Jump to content

Magnum Opus

  • Content Count

  • Joined

  • Last visited

Community Reputation

50 Excellent

About Magnum Opus

  • Rank
    (4) Theurgist

Contact Methods

  • Website URL

Profile Information

  • Location
    Here, There, or Somewhere in between. If I can't be reached at any of those places, then I'll probably be Elsewhere.
  • Interests
    A veritable cornucopia of technical geekery, artistic and alchemical dabblings, and feats of athletic prowess to both dazzle the eye and astound the mind.

    In other words: Stuff.


  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. Seems strange. I didn't have to pay COD. I do live in Canada. So i'm thinking maybe its import fees? Unless you do as well in which case i'm baffled. I'm in Canada, yes. I suppose my ultimate gripe here is with the presentation/wording. To my mind, that pledge on the backer page is a contract. I pay X, they deliver on Y and Z. That's the contract. The contract included a shipping charge, so that's what I paid. They don't get to rewrite that contract without my consent -- it was a mutually agreed upon contract, after all, with two parties signing off (they when they took my m
  2. I got to pay COD as well in the email I received from the postal service today. Count me down as a third; sent an inquiry to support at Obsidian, a day ago. No response yet. paying more than double what I've already paid for shipping through the campaign pledge strikes me as either a gross underestimation of the actual shipping costs of the final product (in which case, that extra cost should have been absorbed by the company making that promise), or at the VERY least communicating that the costs we've already paid were more in the way of a downpayment on shipping, rather than an ac
  3. I'm having a blast with the BT1 remake as well right now. It seems to be a hybrid of the entire previous trilogy; spells from the second game have made it into this one, the traps are a complete *%$&^ to deal with (in the PC version of the original, traps might have knocked off a point or two, and didn't leave behind many critical effects, IIRC; these ones are nasty pieces of work). There are ranged enemies and weapons, but they don't make a big deal of that, not like in BT2, a couple little bits of lore that I don't remember from the first game, a few messages scattered about, and there
  4. Unfortunately level 42 will still sound old and lame. You are dead to me, sir. Good day.
  5. Hm... not much incentive to switch even there, then, with AI shouldering much of the load for NPCs. I'm thinking that it might boil down, in part, to time management; people managing all characters manually simply won't have as much time to fiddle with grimoires on Wizards as someone who's only controlling the Wizard would. Is more to it than just that, though, obviously. Whatever the reasons, am simply not much a fan of the current Deadfire approach.... not least because it takes the "acquisition of knowledge" aspect away from the wizard profession. Spell hunting was a big thing for me
  6. Overall, I prefer the Pillars 1 model, I think. At least there, hunting for spells provided a bit of interest. Pillars 2 just had me tailoring my spell choices at level up around the grimoire that appeared when my character started the game. Whether they were "unique" grimoires or not, super-expensive or not, all of the books I found simply didn't provide enough utility -- with a subclass, you're can count on at least 1 spell per level that your character can't cast... out of only 4 or 5 spells total, we're talking a full 25%+ of any given book that's unusable by default -- or incentive for
  7. ... and the winner in the "Things Which Cannot Be Unseen" category is.... Two Angry Dinosaurs! Dammit.
  8. Being something of a 1) dinosaur, and 2) hermit, I'll admit that this question caught me off guard a bit, not because I find it offensive or anything, but simply because I haven't given the options presented a lot of thought. And this has not so much to do with questions of gender identity but more the degree of roleplaying in which I engage when I play games. I'm one of those "roleplayers" who simply inserts themselves into whatever game they're playing. This is partly because I play games for the escapism they offer; if I can imagine myself off to a world where I CAN affect things for
  9. Sad times. The man will be missed, but he leaves one helluva legacy. Safe journey, Leonard.
  10. Will throw my hat in the ring for Kuldahar, even if it was always more a hamlet than a city, or even a village. There were memorable characters in each of its iterations (IWD1 and IWD2) and many of those characters had a connection to the surroundings in the form of quests or just little bits of knowledge that fleshed out the areas you'd be plunderrrrr... wandering into later. Where it really stands out in my mind is in the area that Kirkwall attempted but didn't pull off so well: the passage of time. Kuldahar in IWD2 was still recognizable as the one from IWD1, but there had been new bu
  11. This point speaks to my only real disappointment with TW3: The fact that there's really no continuity between the games regarding Eredin. I should preface this by mentioning that I didn't read the books, didn't read any comics or watch any supplementary material that may or may not have been present regarding the backstory between the games' releases, so I know full well that there are plenty of things that I'm missing, but from that vantage point, the mere fact that we went from calling The Wild Hunt "the Wild Hunt" to the "Aen Elle" and the King of the Wild Hunt being referenced as "Eredin
  12. Point of Lore: Sorceresses have no nips unless they're deliberately being "tantalizing". Immershun restored. You are welcome. But Ciri is not a full fledged sorceress. She's only partially Witcher trained (no mutagens) and partially sorceress trained. So.... half-nips, then? Or nips in unusual places? "Floating" nips, as it were? Although... in addition to the Sorceress/Witcher dichotomy, she's also of Elder Blood, isn't she? If so, there's just no telling what happened to them or where her nips ended up. Heavens above, they might even be temporally displaced, and wil
  13. Point of Lore: Sorceresses have no nips unless they're deliberately being "tantalizing". Immershun restored. You are welcome. Nips. You're welcome, too.
  14. If paid mods are the new reality, then all it really means is that I'm going to be looking to Bethesda themselves for all of those things for which I used to go to the modding communities. Bug fixes to keep major quest lines flowing, a user interface that doesn't make me want to quit out of sheer frustration because I'm only using two buttons on my keyboard to navigate my way though at least five nested menus every time I bring up a character sheet, little things like that. Am personally hoping they're up to the task.
  15. Agreed. Much as I liked the second game, it DID kind of dribble, urinarily-speaking (mindful of language filters, here), all over the items they allowed you to import from the first game. While it might not mean much in the grand scheme of things, that's something I've missed in recent games, where the tendency is to just reboot the character wholesale on one flimsy pretext or another, rather than allowing a character to genuinely transition from one game to a sequel. A divinely bestowed weapon from the first game should simply NOT turn into trash in the second... just because. Part of
  • Create New...