MaxQuest 2,804 Posted November 17, 2017 Share Posted November 17, 2017 (edited) Does it show in the description or did you find this by comparing it to Aedrin's?It does show it in description. Note the +/- At first I was like wow, that's gonna be one really fast arbalest. But then wait a second, it's garbage. And yes, agreed with Kaylon, this probably was not intended. Edited November 17, 2017 by MaxQuest Quote PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules Link to post Share on other sites
Kaylon 814 Posted November 17, 2017 Share Posted November 17, 2017 The pirate uniforms look awesome (but it's strange they have less DR than a robe). However the arbalest has 50% reload penalty which IMO was not intended (because it's worse than Aedrin's Wrecker). The belt and the cap give both +2dex and I'm also suspecting the idea was to cover all the stats and the cap should have got +2per instead. The reload penalty is for real? I can not check this, since I'm away from my gaming PC, but that would suck. Does it show in the description or did you find this by comparing it to Aedrin's? Well, the description says -50% reload which means penalty (because for Swift Aim it says +50%) and if you compare it to a normal arbalest you really feel the difference. But maybe the guy who designed the item had in mind a reduction (because I don't see the point in making bad items). Quote Link to post Share on other sites
Xyron 6 Posted November 17, 2017 Share Posted November 17, 2017 Well, the description says -50% reload which means penalty (because for Swift Aim it says +50%) and if you compare it to a normal arbalest you really feel the difference. But maybe the guy who designed the item had in mind a reduction (because I don't see the point in making bad items). This does seem like it's an error, especially considering it gets worse after soulbinding. I haven't actually tested it, but this isn't just a description error right? Because to me it seems like those errors in the past, like saving throws or thac0 plus or minus 1 which often had the same effect. Quote Link to post Share on other sites
Whipstitch 53 Posted November 17, 2017 Share Posted November 17, 2017 (edited) Thinking about it some more, even if you wouldn't want to use the hat in the long-term it will be an incredibly useful item to have through most of the game - particularly on a lowish Resolve character who can easily trigger Confuse (which is an extremely powerful spell). Maegfolc Skull is always an endgame contender but otherwise the hat is especially attractive to a Tidefall melee rogue that dumps both Will defense attributes and relies on Con and Draining to stay standing. The immunity effects help paper over the glaring weakness to Will targeting crowd control--which is especially deadly to such rogues because their self-healing is tied directly to their damage output--and the build was unlikely to go out of its way to bogart 3+ Resolve or Con items anyway, so getting solid boosts to both one slot is a nice bonus. It'd be nice if the Dexterity boost was higher but honestly I could still see the hat being endgame worthy for such a build even if you override it with Formal Footwear, a Ring of Thorns or the new belt. Personally, I'll probably go with Pensiavi Mes Res, a situational ring slot and a Boots of Speed instead and mostly leave the Thorns and Formal Footwear to my party mates. Edited November 17, 2017 by Whipstitch Quote Link to post Share on other sites
AndreaColombo 5,192 Posted November 17, 2017 Share Posted November 17, 2017 (edited) EDIT: Nvm. Will need to experiment with the belt and hat on the LoP. Edited November 17, 2017 by AndreaColombo Quote "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus Link to post Share on other sites
Whipstitch 53 Posted November 18, 2017 Share Posted November 18, 2017 he build was unlikely to go out of its way to bogart 3+ Resolve or Con items anyway, FWIW, I forgot that the Binding Rope gives the same amount of Con as the hat, so that takes some of the shine off of things. I say this not to really denigrate the hat--It's still quite decent--but to again marvel at how stupidly good that damn Rope is. It could give a point of negative Con and I'd still be one of my favorite belts since the Stuck effect is so nice. Quote Link to post Share on other sites
Archaven 437 Posted November 18, 2017 Share Posted November 18, 2017 going to love the belt for my ranger! Quote Link to post Share on other sites
Jojobobo 612 Posted November 18, 2017 Author Share Posted November 18, 2017 I decided to install the new patch and DLC after all. I got a different result for the new enchanting clothing, each with +20 Def and +20 Ref/Fort/Will. Anyone else get this or did they get what MaxQuest got? +20/20 is pretty over-powered. Quote Link to post Share on other sites
draego 747 Posted November 18, 2017 Share Posted November 18, 2017 Jojobobo Thats the same items i got 1 Quote Link to post Share on other sites
Jojobobo 612 Posted November 18, 2017 Author Share Posted November 18, 2017 Cool, not sure what makes the difference. +20/20 is pretty huge for defensive characters. Quote Link to post Share on other sites
Archaven 437 Posted November 18, 2017 Share Posted November 18, 2017 The belt is insane and finally enables zero recovery firebrand barbarians with potion + blood-lust. How does it give you zero recovery? It grants stats only for 1 per rest if not mistaken and that isn't that great in my opinion. Quote Link to post Share on other sites
George_Truman 168 Posted November 18, 2017 Share Posted November 18, 2017 The belt is insane and finally enables zero recovery firebrand barbarians with potion + blood-lust. How does it give you zero recovery? It grants stats only for 1 per rest if not mistaken and that isn't that great in my opinion. It allows you to wield firebrand and gloves of swift action at the same time. You used to have to give up the gloves slot to wield firebrand. 1 Quote Link to post Share on other sites
Archaven 437 Posted November 19, 2017 Share Posted November 19, 2017 The belt is insane and finally enables zero recovery firebrand barbarians with potion + blood-lust. How does it give you zero recovery? It grants stats only for 1 per rest if not mistaken and that isn't that great in my opinion. It allows you to wield firebrand and gloves of swift action at the same time. You used to have to give up the gloves slot to wield firebrand. Alright i understand it now. Thanks! Quote Link to post Share on other sites
Whipstitch 53 Posted November 19, 2017 Share Posted November 19, 2017 (edited) Cool, not sure what makes the difference. +20/20 is pretty huge for defensive characters. 20/20 with no recovery penalty and some DR is a contender on anyone, really, although I'd miss the proofing you can get with other armors. If anything I'd probably put the uniforms on my backline while Kana, Pallegina and Eder rock some plate, Pike's Pride, Sun-Touched Mail or one of the good hide armors. Edited November 19, 2017 by Whipstitch Quote Link to post Share on other sites
grausch 42 Posted November 19, 2017 Share Posted November 19, 2017 I bought the hat and managed to get it almost completely unlocked. In order to unlock the final level, I need to have a drink in every inn in the Eastern Reach. Does anyone know exactly what is meant by that? Quote Link to post Share on other sites
BlackHat 5 Posted November 19, 2017 Share Posted November 19, 2017 Anybody confirm that the Molina's Flinger is slower to reload rather than faster? I tried a makeshift combat test on a fully leveled flinger and aedrins wrecker - couldn't really notice a difference from shot to shot. That's telling enough as it is, you'd think a 50% speed bonus would be noticable. Quote Link to post Share on other sites
Boeroer 15,248 Posted November 20, 2017 Share Posted November 20, 2017 It's a speed loss at the moment. At least Kaylon said that he tested it and noticed that it reloads more slowly. Which is obviously a bug. Quote Deadfire Community Patch: Nexus Mods Link to post Share on other sites
Jojobobo 612 Posted November 20, 2017 Author Share Posted November 20, 2017 (edited) Hmmm, something that is worth mentioning is the fact you can get all these items in Act I. +20 Fortitude sounds like a pretty sweet deal in terms of avoiding Stuns from Phantoms. EDIT: If you buy the soulbound hat in Act I, you can fairly easily unlock its third level... To unlock level 2 (at least for a Barb) you just need to take 300 damage - which is extremely easy - and unlocks the 10% Charm chance on hit or crit. To unlock the third level, you need to Charm 15 enemies with this 10% chance. If you equip Rymrygand's Mantle (easily findable in early chests) then you essentially take minimal damage off Shadows, and heal back what you do take as damage. Therefore, if you whittle a group down to one of these guys in the Temple of Eothas, you can then stop attacking him so he'll get charmed over and over again. Turns out the third level of the hat (again with my Barb) is hitting 20 Resolve, which as I've dumped Resolve isn't going to happen. The reward for this level is Confused and Dazed immunity. Edited November 20, 2017 by Jojobobo Quote Link to post Share on other sites
Phenomenum 936 Posted November 21, 2017 Share Posted November 21, 2017 All seems too overpowered.It's funny. First, devs nerfed sabres and Unlabored Blade, "becose it's too OP", second - brings the whole pack of cheat-items. Can't see any logic behind this... I'ts time to call Josh 1 Quote Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch Link to post Share on other sites
Jojobobo 612 Posted November 21, 2017 Author Share Posted November 21, 2017 All seems too overpowered. It's funny. First, devs nerfed sabres and Unlabored Blade, "becose it's too OP", second - brings the whole pack of cheat-items. Can't see any logic behind this... I'ts time to call Josh Yeah the armor itself is rather crazy, particularly as there's three of those bad boys so in party play three of your party can have +20 Deflection (and +20 to another defence). The originally reported +12/12 seems at least a little more reasonable - though still powerful. It also more or less frees up the neck slot from Cape of the Master Mystic (which can either be used for something like Mantle of the Excavator much more readily, or you can use it for a Cloak of Protection and free up a ring slot if you were going to use a Ring of Protection). 1 Quote Link to post Share on other sites
Phenomenum 936 Posted November 21, 2017 Share Posted November 21, 2017 (edited) No, seriously... I've started new playtrough on PotD and now my lvl 4 rogue with 44 deflection (inc. Reckless Assault), new sabre + azureith stiletto is a *****n' killing machine! We definitely need Josh Edited November 21, 2017 by Phenomenum 1 Quote Pillars of Eternity 1 - Russian Extended Localization Pillars of Eternity 2 - Deadfire Russian Localization Fix Pillars of Eternity 2 - Deadfire Community Patch Link to post Share on other sites
Mocker22 76 Posted November 21, 2017 Share Posted November 21, 2017 Hmmm still can't get the merchant to appear....I've made sure I downloaded Deadfire through Steam, and my steam profile shows it as installed....any other steps? Quote Link to post Share on other sites
Jojobobo 612 Posted November 21, 2017 Author Share Posted November 21, 2017 I did a clean install, but that was with GoG. Quote Link to post Share on other sites
Natures Bounty 15 Posted November 21, 2017 Share Posted November 21, 2017 These new items are ill balanced. I would say they are nothing more than a marketing gag for catching those who complained about items not being powerful enough. Gotta sell deadfire. Quote Link to post Share on other sites
Bob Hope 6 Posted November 22, 2017 Share Posted November 22, 2017 Eh, they're expensive at least. Money's never really an issue in the game, but 57 grand still isn't chump change. Quote Link to post Share on other sites
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