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Hi all, lets discuss our favorite races - ones ingame ofc! :)

 

From the efficiency pov i vote for hearth orleans (or hobbits as i like to call them) cuz of the additional crit ofc. 50% bonus damage is good in every fight not only in some harder encounters (like wild orlean bonus or aumaua bonus), it doesnt depend on low hp to tick, its not temporary and it doesnt get devaluated in the middle - endgame period like the DR bonus of fire GL or the heal of moon godlike. That feature made me start another runthrough with a full hobbit party which i call the pilgrims of the holy crit. :)

 

Considering there are always at least 2 member aiming the same target, this bonus alone would lead to more than one crit out of every two strikes done by my team. The basic crit rate, buffs and gear arent even taken into account here.

 

Optically i like the concept of godlikes. In my previous runthrough i tried a fire godlike of aumaua size as fighter. I must say in the sanguine plate it looks realy amazing - even without the new helm. Yet the fire damage it does is just lame and the couple points of DR arent that much of value in the later game.

 

In general i prefer human or aumau from the optical side cuz their body structure fits so good to plate armor which i sport asap (rederics castle gets depopulated right after caed nua) and all the time, yet i find their race bonuses far less attractive than the orlean one.

 

 

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It's only a +10% hit to crit conversion and crit damage is additive not multiplicative. Its not a bad ability its just not near as powerful as you think it is.

 

With acc=deflection

0-15 miss

16-50 graze

51-100 hit

 

Base damage = (0+0.35*0.5+0.5*1) = 0.675

 

An Orlan crit gets

0-15 miss

16-50 graze

51-95 hit

96-100 crit (you hit 50%, a 10% hit to crit gets you 0.5*0.1=0.05)

 

Base damage = (0+0.35*0.5+0.45*1+0.05*1.5)= 0.7 damage an increase of 3.7%

 

With a Rogue stacking lots of hit to crit plus accuracy boosts plus some tasty on crit effect makes it much more worthwhile.

 

Personally I like Island Aumaua for the extra weapon slot, Boreal Dwarves for the huge +15 accuracy against the two most common enemy types or a Pale Elf for the elemental DR.

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My first watcher was a Hearth Orlan, so I'm partial to them. :>

(I know godlike are popular with casual players due to aesthetics, tho)


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Wood elf for dat +5 accuracy

 

Kinda wish humans had varied racial abilitites instead of muh fighting spirit for all of them

 

You got pale elves/wood elves, mountain/boreal dwarves, hearth/wild orlans and coastal/island aumaua with different stuff

Edited by Dinky Dino

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Wood elf are number 1 for all ranged builds.

 

Hearth Orlan are good for melee, but there's a lot of contest then.

Fire and Moon godlikes are super powreful but you sacrifice helm. I think it worth it for some builds.

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I have a question about fighting spirit ,

Does its 1.1 damage stack with everything ? And was it changed to work instantly after going below 50% or u still need to wait 5 seconds ?

 

Anyway , i think different races suit different characters ,

Wood Elf is always good for a ranged be it casters or physical ,

If u going for Quick Switch then Island Aumaua is the key ,

Coastal Aumaua for main tanks , those cant go prone or your party will suffer ,

Hearth Orlan for melee rogues and the like ,

Moon Godlike has its own special place in many builds because of how powerfull the racial is , imo the only worth godlike race to pick considering u cant use head slot item

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Honestly, I think that the fact this this question is being asked, and seeing the answers, is why these special abilities for the various races were a bad thing.

 

I mean, if you're building a ranged character, you will have a hard time coming up with a reason to not use a wood elf. A melee character is not quite as cut and dried, but there are some clearly better races there, depending on what kind of build you're aiming towards.  Island Aumaua are great for the extra weapon set.  Fire GL's are great for retaliation builds.  And so on.  For me, it takes a LOT to not want to use an Island Aumaua for a melee character, because I greatly value having a 3rd weapon set in all my non-monk melee characters.

 

Personally, I wish that there were no special abilities for the various races and that all characters selected one talent at creation instead.  (GL's might need to be an exception or adjusted.)

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Radiant Spore basically made Boreal Dwarves far more valuable.

 

I gotta admit that the Boreal Dwarf ability is extremely powerful at times.  I was running a new party through a certain location that was very heavily infested with a certain small race of wilders, and it seemed like Sagani was hitting just about everything with crits.

 

For what it's worth, has anyone checked to see of the Boreal Dwarf racial accuracy bonus stacks with the new survival skill's racial accuracy bonuses?

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Best race

 

That is speciest :teehee:

Edited by Messier-31
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It would be of small avail to talk of magic in the air...

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Glad that there are differences between the races including the bonuses. Nothing worse than having different options to choose but it ends up being a cosmetic difference only.... Cough....cough dragon age inquisition.

And all the complaints about some being over powered, well really they are not that important. But they do add flavour which is great.


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Glad that there are differences between the races including the bonuses. Nothing worse than having different options to choose but it ends up being a cosmetic difference only.... Cough....cough dragon age inquisition.

And all the complaints about some being over powered, well really they are not that important. But they do add flavour which is great.

 

Flavor comes from the imagination, not from some special racial abilities.  The attribute differences would remain and therefore the differences would never be just cosmetic. 

 

The bad thing about the different and unbalanced special racial abilities is that they make some races far more preferable to play than others.  They button hole some races into roles.  Why would anyone play a wood elf melee character for example?  Or why would anyone play a Fire GL non-melee wizard?  THAT is why those special abilities are bad.  Button holing of races into certain roles is a VERY BAD THING because it limits how races are played.  The optimal situation would be for all races to be played in all roles in roughly equal numbers.

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I like humans, cause I am one, and I typically play them.  Racials in this game like all others are minor at best and I don't even consider them when making a character I just ask "what kind of character do I actually want?" and make what fits that.

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My preferences are:

For main dps: Wood Elf or Hearth Orlan

For main tank and cc-specialist: Wild Orlan

For high-might/low-per support off-tank: Moon Godlike

 

Human could be an ok option for barbarian (provided there is a priest with Salvation of Time, to prolong Fighting Spirit proc)

Other races are situational and dependent on concrete builds. Basically any race has it's ups and downs, except for probably Nature Goodlike and Mountain Dwarf, who seem a bit subpar.

Edited by MaxQuest

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I generally prefer playing with Pale Elfs, but that is more out of aesthetic preference than anything, and extra DR is always welcome.

 

The Pale Elf's racial ability isn't spectacular, but OTOH, it is a good solid ability that will always have some value.

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My preferred race for priest are... coastal Aumaua. The first thing I want from a priest is to be reliable.

 

Another glitch I just realized is Godlike for druid : furry mode does not allow helmet anyway.

 

The 3 races I will never play because UP are mountain dwarf, nature and death godlikes. Death godlike damage bonus is about as good as bloody slaughter which means crap ; I supppse it could have minor interest for triumphal paladins build, but I don't find this very appealing in the first place.

Edited by Elric Galad

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^ triumph paladin best paladin. I find it rather annoying PoE is so obscure with the two killing blow abilities, death godlike's damage bonus kicks in at 25% which is just about right for popping Flames of Devotion. Bloody Slaughter on the other hand doesn't work until 10% which makes it pretty much completely useless, if your KW/BW triumph paladin can't finish off enemies that low that talent isn't going to help.

 

Both state "low endurance" which is simply misleading since it implies they share the threshold while in reality they're not even close.

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My preferred race for priest are... coastal Aumaua. The first thing I want from a priest is to be reliable.

Another glitch I just realized is Godlike for druid : furry mode does not allow helmet anyway.

The other issue with furry mode is all the hair you get in your mouth. It's just a darned distraction.


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^ triumph paladin best paladin. I find it rather annoying PoE is so obscure with the two killing blow abilities, death godlike's damage bonus kicks in at 25% which is just about right for popping Flames of Devotion. Bloody Slaughter on the other hand doesn't work until 10% which makes it pretty much completely useless, if your KW/BW triumph paladin can't finish off enemies that low that talent isn't going to help.

 

Both state "low endurance" which is simply misleading since it implies they share the threshold while in reality they're not even close.

 

OK, it makes a bit more clear some stuff. No one likes cryptic tooltip. 

 

Yet, even for Triumphal Paladin, I would still prefer Hearth Orlan and a helmet. Something like +3 Might and 10% hit to crit will do the job, even out of conditional situation.

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I don't pick my favorite race based on racial bonus, but which I would like to role-play as. Right now, My favorites are either the wild Orlans or Death dwarf Godlike, because I tend to like playing the underdogs. I was feeling pretty good when my slave Death Godlike received his Stronghold. :grin:  


No one expected the Death Godlike to save the day #DeathDwarf#DeathWatcher#OnceuponaDwarf

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Glad that there are differences between the races including the bonuses. Nothing worse than having different options to choose but it ends up being a cosmetic difference only.... Cough....cough dragon age inquisition.

And all the complaints about some being over powered, well really they are not that important. But they do add flavour which is great.

 

Inquisition actually has bonuses for each race. Humans gets an extra ability point, elves ranged resistance, dwarves magic resistance, Qunari extra HP I think.

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OK, it makes a bit more clear some stuff. No one likes cryptic tooltip. 

 

Yet, even for Triumphal Paladin, I would still prefer Hearth Orlan and a helmet. Something like +3 Might and 10% hit to crit will do the job, even out of conditional situation.

 

Might/damage bonuses aren't exclusive to helmets, you can just grab those elsewhere. If I wanted to run optimized characters I wouldn't have a triumphadin in my party in the first place. Death godlike's bonus is thematical and fits the job.

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