Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

11 Good

About Essyllt

  • Rank
    (1) Prestidigitator

Profile Information

  • Location
    Screaming through the Deadfire
  1. There's an option to disable auto-focus on important objects (not targeting) for camera. Also the camera exploit (demons that you don't see can't attack you) is still there. I'm playing DMCV too and so far it's been great. The combat and animations are fluid, which is rare, because usually they are mutually exclusive. I can't quite get used to the dodge mechanic after Bayonetta (it had a separate key for dodging, DMC requires to press [Jump]+[Left/Right]), despite completing DMC3:DA-SE and DMC4 (SE). Also the keys for Nero's analogue of Helm Breaker (mid-air-to-ground attack) were changed
  2. Devil May Cry 5 is superb so far, other than some weird camera tomfoolery at times during battles or wandering. The new gameplay style that V brings is actually really fun, if vastly different. But it integrates pretty seamlessly into the game and it felt a little easier to pick him up than I expected.
  3. This has been very demoralizing. I've been playing through an entirely new game, from PoE1 to 2, and within Deadfire I have been supporting the Huana and thoroughly exploring all quests and factions. I finally push to Magran's Teeth after exhausting anything I could do in Act 2, including both major DLC, and am ready to begin the final faction quest for Onekaza. I finish the quest and return to her... only to get completely roadblocked. She has no option to begin the push to Ukaizo, instead still speaking as though I've yet to complete the Wahaki tribe quest when I long finished that u
  4. Much as I would like new DLC, I'm willing to wait on it until there is more time to craft them. Something bigger and more like a mini expansion, such as the White March, would definitely be worth waiting on if there were ever plans for it somewhere along the line. Replaying both games as different Watchers, classes, dispositions, and so on means it has a lot more replayability to tide me over until a new DLC (possibly) releases. Which is a lot more than can be said about some games in recent years, so we're already doing pretty well!
  5. A part of me wants to be sadistically gleeful at Anthem doing poorly - the heavy focus on that game meant, in part, that Andromeda was a mere shell of what it could and should have been as a new entry to the Mass Effect franchise. A series that is extremely special and close to my heart. But at the same time... I feel this crushing weight of disappointment. Not because I wanted Anthem to do well, per say. But it's like - this was why Andromeda didn't get the love and care it deserved? Really? It's a bitter taste. I can't really say whether I want BioWare to disappear entirely or not.
  6. I didn't realize there was so much interaction with the animal companion! I'll need to remember that for my next full playthrough. Rangers have always been a sort of favorite class that I tend to save for secondary plays, but it did always bother me that a player's companion didn't seem to ever really be acknowledged much - whereas a companion ranger's will. Good on Obs for including all of that! It really makes the bond seem stronger between the ranger-Watcher and their animal friend.
  7. I may make a more thorough post regarding this once I replay through both games anew, but for now... I would be very sad if Eder and Aloth weren't in PoE3, personally. They're not only series staples at this point, but both have very interesting ties to the major plotline(s) so far - and I, at least, enjoy both their personalities. Plus, I had a soft spot for Aloth since PoE1 first came out... and I will fully admit I enjoyed his romance. I think it was subtle enough to not be distracting, but also not egregious to go through. Granted, I also use quite a lot of romance addition mods for hi
  8. This feels like a post about me, haha. Though in my first run of Deadfire, I tended to swap party members around a lot while doing quests and things just to get time with everyone. But I would be lying if I said my main party wasn't comprised of exactly as TS's above. I do think making use of the sidekicks could help; Fassina is a decent replacement for Aloth, though she does require the DLC to grab her into the fold. An alternative to having Xoti as a perma-healer is also to just.. play a healer yourself, I suppose. Part of why I picked up Chanter in my second playthrough of PoE1 was so
  9. I... do not recall any mention of it, though my immediate assumption would be "no". Not in the sense one thinks of, at least. I do not even believe they have a "physical" hand in the creation of godlike, as it is. I could be wrong, though - I've yet to play a godlike, so most of their lore is still a mystery to me beyond what I read on the character creation screen.
  10. I honestly felt more invested in the base story of NWN2 and its expansions, whereas for NWN1 I was far more interested in the modules people made. While I love both, I admit an EE of NWN2 would be absolutely amazing. I truly do miss the game sometimes, and still boot it up on occasion when I need a D&D fix I sadly cannot get elsewhere anymore.
  • Create New...