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the-eternal-sacrifice joined the community
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Ilco joined the community
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That's really interesting, playing on PC and specifically going into Laplace's garden and getting XP from discovering it triggered this bug for me too, and it's specifically that discovery, I went and killed a bunch of mobs and then discovered spireton and that triggered my level and the bug did not happen.
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I tested wizard a bit. Serious nerf to durations (chill fog, aim, etc) , also Druid seemed to suffer from this (spirit shift reduced to two turns - 4 with 18 int). A max dps wizard still seems viable. Melee which heavily relied on one chill fog lasting most of the fight, not so much. I’ll try cipher, that sounded fun actually. No delay cipher might be very enjoyable. although antipathetic field at only 1 turn might no longer be anti, unless it pulses multiple times per turn (unlikely)
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It appears characters will move into normal melee range when attacking with a reach weapon, despite being unnecessary.
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Bluedragoon joined the community
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Vampire: The Masquerade - Bloodlines 2, Thread 2
Hawke64 replied to Katphood's topic in Computer and Console
The text wall of my review is under the spoiler tag. To summarise, it is an action-adventure, there is little roleplay, most of the meaningful choices lie at the end, the level design is atrocious, the combat and the performance are terrible (nonetheless, I am delighted that the game takes only 25GB), the saving system has no place in modern games, and it was a pain to get this to launch (the launcher and telemetry were starting up just fine, though). Also, the post-effects may trigger motion sickness and the only camera option is the first person. The story is passable and the mystery is somewhat compelling. Both protagonists are fine and generally not unpleasant to play as (unless one notices some peculiarities with the Malkavian). The controls are rebindable, but it was not possible to make them comfortable. The small things that I genuinely liked are that the avatar's body is visible and the attires remain the same for both body types. @Raithe Could you please share what ending you got? -
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What an amazing day at Obsidian’s Extra Life 2025 weekend fundraiser! One of the many highlights was welcoming CHOC and hearing powerful stories about why Obsidian and its community support matters; helping children and families find hope and healing during tough times. Please considering joining us on Saturday! Come meet some of the incredible Obsidian team and friends who game for a cause, all to support CHOC. It's amazing how this 11th Annual event demonstrates how we can individually and help others!
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https://www.nytimes.com/2025/11/07/us/politics/hegseth-firing-military-leaders.html?unlocked_article_code=1.zU8.i1ZG.sAYO9l-kvrYk&smid=bs-share "Other officers fell out of favor after being targeted on social media by right-wing influencers or because they had voiced support years earlier for diversity, equity and inclusion programs. Rear Adm. Milton Sands, the commander of the Navy SEALs, who pushed to have female instructors in SEAL training, was fired by Mr. Hegseth in August." "Some rising stars have survived right-wing scrutiny. Lt. Gen. Jonathan P. Braga, a decorated Special Operations officer, was sharply criticized in a conservative blog for promoting diversity initiatives. But the strong backing of several senior officers in the elite Special Operations community, which Mr. Hegseth respects, protected him" And just for a vivd example of Hegseth's quality
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yep, same. On xbox gamepass. if i turn in the mech parts quest, he just says some repeating dialogue, no multiple choice conversation like before. When i complete the brainbenders quest objectives, he still acts the same and won't let me ask him to let the people move away. I'd like to turn in the quest, and then also do the brainbender quest, but it seems bugged. Very annoying for completionists. I would prefer to not have to load up my last save from before i started the brainbender quest, like 10+ hours ago.
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yep, same, if i turn in the mech parts quest, he just says some repeating dialogue, no multiple choice conversation like before. I'd like to turn in the quest, and then also do the brainbender quest, but it seems bugged. Very annoying for completionists. I would prefer to not have to load up my last save from before i started the brainbender quest, like 10+ hours ago.
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yep, same, If i give Hogarth the parts, i cannot talk to him any further. I had only spoken to the tech, the purple mouth guy, and not yet the doctor. I also only sabotaged the radio station. But if i give him the parts and complete that quest, he just doesn't open any dialogue selection interface, he instead repeats the same phrases about how the parts will help. I want to complete both quests, the mechanical parts and the brainbenders quest. but it seems like i have to pick one or the other, and have the rest stuck in my quest queue permanently. very annoying if you want to try to complete all the quests.
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I decide to choose Autie's Choise side during main quest in Archive, so Recall Order for the Trifurcated Brain also active. I completed main quest(A Complication with the Computronic Cerebrum) in Archive (reprogrammed UENIAC to Auntie's Choise Logic, give Calcaduceus to Ursula Ormsby). Then "Recall Order for the Trifurcated Brain" quest requires "Return to ACS Undisputed Claim" (return to office where Ursulla and second VP are located. But when I return to Auntie's ship station, port are invaded by Order troops (they are hostile to me because I choose Auntie's side). I killed all of them and simply move to Ursula's office, all Auntie's NPC are also hostiles but reputaion with Aunte's are "Respected level" and do not drop when I killed them. So when I reach door to office it simply blocked by barricade and Sealed. Any suggestions to avoid this bug?
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I'm curious why there is an option to hit in mellee damage by fist (if you armed pistol or one-handed rocket launcher) and butts (if two-handed guns), but no info about ammount of damage and attack speed? I already test and found that it around 19 damage from hit to non-armoured targets like civilians. Also time between shots is around 0.5-0.7 sec for fists and 0.9-1.1 for butt hit. I test it with 0 points in mellee stats. If you guys found something it will be interest to know (does mellee stats affect range weapons if use it like mellee etc). Feel free to share
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During the quest "Forbidden Secrets of the Undisputed Claim" 1) First Playthrough I took Scientist as my background and Witty as one of my starting traits. I was easily able to convince him to talk to me and get the tape. 2) Second Playthough: Lawbringer, without WItty but with the perks Negotiator, Charlatan, Tall Tale Teller, Keen Observer, Space Ranger and the Sickly Flaw, he tells me "nice try" and that locks the quest. I took every dialogue option offered and reloaded more than once with the same result. This needs to be looked into and altered to allow more options to successfully update the quest.
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Hi y’all, I saw on Reddit that we should post any glitches we find in the Outer Worlds 2 on this obsidian forum. I am playing the game right now and am completing the quest “on the trail of the traitor.“ On the part when you have an option to save hostages (if you choose to), the character must solve a puzzle involving a rolling “orb” (looks like a planet, and more like a ball or marble than an orb). If completed properly, the ball needs to roll down a prebuilt track that empties into a hole in the ground. That hole funnels onto a ball-sized platform. When the ball is on top of the platform, it opens a storage space revealing two items needed to save the hostages. However, in my playthrough right now the marble/ball fell off the track (this being the glitch) about halfway down. So to try and complete the puzzle, I manually (lol) pushed the orb and instead of going into the hole that leads to the platform, it hit and invisible barrier and rolled down the stairs. Now the orb/ball is stuck down there. I cannot push it up the stairs and out, and I cannot push it onto the platform itself. This being the case, I cannot get the items needed to save the hostages. It is sad because my character would not leave hostages behind, but moreover it is a critical part of the main questline that impacts a whole playthrough. It’s not game breaking, but it is pretty annoying. thanks,
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I tried to explore most of the island before I touched the actual story content and wound up getting the mechanical parts for Hogarth and Westport a while ago in my save. Now I'm back at Westport and have convinced the three people to leave but have not been able to trigger a conversation with Hogarth. I even tried sabotaging the three facilities afterwards and the only thing that changed was some of the town npc chatter mentioning the most recent sabotage. I'm almost 20h in and would rather not have to restart the game from the beginning just for a single side quest.
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Big Dork Energy started following Respec innovative at start of game locks out crafting recipes
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now trillionaire exist just incase anyone have the delusion that they are not living in cyberpunk nightmare
