Gizmo Posted May 3, 2009 Share Posted May 3, 2009 (edited) The round window and alpha overlay are somewhat distracting. Not to mention, there's already this out there: http://fallout3nexus.com/downloads/file.php?id=2304 Mine's better ~but also its foremost, to block out the obviously frozen bystanders (as well as be reasonably similar to the other two in the series). *Also its part of a larger mod in progress. (and its awkward without the rest of it) ~not ready to play just yet. **As for the "foggy" alpha overlay... The glass is white (Actually I'd assume the glass is clear, and coated on the inside... I didn't mind it, but I might thin it out a bit more in the center). Edited May 3, 2009 by Gizmo Link to comment Share on other sites More sharing options...
Kjarista Posted May 3, 2009 Share Posted May 3, 2009 The round window and alpha overlay are somewhat distracting. Not to mention, there's already this out there: http://fallout3nexus.com/downloads/file.php?id=2304 Mine's better ~but also its foremost, to block out the obviously frozen bystanders (as well as be reasonably similar to the other two in the series). *Also its part of a larger mod in progress. (and its awkward without the rest of it) ~not ready to play just yet. **As for the "foggy" alpha overlay... The glass is white (Actually I'd assume the glass is clear, and coated on the inside... I didn't mind it, but I might thin it out a bit more in the center). Well, the overlay does look more like Fallout 1, but it further removes the player from the game. That is, the PC is looking dorectly at the individual speaking, and not looking at a Pipboy representation of the individual speaking. As far as the mutants, well, it doesn't make that much difference to me. Link to comment Share on other sites More sharing options...
Gizmo Posted May 3, 2009 Share Posted May 3, 2009 Well, the overlay does look more like Fallout 1, but it further removes the player from the game. That is, the PC is looking dorectly at the individual speaking, and not looking at a Pipboy representation of the individual speaking.~that's partly the idea too. As far as the mutants, well, it doesn't make that much difference to me.I like them MUCH better (though I'm still not entirely happy with it... I'm going to tweak the texture some, and perhaps re-do the Normal Map). Link to comment Share on other sites More sharing options...
Hurlshort Posted May 3, 2009 Share Posted May 3, 2009 Gizmo, I think those Super Mutants look fantastic! Link to comment Share on other sites More sharing options...
Gizmo Posted May 3, 2009 Share Posted May 3, 2009 Gizmo, I think those Super Mutants look fantastic! I worked a bit more on them, and now the teeth are not the green skin color, and the leather straps are slimmed down some. ~Still a work in progress, but I'll see if I can put it on Nexus or Planet Fallout soon for any who want it. Link to comment Share on other sites More sharing options...
Jaesun Posted May 3, 2009 Share Posted May 3, 2009 Gizmo, I think those Super Mutants look fantastic! Agreed. They actually look like Super Mutants, unlike the Orks Bethesda did. Well done Sir. Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography Link to comment Share on other sites More sharing options...
Gizmo Posted May 3, 2009 Share Posted May 3, 2009 (edited) Gizmo, I think those Super Mutants look fantastic! Agreed. They actually look like Super Mutants, unlike the Orks Bethesda did. Well done Sir. Thank you both, ~but just to be clear... Its still the same mesh and texture that shipped with the game, I only altered the hue a bit more to green, drew on a tether strap and gave them a flat top head I might change the armor on one or two later on though; This stuff is maddeningly fun to mess with. All the while I'm trying to get better at it ~eventually I'll port this guy to the game if I can. Edited May 3, 2009 by Gizmo Link to comment Share on other sites More sharing options...
Luhaja Posted May 3, 2009 Share Posted May 3, 2009 Those Mutants are the best Gizmo! I have always loved the lore about super mutants from fallout. I was very saddened to learn that fallout 3 didnt expand on it. FEV = WIN Link to comment Share on other sites More sharing options...
Aristes Posted May 3, 2009 Share Posted May 3, 2009 I'm impressed, Gizmo. Good job, bro. I like my super mutants flat headed also. And dead. Link to comment Share on other sites More sharing options...
HoonDing Posted May 3, 2009 Share Posted May 3, 2009 I like the green. Makes them easier to spot in the midst of all that dreary brown of the Wasteland. The ending of the words is ALMSIVI. Link to comment Share on other sites More sharing options...
Pop Posted May 3, 2009 Share Posted May 3, 2009 (edited) Yucca Mountain, a facility that for several decades was planned to be America's nuclear waste depository, a "maze of tunnels" containing spent containers of fissile material. And was part of an area that was subjected to nuclear testing (just underground, as far as I know). Nevada has, to this point, successfully resisted government attempts to commission the site. In our timeline, at least. How much do you want to bet it's in the game? Also note the proximity to Death Valley. Good southern natural barrier. Area 51 is also close. I would expect Area 51 to fulfill the same purpose as the Hoover Dam facility in Van Buren - a genetic testing lab, with creatures gene-spliced with each other and some unknown entity. Edited May 3, 2009 by Pop Join me, and we shall make Production Beards a reality! Link to comment Share on other sites More sharing options...
Aristes Posted May 3, 2009 Share Posted May 3, 2009 Death Valley is an amazing place. The whole area would be a great barrier, but I think it would be nice if we could see some stuff on the edge of the place. It has some unique plants and what not. Anyhow, I'm just wondering if they can include all of this stuff. For me, Area 51 would be awesome. Yucca Mountain is close enough to Area 51 to be part of that experience or just another place that happens to be relatively nearby. I think the map should not be the classic box shape. instead, and this is something mkreku said earlier, account for the natural boundaries. That way, it can go south and east to include Lake Mead and Valley of Fire, and then west and north to include Red Rock, some of the northern mountains, Area 51, and Yucca (truly a sore spot with Nevadans!). That might make it easier to fudge the scale a bit and still include some prominent locations. It depends on what can be done with the map. Area 51 is way the hell off from Las Vegas, as is Death Valley. It's at least a few days walk under the best of conditions, and that assumes a healthy PC with good stamina and a lot of endurance, not to mention supplies. The idea the PC would just kind of wander there is entirely unrealistic, although Fallout has never been known for its uber realism. Link to comment Share on other sites More sharing options...
Pop Posted May 3, 2009 Share Posted May 3, 2009 (edited) Well Yucca and 51 would have been, in terms of the first games, locations that the PC would be unlikely to just run across (like Navarro in F2) It's different for F3-style gameplay of course, but there are ways of making them inaccessible. Both Area 51 and Yucca Mountain are situated in a Nuclear Test Site. If we assume this would be an area that houses nuclear weapons in the Fallout timeline it would itself be a target for nuking. Or perhaps the bombs dropped while waste was en route to Yucca, making the area around it highly radioactive ala the area around the plot-critical vault in Fallout 3. There are ways of preventing entry into the site without really obscuring it from the player. They could even be jointly critical areas, like Mariposa and the Cathedral. And I think Sawyer already addressed the map issues in a map like Fallout 3's. Yucca mountain is in actuality about 90 miles away from Vegas, but distance can be easily compressed in such a way that it won't be conspicuous to the vast majority of players. That or they could institute a separate map that requires off-screen travel, like the Pitt or the new areas of Broken Steel. Edited May 3, 2009 by Pop Join me, and we shall make Production Beards a reality! Link to comment Share on other sites More sharing options...
Syraxis Posted May 3, 2009 Share Posted May 3, 2009 (edited) Mr. Handy! That's ****ing awesome! Also: Since it's titled "New Vegas", I wonder how much of Nevada will it cover. Edited May 3, 2009 by Syraxis Link to comment Share on other sites More sharing options...
TwinkieGorilla Posted May 3, 2009 Share Posted May 3, 2009 (edited) awesome shizzy as usual Gizzors! Edited May 3, 2009 by TwinkieGorilla hopw roewur ne? Link to comment Share on other sites More sharing options...
bhlaab Posted May 3, 2009 Share Posted May 3, 2009 Well Yucca and 51 would have been, in terms of the first games, locations that the PC would be unlikely to just run across (like Navarro in F2) It's different for F3-style gameplay of course, but there are ways of making them inaccessible. Both Area 51 and Yucca Mountain are situated in a Nuclear Test Site. If we assume this would be an area that houses nuclear weapons in the Fallout timeline it would itself be a target for nuking. Or perhaps the bombs dropped while waste was en route to Yucca, making the area around it highly radioactive ala the area around the plot-critical vault in Fallout 3. There are ways of preventing entry into the site without really obscuring it from the player. They could even be jointly critical areas, like Mariposa and the Cathedral. The hell with that, why artifically fence off areas? Especially in a game that considers itself a "sandbox". Let the player wander in, allow them to grab plot-critical items before they're even told about them. No more key-only doors! No more 'unconcious' NPCs! No more super-radiation! It's not sequence breaking if there's no sequence to break. Link to comment Share on other sites More sharing options...
Aristes Posted May 3, 2009 Share Posted May 3, 2009 I don't know. It might be simple enough to make it inaccessible without doing anything artificial. The PC simply might not have the means to get to some outlying areas until later in the game. That could be in the form of better equipment, a larger source of transportable water, better radiation gear, or any number of things. Also, I don't think it's all that unreasonable to use some events to open up areas. For example, the PC is more than welcome to try to make it to Area 51, but will simply die of radiation poisoning before he reaches it. Somewhere along the line, he gets access to rad-x and rad away. Using these, he can reach Area 51 with some difficulty. Later, he might get a radation suit, which is easier but makes for tough fights. Still later, he gets power armor with rad resistance. That makes it pretty easy. Finally, he gets access to transportation ala the car in FO2. Then it's a quick drive to get there. Now, I don't think making areas so permeated by radiation (or heat or a lot of other things) that the PC cannot traverse them is terrible. There are some places that we cannot go in real life for a variety of reasons. The PC in Fallout 3 cannot swim across the Atlantic, for instance, to have tea with Queen Elizabeth II, the ghoul. That's why natural barriers are perfectly legit in my book. Clever and setting appropriate ways to open these areas to the PC are just as legitimate as long as they are well designed. Link to comment Share on other sites More sharing options...
bhlaab Posted May 4, 2009 Share Posted May 4, 2009 For example, the PC is more than welcome to try to make it to Area 51, but will simply die of radiation poisoning before he reaches it. Somewhere along the line, he gets access to rad-x and rad away. Using these, he can reach Area 51 with some difficulty. Later, he might get a radation suit, which is easier but makes for tough fights. Still later, he gets power armor with rad resistance. That makes it pretty easy. Finally, he gets access to transportation ala the car in FO2. Then it's a quick drive to get there. That's fine, that's not artificial. Those are limitations based on the player's build and equipment, meaning that a clever player could concievably fudge their way inside whenever they feel like it. But take a look at Vault 87 in Fallout 3. RAD-X and gear don't work, you're *going* to die if you try to go in. The only entrance is through little lamplight meaning: No Entry Until the Designer Says So. Because what if the player somehow makes it in there before they're Allowed and gets the GECK? That would ruin their delightful scripted event where you're kidnapped. And what if you go in there before your father is dead? Boy, telling a completely linear, unmutable story in an open world sandbox game that is supposedly focused on CHOICE sure is tough! Blecchh. Link to comment Share on other sites More sharing options...
Musopticon? Posted May 4, 2009 Share Posted May 4, 2009 Well, thanks for the major spoilers. kirottu said: I was raised by polar bears. I had to fight against blood thirsty wolves and rabid penguins to get my food. Those who were too weak to survive were sent to Sweden. It has made me the man I am today. A man who craves furry hentai. So let us go and embrace the rustling smells of unseen worlds Link to comment Share on other sites More sharing options...
Promethean Posted May 4, 2009 Share Posted May 4, 2009 Nice going Link to comment Share on other sites More sharing options...
Tagaziel Posted May 4, 2009 Share Posted May 4, 2009 Fallout 3's story is nothing special, so it's not like the game is broken for you now. HMIC for: [ The Wasteland Wiki ] [ Pillars of Eternity Wiki ] [ Tyranny Wiki ] Link to comment Share on other sites More sharing options...
TwinkieGorilla Posted May 4, 2009 Share Posted May 4, 2009 Well, thanks for the major spoilers. you're still playing that game and you're reading through this thread? dude. the shame's on you. Fallout 3's story is nothing special, so it's not like the game is broken for you now. and i thought all the FO3 fans didn't play for the story anyway? don't worry, you can still wander around aimlessly, play dress up and decorate your house. hopw roewur ne? Link to comment Share on other sites More sharing options...
PO-TA-TO Posted May 4, 2009 Share Posted May 4, 2009 Whoa the discussion has grown a lot since my last visit. But anyways ive been listening to ulver lately and id like to use their more ambient music as a example what sort of music id like to hear in NV: Somnam Theme Lyckantropen Link to comment Share on other sites More sharing options...
Malcador Posted May 4, 2009 Share Posted May 4, 2009 and i thought all the FO3 fans didn't play for the story anyway? don't worry, you can still wander around aimlessly, play dress up and decorate your house. Hey man, it's "show not tell". Lots of stories to be told...like...that pack of noodles I found in the cupboard clearly meant this was the last stand of a man defending his homestead from invaders. And stuff. Fallout 3's storyline is spoiled if you play Fallout 2. Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra Link to comment Share on other sites More sharing options...
Luhaja Posted May 4, 2009 Share Posted May 4, 2009 Fallout 3's storyline is spoiled if you play Fallout 2. That is so true. Link to comment Share on other sites More sharing options...
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