
bhlaab
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Everything posted by bhlaab
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Speaking of which, I've become convinced that the numbers that display during VATS in Fallout 3 are in no way indicative of your actual chance to hit. I say this after an hour of nailing 1% shot after 1% shot while testing out my perception-revamp mod.
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This. It makes me wonder if the reason they implemented VATS was to create the illusion of 'turn-based lite' in an attempt to appease the old fans. Of COURSE that's why they did. (absoloutely no sarcasm)
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That was done by ubisoft. Capcom has been very good with ports lately
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The whole game has this weird automaton feel to it, like they just threw some terms into the Automatic RPG Machine and out it came. It was crafted not by blood, sweat, and tears but by precision metal claws, titanium alloy, and one of those text-to-speech programs that sound like talking farts.
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Every quest for the fighters guild was some long string of "Go to anvil, no wait now go to Bruma, okay now go back to anvil, okay hold on now go to a cave somewhere, now go back to anvil, now go to chorrol, now go back to the guild in chedynnhal"
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Yeah, or don't.
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Well, it seems you hated Morrowind too. Can't help you there, that's something you've got to work out on your own to figure out why you're wrong about things sometimes. But as for Oblivion, there are a ton of mods to make the pill easier to swallow, but by the end of it you're left wondering why you went to all the effort of swallowing it. I do recommend the Dark Brotherhood quests, at the very least do them. Mage's Guild and Thieve's Guild are passable. But for the love of God stay away from the Fighters Guild Quests and *especially* stay away from the Main Quest. Oblivion's Main Quest makes Fallout 3's look like Nabokov.
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F3: Mothership Zeta screens & short article
bhlaab replied to GreasyDogMeat's topic in Computer and Console
gee, thanks for sharing your passionate convictions -
F3: Mothership Zeta screens & short article
bhlaab replied to GreasyDogMeat's topic in Computer and Console
If that happens i will put a knife into my ear. You know, the end of Van Buren was gonna be you go into outer space. The idea kind of makes me "ehhh", but here's the major difference: They had a good reason to go. They had good reasons why the space station was there, and how you would get to it. The talking death claws in Fallout 2 I can deal with because they explained where they came from, what their motivations are. Yeah "Enclave experiments" is kind of a lazy explanation, but at least it's there. Zeta looks to be: "The aliens are pissed! Go and take 'em out, soldier!" I'm really really hoping there's some sort of twist at the end of this DLC where it's like "oh, the aliens were just mutants all along" which would make it sort of okay... but I know it's not gonna happen. -
F3: Mothership Zeta screens & short article
bhlaab replied to GreasyDogMeat's topic in Computer and Console
No, its not. Its a freaking good game getting better and better DLCs. I don't see how Mothership Zeta isn't any worse than the constant pop culture references in Fallout 2. So far Fallout 2 is the worse of the bunch in the series, not counting FOPOS and FOT. It was either J.E. or Chris Avellone that once said that game companies don't make games just for you and twelve angry pygmies. They make games and expansions to make money. Don't like it. Don't buy it. Problem solved. All the bi**hing in the world won't change a thing. You don't see how a character happening to say a line that was also said by someone in the Goonies is different than going into outer space and killing the space aliens on the mothership? You don't see how that kind of, I dunno, conflicts with the whole "dirty low-fi science fiction struggle for survival" thing? Just a little bit? Fine. Aliens worked so well for Indiana Jones; why not? -
F3: Mothership Zeta screens & short article
bhlaab replied to GreasyDogMeat's topic in Computer and Console
Cry more? Seriously, I don't understand the alien thing, but Point Lookout was a blast...the best yet, and FO3 is one good game, despite the lamentations of the self proclaimed RP(g) Nazis. So... Can't really get beyond Cry More? Don't cry for Fallout 3, it's already dead -
Delete the directory, then run a registry cleaner
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Anytime you ask about a GECK in a conversation with someone who actually knows what one is, they tell you it's a bunch of seeds, fertilizer, and a water purifier.
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Well, the dialogue was pretty bad in spots, but it was good in a few others. The main quest became a joke about midway through, but I think most of the side quests more than made up for it. Game had plenty of C&C, some of it may have been meaningless, but some of it was in the original games too. As for the SPECIAL system, it may be dumbed down a bit, but that is happening with just about every CRPG system around. KotOR was dumbed down both as the next game after NwN and especially compared to the tabletop version, but it was a pretty good game. Troika's Bloodlines was dumbed down compared to Redemption, but most people seem to prefer Bloodlines. Another reason I'm willing to look past the rules being dumbed down is BoS didn't even use the SPECIAL system at all. There are a few changes that I actually like. Combinging First Aid with Doctor skill makes sense to me. I wouldn't mind combining the throwing of handgrenades being tied with the explosives skill but they should have also added throwing melee weapons (knives, spears, rocks etc) and combined that with the melee skill. They didn't combine first aid and doctor, they got rid of doctor.
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The joke in fallout 2 was that the geck was regarded as a holy grail when it was actually just a suicase with some seeds and a small water purifier in it In Fallout 3 it became a magical terraforming device
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Well I can take an educated guess and say about as well as the Alaskan front was pulled off? Or that whole project purity thing?
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Fallout 2 had a pretty good explanation for all of its nonsense. The talking plants, some scientist made them. Throwind in canon aliens, however, changes the entire universe instead of just making one town a little bit sillier than others The wacky encounters in Fallout 1 and 2 officially "Don't count" since they are easter eggs.
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In Mothership Zeta the aliens have returned and they are not happy. The mothership answers the distress call sent out by the alien ship at the Alien Crash Site and abducts the player, making the whole add-on take place on board of the alien ship[4]. The environment will be artistically different from the rest of Fallout 3, with nearly no assets reused[4]. You will be able to take a spacewalk possibly outside the ship. [5] You will recieve a radio transmission that is unintelligeble which will lead you to the alien crash site which players might already have visisted. It won't be the friendliest of greetings. The player will then be onboard the Mothership Zeta were they will meet other prisoners and plot their escape. [5] Mothership Zeta will still be in orbit. They have been watching Earth for quite some time. [5] There will be Alien Power Cells but still in a limited quantity [5] Onboard the Mothership, the questline won't be completely linear and will feature some exploration [5]
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Michael Jackson game in development!?
bhlaab replied to GreasyDogMeat's topic in Computer and Console
Probably a guitar hero type game -
Daggerfall does too have a minimap, it's just, er.. incomprehensible
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This game is annoying because I have a gtx275 and it still runs bad because my processor's clock speed isn't in excess of 3 ghz. What kind of stupid engine is bottlenecked by the cpu nowadays
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yep gonna have to split this one up to give my opinion on each individual element so that our stupid pissfight takes up as much vertical space as possible um, yes more like no, how about you? quote, rebuke, post, quote, rebuke, post
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Yeah, but if there are three engines that need to go open source it's infinity engine, darkengine, and daggerfall engine.
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What I wanna know is why the infinity engine isn't open source by now.