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FO:NV: The Return of Gameplay Mechanics Discussion


Pidesco

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Only the Bethesda games that use Gamebyro tend to crash. Divinity 2, for example, runs just fine.

Gothic 3 used Gamebryo too and that never crashed either! No wait..

Swedes, go to: Spel2, for the latest game reviews in swedish!

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It crashed when I closed the program out, but that happens so frequently that I ususally don't notice it.

I hope you play the patched version, because the unpatched version always crashed when closing F3. Strange that this still happens, it was fixed with the first patch.

Edit: Now that reminds me, this might also be caused by an outdated GfWL Client. I had that problem once with Gears of War, and what solved the problem was just installing the latest GFWL Client.

http://www.microsoft.com/games/EN-US/LIVE/...s/livejoin.aspx

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It crashed when I closed the program out, but that happens so frequently that I ususally don't notice it.

I hope you play the patched version, because the unpatched version always crashed when closing F3. Strange that this still happens, it was fixed with the first patch.

Edit: Now that reminds me, this might also be caused by an outdated GfWL Client. I had that problem once with Gears of War, and what solved the problem was just installing the latest GFWL Client.

http://www.microsoft.com/games/EN-US/LIVE/...s/livejoin.aspx

To your previous post, yes I have the FO client patched to 1.7.

As for your second post, I'm running the game with GFWL disabled.

Edited by Mikhailian

But for all of us, there will come a point where it does matter, and it's gonna be like having a miniature suit-head shoving sticks up your butt all the time. - Tigranes

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A preview of a preview: http://www.computerandvideogames.com/article.php?id=234110

 

Apparently OEI has done some changes to the dialogue engine.

Also:

 

The mag reported that it was 'apparent that Obsidian are much more comfortable behind the keyboard than the team that made Fallout 3 and, before that, Oblivion. The scripting is wittier, the characters more distinct.'

Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0

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I just have to say how totally stoked i am about the dialogue changes

 

a straight over/under check for dialogue skill checks = awesome no need to stupidly quicksave before every dialogue or to game the system by only having a 10% chance at something and just retrying over and over again till success

 

the return of "low IQ" dialogues!!!! helloooooo peoples this is awesome! now if my explosive skills are balls i have the chance to say something really stupid about bombz! but the system is smartly designed because it shows you what the options are so you know you could come back later after improving said skill so that you could actually pass the check and have that awesome discussion about semtex that you know you want to have with the npc.

 

 

this to me says a return of actually intelligent dialogues like the science talk with myron or the crop rotating discussions instead of the [idiot] so you fight the good fight bull****!

 

PLUS HARDCORE MODE = GOODNESS! fallout nv: now with less need to mod the crap out of the game to make it playable!


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

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http://twitter.com/OXMUK/status/9149173110

http://twitter.com/OXMUK/status/9149484839

 

" Podcast finally up, in which we talk Fallout New Vegas with Bethesda's Pete Hines: http://www.oxm.co.uk/article.php?id=17382 "

" More Fallout: New Vegas on today's OXM Report, on Inside Xbox tonight c/o @MrPointyHead. And in the mag too obv: http://www.oxm.co.uk/buy "

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Not much news in the podcast, but:

 

- Zur is returning to compose

- Level cap seems to be level 30

- Pete thinks the game feels very different in a visual sense

1- Argh, I hope he doesn't just hit the generic button this time.

2- Don't mind, so long as level progression is adjusted so I'm not a master of everything at cap

3- It's not tinted green.

But for all of us, there will come a point where it does matter, and it's gonna be like having a miniature suit-head shoving sticks up your butt all the time. - Tigranes

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Not much news in the podcast, but:

 

- Zur is returning to compose

- Level cap seems to be level 30

- Pete thinks the game feels very different in a visual sense

 

So the last hope of having Mark Morgan as a composer is now officially dead. But as long as I can turn the music off I don't really care.

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While I think Zur returning is bad news, I hope to god that Bethesda doesn't force them to use the same voiceacting company as in Oblivion and Fallout 3. Please, please, please allow them to get the ones that handled Bloodlines, MotB, KOTOR2 (and Alpha Protocol I believe). If I ever hear that Argonian/Ghoul guy again...

Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0

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While I think Zur returning is bad news, I hope to god that Bethesda doesn't force them to use the same voiceacting company as in Oblivion and Fallout 3. Please, please, please allow them to get the ones that handled Bloodlines, MotB, KOTOR2 (and Alpha Protocol I believe). If I ever hear that Argonian/Ghoul guy again...

 

 

oh god please yes.

 

NO MORE OF THOSE TERRIBLE FALLOUT 3 VOICES.

 

seriously. all new cast plz k thnx.


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

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While I think Zur returning is bad news, I hope to god that Bethesda doesn't force them to use the same voiceacting company as in Oblivion and Fallout 3. Please, please, please allow them to get the ones that handled Bloodlines, MotB, KOTOR2 (and Alpha Protocol I believe). If I ever hear that Argonian/Ghoul guy again...

I wonder if Bethesda's weak VO history has anything to do with their location. Fallout 3's credits list the following voice recording locations: "Bethesda Game Studios [Rockville MD], Absolute Pitch Studios [bethesda MD], The Audio Department [New York NY], Morris Creative Services [boston MA], North Hollywood Sound [North Hollywood CA], Levels [Hollywood CA], Juice [santa Monica CA]." I wouldn't be surprised if the non-MD locations were just to pick up their top talent (Neeson lives in NY; Perlman lives in LA), with minor roles done locally on the cheap.

 

(Sidenote: the abovementioned Absolute Pitch Studios is located only a block away from one of my favorite restaurants. And only about 1.5 miles from my house.)

 

Obsidian, of course, has the benefit of having the best concentration of voice-actors in the world right in their backyard in SoCal. Bethsoft isn't going to get close to that anywhere within a reasonable drive of Rockville, MD. Clearly, other non-LA studios (not least, Bioware) have hired top talent (read: LA-based talent) in the past, but it takes some investment to do so.

Edited by Enoch
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most of the voice work in mass effect 2 was in the range of decent - excellent

 

as opposed to fallout 3's

 

abysmal - almost bearable range...

 

moira gets my vote for worst voice of a character since the female dark elf in oblivion.


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

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most of the voice work in mass effect 2 was in the range of decent - excellent

 

as opposed to fallout 3's

 

abysmal - almost bearable range...

 

moira gets my vote for worst voice of a character since the female dark elf in oblivion.

 

Or the best if her voice was supposed to drive the player mad and nuke Megaton just to get rid off her...

Hate the living, love the dead.

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