
bhlaab
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WTF? No Infinite Ammo in AP?
bhlaab replied to lord of flies's topic in Alpha Protocol: General Discussion
And half life had health stations three feet apart anyway! -
WTF? No Infinite Ammo in AP?
bhlaab replied to lord of flies's topic in Alpha Protocol: General Discussion
If guns had unlimited ammo, why would anybody ever want to use melee? The fact that they have to force health to always return to 100% says to me that the encounters were less carefully calibrated. If you're running around in HL1 with 8 hp, that's your fault isn't it? The type of gameplay that infinite health advocates is: -Be suicidal for a couple seconds -Duck behind cover and wait for regeneration So already it's harder to a fast-paced game because players will be stopping to rest every moment or so. It's also harder to make a tactical game because any mistake can be immediately corrected. Health regen also seems to necessitate a style of gameplay where you move from one heavily scripted setpiece room to another, since simply fighting one lone grunt and moving on would pose very little challenge. -
FO:NV: The Return of Gameplay Mechanics Discussion
bhlaab replied to Pidesco's topic in Computer and Console
You're setting yourselves up for disappointment, this is gonna be a Pete-only party where every answer is a non-answer -
Arena and Daggerfall are free on bethesdas website Redguard and battlespire... not sure WHY you'd want to play them but yeah they are super rare.
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That's a terrible idea. It's a game about objectivism and the fall of utopia, not the power of dreams.
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FO:NV: The Return of Gameplay Mechanics Discussion
bhlaab replied to Pidesco's topic in Computer and Console
Honestly, Pete Hines really bugs me. He's so completely PR-guy that it's hard to trust what he says at all. What game does he think have the best story-- oblivion. What does he think the best fps of all time is-- terminator. Come on. I'd much rather hear from a director or producer than some mouthpiece anyway -
FO:NV: The Return of Gameplay Mechanics Discussion
bhlaab replied to Pidesco's topic in Computer and Console
Yeah he could be in there as an NPC named Mr. Wrong About Everything http://nma-fallout.com/forum/viewtopic.php?t=53572 -
No, someone had to work on the game for a year so that there would be information to give about it.
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Don't remind me, my first was IWD and the easy setting certainly didn't help. Let's just say there's a reason I perceive SPECIAL as the most competent CRPG ruleset. Speaking of which, I redownloaded the van buren demo recently and I've gotta say its CC screen was well done. Everything is intuitively placed for people who know what they're doing, and the description tooltips were simple and had specific scenario-based examples for what each skill actually did for people who don't. Plus the ruleset kind of speaks for itself, which helps. Also its camera is better than Dragon Age's
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Well if you were making a game based on 40k, what would you do?
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Well you've gone and thrown things in the completely opposite direction. A game can start out in media res without it being all hell breaking loose. Imagine, like I said, that Fallout 3 started right when Amata wakes you up in your room. There's a good reason that you're ill-equipped, there's a good reason for the story to begin. There isn't really a good reason why I have to sit through the boring birthday party (other than to drop a few obvious foreshadow bombs and force me to do tutorials) And if there's anything I hate about as much as the forced tutorial it's the Character Creation Quiz. Can we just cut the crap and let me pick my own skills please? "Your entire family is drowning and you only have the time to save one. You'd save your father? That means you must be into Swords!" what no shut up here's an idea for a quiz: "Do you use swords Yes/No"
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But now it seems as though you're arguing against Fallout 3-style CC processes. If there's anything that will kill a player's drive to continue in the first 5 minutes, it's an extended tutorial level with lots of "sit and have characters talk at you" scripted events (aka unskippable cutscenes for the new millenium!). If Fallout 3 had started with a quick CC screen and then Amata waking you up, you're right in the middle of it so unless you really hate what you see you're going "Well I gotta at least make it past this part" Mass Effect had a good start on planet pinkdirt, I think if anything it was the barrage of cutscenes hindering its intro and not the CC screen.
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http://www.create-games.com/ like a billion freewares
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Because that's the object of art, to make sure as many people like it as possible. That's why they invented focus testing during the renaissance. It worked for Shakespeare. I thought we were talking about art. Plays full of puns and d*ck jokes are just mindless entertainment.
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Because that's the object of art, to make sure as many people like it as possible. That's why they invented focus testing during the renaissance.
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And poetry is crap when you compare it to sculpting and oil painting, what's your point?
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Really? Because all I care about in poetry is the rhyming. The rhyming factor is the only important thing. Limericks are the best because they're catchy. And how many people can recite There Once was a Man from Nantucket over Dulce Et Decorum Est?
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Who cares how much it sold?
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It's you, you're the one holding everything back.
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as reported by left wing news sources. Yeah, all those left wing news sources that are owned by gigantic corporations.
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Enough to actually make me interested in playing the game. If you've gotten to that point surely you're already interested. And by having a lengthy, narrative CC process you're delaying the actual game part anyway. Either I want to deliberate on my choices for a long amount of time to get the perfect build, or I want to be done with the whole thing as quickly as possible. Either way, I think the interface method is a superior choice.
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Wasteland? That old bag of bones? Enter the 21st century TYVM!!!
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Gotta disagree, I prefer a very interface-driven character creation system. Going through a mandatory tutorial sequence in order to integrate it into the story just means that the game's beginning is that much slower-- this is especially excruciating on replays where you don't really give a damn about the birthday party or whatever. I don't understand your critcisms of Mass Effect's CC, though. Yeah it's boring, I guess, but how exciting does CC need to be? You can make it so you're doing wicked dirtbike stunts to select your class (wheelie for Mage, 360 spin for Rogue, stand up on seat and have an explosion of sparks behind you for Warrior) which would not be boring but it doesn't make it a good process. The one thing I will say that I liked about Fallout 3's CC was that it made a point to separate SPECIAL, Skills, etc and explain each thing individually and very specifically. What I hate about most games' CC process is that they just throw a big wall of nonsense at you and expect you to figure it out. Character creation is the backbone of your game, you shouldn't allow the player to make any uninformed choices whatsoever. The problem I have with NWN2's creation is that if you have no idea how to build a 3rd edition character to serve a specific purpose, it doesn't do a lot to help you learn.
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follout 3. its not good. discuss/