
bhlaab
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Everything posted by bhlaab
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In real life an alien blaster would be unweildly and, since the common greys have a completely different hand structure than us, impossible to use.
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I think recoil might be acounted for with base accuracy on individual weapons and animation length in between shots alongside progressive spread. For example, having the aim **** around Quake 2 machine gun style is less character skill and more player skill. Buuuuut I would love to see soft strength requirements in NV.
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Let me correct that, the combat would be incredibly easy if it didn't feel like a hodge podge of a mess. I feel like I never have enough time to think or react to the chaos that's going on around me, it feels as though the enemy AI is a lot smarter and faster to react than my teammate AI. Hell, I feel like my Baldur's Gate party was smarter than my Mass Effect team and they could barely maneuever through a forest by themselves. It happens all the time when RPG devs try to do action, they have no idea how to pace it properly or construct proper battlefield environments. They make cover systems that feel awkward and inelegant. They design sniper enemies that are also super fast difficult to hit enemies.
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Just wait until you get to the repetitive "minigames", inventory full of useless crap and the longest elevator rides in the history of elevators. (Unless you already got to them...) I didn't have to wait, they're about 10 min in. I expected the combat to be good, though. I'm surprised at how awful and unfair it is. My AI partners can't do anything on their own, and generally don't listen to my commands anyway and die almost instantly. I retried this one part about a hundred times last night. Right in front of the ruins where you meet liara, the game triggers a cutscene where a bunch of bad guys show up. The cutscene is unskippable every time you die, and you're automatically placed in the worst position to start the battle from. There are also wallclimbing guys that one-hit kill you and your teammates (who, as I said before, tend to stand out in the open without my help) 70% of my tries were literally: battle starts, hold space to direct party to cover, let go of space, dead. I don't even know why I died-- I just did. And as for the interface for controlling your squad, this is why people like me prefer isometric. Not because we're stuck in the past, but because perhaps the back of my head isn't the best tactical angle. Then, I finally got inside the ruins and had to fight a battle inside of a featureless tunnel with absoloutely no cover to work with whatsoever, which is brilliant in a cover-based shooter. But that "Click on all the bugs" sidequest in the citadel was riveting gameplay.
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Playing Mass Effect. It's, uh, really bad.
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Second one is much better. Probably even goofier, but in a more intelligent way.
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It makes the game quit unexpectedly near the end of the story
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Not sure, but I think Tom Hall owns keen now
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I think you're confused about a couple things
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Yeah, but would those things be nice?
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Just finished Bloodlines. What a brilliant game.
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What are you playing it on? I've got a gtx275 and 2 gigs of ram and it still loved to hang out in the sub-30 fps range. Which isn't too much of a problem, but it felt more jittery about it than polite society would dictate necessary. Ah well, I didn't even care for the game too much so I don't know why I need to run it perfectly anyway.
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FO3 and Oblivion are the only games I've played in a while that hard lock my entire system when they crash forcing a hard reboot. I had thought those days were over when we left DOS/Win98 behind. The strange thing is, Oblivion never does for me. That is to say, doesn't often-- most of the time it crashes soft. That it so say, it did before I uninstalled and vowed never to return to the land of cyrodil.
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2k4 was a good improvement but entirely pointless. For a while it seemed like they expected UT to be the FPS version of Madden. Guess UT3 threw a wrench into that.
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I know that Unreal 1 isn't worth the spit it takes to... uh, spit on it.
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Yes yes, Gabe has often expressed that the Xbox 360 will be supported. But would you want to see Valve becoming a Xbox 360-only firm? Besides, they have Steam, so they're not in any need of getting bought out. Epic? They have a 10 years plan for Gears of Wars, exclusively with Microsoft. Where dou you see "switching distributors" there? Sorry, doesn't compute. I do seem to remember though that Mark Reign once mentioned MS would have to offer 2 billions to buy Epic. I think not even MS is that crazy. And why would they? MS is only interested in their own Xbox 360, buying Epic would alienate Unreal Engine for PS3/PC clients most certainly. Square-Enix isn't big enough to buy Activision-Blizzard. It's more like the other way around, but it seems Activision only cares about Guitar Hero, CoD and the WOW revenues. Stop ruining my trolling. And i meant that Square-Enix should buy Epic, not Activision. Unreal 1 was not as good as you seem to remember
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Considering Oblivion -> Fallout 3... No I wouldn't.
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When does it happen? Because it could be considered a mercy bug
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Considering all the crashes and patches that break features instead of fixing them, I have one or two problems with the fallout 3 engine. Especially since I can't play in fullscreen or it crashes HARD making me reboot my whole damn computer.
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Oh well, it's all hypothetical since it's definitely using gamebryo and it probably won't shake up the Fallout 3 formula too much
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Considering the way it treats art assets, the rage engine seems like a perfect fit for bethesda's games. Well, hmm... it really depends on how well it handles streaming large amounts of data. I know it does huge environments, but I wonder if id's engine can only make huge, self-contained maps instead of a giant overworld area that streams in and out of memory.
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Vampire the Masquerade: Bloodlines Love it. love it love it love it love it. And this is from someone who just got finished with the Sewer dungeon! What's Brian Mitsoda working on right now at Obsidian?
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The gameplay systems in use aren't really hardcoded into the graphics engine. You could probbly make a Quake game with the onyx engine-- it just wouldn't be a particularly good quake game because that's not what the engine is built for. But yeah, isometric RPG... can't imagine that would be a problem.