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bhlaab

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Everything posted by bhlaab

  1. I'm hoping that they at least changed the 90% damage reduction during vats if not removed it altogether
  2. Why wouldn't the Vaults be clustered around a major metropolitan area? The people with spots reserved would have to be able to get there from their homes/businesses on pretty short notice. Well if you consider that there are like 130 spread across the entire USA it seems silly that a town like DC would pull so many into such a small area
  3. On a gameplay level Fallout 3's size was fine, but if you actually try to think of the map as being an actual place it comes off too small. Especially since there seems to be 5 vaults within 15 miles of one another
  4. Not so much in terms of themes, but in terms of design Tim Cain is also a consistent guy. All of his games have his stink all over it (in a good way). Partially because he has the balls to put something like playing as a Nosferatu in Vampire in their games. To design and code an entire character class where the idea is "you're not going to be allowed to see huge chunks of this game" is pretty... confident. Miyamoto has gone through phases, but most of his career has been centered around the themes of courage and exploration into the unknown and surreal. Of course, even within this "period" (post-arcade and pre-casual) he was involved in so many games that it's hard to find much consistency.
  5. You know how much money they must have pumped into this idea for all the servers it has to run on? You know how long they kept using Starforce even after its evils became common knowledge? Quit dreaming man, this is for the long haul.
  6. The Icewind Dales are in my backlog but I couldn't even finish Baldur's Gate 2 so maybe i should just forget it...
  7. Mainstream media coverage this early in the hype cycle? Wow. Most likely a product of vertical integration Is there some ownership connection between Gannett (USA Today's parent) and Zenimax (Bethsoft's parent) that I'm not aware of? I was thinking more along the lines of a connection between USA Today and PC Gamer The USA article definitely reads like an advertisement for PCG's cover story.
  8. Mainstream media coverage this early in the hype cycle? Wow. Most likely a product of vertical integration
  9. You realize that it costs money to make games right? that sounds like a legitimate question... for iron tower... not so much for the consumer. nevertheless, if vinnie can gets consumers to pay shekels to support his game Before it is finished, then more power to him. HA! Good Fun! Well that's why people would. They want to support what ITS is doing and help it along as it goes
  10. You realize that it costs money to make games right?
  11. Fallout 1 is fine the way it is, Fallout 2 has its problems but if you go through changing everything at some point it stops being a remake. They both still work and they're $5. And both are owned by Interplay as of now anyway. I don't see why turn based isometric Fallout can't at least coexist with the FPS ones, though. Turn based is not "outdated" nor was it made obsolete by real-time combat. It's only as "dead" as people percieve it to be. There was a time when sidescrolling was considered "dead", now not only do we have Megaman 9, Sonic the Hedgehog 4, but we also have things like Braid.
  12. You forgot to mention the confirmation that in Hardcore mode iyou need Doctors Bags to heal crippled limbs and the insinuation that there is no official "main" quest aside from maybe some macguffin chasing
  13. Except your character frame skips through the entire game. Doesn't crash, that's what I mean. Performance wise it could be better.
  14. Gothic 3 used Gamebryo too and that never crashed either! No wait.. Well hold on that is something entirely different.
  15. Only the Bethesda games that use Gamebyro tend to crash. Divinity 2, for example, runs just fine.
  16. I hope they at least add a diagonal walking animation
  17. So yeah, time to get pumped bitches. That would get me pumped, except I'm not exactly sure what it means. They're using their experience making RPGs and putting it towards making a new RPG?
  18. There was a strange emphasis on the lightning bolt in the fallout logo, so I'm gonna predict that electricity is going to be a major theme in the story (kind of like how everyone was fighting over water in fo3)
  19. So we know the art direction is more "Western". Maybe he means they took out all of the Anime schoolgirls...
  20. Isn't that how every game begins? Well if it actually had to explain anything besides "You are the chosen one" I could understand the 20 minutes of info dump FO 2 didn't waste your time with cutscenes and exposition. My new years resolution is to stop citing Fallout as doing everything perfectly, but yeah. In the Fallout games there generally a couple highly skippable "flavor" cutscenes, and then another one that is also skippable but manages to condense everything you need to know to start the game into a couple of sentences. I can't speak for all of Bioware's games, but Jade Empire and Mass Effect 1 begin with what I can only describe as boardroom meetings.
  21. Isn't that how every game begins? Well if it actually had to explain anything besides "You are the chosen one" I could understand the 20 minutes of info dump
  22. Same problems as Mass Effect 1. They tried to take Kotor and mash another genre into it without giving the other genre the attention that it deserves. On top of that, the JE world was massively boring and of course they start out the game by shoving a ton of expository cutscenes down your throat.
  23. Ever played Metal Slug? Melee has advantages, like no reload time and (generally) more damage. Ammunition concerns are not the primary motivation for players to use melee attacks in video games, since they are designed based upon the assumption that the player will have ammunition the whole game. Of all the inspirations for Alpha Protocl, I doubt Metal Slug was one of them. And metal slug HAD AMMO for everything besides the pistol! And since when are all shooting games designed based on the assumption that the player has ammunition for every single gun the whole time?
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