Gorgon Posted August 26, 2015 Posted August 26, 2015 How is that different from a combat round in a bg game. I can see how you might base a theater level wargame around that mechanic, a CRPG, not so much. Yes the combat in Pillars came out kinda weak. Turn based could have adressed some of those systemic issues much easier imho. Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
ShadySands Posted August 26, 2015 Posted August 26, 2015 (edited) New patch out if anyone was waiting Details here and possibly spoilers Release notes from previous patch as well Edited August 26, 2015 by ShadySands Free games updated 3/4/21
Keyrock Posted August 26, 2015 Posted August 26, 2015 New patch out if anyone was waiting Details here and possibly spoilers I'm scared to do patches mid-playthrough in case it breaks save games. I got the GOG version so it won't auto-update it. I'll wait until I finish my playthrough to update it to whatever the latest is at the time on GOG (they're usually a couple days behind Steam, at least if you're not using Galaxy, which I'm not since it doesn't exist for my OS yet). RFK Jr 2024 "Any organization created out of fear must create fear to survive." - Bill Hicks
majestic Posted August 26, 2015 Posted August 26, 2015 Wow, I was affected by a load of those minor bugs that got fixed with the patch. No mind to think. No will to break. No voice to cry suffering.
Rosveen Posted August 26, 2015 Posted August 26, 2015 "Resolved issue that could cause Is0bel to briefly lose Mark Target Ability." Briefly? I lost it three runs ago. I'm glad it's fixed.
sorophx Posted August 26, 2015 Posted August 26, 2015 Whazzat? Googling indicates that it involves planning and execution phases, so you plan moves, the AI does and then everything gets acted out. I guess it cuts the payoff of negative tactics ? I've never played a game with it, at least any I can recall - possibly something in a wargame. it's basically when your combat is broken into evenly timed bits in between which you get to pick orders/actions for your characters. check out Frozen Synapse gameplay, it's one of the better implemented phase based combat systems out there Walsingham said: I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.
Orogun01 Posted August 27, 2015 Posted August 27, 2015 Racter and Gobbet are awesome, that is all. I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you.
Gorgon Posted August 27, 2015 Posted August 27, 2015 who So too late for patches anyway. Beat the game. I think it's my favorite of the series, but there is not a lot of replayability there when it's so text heavy and you already know how it's going to go. 1 Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
Hurlshort Posted August 27, 2015 Posted August 27, 2015 Yeah I haven't found any of the games all that replayable. But thankfully they are knocking out new stories fast enough, and there is also user content if you are desperate for me.
redneckdevil Posted August 27, 2015 Posted August 27, 2015 who So too late for patches anyway. Beat the game. I think it's my favorite of the series, but there is not a lot of replayability there when it's so text heavy and you already know how it's going to go. He has a podcast about Shadowrun lore.
Jarmo Posted August 28, 2015 Posted August 28, 2015 Whazzat? Googling indicates that it involves planning and execution phases, so you plan moves, the AI does and then everything gets acted out. I guess it cuts the payoff of negative tactics ? I've never played a game with it, at least any I can recall - possibly something in a wargame. it's basically when your combat is broken into evenly timed bits in between which you get to pick orders/actions for your characters. check out Frozen Synapse gameplay, it's one of the better implemented phase based combat systems out there Combat Mission series of wargames used the system (though they called it WeGo) in the first installments and it was awesome. Give a load of orders to your troops and then watch the action unfold for one minute, then you give the new orders. This allowed for truly devastating ambushes and surprise attacks, also enabled play-by email gaming where both sides could spend as many hours as they liked in the orders phase. They did move to RTWP play in the later installments, which no doubt says something. There was some old C-64 era RPG which used the same system, and "Johnny Reb" an American civil war wargame which I loved (or might have been Johnny Reb 2) 1
pmp10 Posted August 29, 2015 Posted August 29, 2015 Was there any word about release date for the mini-campaign? Storyline got really rushed around the finale and then left some dangling threads.
redneckdevil Posted August 29, 2015 Posted August 29, 2015 I really hope we ain't charged for it and they add it on like a directors edition or something.
Oner Posted August 29, 2015 Posted August 29, 2015 Was there any word about release date for the mini-campaign? Storyline got really rushed around the finale and then left some dangling threads. They said January I think? 1 Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
213374U Posted August 30, 2015 Posted August 30, 2015 I really hope we ain't charged for it and they add it on like a directors edition or something. From the Kickstarter pitch: $1,000,000 - Shadows of Hong Kong Mini-Campaign! We have our plans set for the story we want to tell in Shadowrun: Hong Kong, but if we hit this funding goal, we’ll create an ADDITIONAL 4-5 hour Hong Kong Mini-Campaign that takes place AFTER the story ends. The Mini-Campaign will allow you to IMPORT your high-karma Hong Kong character for a challenge only a prime runner could accept. The Shadows of Hong Kong Mini-Campaign will come out sometime before the end of 2015 and will be FREE to Backers at the $15 pledge level and up. Doubt it'll be out before end of year, though. - When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.
Barothmuk Posted August 30, 2015 Posted August 30, 2015 Enjoying it so far. Really wish there was more combat though. Feels like it's 75% text, 25% combat.
Keyrock Posted August 30, 2015 Posted August 30, 2015 I'm still slowly making my way through my first playthrough, savoring it. I have no desire to get through the game rapidly. GOG doesn't keep track of time played, but judging from the fact that I've recorded 13 episodes and that they tend to average a little under an hour, I guess I've put in between 11 and 12 hours. Obviously, I don't know exactly where I am in terms of game completion, but it feels like I'm halfway through at most. I think of the time I've played, maybe around 10% of it has been combat, if that, which is great, as far as I'm concerned. I look forward to seeing where this winding road leads. RFK Jr 2024 "Any organization created out of fear must create fear to survive." - Bill Hicks
ShadySands Posted August 30, 2015 Posted August 30, 2015 Have you posted the videos? If so where? I'd love to give them a gander Free games updated 3/4/21
Keyrock Posted August 30, 2015 Posted August 30, 2015 Have you posted the videos? If so where? I'd love to give them a gander There's a link in my sig to my YouTube channel. For convenience reasons here is a link directly to the Shadowrun: Hong Kong playlist. 2 RFK Jr 2024 "Any organization created out of fear must create fear to survive." - Bill Hicks
Rosveen Posted August 30, 2015 Posted August 30, 2015 I'm still slowly making my way through my first playthrough, savoring it. I have no desire to get through the game rapidly. GOG doesn't keep track of time played, but judging from the fact that I've recorded 13 episodes and that they tend to average a little under an hour, I guess I've put in between 11 and 12 hours. Obviously, I don't know exactly where I am in terms of game completion, but it feels like I'm halfway through at most. I think of the time I've played, maybe around 10% of it has been combat, if that, which is great, as far as I'm concerned. I look forward to seeing where this winding road leads. GOG Galaxy tracks playtime. Your estimation is correct, I'm at 24 hours and nearing the end of the game. I read everything though, it's shorter if you skip optional conversations. There will be more combat later on depending on your etiquettes. Corporate and Socialite seem to be very useful, but I had neither, so I had to deal with certain problems the hard way. That said, Hong Kong was really good at providing methods of avoiding combat.
213374U Posted August 31, 2015 Posted August 31, 2015 (edited) Just a heads up, patch 3.0.5 is finally live on GOG (used to be 3.0.4). No 3.0.4 → 3.0.5 patcher, though, so I'm not sure how safe it is to install on top of a 3.0.4 (GOG-2) version. But since the game took ~45 min to install the first time around, I'm not about to un/re-install. Edited August 31, 2015 by 213374U - When he is best, he is a little worse than a man, and when he is worst, he is little better than a beast.
Barothmuk Posted August 31, 2015 Posted August 31, 2015 I think of the time I've played, maybe around 10% of it has been combat, if that, which is great, as far as I'm concerned.How do the previous two fare in this department?
majestic Posted August 31, 2015 Posted August 31, 2015 Just a heads up, patch 3.0.5 is finally live on GOG (used to be 3.0.4). No 3.0.4 → 3.0.5 patcher, though, so I'm not sure how safe it is to install on top of a 3.0.4 (GOG-2) version. But since the game took ~45 min to install the first time around, I'm not about to un/re-install. Galaxy updated SR:HK to 3.0.5 without any apparent problems so it should work with the manual patch files. Anyway, GOG patches are pretty steadfast in refusing to work at all if they detect an incompatible patch state, so there's no real risk involved if you try. No mind to think. No will to break. No voice to cry suffering.
PK htiw klaw eriF Posted August 31, 2015 Posted August 31, 2015 I think of the time I've played, maybe around 10% of it has been combat, if that, which is great, as far as I'm concerned.How do the previous two fare in this department? The first is mostly combat, but it's pretty repetitive. The second has more dialogue but it's still a lot of combat. 2 "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
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