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v4.1.0 is now available on the Beta Branch

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21 replies to this topic

#1
Cdiaz

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Hello everyone!
We have just placed our 4.1.0 patch onto the Beta Branches of Steam. Click here for instructions of how to join the Beta. Please bear in mind that many changes are still being worked on and added as we get closer to patch!  Please let us know if this patch has any unintended effects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Thank you in advance for your help and feedback!!
 
 

Patch Notes for 4.1.0.0011
Resolved Issues

  • Various typos in Forgotten Sanctum have been resolved.
  • Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
  • Prepared chants are now removed when respeccing a character.
  • Fixed issue where companion game objects were not removed if they left the party on the World Map.
  • The player will no longer be returned to the main menu on transitioning to or from Nekataka.
  • Characters are no longer reaching 0 HP and becoming invincible.
  • Due to the universal fix of assuring companions do not stay at 0HP and invincible, they will also not die if they leave your party due to going below deck.
  • Ciphers will receive focus for their first attack when attacking from stealth.
  • News on the Main Menu no longer displays out of date information.
  • The visual effects from Garrote originates from the correct hand.
  • Beguiler Focus will regenerate properly.
  • Fixed a bug with Wall of Frost displaying 0 base penetration.
  • Slippers of the Assassin no longer deactivate if player kills two targets at the same time with an AoE ability.
  • The journal will no longer display incorrect data when opened the first time after loading a save.
  • Disarming traps with multiple characters will no longer give multiple trap items.
  • Spoiler

  • Infinitron, AndreaColombo, thelee and 5 others like this

#2
InsaneCommander

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  • Prepared chants are now removed when respeccing a character.

 

Thanks!


  • dukeisaac likes this

#3
Frak

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Wait what?

 

No fix for Forbidden Fist nor any change to Bellowers non-useful linger?

 

:(


  • Elric Galad likes this

#4
Sanjid099

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What about Ydwin's voice over bug??? She's basically silent while I can hear my other companions' voices when they read their dialogues


Edited by Sanjid099, 10 January 2019 - 07:18 PM.


#5
uuuhhii

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The Courier's Calling encounter no longer triggers without Maia in party.

finally

that's an old one

did the last word enchantment fixed?


Edited by uuuhhii, 10 January 2019 - 10:21 PM.


#6
TheWeaver

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And no Arcane Archer fixes either apparently -- still hopeful those are in the works (cause the lack of scaling on the Imbues is a serious bummer).


  • unfriendly_cat and Elric Galad like this

#7
Rolor

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Still waiting for fixes for the new subclasses too.



#8
Elric Galad

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Still no fix for wounding shot not doing 20% weapon damages per tick ?

​What has been fixed for beguiler exactly ?


  • MaxQuest likes this

#9
thelee

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"Salvation of Time cannot be empowered anymore."

 

ohhh, does this mean I can no longer use spellshaping to adjust the radius of this spell for free? (since it doesn't PL scale)



#10
RandomString

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Llengrath sticks around - great!  Won't accept the turn-in for Seeds of Destruction - not so great :facepalm:



#11
Purudaya

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Not sure if it was intended for this release, but I'm getting the new ship combat UI with missing strings for all of the text. 


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#12
Enoch

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Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.

 

Out of curiosity, what was the issue with this in 4.0?  I've used Citzal's a bit, but haven't been paying close attention to the recovery.  Does the fix make it faster or slower? 



#13
MaxQuest

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^ After a full attack with "aoe" weapon vs 2+ targets, there was a high chance to start skipping your auto-attack recovery until you issue a new command.

Edited by MaxQuest, 12 January 2019 - 03:58 AM.


#14
pmchem

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I hope a fix is coming for Pallegina randomly deciding to leave the party because you offended her and the VTC.  Just happened to me in 4.0.1 shortly after receiving the missive from Llengrath that starts the Forgotten Sanctum, while sailing the seas and doing nothing else interesting.  Save game was a pre-endgame save state where the version of the save has been slowly updated since 1.0.


Edited by pmchem, 12 January 2019 - 11:33 AM.


#15
TT1

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Not sure if it was intended for this release, but I'm getting the new ship combat UI with missing strings for all of the text. 

 

I have the same


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#16
Verde

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I think a priority needs to be fixing the loud Drake sound at the dig site and Poko Horo. It's nearly unplayable unless you beeline it to the Drake. Of course you can just turn off the sound...but Deadfire has such great sound :p

Edited by Verde, 15 January 2019 - 05:03 PM.


#17
Cdiaz

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Hello everyone! We are doing a small update to our Beta Branch for both Steam and GoG. Full patch notes will be available once we set the patch live in the upcoming weeks. The following major changes have been addressed:

 

Patch 4.1.0.0019

  • Optimized performance when targeting attacks, particularly large AoEs.
  • Only one Wall of Draining can be active at any given time.
  • Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
  • Reworked ship combat UI is no longer present in build.
  • Spoiler

  • AndreaColombo, InsaneCommander, dukeisaac and 2 others like this

#18
TheWeaver

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Crash fixes good (and making the random encounters less so, so they actually happen, also good).

 

Prioritizing nerfing Wall of Draining over *fixing* fundamental issues in the new sub-classes -- less good.  (N.B. -- don't get me wrong, the Wall of Draining thing was OP and obviously not intended, but still, harmless in the grand scheme of things.  OTOH you have 2 new sub-classes with major bugs in their core mechanics and nothing.)



#19
brasilgringo

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Hello everyone! We are doing a small update to our Beta Branch for both Steam and GoG. Full patch notes will be available once we set the patch live in the upcoming weeks. The following major changes have been addressed:

 

Patch 4.1.0.0019

  • Optimized performance when targeting attacks, particularly large AoEs.
  • Only one Wall of Draining can be active at any given time.
  • Random encounters in Neketaka are guaranteed to appear after a certain number of transitions.
  • Reworked ship combat UI is no longer present in build.
  • Spoiler

 

WTF "fixing" Wall of Draining when you haven't addressed the fact that Arcane Cleanse apparently cannot be resisted and has no visible to-hit roll against any kind of defense, so we can't at all see how to block it (and Arcane Reflection doesn't work). 

 

At least give us that if you're nerfing Wall of Draining in a way that honestly makes no sense -- I mean, why can't I put 1 wall on a set of mobs over there, and another on the boss way over there?  You're basically nerfing tactical use for an attempt to fix something that is only broken in some corner case builds in a single-player game where, if we want, we can console our stats (!).

 

Some fix or info to Arcane Cleanse would at least balance this nerf.

 

Also - the fix for current bug for Clear Out / Clean Sweep + AOE Weapon like Whispers of Endless Paths or Citzal's lance.... i think it's not just recovery, it's the fact that each AOE hits in its own AOE.... is that working as intended?


Edited by brasilgringo, 18 January 2019 - 06:14 AM.


#20
MaxQuest

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Also - NO MENTION of the current bug for Clear Out / Clean Sweep + AOE Weapon like Whispers of Endless Paths or Citzal's lance.  That is *way* more game breaking.

This is indeed a very game breaking bug.
The good thing is: they wrote that they already fixed it (check the spoiler in the top post):
 

Attacks with extra AoEs (Citzal's Spirit Lance, Whispers of the Endless Paths) will now have correct recovery when used with attack abilities.


Edited by MaxQuest, 18 January 2019 - 05:28 AM.





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