I mean, this above ain't exactly making a CRPGer drool. Right now the only word I can describe single class priest choices with, qualitywise and quantitywise, is "snorefest".
even before the beta release, Gromnir were concerned 'bout priests. mandatory school prohibitions coupled with anemic spell catalogs were meaning the functional choices after level-up were near non-existent. likely gonna eventual pick two of three or four total possibilities, and a few o' the choices is highly situational. won't see much difference 'tween ten different priest o' eothas as built by ten random players.
still, spells seeming to be replicated in the priestly spell catalog is not as the editorialized picture would suggest. 'cause o' affliction tiers, am suspecting a number o' priest spells will be getting repeat performances beyond what we has seen thus far. the priest is clear the most straightforward affliction killer in the game. face a foe who spams tier 2 might afflictions and first thing the priest should do is lay down a tier two might inspiration... or tier 1 if the entire party is the coastal aumaua.
on the positive end o' the spectrum is priestly heal kewlness, which is far more significant in deadfire than poe 'cause o' the change to health/endurance. like or hate the health change, heals is more significant in deadfire. priestly heals is, for the most part, fired off instantaneous... which is huge. not need be concerned 'bout concentration if you is gonna use heals.
the spiritual weapons appear to be an attractive nuisance or a trap spell. seems useful 'pon reading as such scale and have powerful lash, but unless something changes, most such weapons is penetration weak. there is considerable reason to avoid such weapon choices at the moment... though will see how announces upcoming penetration changes impact.
regardless, the post level-1 customization options for a priest, other than skill choices, is most limited to their spell choices, and with compulsory school prohibitions, a priest gets far fewer choices per ability level than the other casters. a few o' the spell choices is stuff nobody would/should take so is even fewer functional choices. many folks complain (a bit unfair) 'bout the customization options o' deadfire fighters or paladins, but is priests who is getting the fuzzy end of the lollipop.
HA! Good Fun!