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About broknight

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  1. I want a new Obsidan Fallout too. Just putting it out there.
  2. I just offed the both of em. This was a boring quest. I'm sure there'll be some description of the effects of killing the 2 beasties as is usual with these Obsidian RPGs.
  3. I kicked the ogre mage posse's butts using confuse/sleep/charm/dominate and area denial spells(web,grease,traps) to keep the mob from swarming me. I focused fire on just 1 or 2 targets at a time + debuffs to carve through the enemy DR. For more spacious engagements you can also try kiting enemies and double back when they try going back to their original position. Also you can set the game to pause when an enemy is spotted so you dont accidentally run into the enemy while looking for them on the map. You can also enchant weapons to get bonuses vs the creature type you want to kill.
  4. the game fails simply for putting in a space pig stand in for a giant space hamster without the lunatic who made it funny.
  5. You're not alone. Also the Hagspawn/Sandman pastiche was fricking annoying for some reason. A lot of recycling of themes happening in POE from MOTB. The souls thing and the anti-religion/anti-god thing going on.
  6. The game needs more irreverent stuff like this. The only source of mirth I find in this game are the quips from Durance and that's not saying much.
  7. Well the game does have probs, like spot check available only in stealth mode, enemies with insane attack speed, and other Sawyerisms but you'll just have to work around them until the next game. Like I mentioned in the Diablo3 forums waaay back devs/creators tend to do the opposite of what you want just to prove a point. With that said the only real way to make them listen is to punish them by not buying. I'm currently trying to get the most out of the game as it is. Its also easy to break stuff in the game like engagement. If you roll a paladin with Zealous Charge you can pull enemies and attack stragglers when they head back to position after you've outrun them.
  8. Not the best yet imho but has a lot of room and freedom to get better. I really want them to throw a lot of weird stuff like in Arcanum for expansion or sequel
  9. They probably wanted implement this and weighed it against making some encounters too difficult for new players. I wish they did though. The enemies feel samey, they dont have any traits that make you differentiate them aside from the type of damage you need to use on them. The "equalizing" everything design theme of the game makes it very middle of the road.
  10. I dont find the plot mysterious at all. The info dumps basically kill it. They should have held back on the walls of text and made some things cryptic. The fact that the character is a ghost whisperer allows you to dive into the heads of other beings to know what they know. I'm 41hrs deep and its still a slog. Maybe if they showed more about the effects of the souless rather than beating you over the head with lots of text.
  11. this kept me fighting the ogre magi bounty make for maybe 15-30 min bec my party would not stick to the plan and kept getting out of position. Grrr somebody pls patch this. Its like RTS game like Starcraft havent been around like forever. Stand ground should be mandatory in these games at this point.
  12. I got the same stupid bug. I got into a fight with some boars just to cast suppress. Now maybe if the game allowed certain spells to be cast out of combat this wouldnt have been much of an issue. Tsk tsk.
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