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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Been playing a lot of Against The Storm. They added Seals at some point, which I guess are the city builder equivalent of boss battles. Every time you fix a seal, the duration of the cycles gets extended, allowing you to build settlements farther from the city, and the farther you get the higher the difficulty. I beat the Gold Seal which is kinda the story goal. Now I am pushing through Prestige difficulty to get to the next one. Last cycle I was one settlement too far away. This time I may just beat it if I get lucky and beat the next couple of settlements in good time. I kinda doubt it since I am at Prestige 5 difficulty.
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Grounded 2 the Dragonfly
I think it would be cool to have a dragonfly buggie but that would be super over powered, flight would only be given at the tail end of the game or if new game + makes a return
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What are you Playing Now? Volume XIX: The New Beginning of the End of the Middle
Ok, so I went into Elden Ring NG+ and I have to say.... it's so damn easy, damn. Seems I'm completely overleveled. Nothing is really too much of a threat to me. Sure I still kinda die every once in a while, but so far I was able to absolutely smoke every boss I've attempted. Just today I've taken down Mogh again, and then I did Radahn... he couldn't even go into his phase 2. I've speeded through it a little, because I wanted to unlock the DLC area again. Haven't tried the bosses there yet, but I'm sure they won't be too much of an issue either. Feels a bit like Bloodborne, where I went into NG+ and just started smoking everything as if I'm still in the regular game.
- Today
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llightsey started following Obsidian General
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POST YOUR SPECS
Inno3D puts the number of fans in the card name. Not all that relevant for a RTX 5080, but there's X2 and X3 variants of lower tier models. edit: Great, thanks to the new forum software not having an overview of the amount of pages, I keep missing that there's an extra page. Ah well, I'll just leave the redundant information here.
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llightsey joined the community
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Yashiro joined the community
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Some thoughts and suggestions that my friends and I had while playing Grounded 2
Hello, I would like to share some thoughts after playing the latest update of Grounded 2 with my friends. Here are our suggestions and ideas: 1. Increase the size of lint, because they are very small and difficult to collect. The same applies to pine cones. 2. It would be nice to have flying pets, because the map is getting bigger and more vertically complex, so constantly climbing somewhere or running around the map becomes slower and less exciting. Alternatively, you could add ziplines, like in the first part. 3. I think it would be logical if the spider could climb walls. 4. Also, when you kill mobs that drop food with spicy weapons, the food is cooked immediately. However, sometimes I kill such mobs with a spider, for example, or accidentally kill them with another weapon type, and because the food is not cooked, I just leave it lying on the ground, so I think it would be cool if there was an option to cook this raw food, provided you have some kind of spicy weapon.
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JeriRov joined the community
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Key Bindings (Buggy Controls)
Still no way to rebind buggy controls. And lots of other input related bugs I'm stuck with as a left-handed player. One day Obsidian will be able to address these issues...
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Austin Roberts joined the community
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elsuperedwinoficial joined the community
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No Corn Hog Chunks!
I need Corn Hog Chunks for a recipe but every corn dog you mine in the game only drops Billy Hog Bites. I assume this is a bug, but I cannot find anywhere that talks about this being identified. It's sort of an important ingredient in the anti-tang recipe. Is everyone else having this same issue?
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cbiggers1 started following No Corn Hog Chunks!
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TophersGophers joined the community
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nathalia541976 joined the community
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The What Are You Reading thread (now with a simpler name)
Finished Lies Weeping. That ending though...or lack there off... Also it seems like it would be a good idea to read Port of Shadows as it's not just a side story, or is potentially not just a side story.
- Music: Sharing and Listening - Where words fail, music speaks
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Paulcassidy20 joined the community
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XalenWacko joined the community
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Unable to sleep
Samantha Dudgeon replied to DissociationStation's topic in Grounded 2: Technical Support (Spoiler Warning!)I’m having the issue too. Mostly I’m multi player. I’m not getting attacked by the stranger anymore either
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Samantha Dudgeon joined the community
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POST YOUR SPECS
The X3 in Inno3D products just means three fans, the number of slots it occupies or the number of power cables it takes is just coincidence. (While I'm doing the "um actually" thing, it's 16 lanes of PCIe 4.0 speeds because it's limited by what the CPU and motherboard. But that's only a ~1-2% performance loss so mostly immaterial.)
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POST YOUR SPECS
Yep, it comes with a 3 to 1 adapter.
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POST YOUR SPECS
is that x 3 pci lanes ? in the GPU that is
- Random video game news... video random news game
- The All Things Political Topic - world tidings
- The All Things Political Topic - world tidings
- The All Things Political Topic - world tidings
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Candy Staff tweak suggestion
I would like it if we could make it so that the candy staff projectiles pass though your buggy I have been playing with my friend recently and he (A ranger) and me (A mage) are continuously frustrated when our buggy be it the small ant to the huge and fast spider, jump in the way of our projectiles This slows down the fights dramatically and we have only 2 buggies out at this moment, we both cannot see playing as a ranged character with 2 people let alone 4 Also sometimes when a fully charged final blow with the staff exploads it doesnt leave a puddle of candy if the impact point is just slightly too high, I think this should leave a smaller puddle (It gets smaller and smaller depending on how high the foe is) or leave multiple smaller puddles (Like how when a single droplet smacks into something and scatters everywhere) Thanks for reading and my closing comment is I really enjoy the snake armor whole fighting style has evolved so well
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Random video game news... video random news game
Shaun Lyng, one of the original developers for Jagged Alliance, is auctioning off some of his design docs. https://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=366702&srch=Lyng#msg_366702 He also answers some questions about developing JA 1 and 2. It's a pretty cool read if you were a fan of those games. Shaun and Ian and Linda Curie are video game royalty. They created some amazing worlds.
- The All Things Political Topic - world tidings
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Picture of Your Games the 17th
- The All Things Political Topic - world tidings
- The All Things Political Topic - world tidings
- The What Are You Reading thread (now with a simpler name)
You could consider "Dread Empire" to be the Dominator series. That ancient entity under the tree is more interesting than the Dominator at any rate.LauGaming26 started following Some Ideas- Some Ideas
So Hello Guys, I want to say at the beginning, Thatcher Immer from Germany, so I'm not a native speaker. First of all, I really wish the Framegeneration in the game, from Nvidia and AMD for better FPS. I also wish me a little more improvements for Grounded 2 Performance. Now I have some Ideas for the Game itself. I would really like to see more Customisation for my Buggys (Mutations and Milk Molars are ging to come). But I mean some things like Armor or special attachments, for my buggys, that the Deal more damage or can drop from a higher spot, without to be Knocked out Second of all i would really like to see more unique Abilities for the Bugs in the Park, maybe that the learn your skills and react to them with their AI or something like that And last but not least, I reall, wish some big improvements for the AI from the Buggys. I die so much, online because my Buggy attack some random Insects around the Park or in I fight an Insect, so he's aggro, he instantly hit an Ladybug and die from it. If you have any more Ideas, Comment below!