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bhlaab

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Everything posted by bhlaab

  1. The person who does barely anything should have a much harder time than the person who does it all.
  2. Maybe grow some balls as a designer and say "You can't beat this game if you refuse to level up and talk to anybody" Lower the rate of stimpacks in randomized loot to a more reasonable level, handplace the majority of found stimpacks in the world, and have a steady (yet expensive) supply of them come into shops in case the player does run out. Balance the gameplay so that the player doesn't NEED them if they're playing carefully. Adding weight to them DOES add something. It means the player can't hoarde a million healing items and become invincible. It means that players that choose to have extra strength get an added benefit. But yeah, god forbid someone who gimps their character in a specific way gets annoyed by the consequences of their decision.
  3. Umm, compared to what?
  4. On the other hand first time I played Fallout 3 I drank one beer and became a hopeless alcoholic as a result
  5. Word on the street is that Zeta is as awful as I predicted. Further proof that people need to listen to me more.
  6. I sort of like what Fallout 3 did with radiation. In the old games it always felt like there were some really interesting gameplay mechanics there that were never taken advantage of. I like the different levels of radiation and the stat penalties. However, the radiated areas/items were never dangerous enough to warrant even 1/20th of the amount of anti-rad chems you get. And the only areas where the radiation drugs would've been useful (like Vault 87 and Project Purity) they didn't work because [no reason given]
  7. After 200+ years (FO3) wouldnt the radiation have reduced to almost nothing? The FEV virus clung to the radiation particles making them do whatever needs to be done to retain the setting (they also harderened wood structures) *exposition problems flutter away*
  8. Something that also needs to return is the burnout period after a chem wears off. Also addiction was way too easy to shed in fallut 3.
  9. I'm not convinced that the limiting factor should be HOW the stimpacks are used, but rather that they are so rare you want to save them for when you need them
  10. Yeah, oblivion had a max potion limit didn't it? Some other mods for the team to look into if they haven't already: NPCs use Ammo http://fallout3nexus.com/downloads/file.php?id=7498 Real Injuries http://fallout3nexus.com/downloads/file.php?id=834 Explosive Entry http://fallout3nexus.com/downloads/file.php?id=2917 Phalanx Followers http://fallout3nexus.com/downloads/search.php Run & Gun AP http://fallout3nexus.com/downloads/file.php?id=7721 SPECIAL Extended http://fallout3nexus.com/downloads/file.php?id=8037 Finally Turnbased (ahem) http://fallout3nexus.com/downloads/file.php?id=4446
  11. Hard to balance, sure. But first things first, stop putting first aid kits every 5 feet. Meds and Ammo should definitely have weight to limit the amount you can carry. Things need to be much more expensive in general, especially stimpacks. Give the Barter skill a reason to exist!
  12. I don't really like the heal over time mods myself. I mean the whole point is that they're a quick fix when you need it most, right? I'd prefer it if stimpacks were just much harder to come by. Oh, and they don't cure crippled limbs. (Neither does sleeping for christ's sake) Maybe an AP pentalty for using them (Though I guess without Run & Gun AP expenditure that wouldn't matter much...)
  13. I don't really like the heal over time mods myself. I mean the whole point is that they're a quick fix when you need it most, right? I'd prefer it if stimpacks were just much harder to come by. Oh, and they don't cure crippled limbs. (Neither does sleeping for christ's sake)
  14. ARCTIC COOLING Freezer 7 Pro probably the best cpu fan ever http://www.newegg.com/Product/Product.aspx...N82E16835186134 At full load using prime95 my temps never even get past 40c and it doesnt sound like my fan is even going any faster than normal to compensate
  15. every crucial npc is knocked unconcious until they wake up in a void doomed to float through nothingness for eternity
  16. the fact that I'm reading this thread right now and I can see at the bottom that the lead designer for this game is also reading the thread is what i like about obsidians forums or just obsidian in general i guess, no worthless "community manager" pete hines-type guy
  17. What's your system and how is performance on it?
  18. It looks like they've got the division of genres down a lot better than Fallout 3
  19. ?
  20. We're probably going to start seeing teasers early next year and then some full fledged trailers around E3
  21. Last time there was a fallout teaser trailer they completely spoiled the "music/pan out to ruins" sequence
  22. Exploring isn't really a game. It's cool stumbling upon a little village... until you realize that everything to do there is an awful fetch quest
  23. Those are random special encounters, thoroughly non-canon. The term for this is rationalization. Okay fine, waiting for the Dr. Who/Godzilla crossover dlc, then.
  24. Why do you think we're not paying attention to the dlc?
  25. It's weird that they made such a point of saying furry deathclaws and such were not canon, and then turn around and put in an alien abduction.
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