger than the lady bug. Can hop. (This one is for fun and cute factor) he can be used in a small swampy biome large puddle/ micro pond. A “corrupted biome” above water, but more pleasant under water, with a few creepy surprises down there. Water striders maybe. it will be some kind of deep standing water. With a mucky rotting leaf biome. Centipedes millipedes and Rollie pollies will be here. Black widow, brown recluse. This will be a hard biome for late game exploration. The tadpole. He can swim down. You need to make the “air bubble helmet” by killing bugs that lay their eggs in this water biome. There will be dragon fly larvae here, and other creepy things. Cute lace wing dragon flies and the larger dragon fly larvae. That spider that can use air bubbles. an ant hill here, they eat the dead tadpoles on the shore from the evaporated area. There is the small red wasp here. About double the size of the mosquito. more clothing options for the leaf type and grass type. A leaf hat would be cool. That looks like a rice paddy hat.
- Yesterday
-
As an 80ies nerd I felt right at home in Night City. The setting's not for everyone though - not even for other 80ies nerds. Game's pretty good though, easily CDPR's best in terms of writing and thematic exploration. It's also everything a FromSoftware game would like to be when it comes to storytelling by item descriptions and little bits of lore found here and there - in addition to, you know, having an actual plot. Which is a little hole-y in the first chapter due to it being seemingly hit the hardest by time constraints (i.e. cuts). I am, generally speaking, not someone who replays games a lot, with two exceptions. The original Wing Commander and Cyberpunk 2077. That is not to say that I didn't like other games more (Ocarina of Time and Planescape: Torment come to mind, among others), it's just that there's something about Night City that makes me come back. In spite of starting with my least favorite RPG setup that there is: First person and open world. Guess it helps that Cyberpunk 2077's open world busy work is limited to randomly shooting criminals for bounties, and the storyline is rather focused and not bogged down by having a lot of - mostly irrelevant by the end - choices and consequences outside of deciding which ending you want, including the Phantom Liberty ones. The gameplay itself is, well, I guess fine. Netrunning is still as broken as it was in 1.6, except in different ways. LMGs are still fun to play with, but not really viable, Assault Rifles still suck compared to virtually everything else, and a bunch of little things here and there, but there's something about the game that made me play 550 hours already, and single player games rarely get that much time out of me.
-
Soni_slayer started following Adding a door and a 45° frame
-
In Grounded 2, walls can be placed at either 90° or 45° angles, allowing for a variety of structures. However, some building pieces, such as doors and their frames, don't follow this logic: they cannot be placed at 45° angles. This limits creativity and prevents bases from being harmonized with doors at diagonal angles. Proposal: Allow players to place doors and door frames at 45° angles, similar to walls. Thanks you !
-
- 1
-
-
Not sure if it's dead or not but I'd love to do one on Obsidian's accessibility features.
-
Got the thumbnail issue again. It appears to happen when I'm at the first ranger station by spawn/snack bar. Some more notes Unable to hot swap just the stuff I want. It's all or nothing. I hate that because you can't have a torch in a box, for example, because then every time it will hot deposit every torch. Or bandages. Or any other supplies you might want to keep on you at all times. (X) Attack instead of dig/chop for seed/spider web - Should show the RT button Disabling sprint every time you run out of stamina. This is so annoying early game. Creature cards resistance and weakness is swapped. Was doing the opposite of what I should because I was just thinking the cards and assumed the top was weakness and the bottom was resistant. Showing the store on the main menu goes straight to the MM&M pack checkout screen. No store page or details at all. Settings: you explain what gamma is but not chromatic abberation Randomly crashed hand crafting crude rope
-
Vampire: The Masquerade - Bloodlines 2, Thread 2
ShadySands replied to Katphood's topic in Computer and Console
https://www.polygon.com/vampire-the-masquerade-bloodlines-2-release-date-preview/ Doesn't seem too impressive based on this preview -
Random video game news... RNG is your friend!
Hurlshort replied to Frak_the_2nd's topic in Computer and Console
Enshrouded gets wet! This is a pretty big change to the whole game world. I've been playing a lot lately. I love the desert biome. -
Is PoE2 too easy?
thelee replied to Ocelot's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
late to the party, but just wanted to add that IME in general normal difficulty deadfire strikes me as easier than poe1, and in fact original potd deadfire was easier than poe1. even outside turn-based mode, combat runs slower so you have more time to think about stuff or notice stuff. the earlier encounters are also balanced better (i remember getting wrecked in the temple or in a violent approach to raedric). that being said, like chaospread says, PotD + scaled + magran challenges is a whole other animal. def harder than poe1. -
potential second armor set (and weapon) for AX.L?
spooder replied to spooder's topic in Grounded 2: Feedback & Suggestions
additional reason to give mage this stuff, is because it gives them the physical damage types, it would let them access stabbing (with the spiderlings), or slashing with a red ant staff. -
FalseFriend started following Grounded 2 Bugs and Feedback and New buggy suggestion: Roly-Poly’s (Pill Bugs)
-
I made this suggestion in the bugs and feedback topic on accident, but I meant to add it here. I think a roly-poly (pill bug) buggy would be awesome. A cool feature would be that the player’s seat is attached to both sides of the roly-poly via weedstems that create a sort of archway above the roly-poly, containing the seat and possibly turret. This way, when the roly-poly rolls, the player isn’t attached and doesn’t roll under it lol because that simply wouldn’t work. I think the roly-poly’s roll mechanic would be great for speedy travel, but also damaging and stunning enemies. It would have to be a tough one to get though, in order to balance the difficulty because it would be super fast, have a lot of armor, and do a lot of damage. Thank you for reading!
-
Grounded 2 Bugs and Feedback
FalseFriend replied to Makayla's topic in Grounded 2: Feedback & Suggestions
Just a feedback suggestion: I think you guys should make roly-poly’s or “pill bugs” a new buggy. I think a cool feature would be the player’s seat being connected to the roly-poly via two wooden/weedstem arms creating an archway over the roly-poly which contains the player’s seat and possibly turret, so that when the roly-poly rolls, the player isn’t attached to the roly-poly because that simply wouldn’t work lol. I think roly-polys would be a cool tier 3 buggy that are super fast with their rolling and also have really good armor. Thank you! -
The All Things Political Topic - What's Going On...?
Malcador replied to Lexx's topic in Way Off-Topic
The Almighty may be harder to fool than Americans. -
The TV and Streaming Thread: That's Entertainment!
Gorgon replied to LadyCrimson's topic in Way Off-Topic
yeah, it's getting better. I'm starting to like it.