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Pillars of Eternity 3 Companions

Conpanions Companion Pillars of Eternity 3 Pillars of Eternity Party Group Colleagues Team New Party New Companions

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#41
Hacros

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I hope there is no romance-able companion in poe 3 or maybe try not to make most single character is playersexual because its lazy writing. And also they should make female companion more beauty.

I would prefer that they put romance with Pallegina. XD

She deserve love.



#42
bugarup

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I hope there is no romance-able companion in poe 3 or maybe try not to make most single character is playersexual because its lazy writing. And also they should make female companion more beauty.

I would prefer that they put romance with Pallegina. XD

She deserve love.

 

 

Alas, Gina is in a tumultuous, all-consuming, abusive, but passionate relationship with the Vailian Republics.  She has neiher time nor place in her heart for some silly little Watcher. 

 

As for theoretical companions of theoretical PoE3, I'd prefer all new crew. But Eder can stay. Eder can always stay.  :cat:



#43
AeonsLegend

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I hope there is no romance-able companion in poe 3 or maybe try not to make most single character is playersexual because its lazy writing. And also they should make female companion more beauty.

Something like this? 



#44
Verde

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I hope there is no romance-able companion in poe 3 or maybe try not to make most single character is playersexual because its lazy writing. And also they should make female companion more beauty.


The romances in Deadfire are horrible...Obs should avoid writing them at all costs haha.
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#45
Yonjuro

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I would like to see Eder, Ydwin, Rekke, Fassima and, of course,  Vela.

 

Whichever characters we see again, there should be some evidence of character arc. E.g., if Eder only wants to pet the rabbits, I think an opportunity will have been missed (not that he shouldn't want to pet the rabbits, but he should want other things too). Fassima should lose her defeated outlook and  turn into a major badass etc.

 

We had a whole thread on Vela already. I think Pillars 3 needs to happen if only just to realize the events outlined in the Vela thread.


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#46
Hacros

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I would like to see Eder, Ydwin, Rekke, Fassima and, of course,  Vela.

 

Whichever characters we see again, there should be some evidence of character arc. E.g., if Eder only wants to pet the rabbits, I think an opportunity will have been missed (not that he shouldn't want to pet the rabbits, but he should want other things too). Fassima should lose her defeated outlook and  turn into a major badass etc.

 

We had a whole thread on Vela already. I think Pillars 3 needs to happen if only just to realize the events outlined in the Vela thread.

In fact, it would be great, that Vela was part of your group, but depending on what you did with her in the first game, she had a different personality depending on her past.


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#47
Triple - A Foxy Lad

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In fact, it would be great, that Vela was part of your group, but depending on what you did with her in the first game, she had a different personality depending on her past.

 

im reminded that there was a precedent for this. kara from phantasy star III becomes an entirely different character depending on your choices in prior generations. 

 

obv implementing this in an obs style crpg would require herculean effort on devs part, while PSIII has to change relatively little.

 

is still amusing that it once happened. there prob other, more recent, examples but this was the first that came to mind.


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#48
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In fact, it would be great, that Vela was part of your group, but depending on what you did with her in the first game, she had a different personality depending on her past.

 

im reminded that there was a precedent for this. kara from phantasy star III becomes an entirely different character depending on your choices in prior generations. 

 

obv implementing this in an obs style crpg would require herculean effort on devs part, while PSIII has to change relatively little.

 

is still amusing that it once happened. there prob other, more recent, examples but this was the first that came to mind.

 

 

 

 It could probably be done with about the same level of effort as the other companion characters. They have the reputation system. Vela could start the game with a partial reputation profile that depends on the previous games and then develop similar to the other characters.



#49
algroth

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Gonna make a bit of a rundown here as to my thoughts about how likely it is to see each companion from the past games to return for the next one, based on my expectations of what a third Pillars would be tackling in terms of conflict and themes. So basically with Deadfire we're left with a major conflict at hand which is the Wheel having literally been destroyed, and kith and gods alike needing to figure out a way to rebuild it so that souls can once again pass to their next lives and so on so forth. Naturally I'd expect the third game to deal with this conflict... But from a thematic standpoint also deal with the relationship between gods and men, of the move towards a more secular and humanist society as the past connection between the aforementioned two is reexamined and reevaluated, or maybe even restated depending on the Watcher's choices leading into the creation of this new "Wheel" and so on. So, if so I expect more involvement with gods, more debates about religion, animancy and general existentialist stuff, more Watcher shenanigans and so on (though it may well be me expecting what I'd *want* to see instead, as it is what I love most about this saga... But I digress).

 

So, with this in mind, here's the list of companions ranked from most to least likely as far as I see it, with an explanation for each...

 

(As a small caveat I'll mention that I haven't played any of the DLCs for Deadfire yet, so I don't know Vatnir at all nor have I seen any of the new stuff for the other sidekicks and so on)

 

  • Eder: He's the franchise's mascot, for better or worse, and I cannot imagine him *not* being in another game involving the Watcher. Initially I reckoned he'd have a little more at stake with the conflict of Deadfire given it's *Eothas* of all beings that we're chasing, but that was rather underused or underdeveloped... So I don't exactly see a thematic link with this third part beyond general Eothasian beliefs/faith keeping him doing what was Eothas' will, and maybe the fact that he is one of those few who knows straight from the horse's mouth what the gods truly are. Same could be said about any of the other companions, but he seemed especially affected by the revelation.
  • Aloth: Semi-mascot status, I suppose. As a character that holds a deep relationship with the Leaden Key either way, he seems rather primed to have an investment in the events that would potentially change the relationship between gods and kith forever. The Leaden Key for one would definitely have an interest in influencing that process in some form or other. Besides, whether or not he continues his work dismantling/reforming the cult at the end of Deadfire, it still leaves him in a perfect position to pop up elsewhere in the world *or* follow the Watcher in a new adventure that may also further whatever goals he now has.
  • Ydwin: Ever since she was announced as a potential eighth companion she's grown to be something of a fan favourite, and given that she never quite received a full companion treatment the devs could maybe fulfill that part by her inclusion in the next game. Regardless, her conflict, her interests and her profession seem especially poignant for what is going on currently in Eora. Already before Eothas did His part bringing down the Wheel, she'd found a way to remove herself of it, and this places her as both a character far more aware of the inner workings of the Wheel and reincarnation system than any of the other companions thus far, and with a pretty singular stance on the matter too. Much like Pallegina, Maia, Serafen and Tekehu were the voices of their respective factions in Deadfire she could be something of a voice for animancy or the more secular side of the argument going into the third game... Or maybe just another view within several relating to this matter.
  • Kana: There's a pretty massive gulf between the top three, who I think are all likely or at least possible, and the rest of these who I feel are more likely *not* to appear instead. Of these I'm not sure why Kana's the most likely, but I reckon it's because he's the one with the greatest combination of autonomy and motivation to join the Watcher in a new adventure if it should so happen. As a student of lore he's likely to want to observe and record this particular historical event from as close as he possibly can, and how better than with the figure seemingly at the centre of this conflict? Add to this that he's something of a fan favorite too.
  • Xoti: Xoti's motivations to follow the Watcher are somewhat similar to Edér's - potentially strong relationship with the Watcher (especially if they are lovers and so on), a follower of Eothas doing the last of Eothas' will, decent autonomy and so on. She could possibly take a stance rather opposite to Ydwin's own, or maybe a more positive take on the influence of religion and the freedom of belief following Eothas' own desires for kith, whilst opposing another more dogmatic or gods-fearing character and so on. My concerns about her are whether we *need* two representatives of Eothas in the first place, and whether she is liked enough by the community or is interesting enough as a character to justify a return (granted, this last bit can be applicable to Kana too).
  • Rekke: Again, people have seemed to taken pretty closely to Rekke, and the fact that he's basically learning of the rest of Eora from the Watcher's hand places him a little closer to his adventures than the likes of other sidekicks, who as fun as they are don't really have much of a motivation to follow the Watcher around. But this would also assume Rekke was taken in as a sidekick and the Watcher actually took time to talk and explore Rekke's past and whatnot - which could well not be the case, and then he'd have little reason to be attached to the Watcher in the first place. Rekke's own relevance to the conflict I outlined before is negligible too, I feel, which doesn't help matters. I can actually see a scenario where he comes back as an NPC of sorts in whatever stronghold we set up this time around than an actual companion, kind of how the OP was suggesting.
  • Hiravias: Plenty of autonomy and a connection with the overarching themes of the Pillars franchise given his faith for Wael and the way in which in the first game he was something of a voice for the debate about the *logic* of men opposed to the logic of gods and so on. Maybe his part of the dicussion is done at this point, but regardless I always found his character to have some of the most interesting and perspicacious takes in all matters religious in the first game and, indeed, the saga as a whole. On the other hand he doesn't seem someone who is awfully concerned with the "current affairs of Eora" and seems to only join you the first time around on something of a whim which happens to be convenient to him in the long run. He could appear but I don't feel like he'd have a specific motivation to be wherever the game takes place in or to actively seek out the Watcher for that matter.
  • Pallegina: Dunno what to make of her really. She was something of a fan favorite in the first game and people looked forward to seeing (and romancing, RIP) her in Deadfire, but I for one was quite lukewarm about her treatment in the sequel and haven't seen much love elsewhere either. Regardless, by the end of Deadfire she's either pardoned by the Ducs and reinstated into the Brotherhood, or banished forever, and all that leads after seems very final and I just don't see why she'd have any reason to return, or any motivations that wouldn't simply feel tacked on. As a godlike and a hard atheist she could have some investment in the conflict in that regard, but nothing unique enough to justify her specific presence the way it would Ydwin, for example.
  • Tekehu: He's great, but again, I don't see much reason or personal motivation for him to be in a sequel or to really leave the Deadfire Archipelago anyways. It feels like his story, and his part within the Watcher's story, is done.
  • Maia: Maia was a mistake. Far as I'm concerned, nothing gelled about her character whatsoever, her "arc", such as there was one, went nowhere, her views seemed contradictory, she seemed to exist in Deadfire to be a voice for Rauatai and little else. Unless the followup happens in Rauatai itself I don't see her making an appearance, and even if it does I don't see why we wouldn't be better off having Kana instead.
  • Serafen: Great, hugely likable character, but already in Deadfire his relationship to the story and conflict felt tangential at best, and was likely the loosest faction representative we had too. His character arc was satisfying within its own little microcosm but it's not something that seemed terribly interesting or relevant in the greater scheme of things, the way some others were. Much like Hiravias I also feel like he didn't have much of a personal motivation for following the Watcher in the first place (opposite to Hiravias, he was kind of forced into it), and by the end of the game he doesn't seem to have any real motivations to leave the Deadfire or the pirate's life. All in all I'm glad we had him in Deadfire but I don't see him returning nor would I miss him in a sequel either.
  • Mirke/Fassina/Konstanten: I have very little to say about all these because I didn't invest much time with them. Based on my limited experience with them, they're all colourful enough characters with enough autonomy to follow the Watcher in a new adventure if they so wished, but with no real hook to do so off the top of my head beyond a mere "they tagged along". So, in theory there's nothing preventing them from returning, I just don't see why the devs would bother.
  • Sagani: Like Pallegina, her arc is done. Unless the third game involved Naasitaq in some fashion I see absolutely no reason for Sagani to return.
  • Maneha/Zahua: Grouping these two because the reasoning is pretty similar as the above - basically their arcs are done. And they don't even have a setting to justify their return either.
  • Durance: Ignoring the obvious reason that the character was created and written by Avellone, if I'm not mistaken Eld Engrim also suggests early on that Durance died by the time of Deadfire's events. It's a shame as no doubt he was one of the richest characters in the first game in terms of both lore and relationship to the story/themes that still drive the saga to this point, but for what it's worth his arc was also pretty concluded by that point.
  • The Grieving Mother: Everything I wrote about Durance applies to the Grieving Mother too, only that I feel her existence was way more self-contained and her arc was also given a much clearer conclusion than Durance's. If Avellone was still around I could have seen a potential return of Durance in a sequel, but never of the Grieving Mother.
  • The Devil of Caroc: She's dead, Jim. At least she made for a good breastplate.

Edited by algroth, 18 February 2019 - 06:09 AM.

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#50
AeonsLegend

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stuff...

 

Don't really agree with most of what you posted, but to each their own opinion. Like I said before I think it'd be a huge mistake to continue the watcher story and keep the stale old companions. It'd be far more interesting to step a bit into the future and see the results from Eothas from that perspective. with a different main character that has a link to what's going on in a different capacity. Maybe a watcher, maybe something else as a result of PoE2 story. It'd be refreshing because there's so much that could be different and things to discover. Some things are just meant to be pondered and not experienced to be effective.

 

With regards to the companions.

 

Eder was mildly amusing, but became a charicature of himself in PoE2

Aloth was a good wizard in the first game, but became some sort of self rightious prick in PoE2. Please begone.

Nothing to say about Durance, he's dead in all my playthroughs.

Grieving Mother actually has something to add for future games. She's the only one that can link on a deeper level to a watcher. If we follow another watcher or similar type of being (which I think we should) then she can definitely be there. Maybe not as a party member, but she can definitely do something other than follow you around like the others.

Pallegina, I actually liked her in PoE, but I dispised her in PoE2.

Hiravias. Sure he was fun, but meh. Why have him along for more?

Sagani. That was pretty much done with. She was interesting as a sidekick, but since that story is finished she can't really add anything because she has no link to the main plot or watchers.

Kana. He was as much meh as meh could be. Loved his voice acting though.

None of the new PoE additions really worked for me and the PoE2 ones are ok, nothing special except for maybe Ydwin.

 

I'd like companions to be a bit more invested into the main story other than "Oh yea I was here doing nothing so now I guess I'll just follow you around and put my life on the line for no apparant reason whatsoever." That's basically every character in the game except for maybe Durance (Can't believe I'm saying this!!) and Grieving Mother. The others have no reason whatsoever to follow you. At least not for a considerable amount of time.


Edited by AeonsLegend, 18 February 2019 - 02:27 PM.

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#51
Crucis

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Gonna make a bit of a rundown here as to my thoughts about how likely it is to see each companion from the past games to return for the next one, based on my expectations of what a third Pillars would be tackling in terms of conflict and themes. So basically with Deadfire we're left with a major conflict at hand which is the Wheel having literally been destroyed, and kith and gods alike needing to figure out a way to rebuild it so that souls can once again pass to their next lives and so on so forth. Naturally I'd expect the third game to deal with this conflict... But from a thematic standpoint also deal with the relationship between gods and men, of the move towards a more secular and humanist society as the past connection between the aforementioned two is reexamined and reevaluated, or maybe even restated depending on the Watcher's choices leading into the creation of this new "Wheel" and so on. So, if so I expect more involvement with gods, more debates about religion, animancy and general existentialist stuff, more Watcher shenanigans and so on (though it may well be me expecting what I'd *want* to see instead, as it is what I love most about this saga... But I digress).

 

So, with this in mind, here's the list of companions ranked from most to least likely as far as I see it, with an explanation for each...

 

(As a small caveat I'll mention that I haven't played any of the DLCs for Deadfire yet, so I don't know Vatnir at all nor have I seen any of the new stuff for the other sidekicks and so on)

 

  • Eder: He's the franchise's mascot, for better or worse, and I cannot imagine him *not* being in another game involving the Watcher. Initially I reckoned he'd have a little more at stake with the conflict of Deadfire given it's *Eothas* of all beings that we're chasing, but that was rather underused or underdeveloped... So I don't exactly see a thematic link with this third part beyond general Eothasian beliefs/faith keeping him doing what was Eothas' will, and maybe the fact that he is one of those few who knows straight from the horse's mouth what the gods truly are. Same could be said about any of the other companions, but he seemed especially affected by the revelation.
  • Aloth: Semi-mascot status, I suppose. As a character that holds a deep relationship with the Leaden Key either way, he seems rather primed to have an investment in the events that would potentially change the relationship between gods and kith forever. The Leaden Key for one would definitely have an interest in influencing that process in some form or other. Besides, whether or not he continues his work dismantling/reforming the cult at the end of Deadfire, it still leaves him in a perfect position to pop up elsewhere in the world *or* follow the Watcher in a new adventure that may also further whatever goals he now has.
  • Ydwin: Ever since she was announced as a potential eighth companion she's grown to be something of a fan favourite, and given that she never quite received a full companion treatment the devs could maybe fulfill that part by her inclusion in the next game. Regardless, her conflict, her interests and her profession seem especially poignant for what is going on currently in Eora. Already before Eothas did His part bringing down the Wheel, she'd found a way to remove herself of it, and this places her as both a character far more aware of the inner workings of the Wheel and reincarnation system than any of the other companions thus far, and with a pretty singular stance on the matter too. Much like Pallegina, Maia, Serafen and Tekehu were the voices of their respective factions in Deadfire she could be something of a voice for animancy or the more secular side of the argument going into the third game... Or maybe just another view within several relating to this matter.
  • Kana: There's a pretty massive gulf between the top three, who I think are all likely or at least possible, and the rest of these who I feel are more likely *not* to appear instead. Of these I'm not sure why Kana's the most likely, but I reckon it's because he's the one with the greatest combination of autonomy and motivation to join the Watcher in a new adventure if it should so happen. As a student of lore he's likely to want to observe and record this particular historical event from as close as he possibly can, and how better than with the figure seemingly at the centre of this conflict? Add to this that he's something of a fan favorite too.
  • Xoti: Xoti's motivations to follow the Watcher are somewhat similar to Edér's - potentially strong relationship with the Watcher (especially if they are lovers and so on), a follower of Eothas doing the last of Eothas' will, decent autonomy and so on. She could possibly take a stance rather opposite to Ydwin's own, or maybe a more positive take on the influence of religion and the freedom of belief following Eothas' own desires for kith, whilst opposing another more dogmatic or gods-fearing character and so on. My concerns about her are whether we *need* two representatives of Eothas in the first place, and whether she is liked enough by the community or is interesting enough as a character to justify a return (granted, this last bit can be applicable to Kana too).
  • Rekke: Again, people have seemed to taken pretty closely to Rekke, and the fact that he's basically learning of the rest of Eora from the Watcher's hand places him a little closer to his adventures than the likes of other sidekicks, who as fun as they are don't really have much of a motivation to follow the Watcher around. But this would also assume Rekke was taken in as a sidekick and the Watcher actually took time to talk and explore Rekke's past and whatnot - which could well not be the case, and then he'd have little reason to be attached to the Watcher in the first place. Rekke's own relevance to the conflict I outlined before is negligible too, I feel, which doesn't help matters. I can actually see a scenario where he comes back as an NPC of sorts in whatever stronghold we set up this time around than an actual companion, kind of how the OP was suggesting.
  • Hiravias: Plenty of autonomy and a connection with the overarching themes of the Pillars franchise given his faith for Wael and the way in which in the first game he was something of a voice for the debate about the *logic* of men opposed to the logic of gods and so on. Maybe his part of the dicussion is done at this point, but regardless I always found his character to have some of the most interesting and perspicacious takes in all matters religious in the first game and, indeed, the saga as a whole. On the other hand he doesn't seem someone who is awfully concerned with the "current affairs of Eora" and seems to only join you the first time around on something of a whim which happens to be convenient to him in the long run. He could appear but I don't feel like he'd have a specific motivation to be wherever the game takes place in or to actively seek out the Watcher for that matter.
  • Pallegina: Dunno what to make of her really. She was something of a fan favorite in the first game and people looked forward to seeing (and romancing, RIP) her in Deadfire, but I for one was quite lukewarm about her treatment in the sequel and haven't seen much love elsewhere either. Regardless, by the end of Deadfire she's either pardoned by the Ducs and reinstated into the Brotherhood, or banished forever, and all that leads after seems very final and I just don't see why she'd have any reason to return, or any motivations that wouldn't simply feel tacked on. As a godlike and a hard atheist she could have some investment in the conflict in that regard, but nothing unique enough to justify her specific presence the way it would Ydwin, for example.
  • Tekehu: He's great, but again, I don't see much reason or personal motivation for him to be in a sequel or to really leave the Deadfire Archipelago anyways. It feels like his story, and his part within the Watcher's story, is done.
  • Maia: Maia was a mistake. Far as I'm concerned, nothing gelled about her character whatsoever, her "arc", such as there was one, went nowhere, her views seemed contradictory, she seemed to exist in Deadfire to be a voice for Rauatai and little else. Unless the followup happens in Rauatai itself I don't see her making an appearance, and even if it does I don't see why we wouldn't be better off having Kana instead.
  • Serafen: Great, hugely likable character, but already in Deadfire his relationship to the story and conflict felt tangential at best, and was likely the loosest faction representative we had too. His character arc was satisfying within its own little microcosm but it's not something that seemed terribly interesting or relevant in the greater scheme of things, the way some others were. Much like Hiravias I also feel like he didn't have much of a personal motivation for following the Watcher in the first place (opposite to Hiravias, he was kind of forced into it), and by the end of the game he doesn't seem to have any real motivations to leave the Deadfire or the pirate's life. All in all I'm glad we had him in Deadfire but I don't see him returning nor would I miss him in a sequel either.
  • Mirke/Fassina/Konstanten: I have very little to say about all these because I didn't invest much time with them. Based on my limited experience with them, they're all colourful enough characters with enough autonomy to follow the Watcher in a new adventure if they so wished, but with no real hook to do so off the top of my head beyond a mere "they tagged along". So, in theory there's nothing preventing them from returning, I just don't see why the devs would bother.
  • Sagani: Like Pallegina, her arc is done. Unless the third game involved Naasitaq in some fashion I see absolutely no reason for Sagani to return.
  • Maneha/Zahua: Grouping these two because the reasoning is pretty similar as the above - basically their arcs are done. And they don't even have a setting to justify their return either.
  • Durance: Ignoring the obvious reason that the character was created and written by Avellone, if I'm not mistaken Eld Engrim also suggests early on that Durance died by the time of Deadfire's events. It's a shame as no doubt he was one of the richest characters in the first game in terms of both lore and relationship to the story/themes that still drive the saga to this point, but for what it's worth his arc was also pretty concluded by that point.
  • The Grieving Mother: Everything I wrote about Durance applies to the Grieving Mother too, only that I feel her existence was way more self-contained and her arc was also given a much clearer conclusion than Durance's. If Avellone was still around I could have seen a potential return of Durance in a sequel, but never of the Grieving Mother.
  • The Devil of Caroc: She's dead, Jim. At least she made for a good breastplate.

 

 

I've kind of read through most of this and skimmed the rest.  I don't know that I entirely agree with your conclusions, but it's great that you put this much thought into it.

 

One side note before I get going.  I always assume that Eder and Aloth come as a package, since they use the same voice actor.  Hey, it's not an absolute lock that both would be in a PoE3 if one was, but it does seem at least somewhat likely that if you had one, you'd have both.  Anyways, moving on...

 

Eder: He seems to be the Watcher's best buddy who will always have his/her back.  Not a guarantee that he'd be in a PoE3, but that seems to make it more likely than the other NPCs (using NPC rather than trying to constantly type out Companion and Sidekicks).

 

Aloth: Personally, I wish that Aloth would go away.  I've never warmed up to him.  About the best part of Aloth is the interactions with his secondary personality.  And that's not a lot to hang one's hat on, so to speak.

 

Rekke: I think that it would depend on what the story of a PoE3 was.  If the PoE3 story was to take Rekke back to Rekke-land, then it seems rather likely that Rekke might be a full on  Companion.  OTOH, if the PoE3 story remained in the known part of Eora, Rekke might be history.

 

Ydwin:  I don't know if there's anything tying her to the Watcher.  That said, I think that she's an interesting character and it'd be nice if she stayed with the Watcher. Heck, it might even be interesting if the devs let Eder and Aloth go their own way, and pick a couple of different NPCs to be the Watcher's best buds.  And I'd suggest Ydwin fill Aloth's slot as a spellcasting buddy.  And then pick someone else to be the physical combatant pal.

 

Kana: I agree that there really should be a strong tie between him and the Watcher, largely based on Kana's love of lore and wanting to see what the Watcher does next, since "you" seem to be at the heart of so many major events that affect Eora.

 

Konstantin: Nothing about him interests me.  Maybe it's because I like characters who fit the stereotype of their fantasy race, but I'd rather have a Mountain Dwarf who was a fighter, priest, or the combo of the 2.

 

Mirke:  I don't mind her as the perpetually drunk pirate girl, but I do not like her as a monk.  It just seems so damned wrong.  From my perspective, she should have been a pure rogue, a swashbuckler, or possibly a rogue/chanter (or fighter/chanter).  To me, monks should be characters with a lot of discipline, and Mirke is exactly the opposite of that.  And honestly, I don't really see her as the sort of character I'd want around for PoE3.  

 

Maia:  The devs obviously needed a companion to be the RDC's voice with the Watcher.  And maybe they didn't feel that a Chanter (i.e. Kana) was a good fit for this role.  Maybe they saw the character who would fill the role as being some sort of soldier, and it just progressed from there.  Or maybe it was as simple as the voice actor who played Kana in PoE1 wasn't available for PoE2.

 

Xoti:  Nothing really against her, but I'd rather see a different priest companion.  (Perhaps, it could be the Mountain Dwarf idea I mention above...)

 

Fassina/Vatnir: Neither of these two strike me as adventurers at all.  Fassina's "paper doll" figure on her inventory page show me a character who looks like I should have left her back in Arkymr's magic shop.  And Vatnir strikes me as too much of a coward to be the sort of adventurer a veteran Watcher would want to have at his/her side full time.

 

Pallegina: I like Pallegina and love her accent, but I think that it's time to move on.

 

As for the others I haven't mentioned, I pretty much agree with you.  Besides, there really should be some turnover in the playable NPCs just to keep things fresh.

 

One idea for a character that could be interesting comes from Beast of Winter.  Remember that pale elven warrior whose soul you met in Rynrgand's realm?  The one with the somewhat flat, emotionless voice with a hint of an exotic accent.  Now that character's dead, but I'm think that a character based on sort of the same idea.  A ale elven female fighter or paladin who had a similar accent (perhaps even the same voice actress) might be really interesting, particularly if she had a bit of a snarky "straight man" attitude.  Sort of the way that Spock in the original series could be really snarky (particularly to McCoy) in spite of his Vulcan emotionless.  The one downside of this character being a pale elf would be if Ydwin was still around.  It might be better if this character was either a wood elf, or could be a pale elf if Ydwin wasn't one of the playable NPCs.  Come to think of it, this character wouldn't even need to be a fighter or paladin.  I could see her as a wizard or a ranger too.  Probably not a chanter or a barbarian.  Maybe a monk.  Probably not a cipher, if only because why bother creating another pale elf cipher when you have Ydwin. I guess what it comes down to is that I really loved that Beast of Winter NPC's voice, and would love to have it used in a Companion if there was a PoE3.

 

 

Anyways, those are my thoughts...



#52
Essyllt

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I may make a more thorough post regarding this once I replay through both games anew, but for now...

 

I would be very sad if Eder and Aloth weren't in PoE3, personally. They're not only series staples at this point, but both have very interesting ties to the major plotline(s) so far - and I, at least, enjoy both their personalities. Plus, I had a soft spot for Aloth since PoE1 first came out... and I will fully admit I enjoyed his romance. I think it was subtle enough to not be distracting, but also not egregious to go through. Granted, I also use quite a lot of romance addition mods for him in Deadfire.. so I am a little biased.

 

As to people I want to see besides them? Tekehu and Xoti both were interesting to me, and I grew fond of them both over the course of the travels through the Deadfire. I'd also really love to see Sagani and Hiravius back, but at least with Sagani, her journey is kind of "finished"... 

 

I'd really like to see Ydwin and Fassina fleshed out as full companions, too.


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#53
nivodeus

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Just recently played FS, I think Fassina might be an interesting choice, maybe on her way to scribe new magic so she can be Archmage. 

And based on the end game story, maybe Bearn as substitute for Eder (assuming Eder would train him), or heck maybe both Eder and Bearn. 

And Rekke definitely, and maybe one location at his homeworld or homeland. 

A new Godlike such as Abydon, Ondra, or Rymrgard would be nice too. 



#54
Wormerine

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I hope there is no romance-able companion in poe 3 or maybe try not to make most single character is playersexual because its lazy writing. And also they should make female companion more beauty.

The romances in Deadfire are horrible...Obs should avoid writing them at all costs haha.

Now, when disposition and reputation gain systems are fixed, I think they are alright, actually. They are not great - I don't think the game would loose anything if they weren't there, but they don't annoy me or hurt the game the way they did when everyone would try to date the Watcher the minute they joined the party. 



#55
napsstern

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Please don't replace Eder with Bearn.

If Bearn is an interesting character himself, it will be cool to see him as companion in the sequel. But I don't think he showed enough personality in the story.
Maybe make him an important npc and give him more character development.

If we are going to have a "next generation" companion I hope it will be Vela.

Edited by napsstern, 23 February 2019 - 08:04 PM.

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#56
Verde

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Eder absolutely must be in PoE3. Must!

Besides him I think Ydwin makes sense and forever-needy Aloth, but PoE 3 could really wipe the slate clean since so many of the companions have their reasons to leave. I don't think I can deal with blindly loyal Pallegina anymore : X (unless there is a story arch to convince her otherwise).

What I'd love to see is Obs pushing the envelope with cameos. The formula usually is - based on the decisions in the previous game, you get a brief cameo, usually having little to no influence besides nostalgia.

However in PoE3 I'd like to see see your PoE2 companion decisions actually influence the story or help out in some way. If you nudged Xoti to the light side she will show up and help during an Eothos or Eder quest. Otherwise you only hear rumors of her bloodlust but may be able to track her last known whereabouts and find a powerful item. Tekehu - if he stays an artist you can encounter him on your travels and he may have a quest, but the Huana haven't progressed as much as you'd think. On the other hand, if he did unite the tribes, he is in a position of power and allows easier persuasion checks with the Watcher but does not join you for any quests.

Mass Effect did stuff like this to a degree and I would love to see it.

Edited by Verde, 24 February 2019 - 06:18 AM.


#57
AeonsLegend

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@Verde, I really hope they end the Watcher saga and just start over somewhere in the future where the effects of Eothas' actions can be seen. Just continuing the saga where it left off feels really stale and forced. I don't think it will be any good. We're better off going to the future where the Watcher and his palls are stuff of legend or maybe older or whatever. Probably shouldn't be part of the party. But it may be cool to have Eder join a new fresh party, but himself being a veteran and 10-15 years older. I rather not have any of the other party members have a revisit. Most of them are just too annoying. Maybe they can be an NPC somewhere that doesn't join the party. But going through more forced story with the same stale team. Nah. It had a good run, but it's time for new things.

 

 

I hope there is no romance-able companion in poe 3 or maybe try not to make most single character is playersexual because its lazy writing. And also they should make female companion more beauty.

I would prefer that they put romance with Pallegina. XD

She deserve love.

 

She doesn't and will never even love herself. Plus she's super self righteous, short sighted and works for money grabbers. Seriously not a woman I would ever want to be near to. She's got 0 redeeming features.


Edited by AeonsLegend, 25 February 2019 - 03:37 AM.


#58
Verde

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I'm fine with that as well Aeons. I would miss Eder tho haha. Whatever they do I want more companion reactivity, one of my biggest gripes about Deadfire. I'm sure it's crazy time consuming to code all the variables for each convo so the solutions is simple - create reactivity for important convos or decisions, not every single one.

Edited by Verde, 25 February 2019 - 07:13 AM.


#59
nouser

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i hope pillars of eternity 3 is not impossible.  from what i have seen after november the sales improved a little. perhaps because of the console sales ?  if pillars 3 be ever released. i think a idea could be ( besides doing an epic game above level 20, which would be more difficult )   to create 2 characters. the watcher from poe1 and poe2 , which would be a non-playable npc  who could even become an antagonist depending of your choices and whose story (and that of featured old characters)  would depend on it. and your new level 1 character,  i think the poe 1 and poe 2 characters should probably only appear as npcs in the new games if it would not be an epic game. your new character would start in level 1.



#60
Crucis

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i hope pillars of eternity 3 is not impossible.  from what i have seen after november the sales improved a little. perhaps because of the console sales ?  if pillars 3 be ever released. i think a idea could be ( besides doing an epic game above level 20, which would be more difficult )   to create 2 characters. the watcher from poe1 and poe2 , which would be a non-playable npc  who could even become an antagonist depending of your choices and whose story (and that of featured old characters)  would depend on it. and your new level 1 character,  i think the poe 1 and poe 2 characters should probably only appear as npcs in the new games if it would not be an epic game. your new character would start in level 1.

 

Nouser, honestly, *if* there's a PoE3, it seems to me like the devs were lining things up for it to happen in Yezuha, where Rekke is from.  There seem to be plenty of hints in PoE2 pointing in that direction.  And were that the case, I think that the point would be for the Watcher to take Rekke home.  However, I doubt that that's set in stone.  Heck, there are no guarantees that there'll be a PoE3 at all, though it'd be VERY sad if there wasn't a 3rd installment in this series.







Also tagged with one or more of these keywords: Conpanions, Companion, Pillars of Eternity 3, Pillars of Eternity, Party, Group, Colleagues, Team, New Party, New Companions

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