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v4.0.0 is now available on the Beta Branch

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Update (11/30): The GOG Beta branch has now been updated with build 4.0.0.0018


 

Hello everyone!

We have just placed our 4.0.0 patch onto the Beta Branches of Steam. GOG will follow tomorrow. Click here for instructions of how to join the Beta. Please bear in mind that many changes are still being worked on and added as we get closer to patch! Please try out some of the new sub-classes, Mega-Bosses, & god Challenges (listed below) and give us your feedback here. Please let us know if this patch has any unintended effects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Thank you in advance for your help and feedback!!
 




Patch Notes for 4.0.0.0018

New Features

  • Ship Respawning - Ships will now respawn as captains are defeated on the world map to keep the seas interesting to traverse . Ships will not respawn for every captain defeated but will ensure the seas are populated with ships of each faction.
  • Ondra, Wael, & Woedica's Challenge - Three new exciting Challenges will be coming in with this patch:
    • Ondra - Storms on the world map are bigger, faster, and increased in frequency and Enemy Captains are increased in rank and travel faster when chasing the player.
    • Wael - All numerical data for characters, spells, and items are hidden. This excludes Item count, Party Attributes, Skills, and Level.
    • Woedica - All Per-Encounter and Class resources become Per-Rest, Party Health no longer regenerate outside of combat, and only "Prepared Meals" will recover injuries and Resources.
  • New Megabosses - Two new Megabosses can now be challenged in the game:
    • Sigilmaster Auranic

      Briny Grotto, Top right of the World Map

    • Dorudugan

      Corroded Wasteland, Bottom left of the World Map

  • New Subclasses - 11 New subclasses are being added to the game to add to variety and allow for more interesting combinations!
    • Tactician (Fighter)
      • Those who can rally their wit in the heat of battle are known as "Tacticians." These warriors see all forms of combat as only pieces moving in play. Frequently assuming leadership positions within a structured military, Tacticians weaponize cleverness and sharpen experience.

        Bonus
        Restore Discipline when successfully Interrupting an enemy action.
        Gain Brilliant Tactician.
         
        Penalty
        Penetration and Accuracy is reduced when attacking a target that is not being attacked by an ally.
        Gain Tactical Dilemma

    • Furyshaper (Barbarian)
      • Furyshapers carry a burden of trauma in their past lives, suffering when those emotions inexplicably bleed into their current psyche. These rare individuals can manifest their emotions in a physical form, inflicting their rage, terror, or madness onto the world.
         
        Bonus
        Gain Shape Ward: Frenzy at Power Level 1.
        Gain Shape Ward: Fear at Power Level 4.
        Gain Shape Ward: Blood at Power Level 8.
        Gain bonus Accuracy against spirits.
         
        Penalty
        If a Ward is destroyed, take immediate Raw Damage and a Power Level penalty until combat ends.
        Will is reduced.

    • Debonaire (Rogue)
      • As charming as they are devious, these rogues use cleverness and diplomacy to achieve their goals. Often acting only in self-interest, they have been known to contract high-society thefts, unveil scandals, or even perform the occasional white-glove assassination.
         
        Bonus
        Gain significant Hit to Crit against Charmed targets.
        Gain Roguish Charm ability.
        Gain Hit to Graze against attacks when not affected by any afflictions.
         
        Penalty
        Cannot Engage.
        Gain Cowardice ability.

    • Steel Garrote (Paladin)
      • The Steel Garrote is a feared paladin order dedicated to Woedica. They work with powerful individuals and business interest to hunt down those who violate contracts, especially if said contracts were endorsed by a priestess of the Exiled Queen. They were founded in the Aedyr Empire and are active throughout the region - branching out as far as the Dyrwood and the Vailian Republics.

        Bonus
        Heal for a portion of the damage dealt to afflicted targets.
        Gain Garrote ability.

    • Arcane Archer (Ranger)
      • A rare few find themselves gifted in both physical ability and the more cerebral, arcane talents. Arcane Archers are among those few, and apply their innate aptitude with magic by temporarily infusing spells into their projectiles. More commonly seen among traveling performers or during archery contests, these skilled individuals are both admired and reviled for their abilities.

        Bonus
        Imbue spell effects gain increased Accuracy from Arcana skill.
        Gain Imbue: Missiles at Power Level 1.
        Gain Imbue: Web at Power Level 3.
        Gain Imbue: Fireball at Power Level 5.
        Gain Imbue: Eora at Power Level 7.
        Gain Imbue: Death at Power Level 9.
         
        Penalty
        Receive a penalty to Accuracy with attacks not of the following traits: Imbue, Elements, Fire, Frost, Acid, Electricity, and Spell.
        Max health is reduced.

    • Forbidden Fist (Monk)
      • Followers of cryptic teachings rooted in a dark past, these monks are among the few granted - or cursed - with knowledge of forbidden techniques. Their martial prowess was said to corrupt the very soul of the wielder.  Believing that great and terrible events justify their use, these monks travel Eora weighing the balance between the purity of their soul and the necessity of conflict.

        Bonus
        Gain Wounds and Health when Hostile effects expire.
        Gain Forbidden Fist ability.
         
        Penalty
        No longer gain Wounds from damage received.

    • Bellower (Chanter)
      • Bellowers are often found in communities steeped in hardship, particularly among those that have experienced recent misfortune. Their tales better resemble a collections of ramblings and gibberish than coherent stories. Their name stems from the rare, violent, empassioned outbursts of fearsome magic. 

        Bonus
        Invocations grant (and benefit from) a brief bonus to Power Level based on the number of held Phrases.
         
        Penalty
        Invocations consume all remaining Phrases.
        Chant radius is reduced.

    • Priest of Woedica (Priest)
      • Priests and Priestesses of the Exiled Queen express their faith as lawyers and judges in towns and urban centers. The most prominent among them have served as advisers in royal court. They are of particular importance in the Empire of Aedyr, where business contracts require their endorsement. Woedica's devotees are typically found in the upper classes, but any tradition-minded person who longs for a vanished past will find a place in her faith. "When Woedica takes back her throne" is a common saying amongst her followers, signifying a utopian future when society will be properly ordered once again, and she will take her rightful place as ruler of the gods.

        Bonus
        Automatically learn the following priest spells at new power levels:
        1. Writ of Engagement
        2. Spiritual Weapon
        3. Writ of Consumption
        4. Divine Terror
        5. Writ of War
        6. Pillar of Holy Fire
        7. Writ of Sorcery
        8. Hand of Weal and Woe
        9. Writ of Mending

    • Ancient (Druid)
      • Not all Ancients are venerable in form, but many have walked Eora for hundreds of years. Primal in nature, these zealots of Galawain tend to keep to themselves in forests and extreme environments, warding off would-be travelers and conjuring untamed magics.

        Bonus
        Gain bonus Power Level with Beast and Plant spells.
        Automatically learn the following druid spells at new power levels:
        1. Summon Sporelings
        2. Hold Beasts
        3. Wild Growth
        4. Form of the Delemgan
        5. Wall of Thorns
        6. Venombloom
        7. Call to the Primordials
        8. Fire Stag
        9. Aspect of Galawain
         
        Penalty
        Reduced defense against Veil-Piercing attacks.
        Increased damage received from vessels.

    • Blood Mage (Wizard)
      • Devoted to the belief that blood fuels the power of the soul, Blood Mages walk a painful and self-destructive path to arcane mastery. Though reputable animancers have discredited their beliefs, those few that have witnessed blood magic cannot deny that gratuitous self-harm can indeed preface unbelievable - often terrible - magical events.

        Bonus
        Gain Blood Sacrifice ability.
        Gain passive health regeneration.
         
        Penalty
        Unable to use Empower.
        All defenses against bloodied attackers are reduced.

    • Psion (Cipher)
      • Psions are quite rare, often beginning as prodigal young minds that slowly unlock secrets deemed incomprehensible to even the wisest scholars. Their powers require intense meditation, but can allow them to manipulate the conscious mind or move objects with incredible force.

        Bonus
        Gain Soul Mind passive ability.
        Gain Telekinetic Burst ability.
         
        Penalty
        Loses Soul Whip ability.
        Receiving damage disables Soul Mind briefly.

Major Fixes & Updates

  • Savegames with subdirectories in the zip no longer fail to load.
  • If Beast of Winter is installed, you may now converse with Ydwin as you would a main companion.
  • Summoned creatures now unsummon when their summoner is knocked out.
  • Veteran Difficulty has been tuned to be slightly more difficult.
    • Enemies now have +12% health, +8 accuracy, +1 penetration, +8 all defenses and +1 armor rating on Veteran difficulty.

Challenges

  • God Challenges no longer disable mods or Berath's Blessings.
  • New games will no longer have Challenges enabled if the player loaded a Challenge save before starting the new game.
  • Berath's Challenge timer is no longer modified by hostile/beneficial duration multipliers.
  • Berath's Challenge now delays 10 seconds until unconscious party members are killed (from 6 seconds).
  • Slightly increased Vela's base defenses and the health she gains per level during Hylea's Challenge.
  • Users can now use Slow-Mode while playing under the Magran's Challenge.

Quests 

    • Whehami now acknowledges Aexica's admission of guilt.
    • A Bigger Fish quest ends after completing A Sinking Feeling and siding with the Bardattos.
    • Bounty - Assila Wave-Skipper can now be completed after speaking with Fleet Master Wakoyo. This will allow players to accept other future bounties from the Royal Deadfire Company.
    • Sabotaging and blowing-up the Powderhouse will automatically fail the RDC bounty quest: Radulf should the player have this quest.
    • Captain Pai now correctly leaves loot after being defeated.
    • Sugaan now correctly gives the Strand of Favor to the Watcher.

Text & VO

  • More than 100 typos have been fixed.
  • There are no longer errors in Conversation with Engari when Pallegina and Xoti are in the active party.
  • Speaking to generic NPCs in the Sacred Stair no longer displays Missing String messages.
  • Xoti's VO is no longer cut while talking with a lost soul.
  • Dunnage Townsperson no longer produces two barks simultaneously.
    • All dialogue lines during the first conversation with Queen Onekaza are played correctly.
    • Eder's bark during Gul Endurance Trial is now correctly voiced.
    • Serafen's Final Maneuver reaction bark is now fully voiced.
    • Aloth now skips over keeping discretion with the Animancers when recruited outside of Clario's office.

Abilities

  • General
    • Visage of Death's Herald (and its variants) can no longer be cast on self.
    • Hunter's Instincts has a proper stat block.
    • Boreal Dwarves' Hunter's Instinct effect now matches its description and grants a bonus vs Primordials and Wilders (not beasts).
  • Rogue
    • Pernicious Cloud Base Penetration from 0 -> 7.
  • Paladin
    • Garrote can no longer be used on Destructibles.
    • Garrote now ends when combat ends or the target is killed.
    • Garrote's base duration reduced from 8.0 sec to 6.0 sec.
    • Garrote can no longer be used on self.
    • Steel Garrote passive healing effect now only applies to weapon attacks.
  • Ranger
    • Animal Companion Armor is now of the category "Light" (from Medium) - this only affects validation such as from "Charged Field".
    • Evasive Fire will no longer target destructibles.
    • Ranger's Strengthened Bond no longer becomes impossible to acquire in some situations.
    • Bonded Fury and Shadowed Hunters will now provide feedback that they are unavailable if the Ranger Animal Companion is unconscious.
  • Chanter
    • Their Putrid Stench Wafts Across now uses the same targeting style as its base ability "White Wurms Writhed in the Bellies of the Dead".
    • His Laughter Rang Through The Halls now pushes from the caster position rather than the target.
    • Fixed an issue that caused the base Cone effect from "Her Revenge Swept Across the Land" to bounce, not just the additional bolts.
  • Priest
    • Restore is no longer restricted to combat.
    • Eothas Incarnate summons now have weapons that use the same material as the models.
  • Druid
    • Fire Stag's Self-Destruct ability is no longer named "Fire Stag".
    • Call to the Primordials now more clearly displays the number of summons.
  • Wizard
    • Wall of Draining will now properly increase the duration of effects on the caster.
    • Concelhaut's Corrosive Siphon will now correctly heal the caster for each affected enemy.
  • Items
    • Thundercrack Pistol, Dragon's Dowry, and Frostseeker now have keywords for their respective elements on their attacks.
    • Thundercrack Pistol's Conductive Blast & Storm Rune Shot attacks now have the Electricity keyword.
    • Added minor delays to Essence Interrupter's effects to prevent it from invalidating on death mechanics.
    • Cleansing Flame and Chain Lightning Scrolls now use the "read scroll" animation.
    • Deltro's Cage (Shock Shield) is no longer a passive ability and it is now active.
    • Magran's Shield has the "Shield Engagement" mod now.
    • Scordeo's Edge Accuracy bonus can no longer be stacked higher than the number of times listed on its effect.
    • Multiple instances of the same item mod effect from The Red Hand should no longer infrequently appear as separate effects.
    • Description of Solitude effect has been updated to be more clear.
      • Characters affected by Jadaferlas' Fiery Maw can no long move while petrified.
      • Serafen no longer learns a PL3 Cipher Spell when he first acquires PL2 Cipher spells in his auto-progression - Fractured Volition replaced with Phantom Foes.

Sound Effects

  • Belranga's Consume ability has proper SFX.
  • SFX for the water pillar during Battle Royale has been added.
  • Rotghasts now have proper SFX when Combat Speed is set to low.
  • Sheathing and unsheathing weapons triggers SFX.
  • SFX added to lightning strike during the play in A Tidy Performance.
  • Defensive Roll trigger has SFX.

Visual Effects

  • Soul vision VFX is not prematurely removed during conversation with Spirit Engari.
  • Aexica has proper VFX when appearing to assist Whehami.
  • Glowing eyes effect of the statue of Toamowhai properly fade out.

Misc

  • Accuracy indicator on mouse-over now represents the chance to at least Graze, instead of at least Hit.
  • A loading exception when clearing child effects from racial abilities, which prevented some saves from loading correctly, has been fixed.
  • Food items are now classified as either ingredients or prepared meals.
  • Daily Wages are no longer deducted multiple times when loading a game.
  • When the player sells enchanted items that stack with ones the store already has, they will now receive the proper amount of money.
  • Port stores no longer contain multiple infinite stacks of basic supplies.
  • The ability bar has received some optimizations.
  • Fixed an issue that would cause Strengthened Bond to become unavailable during level up.
  • Characters that are engaged or engaging two or more enemies cannot be bumped by allies.
  • Soulbound items can't have quality enchantments added manually, even when they're damaged in Abydon's challenge.
  • The subclass abilities column in the Ability Tree will no longer permanently disappear after viewing a tree that didn't use it.
  • New ship items can now be removed from the shopping cart in the Store UI.
  • Updated bestiary sorting keyword on Body Affliction Resistance so it will now sort correctly.
  • Eating Spoiled Food now lowers the crew's morale.
  • Attacks that teleport the attacker to the target now properly receive accuracy from the attacker's Class.
  • The player can now click to move closer to the edge of the revealed fog of war.
  • DLC Deck of Many Things and Beast of Winter NPC's are no longer displaying empty stores or empty conversations with the player.
  • Uncharted Island naming can no longer be closed by accident.
    • If the player canceled the dialog for naming an uncharted island before this patch, they may access it again by entering and exiting the associated dungeon.
  • Players can no longer duplicate morale rewards from ship combat using quicksaves.
  • The 'Follow Camera' option works correctly on the World Map.
  • Initial cutscene is not repeated after performing a save/load cycle during Battle Royale.
  • Special Armor Ratings are now correctly displayed in the Bestiary.
  • The door in the Eastern Cavern of Rimebound Temple now blends correctly with its surroundings.
  • The combat with the bears in the Eastern Cavern of the Rimebound Temple will not start without Line of Sight.
  • Conditionals for player responses in conversation with Beast of Winter have been updated.
  • Portals in the Sunken Crown are now marked on the area map.
  • King Wingauro's headdress no longer clips with the wall behind him.
  • Responses in the dialogue with Menzzago now grant appropriate disposition points.
  • Glossary links for the word "Nilkzenze" are now appearing correctly.
  • Skill checks in the Kohatekana Expanse function correctly.
  • The Inspect (question mark) button now works in the Grimoire UI.
  • The game will show a useful error message when trying to upload a mod or exported character to the Steam Cloud if the user is out of space.
    • Conversation about the Pool of Lost Memoires in the Drowned Kingdom no longer triggers without Rekke being in the party.
    • Vela appears next to Engrim at the beach only when the correct conditions are met.

  • Like 25

I like big bugs and I cannot lie...

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was hoping for a non buff version of potd

 

This can be modded. Appreciate it's not the same as having it officially sanctioned, but since it doesn't seem likely to happen at this point...


"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke

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I saw Blood Mage and I got hard. I hope I enjoy it, though Arcane Archer might make me roll a Ranger for real. I'm hoping for new synergy with Frostseeker.

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Chanter:

  • - Fixed an issue that caused the base Cone effect from "Her Revenge Swept Across the Land" to bounce, not just the additional bolts.

Meaning of this? Nerf?

 

Also, not sure if it's just me. Conversation with Hazanui VO were abruptly cut incomplete. Anyone have this? Has it been fixed?

 

PS. all my playthrus are potd upscaled. Was there a need or request to up veteran difficulty?

Edited by Archaven

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Awesome stuff but I'm not understanding the Debonair subclass. Cannot engage?! Isn't that major downfall?!

Doesn't matter at all if you are either ranged (no engagement anyway) or if you don't want to bind enemies in melee like tanks want to. You can always attack enemies without engagement. You just won't be able to stop their movement and do disengagement attacks.

Actually a lot of enemies don't have engagement (e.g. Tigers). And most classes also start off with no engagement.

Ahh ok so in fact it may actually be a strength?

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Ahh ok so in fact it may actually be a strength?

 

 

No, is clearly a disadvantage. As intended. You lose Persistant Distraction, for one.


Nerf Troubadour!

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So what if they do? More power to them if that’s how they like to play.

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"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke

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Ah, i don't like that mods don't get disabled with challenges. What prevents someone, to use a god mode mod and get it?

This isn't an MMO or ranked multiplayer game. It's a single player experience. How you play the game and the validation you get from it shouldn't be affected by how other people choose to do it. Same goes for achievements. They aren't meant for validating yourself to others or bragging rights. I think they should be a way of having personal goals if you want them.

  • Like 4

"As the murderhobo mantra goes: 'If you can't kill it, steal it.'" - Prince of Lies

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Ah, i don't like that mods don't get disabled with challenges. What prevents someone, to use a god mode mod and get it?

Players can edit gamedatabundles directly. So if someone wanted god mode - he could get it no matter if mods are allowed or not.

 

Does anyone know how those new Cipher abilities work? How's Focus generation when you don't have Soul Whip?

These are psion's abilities: screenshot

Soul Mind generation scales. And for single class Psion is:

lvl 1: +1 focus per second

lvl 5: +2 focus per second

lvl 11: +3 focus per second

lvl 19: +4 focus per second

 

P.S. That's kinda low tbh.

Edited by MaxQuest
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This all looks super positive and exciting ... can't wait for the final DLC!!!

  • Like 1

“How do you 'accidentally' kill a nobleman in his own mansion?"

"With a knife in the chest. Or, rather, a pair of knives in the chest...”

The Final Empire, Mistborn Trilogy

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Ah, i don't like that mods don't get disabled with challenges. What prevents someone, to use a god mode mod and get it?

there isn't an achievement for it, so it's not like they can steal gaming valour. I think these words from Josh Sawyer regarding the Pillars 1 Trial Of Iron mode are appropriate:

The Trial of Iron mode has been presented in Pillars of Eternity as a special, optional challenge for players who wish to undertake it. This mode restricts players to a single save game. If the party is ever defeated, the save game is deleted.

 

We do not believe it is necessary for us to police how players manipulate their save game data. You may choose to play Trial of Iron in whatever manner you see fit. However, I would like to take this opportunity to ask you to consider the following: what does it mean to achieve victory in Trial of Iron if the spirit of the challenge has been broken? What does defeat mean if you have pursued victory in the spirit of the challenge?

 

Think upon this and act as your conscience dictates. Thanks for reading.

 

J.E. Sawyer

Director and Lead Designer

Edited by house2fly
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Ahh ok so in fact it may actually be a strength?

 

No, is clearly a disadvantage. As intended. You lose Persistant Distraction, for one.

Well Boeroer is making it sound like a non issue...who do I believe?!

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I would like to second the concerns that Psion focus generation is way too slow. A friend of mine uses a Cipher build that can max out its focus nearly instantly while also dealing a lot of ranged damage; what point is there in playing a psion if all it is is gaining focus *slower* while not dealing as much damage?

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do ancient get ordinary animal shift like other druid?

was hoping for shift into a tree

 

Yes. I checked the game for a short time and I'm 99% sure that I saw the normal options there. Not 100% because was tired and going to sleep...


sign.jpg

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Ahh ok so in fact it may actually be a strength?

No, is clearly a disadvantage. As intended. You lose Persistant Distraction, for one.

Well Boeroer is making it sound like a non issue...who do I believe?!

 

Boeroer's point is that not being able to engage is only an advantage or disadvantage depending on the build you're actually trying to make.

 

Making a melee rogue? Losing engagement could be a problem for you, depending on what skills you want to use.

 

Making a ranged archer rogue? Engagement is useless there anyways, and you'd probably never want to be close enough to engage anything in the first place.

Edited by protopersona
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"As the murderhobo mantra goes: 'If you can't kill it, steal it.'" - Prince of Lies

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 what point is there in playing a psion if all it is is gaining focus *slower* while not dealing as much damage?

 

Multiclassing with casters is the point of the class.

Not sure if the regeneration is strong enough though.

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Bellower:

So the most phrases you hold before you invoke sounds nice. But if there's no way for you to acquire your phrases faster. There isn't a point.

One time use of Sasha and that's it?

 

Tactician:

Basically this subclass discourage solo? Does your pet consider ally? Even so, has anyone soloed the game with a fighter/ranger before?

Question in point: does interrupt from the 2nd class (that is not the fighter class) that interrupts, do you gain discipline?

 

Debonaire:

Basically this subclass going to fare badly against bosses or elites? You are going to graze or even miss? for immunity enemies.

 

Not sure about the rest. Will need to play them to find out. Thoughts?

 

The only most interesting subclass for me is the Arcane Archer. 

 

It would honestly be a godsend if they have modding editor to allow gamers to create their own subclass. Modders probably do much greater job than Obsidianites in my opinion.

Edited by Archaven

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