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Posted

Actually, didn't Obsidian remark how hard it was to actually make the game look as crappy as the animated series?

Also I doubt you could easily port of resources of one engine to another.

 

Though you do have a point on them having some good looking 2D games on the market already of their own creation.

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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  • 7 months later...
Posted

It was in development for too long and likely had a more bloated budget than many other Obsidian titles, so that means the profit margin was cut into.

 

Games that likely were more profitable:

 

FO:NV

KotOR 2

NWN2

PoE

 

Dungeon Siege 3 also probably pulled in a better profit, given the small team and short development time. 

 

http://www.gamespot.com/articles/south-park-stick-of-truth-sells-5-million-sequel-c/1100-6434743/

 

Ubi paid 3.3 million dollars for the game + whatever expenses they had afterwards and according to that article the game has sold 5 million copies now. I imagine the game was quite profitable for Ubisoft in the end.

  • Like 1

Hate the living, love the dead.

Posted

 

It was in development for too long and likely had a more bloated budget than many other Obsidian titles, so that means the profit margin was cut into.

 

Games that likely were more profitable:

 

FO:NV

KotOR 2

NWN2

PoE

 

Dungeon Siege 3 also probably pulled in a better profit, given the small team and short development time. 

 

http://www.gamespot.com/articles/south-park-stick-of-truth-sells-5-million-sequel-c/1100-6434743/

 

Ubi paid 3.3 million dollars for the game + whatever expenses they had afterwards and according to that article the game has sold 5 million copies now. I imagine the game was quite profitable for Ubisoft in the end.

 

 

Man, that article really shows little respect to the work Obsidian did.  "This will be better because we made it in house."  Bleh.

Posted

 

 

It was in development for too long and likely had a more bloated budget than many other Obsidian titles, so that means the profit margin was cut into.

 

Games that likely were more profitable:

 

FO:NV

KotOR 2

NWN2

PoE

 

Dungeon Siege 3 also probably pulled in a better profit, given the small team and short development time. 

 

http://www.gamespot.com/articles/south-park-stick-of-truth-sells-5-million-sequel-c/1100-6434743/

 

Ubi paid 3.3 million dollars for the game + whatever expenses they had afterwards and according to that article the game has sold 5 million copies now. I imagine the game was quite profitable for Ubisoft in the end.

 

 

Man, that article really shows little respect to the work Obsidian did.  "This will be better because we made it in house."  Bleh.

 

 

The way I read it was that because it is in house they are more comfortable with it, where Stick of Truth was pretty much finished when Ubi bought the rights. So by doing it in house they have more control over the process. I understand the position. Obsidian were hand picked by Matt and Trey because of their specific talents and experience though, so I don't see how a new studio could do much better. I think its entirely possible that the sequel could do better than Stick of Truth. Matt and Trey have more experience making a game now, plus Stick of Truth showed that a South Park game can be excellent, after nothing but terrible licensed stuff previously, and developed a pretty big audience over time, the sequel can build on that.

The area between the balls and the butt is a hotbed of terrorist activity.

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Posted

Obsidian: The new BIO.   Other companies making sequels to their old games.. though, ti sound slike Obsidian didn't have a choice here or did they? Did Obsidian choose to pass on it or did they get ... FIRED...?

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

I don't think they were ever hired to get fired so I doubt they had any choice

 

And I'm pretty sure Ubisoft never had any intentions on hiring them even if by some lucky chance they might have had enough people to throw at the project (which they obviously didn't at the time). Ubisoft is putting a lot of faith on some studio that has made "Rocksmith" and to the South Park brandname. The brand alone will sell a lot of games and well, the company can pretty much just copy as much from Obsidian as they possibly can, so maybe they won't **** it up.

Hate the living, love the dead.

Posted

I seem to recall reading that Ubisoft is only using internal groups to develop their games. South Park being done by Obsidian was only because they picked it up from THQ, but it started at Ubi it'd have been internal.  So Obsidian getting to do the sequel was never in the cards as Ubi was always going to take the license to an internal team.

  • Like 1

I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man

  • 2 months later...
Posted

Welp I hope it works out for the Southpark guys but not a lot of developers are on the level of Obsidian. If I'm really honest it actually puts me off the sequel a little bit.

  • Like 1
Posted

i have faith in this tbh. plus they notched the battle up too. like grids and positioning that remind me of radiant historia, or one HoMM game. i was worried too it wasnt developed by obsidian would make the gameplay worse, but i think it is in a good hands

Posted

i have faith in this tbh. plus they notched the battle up too. like grids and positioning that remind me of radiant historia, or one HoMM game. i was worried too it wasnt developed by obsidian would make the gameplay worse, but i think it is in a good hands

I do hope it comes out good. Time will tell.

Posted

I think the gameplay will be better because they already have the ground work, I'm just hoping they can get the vibe and atmosphere of the South Park like in SoT. I really hope they don't turn that down a knotch.

 

I preordered the game simply because it came with a free SoT for the ps4. Figured I was going to go ahead and buy both games, might as well save a lil bit of money. It is going to be weird about the dlcs though lmao.

  • 2 weeks later...
Posted

I'd suspect Ubisoft did OK out of it, while it took a long time a lot of that time/ money was put into it under THQ and Ubi bought it from them for only 3.2M$. On the other hand, no next gen version suggests it didn't sell well enough to justify them financing that version.

 

That list is probably right though, except perhaps PoE and that hasn't been out long.

Next gen versions coming out ~simultaneously with the sequel, confirmed at e3.

You're a cheery wee bugger, Nep. Have I ever said that?

ahyes.gifReapercussionsahyes.gif

Posted

As far as I know, people who pre-purchased the new one are already playing the Stick of Truth ports. Obsidian even got a bunch of bug fix requests on Twitter, even though they had nothing to do with it.

Posted

Encountered lots of people who thought the new South Park game is made by Obsidian again. Obsidian not working on it doesn't seem to be that clear to everyone yet.

"only when you no-life you can exist forever, because what does not live cannot die."

Posted

As far as I know, people who pre-purchased the new one are already playing the Stick of Truth ports. Obsidian even got a bunch of bug fix requests on Twitter, even though they had nothing to do with it.

Thanks for clearing that up, I was thinking of picking it up myself.

You're a cheery wee bugger, Nep. Have I ever said that?

ahyes.gifReapercussionsahyes.gif

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