Cronstintein Posted April 5, 2015 Share Posted April 5, 2015 I wonder if there wasn't a missed opportunity here. It seems like every ability works on every enemy even when it doesn't make any sense. I think immunities based on creature-type would have gone really well with the bestiary style xp system. Some examples off the top of my head: slimes -> immune to prone, blind Flying creatures -> immune to slicken, traps. undead -> immune to fear, gas You get the idea. I think it would have made the differences between enemies more tactically interesting if you had to work around their immunities, as long as they made sense. 8 Link to comment Share on other sites More sharing options...
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