DreamWayfarer Posted July 1, 2016 Posted July 1, 2016 Maybe they are going to make Interrupts rarer but also make them force the interrupted action to be restarted instead of merely paused? I can't see much else tgey could mean with "Redesign"
MaxQuest Posted July 1, 2016 Posted July 1, 2016 For a PoE sequel, we would likely redesign the Interrupt mechanics. Interrupt is useful, but the mechanics are mushy and not communicated well.Mechanics entries in the journal. With exact info and formulas. And.. Tooltips. Rich. Unambiguous. Together, help communicating... everything. PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Infinitron Posted July 1, 2016 Author Posted July 1, 2016 (edited) I think it's a bit more complex than that. See this thread to witness some of the confusion that exists with regard to Interrupts: http://forums.obsidian.net/topic/83254-interrupts-do-you-use-them/ It's not just about telling people the formulas, you need to communicate to people that this is something they can actually use. And perhaps the mechanic needs to be changed to facilitate that. Edited July 1, 2016 by Infinitron 1
Karkarov Posted July 2, 2016 Posted July 2, 2016 I prefer NATO's. To me, they're easier to clean, more secure, and soft on the wrist. Plus, I can attach a mini-compass to it. Meh they are not my bag. I will take a nice leather 2 piece strap any day of the week. But then my idea of "nice leather 2 piece" is probably a hell of a lot more expensive than most watch owners idea of the same. NATO's just seriously don't work for me though, I have an 8 - 8.25 inch wrist, unless the NATO is extra long I can't even get it through the second ring normally.
Doppelschwert Posted July 4, 2016 Posted July 4, 2016 http://jesawyer.tumblr.com/post/146740759186/some-of-these-tyranny-combat-mechanics-look For a PoE sequel, we would likely redesign the Interrupt mechanics. Interrupt is useful, but the mechanics are mushy and not communicated well. According to the latest tyranny blog, they already changed interrupt for tyranny, so their approach will probably be a good indicator. Interrupt: We still have interrupt in Tyranny, but we’ve simplified this a bit. Unlike Pillars, we don’t have a separate Interrupt roll. Only some abilities will interrupt the target. When those abilities Hit or Crit, they will interrupt (Grazes and Misses do not interrupt). An interrupted target has any queued actions cleared and enters recovery. The length of their recovery depends on how strong the ability’s interrupt was.
Cyseal Posted July 4, 2016 Posted July 4, 2016 http://jesawyer.tumblr.com/post/146740759186/some-of-these-tyranny-combat-mechanics-look For a PoE sequel, we would likely redesign the Interrupt mechanics. Interrupt is useful, but the mechanics are mushy and not communicated well. Putting interupt aside, it's interesting that he said PoE sequel. Me' recon it will have some entitlement rather than just PoE 2.
Ganrich Posted July 4, 2016 Posted July 4, 2016 I would add an ability blackout cool down to successful interrupts, and perhaps something like DnD spellcraft to the Skills to allow players to know what they are shutting down by interrupting an enemy. This would post what's being cast above the head of enemies and/or post it in the combat log.
Infinitron Posted July 4, 2016 Author Posted July 4, 2016 (edited) http://jesawyer.tumblr.com/post/146740759186/some-of-these-tyranny-combat-mechanics-look For a PoE sequel, we would likely redesign the Interrupt mechanics. Interrupt is useful, but the mechanics are mushy and not communicated well. Putting interupt aside, it's interesting that he said PoE sequel. Me' recon it will have some entitlement rather than just PoE 2. It's because he's still acting like the game hasn't been announced yet (which officially it hasn't). Edited July 4, 2016 by Infinitron
Nonek Posted July 5, 2016 Posted July 5, 2016 Stupid question but how much time is a godlike life expectancy ? Too long. Quite an experience to live in misery isn't it? That's what it is to be married with children.I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin. Tea for the teapot!
Infinitron Posted July 5, 2016 Author Posted July 5, 2016 https://twitter.com/jesawyer/status/750392743478734848 Uh. 4
Infinitron Posted July 5, 2016 Author Posted July 5, 2016 http://forums.somethingawful.com/showthread.php?threadid=3706905&userid=17931&perpage=40&pagenumber=14#post461780845 2
Ganrich Posted July 5, 2016 Posted July 5, 2016 http://forums.somethingawful.com/showthread.php?threadid=3706905&userid=17931&perpage=40&pagenumber=14#post461780845 Thank god. It really should be an option in Tyranny. They "don't want me to worry about it", but I like having to. I'd be fine if it was off when first starting the game, and I could turn it on in the options menu. I hate it being axed because some players can't be bothered to think. 1
Sannom Posted July 6, 2016 Posted July 6, 2016 Thank god. It really should be an option in Tyranny. They "don't want me to worry about it", but I like having to.Nah. I agree with Obsidian that it should be an all-or-nothing feature. Either it's in or it's not.
Karkarov Posted July 6, 2016 Posted July 6, 2016 https://twitter.com/jesawyer/status/750392743478734848 Uh. Wrong choice, clearly option 3 was the correct action. 3
DreamWayfarer Posted July 6, 2016 Posted July 6, 2016 Wrong choice, clearly option 3 was the correct action. Priest of Hylea confirmed playable? 1
Cyseal Posted July 6, 2016 Posted July 6, 2016 @Josh_Sawyer, please tease more. Like the whole gameplay. 2
Leferd Posted July 6, 2016 Posted July 6, 2016 https://twitter.com/jesawyer/status/750392743478734848 Uh. Wrong choice, clearly option 3 was the correct action. You're crazy. Punching the duck is never not the correct action. 2 "Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin."P-O-T-A-T-O-E" - Dan Quayle
Infinitron Posted July 14, 2016 Author Posted July 14, 2016 https://twitter.com/jesawyer/status/753382232270614528 what exactly are you working on mitch
FlintlockJazz Posted July 14, 2016 Posted July 14, 2016 Intriguing. "That rabbit's dynamite!" - King Arthur, Monty Python and the Quest for the Holy Grail "Space is big, really big." - Douglas Adams
farleybear Posted July 15, 2016 Posted July 15, 2016 New Druid class ability 'Flay Skin' confirmed. 1 Your fun is wrong.
Elric Galad Posted July 15, 2016 Posted July 15, 2016 New Druid class ability 'Flay Skin' confirmed. Or maybe wizard's "1000T anvil fall" )
DreamWayfarer Posted July 15, 2016 Posted July 15, 2016 (edited) New Druid class ability 'Flay Skin' confirmed.Or maybe wizard's "1000T anvil fall" )I think that is more of a priest thing, actually. I mean, they drop goddamn stone pillars on people already. Edited July 15, 2016 by DreamWayfarer 1
Cyseal Posted July 15, 2016 Posted July 15, 2016 (edited) Or maybe wizard's "1000T anvil fall" ) Or Eora "sumo" wrestler. Edited July 15, 2016 by Cyseal
darqleo Posted July 15, 2016 Posted July 15, 2016 New Druid class ability 'Flay Skin' confirmed. The Boltons send their regards. 5
Jojobobo Posted July 15, 2016 Posted July 15, 2016 I'd say it looks like the effects of generations of inbreeding. Who's to say what you'd do when faced with Waidwen's Legacy to secure a favoured birth, you don't know! But goddamn it looks sexy.
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