Bendu Posted July 5, 2011 Share Posted July 5, 2011 Patch Changelog Link to comment Share on other sites More sharing options...
vault_overseer Posted July 5, 2011 Share Posted July 5, 2011 So what's a good interface mod? Also, what do ya'll recommend for visual mods? Link to comment Share on other sites More sharing options...
Guest Slinky Posted July 5, 2011 Share Posted July 5, 2011 Either DarNified UI or MTUI Tried both, liked DarNified more. If you inted to use hardcore mode, I also recommend Primary Needs Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted July 5, 2011 Share Posted July 5, 2011 So what's a good interface mod? Also, what do ya'll recommend for visual mods? Visuals I use these three: url=http://www.newvegasnexus.com/downloads/file.php?id=37908 http://www.newvegasnexus.com/downloads/file.php?id=35794 http://www.newvegasnexus.com/downloads/file.php?id=35497 With a helping of other retextures which can be heavy on memory and are really just a matter of taste. Interface, 99% of those who want a PC friendly UI for New Vegas start from DarnUI although it should be noted that the author mysteriously disappeared and the mod isn't supported anymore. Still, mostly bug-free, and all the major mods are compatible (or have compatible patches) for it. Also, there's a pretty decent thread on mods on Something Awful, the OP contains most of the interesting/notable mods and gives you a good idea about how to install stuff, conflicts etc. Link to comment Share on other sites More sharing options...
Bendu Posted July 5, 2011 Share Posted July 5, 2011 So what's a good interface mod? Also, what do ya'll recommend for visual mods? I like those: http://newvegasnexus.com/downloads/file.php?id=38196 http://www.newvegasnexus.com/downloads/file.php?id=38285 http://www.newvegasnexus.com/downloads/file.php?id=34971 http://www.newvegasnexus.com/downloads/file.php?id=35497 http://www.newvegasnexus.com/downloads/file.php?id=41974 Link to comment Share on other sites More sharing options...
Undecaf Posted July 5, 2011 Share Posted July 5, 2011 So what's a good interface mod? Also, what do ya'll recommend for visual mods? I like those: http://newvegasnexus.com/downloads/file.php?id=38196 http://www.newvegasnexus.com/downloads/file.php?id=38285 http://www.newvegasnexus.com/downloads/file.php?id=34971 http://www.newvegasnexus.com/downloads/file.php?id=35497 http://www.newvegasnexus.com/downloads/file.php?id=41974 I suck at these things. I can't get the interfacemod to work at all, the detailed normals only seem to apply to some rocks, the weapon retextures don't seem to apply at all, and the skymod works sometimes and sometimes just resets to the default. What am I doing wrong? I followed the installation instruction.... repeatedly after them not working the first time. But nothing happens. Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys." Link to comment Share on other sites More sharing options...
Bendu Posted July 5, 2011 Share Posted July 5, 2011 (edited) In this case the installation should be just drag and drop. Only for Western Sky and Better Burned Man you have to enable the .esp file. Edited July 5, 2011 by Bendu Link to comment Share on other sites More sharing options...
Undecaf Posted July 5, 2011 Share Posted July 5, 2011 In this case the installation should be just drag and drop. Only for Western Sky and Better Burned Man you have to enable the .esp file. I did that. I have no idea why nothing works. A month ago I tried to install the detailed normals and MTUI... detailed normals didn't work, and MTUI worked briefly until I reloaded. After that, no mod has worked but the imaginator-something (whose features I didn't enable, since they weren't that appealing). Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys." Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted July 5, 2011 Share Posted July 5, 2011 Uhm, have you done the Archive Invalidation? Are you using FOMM for that matter? Link to comment Share on other sites More sharing options...
Undecaf Posted July 5, 2011 Share Posted July 5, 2011 Uhm, have you done the Archive Invalidation? Are you using FOMM for that matter? FOMM didn't do any good a month ago, so I don't have it now (got frustrated back then and got rid of all things related to mods). Was practically the same with ArchiveInvalidationInvalidated. Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys." Link to comment Share on other sites More sharing options...
LadyCrimson Posted July 5, 2011 Share Posted July 5, 2011 (edited) Detailed Normals should affect rocks and roads and some land textures, if you installed all of it's components/files anyway. I experimented with that, thinking I'd keep some and not other parts, but ended up getting rid if of it because I preferred the general land texture improvements from the Nevada Skies URWLified instead anyway. As to why they're not working....outside of what's already mentioned, and all the textures/meshes are in the right folders...hm. I don't use FOMM either, btw, it's use is often unnecessary, really, unless you have certain mods or running a ton of mods (I use a manual archive validation vs. thru FOMM). Do any of the mods require NVSE...if so, do you have that? Since it's Steam, if it's been a while since you installed the game, you could try validating the cache (checking the fragmentation of cache too) and/or reinstall the game. Edited July 5, 2011 by LadyCrimson “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts Link to comment Share on other sites More sharing options...
WorstUsernameEver Posted July 5, 2011 Share Posted July 5, 2011 Unless you're running with 3/4 mods FOMM is the only thing that will manage to avoid conflicts and make mods work properly. It really is a necessary tool and there's no reason to not use it. Link to comment Share on other sites More sharing options...
Undecaf Posted July 5, 2011 Share Posted July 5, 2011 (edited) Detailed Normals should affect rocks and roads and some land textures, if you installed all of it's components/files anyway. I experimented with that, thinking I'd keep some and not other parts, but ended up getting rid if of it because I preferred the general land texture improvements from the Nevada Skies URWLified instead anyway. As to why they're not working....outside of what's already mentioned, and all the textures/meshes are in the right folders...hm. I don't use FOMM either, btw, it's use is often unnecessary, really, unless you have certain mods or running a ton of mods (I use a manual archive validation vs. thru FOMM). Do any of the mods require NVSE...if so, do you have that? Since it's Steam, if it's been a while since you installed the game, you could try validating the cache (checking the fragmentation of cache too) and/or reinstall the game. Detailed normals made few rocks appear higher res, but that's about it. I don't use any gameplayaltering mods, just trying to toy around with these few graphical changes to make the game feel a bit fresher. So nothing should need the NVSE. I'll try to reinstall the game tomorrow and see if I can get them working. If not, I give up with mods -- it's not so much that the game needs them, but it would've been nice to have some added visual flavor for the next runthrough (still have the NCR and Yes Man to go). Thanks for the tips, though. Edited July 5, 2011 by Undecaf Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys." Link to comment Share on other sites More sharing options...
LadyCrimson Posted July 5, 2011 Share Posted July 5, 2011 (edited) Unless you're running with 3/4 mods FOMM is the only thing that will manage to avoid conflicts and make mods work properly. It really is a necessary tool and there's no reason to not use it. I have about 15-20 mods and I have no issues, but I'm not using any big content-changer mods. One thing I disliked about FOMM is every single time I opened it, if I had to restructure the order, it changed the 'last altered' date of the file (in Explorer....), making it so I could no longer tell when I had actually changed a mod file because every single .esp had the same date. That was unacceptable to me, I'm picky. Besides, I figured out that what order the game loads them in can also be dictated by what order you save them in the GECK. Essentially whatever you last save in the GECK, becomes the mod that is last loaded (.esp's at least). Edited July 5, 2011 by LadyCrimson “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts Link to comment Share on other sites More sharing options...
Bendu Posted July 11, 2011 Share Posted July 11, 2011 Fallout: New Vegas - Old World Blues Trailer Link to comment Share on other sites More sharing options...
Oner Posted July 11, 2011 Share Posted July 11, 2011 Fallout: New Vegas - Old World Blues Trailer Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13. Link to comment Share on other sites More sharing options...
Flouride Posted July 11, 2011 Share Posted July 11, 2011 Fallout: New Vegas - Old World Blues Trailer It looks good! Hate the living, love the dead. Link to comment Share on other sites More sharing options...
Labadal Posted July 11, 2011 Share Posted July 11, 2011 Do want! Won't do another playthrough without all the DLC. Link to comment Share on other sites More sharing options...
LadyCrimson Posted July 11, 2011 Share Posted July 11, 2011 For some reason I can't see that, but I'm assuming it's probably the same one I've already seen, which looked like great fun. Side note: there's this one image in the vid I saw that instantly made me think of KOTOR2/the Ebon Hawk. (it's not exactly the same, just reminds me of, heh) “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts Link to comment Share on other sites More sharing options...
Tigranes Posted July 11, 2011 Share Posted July 11, 2011 I felt pretty done with FNV so skipped Honest Hearts, but that trailer does a good job at making it look all fun again. Might get this. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
Tale Posted July 11, 2011 Share Posted July 11, 2011 Okay, who is behind Old World Blues? Because I might have to get stalkerish. "Show me a man who "plays fair" and I'll show you a very talented cheater." Link to comment Share on other sites More sharing options...
WDeranged Posted July 11, 2011 Share Posted July 11, 2011 Looks very cool, I haven't played New Vegas since before Christmas, the DLC should help freshen it up for the final run. Link to comment Share on other sites More sharing options...
Sannom Posted July 11, 2011 Share Posted July 11, 2011 Okay, who is behind Old World Blues? Because I might have to get stalkerish. As in Lead Designer and Project Director, you mean? I think it's Chris Avellone. Link to comment Share on other sites More sharing options...
Lexx Posted July 12, 2011 Share Posted July 12, 2011 (edited) As the OWB release date is pretty badly placed for me, I probably will need around a week again to finish it, just like with Honest Hearts. Though, I am still much more tensed to see how Lonesome Road will turn out, because I personally can't think of any way to make a long, lonesome road to look fun and with around 7 to 8 hours of gameplay. Edited July 12, 2011 by Lexx "only when you no-life you can exist forever, because what does not live cannot die." Link to comment Share on other sites More sharing options...
Slowtrain Posted July 12, 2011 Share Posted July 12, 2011 That OWB trailer looks like the best of the DLC so far though not enough to make me buy it. I'll just keep waiting for some edition that has all the dlc and patches bundled out for 1/2 of the price. Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that. Link to comment Share on other sites More sharing options...
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