Fair and 'Guiling Copesmate Death?: Death Mechanics in Project Eternity
Death Systems 214 members have voted
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1. Which death systems do you like?
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Baldur's Gate style: If the PC dies, game over.36%90
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Icewind Dale style: Game ends when your whole party dies. People do not auto-revive.43%106
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Star Wars KotOR style: Game ends when your whole party dies. Companions revive post-combat.18%45
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Other (post and describe).2%5
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2. What is your opinion on Companion Death
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BG style: Companions can be permanently killed in combat.37%119
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IWD style: Companions can never be permanently killed but require some sort of magic to revive.24%78
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KotOR style: Companions can never be killed.6%20
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Companions can be killed as a story plot31%102
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Other (post and describe)0%2
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3. Do you want companion death to be as a consequence of combat or dialogue choices
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Combat, I like the Baldur's Gate style17%53
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Dialogue choices, I want companion death to be tied to the choice and consequence of the game20%62
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Permanent Death should have a place in P:E in both combat and plot-related consequences39%119
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Permanent Death should have a place in P:E but only story/consequence related19%60
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There should be no Permanent Death in P:E2%9
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