thracian Posted October 9, 2012 Posted October 9, 2012 (edited) level 1: chromatic orb. that'a a very underrated spell. better than magic missile level 2: none level 3: haste level 4: confusion level 5: none level 6: improved haste level 7: summon hakeashar. very powerful against mages. healed by spells level 8: abi dhalzim's horrid wilting. the best spell of bg2 level 9: time stop level 10: summon planetar. cheat Edited October 9, 2012 by thracian Here lies Firedorn, a hero in bed.He once was alive, but now he's dead.The last woman he bedded turned out to be a manAnd crying in shame, off a cliff he ran.
drain Posted October 9, 2012 Posted October 9, 2012 Mirror Image in BG1. Once you got that spell you suddenly went from being the weakest member of the party to being able to survive any blow as long as the spell was up. Come visit the Project Eternity subreddit: http://www.reddit.com/r/projecteternity
Baeus Posted October 9, 2012 Posted October 9, 2012 (edited) Stoneskin used to annoy the crap out of me (on enemy mages) when I first started playing. Now I remember it with such fondness. Edited October 9, 2012 by Baeus
Enoch Posted October 9, 2012 Posted October 9, 2012 Contingency. I honestly never had the patience to set up spell triggers and contingencies in BG2. But I also never messed with the difficulty-boosting mods that others seem to be so fond of. I found that I could handle the encounters the game threw at me without putting in the extra work, so I didn't bother.
Slaunyeh Posted October 9, 2012 Posted October 9, 2012 My favourite was probably the one in PS:T that summons the giant laser cannon. . That's my favourite by far.
Amentep Posted October 9, 2012 Posted October 9, 2012 Contingency made most wizard fights a lot easier in BG2. I've always had a fond spot for Flesh to Stone and Wail of the Banshee. Cloudkill and Horrid Wilting were good AoA spells that also had continuous damage IIRC. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
J.E. Sawyer Posted October 9, 2012 Posted October 9, 2012 I always loved Mordenkainen's Force Missiles and Smashing Wave. 1 twitter tyme
Amentep Posted October 9, 2012 Posted October 9, 2012 Oh yeah, I forgot about Melf's Minute Meteors was a good one in BG2 You know, I don't think I ever used Smashing Wave; I think I always used Thorn Spray as my primary level 4 Druid attack spell in IWD/HoW and Insect Plague as 5th level in IWDII. I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Lord Balgeron Posted October 9, 2012 Posted October 9, 2012 (edited) This is no doubt - "Symbol of Torment" - http://www.youtube.com/watch?v=vn58158ygXI Nothing can beat the intervention of Dungeon Master. Edited October 9, 2012 by Lord Balgeron Lover of Vice
Luckmann Posted October 9, 2012 Posted October 9, 2012 One. Single. Spell? Finger of Death. Icewind Dale 2. "You. Die." "You? Die." "YOU DIE!" "You there. Die!" And so on. :D Admittedly, it's actually a pretty boring spell by itself. But I found that particular scenario hilarious. Lots of other spells were used much more in other games, many other spells were more useful, but I just loved Finger of Death as a dedicated Necromancer. Boy I hope I can be a dedicated necromancer in this game without having to be a hand-holding summoner.
Umberlin Posted October 9, 2012 Posted October 9, 2012 Reminds me of Abyssal Fury, "You die!" . . . "and on the off chance you did not die, you now wish you had." "Step away! She has brought truth and you condemn it? The arrogance! You will not harm her, you will not harm her ever again!"
Uomoz Posted October 9, 2012 Posted October 9, 2012 Cmon guys. Torment spells. You can't compare anything with Torment spells. Damn you MinMaxers. 1
Amentep Posted October 9, 2012 Posted October 9, 2012 (edited) While I thought they were fun to see once, I really didn't like the PST spells - the big ones (ala the Final Fantasy Summons). I did like their glowy icons better than the BG/IWD drawings though (but that's because they were glowy looking) (or was it the actual spells that was glowy? Anyhow I approve of glowy things). Edited October 9, 2012 by Amentep I cannot - yet I must. How do you calculate that? At what point on the graph do "must" and "cannot" meet? Yet I must - but I cannot! ~ Ro-Man
Uomoz Posted October 9, 2012 Posted October 9, 2012 Even the non-huge spells were better looking in Torment! Man I was addicted to that aesthetic.
Parallax Posted October 9, 2012 Posted October 9, 2012 As someone who rarely created a spellcasting character, "Breach" in BG2 was my bread and butter. I laugh at your puny Stoneskin! Now lets see how you hold up to a poisoned backstab.... And even better, despite stripping every physical protection, it was only a level five spell. Talk about overpowered...
SesameTree Posted October 9, 2012 Posted October 9, 2012 I actually liked to cast lesser wish and wish in BG. You could never guess the outcome, but you could get some great effects when you needed them. I remember using wish during a boss fight and getting the option to heal the entire party and remorize all spells.
Delterius Posted October 9, 2012 Posted October 9, 2012 Projected Image on a Sorcerer, about the most unbalanced thing in the game.
anek Posted October 10, 2012 Posted October 10, 2012 The high-level spells were of course powerful, but except for BG2:ToB, most of the gameplay time in the Infinity Engine games was spent at lower levels. So if I look back at what spell I had the most amount of fun with on the whole throughout the IE games, it would probably be Aganazzar's Scorcher. A hoarde of enemy monsters think they're real smart, for ambushing my party from behind in a tight dungeon tunnel and melee-attacking my wizard or sorceror? Well, they shoudda thought again...
Bos_hybrid Posted October 10, 2012 Posted October 10, 2012 Hard to choose between Finger of Death and Disintegrate.
Magnum Opus Posted October 10, 2012 Posted October 10, 2012 (edited) Wasn't really a spell so much as a spell combo for me. Pair of wizards, each with Spell Turning and either Protection from Fire or Minor Globe of invulnerability, and a pair of Aganzzer's Scorchers... cast at each other. Bouncing back and forth between them. Woe to the beastie that walks between. good times. Lot of prep work, and completely fried more than a few of my own party members, but SO worth it. Alternatively, the Summon Cow spell in BG2. Especially as part of an area-effect Wild Surge. Edited October 10, 2012 by Magnum Opus 1
Gorth Posted October 10, 2012 Posted October 10, 2012 For BG2 specifically, honourable mention goes to whatsitsname Reckless Dweomer. “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
Death Machine Miyagi Posted October 10, 2012 Posted October 10, 2012 I still remember when I faced what was supposed to be an extremely challenging enemy party in a BG2 mod with three mages in my party. A couple of time-stops and about six castings of Abi Dhalzim's Horrid Wilting later and I was picking through the remains for cool items. I looovvveeeee Abi Dhalzim's Horrid Wilting. Álrêrst lébe ich mir werde, sît mîn sündic ouge siht daz here lant und ouch die erde, der man sô vil êren giht. ez ist geschehen, des ich ie bat: ích bin komen an die stat, dâ got menischlîchen trat.
PsychoBlonde Posted October 10, 2012 Posted October 10, 2012 My favorite was, beyond a doubt, Call Lightning in Planescape: Torment. (Fall-from-Grace could cast it.) The effect was incredibly fast, beautiful and it did tons of damage. I honestly can't say that anything else in the other IE games really impressed me--I barely remember them apart from the probably 50000 times I cast Breach in BG2. If I could have memorized Breach as all of my spells starting at level 5 and going up, I probably would have. I'd have to say my favorite spell MOMENT in an IE game was definitely the time Aerie disintegrated the dragon, though--the green dragon you fight in the elf city just before you tackle Irenicus himself. I wasn't even paying attention to Aerie--my party was getting hurt, things were looking bad, and then boop, dragon disappears. I was like, WTF. I didn't even know you COULD disintegrate the stupid thing. Must have rolled a 1 on something. My usual strategy for dealing with dragons was casting Feeblemind on it 6 or 7 times until it stopped fighting back. But Disintegrate is good too. :D Grand Rhetorist of the Obsidian OrderIf you appeal to "realism" about a video game feature, you are wrong. Go back and try again.
imatechguy Posted October 10, 2012 Posted October 10, 2012 Arcane - Chromatic Orb or Friends for me, Chromatic Orb could make that Shadow Dragon pretty easy and Friends was great for Buying/Selling when you were a low level character Divine - while not technically a spell, it's hard to beat one-shoting a room full of Vamps and Liches with Anoymen in late SoA or ToB, assuming you took the "good" path with him. Aerie was a hidden gem in that she could do both the Arcane and Divine by mid to late game. The day Microsoft makes a product that doesn't suck is the day they make a vacuum cleaner.
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