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Oh, Priest wherefore art thou?


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#21
dam

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I do find it kinda funny how devs decided to make the classes more "distinct" by removing the universal talents and what not, but then decided to just give Priests random spells from other classes while taking away a huge part of their own kit.  :aiee:

.

.

Should i just start up a new character in PoE 1 to get imported to Deadfire?  :wowey:

 

There's gonna be huge checks and restrictions WRT importing characters.

 

Otherwise even with content scaling, importing a wizard who knows every spell means that you'll only need to pickup the few extra, new POE2-only spells et voila.



#22
Boeroer

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In my (limited) POE1 experience with priests, they only started shining during mid-late game, say level 10ish when you got access to Crowns for the Faithful, stuff like that...
 
YMMV


Not at all. They had Inspiring Radiance right from the start (if you wished) which gave +10 ACC (stacked with everything, even another Inspiring Radiance). They also could have Interdiction + Painful Interdiction. Note that these were talents which are now gone. :/

And of cours one of my favorite lvl-2-spells: Iconic Projection which wa great because it only had to overcome 1/4 of DR and was a superfast cast. Then at spell tier 4 there's the best spell: Devotions that stacks with universal ACC buffs like Disciplined Barrage... and so on...

Now the best priest buff suddenly is Dire Blessing because it gives the whole party the ability to graze. That sounds so lame but is so powerful.
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#23
dam

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In my (limited) POE1 experience with priests, they only started shining during mid-late game, say level 10ish when you got access to Crowns for the Faithful, stuff like that...
 
YMMV


Not at all. They had Inspiring Radiance right from the start (if you wished) which gave +10 ACC (stacked with everything, even another Inspiring Radiance). They also could have Interdiction + Painful Interdiction. Note that these were talents which are now gone. :/

And of cours one of my favorite lvl-2-spells: Iconic Projection which wa great because it only had to overcome 1/4 of DR and was a superfast cast. Then at spell tier 4 there's the best spell: Devotions that stacks with universal ACC buffs like Disciplined Barrage... and so on...

Now the best priest buff suddenly is Dire Blessing because it gives the whole party the ability to graze. That sounds so lame but is so powerful.

 

Yeah, no.

 

First, it doesn't give the ability to the whole party, it gives it to those in the area of effect, so you're gonna have to position properly.

 

Second, it's absolutely wasted on some select classes with this or that ability (hello fighters ?).



#24
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What is your formation when combat starts? Each char in one corner of the map? ;)

You should cast it at the start of combat of course - so that your casters' CC spells can graze. That makes it powerful. Who cares about the fighters? They are OP anyways at the moment.

Edited by Boeroer, 21 November 2017 - 11:48 AM.


#25
dam

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Nuh uh.

 

At the start of combat (and given combat's current speed), I'm way too busy positioning my frontline so my DPS and support chars won't get rekt :o



#26
Christliar

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They said they are going to give spellcasters the ability to choose more spells. I also don't think it's a bug that the passive abilities don't show up, Priests just don't have passive talents. Or maybe it is a bug, who knows. They need to either bring back the general talents (and add more of them) or give all classes more class-specific talents. Single-class Priests now are just a gimped version of what they were in P1.
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#27
PugPug

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The priest seems pretty important so far on the beta; the default party comes with a Berath priest and he's very useful.

 

 

This is like a custom adventurer for the beta, not a companion or sidekick, right?



#28
Ganrich

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The priest seems pretty important so far on the beta; the default party comes with a Berath priest and he's very useful.

 
This is like a custom adventurer for the beta, not a companion or sidekick, right?

Yeah. Beta party is filled by a generic fighter, rogue, wizard, and priest. No real companions.

#29
dam

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The priest seems pretty important so far on the beta; the default party comes with a Berath priest and he's very useful.

 
This is like a custom adventurer for the beta, not a companion or sidekick, right?

Yeah. Beta party is filled by a generic fighter, rogue, wizard, and priest. No real companions.

 

Well to be fair, it's more of a balance issue really.

 

You get a tank, a healer/support, a high single target dps (lol penetration), and an aoe damage (lol penetration as well)/crowd control.

 

 

They're merely tools to support your PC.

 

 

Edit: forgot the lol mention on the rogue "high dps" :D


Edited by dam, 21 November 2017 - 12:31 PM.


#30
Gyg

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No Suppress Afflictions for priest of Eothas? Bummer! I knew that protection ban will be painful. Still don't get why the most benevolent god has it banned. :(
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#31
dam

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No Suppress Afflictions for priest of Eothas? Bummer! I knew that protection ban will be painful. Still don't get why the most benevolent god has it banned. :(

 

There are a couple things to keep in mind, lore-wise :

 

First, Eothas got rekt in an explosion, so while flames are the domain of Magran, the guy kinda has a theme going for him :D

Second, Eothas got rekt in an explosion, so whi...



#32
Gromnir

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909053ObsidianTroll.png

I mean, this above ain't exactly making a CRPGer drool. Right now the only word I can describe single class priest choices with, qualitywise and quantitywise, is "snorefest".

 

even before the beta release, Gromnir were concerned 'bout priests.  mandatory school prohibitions coupled with anemic spell catalogs were meaning the functional choices after level-up were near non-existent.  likely gonna eventual pick two of three or four total possibilities, and a few o' the choices is highly situational. won't see much difference 'tween ten different priest o' eothas as built by ten random players.   

 

still, spells seeming to be replicated in the priestly spell catalog is not as the editorialized picture would suggest.  'cause o' affliction tiers, am suspecting a number o' priest spells will be getting repeat performances beyond what we has seen thus far. the priest is clear the most straightforward affliction killer in the game.  face a foe who spams tier 2 might afflictions and first thing the priest should do is lay down a tier two might inspiration... or tier 1 if the entire party is the coastal aumaua.

 

on the positive end o' the spectrum is priestly heal kewlness, which is far more significant in deadfire than poe 'cause o' the change to health/endurance. like or hate the health change, heals is more significant in deadfire. priestly heals is, for the most part, fired off instantaneous... which is huge. not need be concerned 'bout concentration if you is gonna use heals. 

 

the spiritual weapons appear to be an attractive nuisance or a trap spell.  seems useful 'pon reading as such scale and have powerful lash, but unless something changes, most such weapons is penetration weak.  there is considerable reason to avoid such weapon choices at the moment... though will see how announces upcoming penetration changes impact. 

 

regardless, the post level-1 customization options  for a priest, other than skill choices, is most limited to their spell choices, and with compulsory school prohibitions, a priest gets far fewer choices per ability level than the other casters. a few o' the spell choices is stuff nobody would/should take so is even fewer functional choices. many folks complain (a bit unfair) 'bout the customization options o' deadfire fighters or paladins, but is priests who is getting the fuzzy end of the lollipop.

 

HA! Good Fun!


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#33
IndiraLightfoot

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 but priests are getting the fuzzy end of the lollipop.

 

 

My lollipop metafor for priest would be one dropped lint-coated lollipop caught in a God-forsaken sofa crack.


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#34
Gromnir

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 but priests are getting the fuzzy end of the lollipop.

 

 

My lollipop metafor for priest would be one dropped lint-coated lollipop caught in a God-forsaken sofa crack.

 

is clear the developers believe the fanbase desire for more customization as a whole is a bit illusory as their announced fix is to provide weapon-based powha via proficiency increases.   am genuine hopeful such a fix does not result in less motivation to improve specific classes such as the priest.  the universal talents folks demanded is offered up like john the baptist's head does little to improve the priest situation. 

 

HA! Good Fun!



#35
Dr. Hieronymous Alloy

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No Suppress Afflictions for priest of Eothas? Bummer! I knew that protection ban will be painful. Still don't get why the most benevolent god has it banned. :(


I kinda get it from a lore perspective but it'll be a royal pain if the Priest Companion has the same restriction; from what I understand she's supposed to be an eothas worshipper and that's a really harsh limitation.

Mechanically right now it looks like the "best" option is a priest of Wael, but it's hard to say definitely and I haven't play tested.

#36
cheesevillain

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Is Eothas god of death now?   ;(

 

I think he's always meant to be one, actually, as a counterpart to Berath. They both look after the cycle of life and death, so both are gods of life and death, after a fashion. Also, according to the Guidebook Gaun goes around "reaping" people he thinks have lived long enough.

 

 

No Suppress Afflictions for priest of Eothas? Bummer! I knew that protection ban will be painful. Still don't get why the most benevolent god has it banned. :(


Perhaps because he's also a Old Testament style destructive and judgmental god who led his most devoted worshippers into a gruelling war that broke two nations. He can be described as benevolent, but he's not a not just a straightforward lawful good god of righteousness and good feels.


 

Btw, Eothasian priests can suppress afflictions by applying inspirations.

 

The priest classes are so different from the others in customization and playability that I can only think they're unfinished. And the devs are probably getting the message, because I haven't seen a single positive statement about the priest class anywhere on these forums yet.



#37
Gromnir

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No Suppress Afflictions for priest of Eothas? Bummer! I knew that protection ban will be painful. Still don't get why the most benevolent god has it banned. :(


I kinda get it from a lore perspective but it'll be a royal pain if the Priest Companion has the same restriction; from what I understand she's supposed to be an eothas worshipper and that's a really harsh limitation.

Mechanically right now it looks like the "best" option is a priest of Wael, but it's hard to say definitely and I haven't play tested.

 

enoch hazarded a guess regarding the companion priest which sounded plausible.  no school prohibitions-- gaun worshiper gets to be the sole generalist priest.  irrespective o' lore, allow the companion to be a generalist with no prohibitions makes gameplay sense. am thinking o' dualing her into a priest/monk regardless. 

 

as an aside, a pc wood elf helwalker priest o' whatever is more effective than we first suspected.  helwalkers typical see kinda dramatic might increases which has a considerable impact on priestly heals and holy radiance burn to say nothing o' damage spells.  helwalkers tend to suffer more damage, but this shortcoming is largely countered by the incredible heals the multi-class can generate... insta heals. a wood elf self buffing with the monky quick inspiration from flurry talent will never suffer paralysis, and most other afflictions can be addressed with inspirations as 'posed to protection spells if you wanna go with eothas as your patron to get the firebrand and chunkify weak mobs. 

 

given how poorly understood is afflictions and counters, priest potential is being underutilized and underappreciated. even so, other than skill choices, there isn't much to do with a single-class priest after level 1.  too bad. waste o' a interesting class.

 

HA! Good Fun!



#38
CottonWolf

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I feel like Eothas has traded in the upstanding parts of his portfolio for those more vengeful in nature.

 

If you read the in game books, Eothas has always been more of a healing and vengeance god. He's never been down with passive things like defence, he's all action and reaction.

 

Edit: Completely missed the second page.


Edited by CottonWolf, 21 November 2017 - 11:15 PM.


#39
Boeroer

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am genuine hopeful such a fix does not result in less motivation to improve specific classes such as the priest. the universal talents folks demanded is offered up like john the baptist's head does little to improve the priest situation.

HA! Good Fun!

Oh, hopefully not! They should def. add more stuff to casters. Not only spells but also some passives. Why not reintroduce stuff like Inspiring Radiance and such? Or "severe punishment" which will make punishment spells more powerful - whatever. Something that makes sense.

Edited by Boeroer, 21 November 2017 - 11:48 PM.


#40
dunehunter

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Maybe also something similar to Metamagic in D&D?? Empower Spell which take higher level slot for more power level, or Quicken Spell to shorten cast time.


Edited by dunehunter, 22 November 2017 - 01:36 AM.





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