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About Parallax

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    London, UK


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  1. I'm using the Nvidia GEForce 540m, which is a pretty average graphics card*, and it's not so bad. A little sluggish feeling, but it doesn't look like it's dropping frames, stuttering or otherwise having problems. *For the sake of giving a baseline...it can run vanilla Skyrim on High without any problems, but it cannot run AC4: Black Flag or Titanfall without significant issues.
  2. Dragons, like any potentially powerful and dangerous foe, are subject to the Conservation of Ninjutsu. I imagine Baldur's Gate 2 would have been pretty boring if every third boss were a demilich. But there is only one Kagnaxx, and boy, are we glad that's the case...
  3. Those random encounters always annoyed me, too. To the point I installed one of Kensai Ryu's mods, which meant you'd be attacked at night by other parties, wielding magical equipment and using powerful spells. They levelled up with you as well, making them competent adversaries regardless of level. There wasn't too much backstory as to why they were attacking you, except if you were good a party of Cyric worshippers would come after you (makes sense, you are the Bhaalspawn) and if you were evil, high level Athkatla guards (full plate armour, +3 spears, healing potions) or the Order of t
  4. I'd like to see a character like Elizier Yudowsky's interpretation of Professor Quirrell in Harry Potter and the Methods of Rationality (I'm not one for fanfic, but I make an exception for this writer). Quirrell is...smart. Incredibly, dangerously smart. In some ways, he reminds me of Irenicus from BG2, but far more cold and calculating. He always thinks three steps ahead and prides himself on not falling for the logical fallacies and myths that seem to ensnare other wizards. This makes him more than a bit cynical and distant. His clever prodding and probing of Harry's intentions and
  5. I'm really divided on this question. On the one hand, I do certainly like the idea of being able to travel and do things once the main quest is done. It adds to the feeling of the created world as an actually existing place, and allows for players to have greater choice how they go about doing the quest (wanting to do the plot quest before tying up some side quests, rather than having to do it the other way around). However....well, I played and completed Skyrim not too long ago. I had a long and boring summer with little to do, so I played it a fair bit, as I do love exploring in a
  6. Human rogue. Regardless of game, I almost always play it through as a rogue first. The play style appeals to me though I will admit the competition from the Cipher and Chanter are fairly fierce, and they came very close to being selected.
  7. Originally I pledged $250, but then upped it to $500 as part of the push to get George Ziets on the team. Luckily, I have a job which affords me with a reasonable amount of disposable cash and a tendency to save my money. That way, when something like Project Eternity crops up, I can put cash on the table right away and not worry too much about the cost.
  8. I'm not up to much this afternoon, and I've got a couple of decent beers in the fridge, so why not? Beats watching re-runs of Stargate on...whatever TV channel I've got on in the background.
  9. Without exception, the fights against other parties were my favourite in the game. As I was discussing in another thread, fighting a group who had similar abilities and possibly even tactics to you made the fights a lot more interesting and difficult and I find that kind of thing really enjoyable. Do I take out the spellcasters first, or the front line fighters? What about the archers positioning themselves back from the frontlines and using poisoned arrows? Is brute force the best option here, precision fire or retreat and hoping to seperate the enemy up and take them out one at a time?
  10. I'm yet another one who really liked the DA:O UI. Visually it fitted well with the setting, while not getting in the way of the gameplay.
  11. One thing I hear from people is that fantasy games that try to reach the widest market audience almost invariably go for the generic "Western European High-Medieval" setting. This is one reason why Oblivion's setting was a lot less fantastic and strange than Morrowind's, for example. Having that kind of setting conforms to most people's perceptions of what fantasy and, to an extent, RPGs are about, and so tend to sell better. I love the Planescape setting personally, but if the above is the way many studios think about such things, I can see why it hasn't been used again. Morrowind is p
  12. I'll admit - something inside of me* twists uncomfortably at the idea of an unwinnable encounter. I don't mind an encounter that is almost impossible - something you need to be maxed out at in terms of levels, have the top grade equipment, the right spells, the right strategy and where chance plays an unreasonably large role. In fact, those are the kind of encounters I love, because it gives me something to work on, even once I have completed the game and perhaps played it a couple of times in rather different ways. That's the kind of challenge that will get me playing a game again and a
  13. As I recall, an interviewer once asked if Vin Diesel was more Sith or Jedi and he answered "Chaotic Neutral". So not only is he a big gamer, chances are he's more than a bit into RPGs too. I back this plan entirely.
  14. Damn, I swear when I went to bed last night, it was 2.67 million on Kickstarter. And now... 2.72. Given that was about seven hours ago, that's a huge leap. I sure hope it continues at this pace!
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