
bhlaab
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Everything posted by bhlaab
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I can see the vehicles being part of an idea to spread out the gameworld. In Fallout 3 everything was jammed close together, but if you spread it out you just have a bunch of boring walking. Problem is, how the hell can you make vehicular racing and combat feel like fallout?
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Will Obsidian end up with another Jefferson?
bhlaab replied to Morgoth's topic in Computer and Console
There's probably no such thing as a GOOD publisher -
This game seems a lot more stable to me than some "AAA" releases. Check this out: I can alt tab out... and when I alt tab back in the game still works!
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Combat demo should be ready by tonight/tomorrow morning
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No, not really. FPV was perfectly fine in F3, and I prefer first-person games always over third-person shooters. Yeah, I know, it sounds corny, but it's because of the immersion. As someone who forced himself to play the game in tp, no. It was not perfectly fine. For one thing, the crosshair doesn't actually represent where you're aiming a good deal of the time, and the camera completely ****s up if something walks behind you. Similarly, it does not deal with walls very well.
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Will Obsidian end up with another Jefferson?
bhlaab replied to Morgoth's topic in Computer and Console
But they're also riskier to produce. And we're currently not exactly living in times that encourages publishers to finance risky games/new IPs. That's nonsense. Dragon Age and Mass Effect aren't tied to D&D and do just fine. In fact, I'd say it's riskier to license D&D at this point because it's not exactly compatible with the Xbox crowd. -
I don't mind health regen for "realism" purposes, but I hate that it's an excuse to have three million guys assault you at once by more or less running at you in a straight line or out and out cheating by doing moves you can't (like leaning from behind cover or blind firing through open doors or hopping across rooftops and climbing up walls) The single player is a mess.
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Played up to the Peru level. Terrible TERRIBLE. quote from another forum that sums it up so i dont have to And they've taken out leaning. Which makes it super fun to see the AI lean around corners constantly.
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I actually noticed those differences in skill points a lot more in realtime mode. For one thing, VATS automatically tightens your spread by A LOT.
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Modern Warfare 2 PC will not have dedicated servers
bhlaab replied to Deraldin's topic in Computer and Console
1. Piracy 2. When you have free mods available why would you buy their stupid $14.99 map packs and zombie DLC 3. From a sales perspective, they've got to care a lot more about making their game accessible than making their game hardcore-functional -
I wouldn't say successfully-- they had to tear it apart and reorder everything in order to do so
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Except it doesn't. Okay, it's what makes it the least bit interesting
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Yeah, you could tag Medicine, Repair, and Barter and complete the game using small guns, melee, and lockpicking. That's why. And hell yes I just quoted a post from 20 pages ago
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MS WERD + occasional flowcharts usually. Sometimes with a little photoshop/illustrator work over screenshots or drawings. You mean just write out the scenario and all actions as prose? That seems like it would be a huge pain for anything but the most linear of quests.
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I think what that guy meant was, you better un-f*** it up
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I never got why Gambling was a skill. Just use luck
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Honestly if they allowed you to shift the sizes of the objects wouldn't that end up in the catagory of "I SHOULD do this but I'm just gonna make a skillion little hills to make a stairwell to that spot". I thought the point of the game was that you were able to do stuff like that if you wanted. Besides, there is a limit as to how many objects you can have onscreen at once and part of the gameplay is using as few total as possible to get a better score.
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The problem is that you can't resize any of the objects and they often turn out to be different than you had in mind when you wrote it. For example, "bridge" is a fairly impotent 2-foot long deal that won't get you across any significant gaps. Meawhile, "plank" was way too big to fit where I needed it to be. Coming up with a very clever solution for a puzzle only to be knocked down because the developer's idea of a hill is much larger than yours and won't fit is repeatedly irritating Not to mention that the puzzles themselves... there are only so many different objects you can conjure up that dig through dirt you know what I mean? The controls and interface make the game more of a pain to play than they should. Using the touch screen to move your guy around was a ridiculous mistake to make. Positioning your objects is tedious and difficult, especially when you're trying to attach two objects together. Some missions are timed (for example, save the picnic before the ants arrive and ruin it) and the interface makes it very difficult to solve the puzzle creatively (put the food into a basket is the answer i settled on. boring.)
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Darkest of Days surprisingly not bad at all well okay a little bit
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You could get more xp for a stealth kill than a regular kill. For pacifist thief characters, it's a bit trickier since you can't reward xp for not doing anything. Vampire Bloodlines had the right idea, where you'd be rewarded with a bonus by the Prince if you didn't turn the mission into a bloodbath. Also things like, if you're in a dungeon and the alarms start going off some paths are blocked so you have more opportunities for loot and xp if you stay unseen. Actually, now that I recall, Vampire Bloodlines had the wrong idea about it sometimes. I played a firearms/stealth character and it quickly became apparent that there was no reason to ever use my firearms skill aside from forced boss encounters. The ammo costs money, the game becomes more difficult if you alert everyone, and you don't get an xp reward for those tradeoffs.
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You could get more xp for a stealth kill than a regular kill. For pacifist thief characters, it's a bit trickier since you can't reward xp for not doing anything. Vampire Bloodlines had the right idea, where you'd be rewarded with a bonus by the Prince if you didn't turn the mission into a bloodbath. Also things like, if you're in a dungeon and the alarms start going off some paths are blocked so you have more opportunities for loot and xp if you stay unseen.
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Deus Ex was actually pretty terrible with exp. Especially the exploration bonuses. Meanwhile, System Shock 2 had almost the exact same system but made its Exp into a concrete item to be collected. That way when you get some for crawling through a vent into an obscure hidden area, it didn't come off as random. You could also be rewarded with a good amount of exp by using your Thief ("Tech") skills without the game having to say "Good job, you got 500 exp for unlocking this door instead of that door!" It was a very insteresting way to do things.
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Yeah, the fact that you're desperate and excited for news about their project just proves that it was a bad marketing decision