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Posted

Hello Watchers!

 

Today, at 10 AM we are launching our v2.1 Patch on Steam, GOG, Origin, and The Apple Store. Below are the new features, updates, and fixes for this patch. A special thank you to all our patch beta testers for helping us get this update out to you all!

 

New Features & Updates

  • Shroud of the Phantasm - A new community-designed cape, the Shroud of the Phantasm seems to grant the wielder the favor of Wael, though the will of the God of Secrets is all but impossible to discern for certain. Wearers gain the ability to manifest illusory duplicates and are rarely, if the God of Secrets is watching, struck with bolts of understanding capable of turning the tide of battle. You can find this magical item hidden within Berkana's Observatory.
  • Ability Tree Preview - Thanks to our programming team, the Class Ability Tree can now be viewed outside of the level up screen! This can be done from the Inventory/Character Sheet UI, or when recruiting a new companion.
  • New Magran's Fires Challenges added - New challenges and old favorites have been added for players that want a difficult experience with a twist.  These challenges can be found by clicking the head of Magran at the bottom of the Title Menu.
    • Skaen's Challenge
      • The Fog of War is greatly reduced around the Player's Character.
      • Torches can help increase the vision area.
    • Abydon's Challenge
      • Weapons and Armor now degrade during adventuring.
      • Weapons and Armor can be repaired for a price through the Enchanting Menu.
  • Enchanting UI Update
    • The Enchanting Menu has received a visual re-work. Enchantment progression paths are now much clearer, and it should be easy to tell if a new enchantment will replace or rework an old enchantment.
  • Steam Workshop Mod Support - Mods will now be supported through the Steam Workshop page. Check it out to see what unique changes the community is bringing to the world of Eora!
  • Audio Combat Remixing - Our audio team has remastered in-game combat sounds, resolving a suite of bugs and generally improving the game as per community feedback:
    • Combat Chatter now provides more critical feedback and is easier to understand during combat.
    • Creatures have been tuned to spam sounds less
    • Ability audio has been tuned to react to other sounds (i.e. gets softer when combat chatter is playing)
    • And much more!
  • New Backer Items and Pets - Additional Backer Pets and Backer Items have been implemented to the game including:
    • 5 Backer items added (Locations in spoilers):
      • Amra (Battle Axe)
        •   Reveal hidden contents

      • Karaboru (Great Sword)
        •   Reveal hidden contents

      • Outworn Buckler (Small Shield)
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      • Harmony (Ring)
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      • The Mung Bean's Mouth Organ (Neck)
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    • 14 Backer Pets added:
      • Names and Locations in Spoiler
          Reveal hidden contents

  • The following were added last patch, but missed the patch notes:
    • Items
      • Cog of Cohh
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      • Magran's Blessing
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    • Spells
      • Jernaugh's Equalizing Burst
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      • Zahndethus' Draconic Fury
        •   Reveal hidden contents

Resolved Major Issues

  • FPS degradation over time that was introduced in v2.0.1 no longer occurs.
  • Party companion portraits are now saved after restarting the game.
  • Items are no longer duplicated when using the Quickload feature during item transactions.
  • Modals appear when a weapon is copied into a character's main hand.
  • Pillars of Eternity 1 saves are now recognized across all supported languages.
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AI/UI Changes

  • Auto-attack and Swap Weapon set AI actions now properly adhere to the cooldown value set in the Behavior Editor.
  • Auto-Pause feature for Spell Cast no longer triggers for Passive or Modal abilities.
  • The Behavior Editor no longer displays two different layers at once.
  • "Daily Wages lost" will no longer appear multiple times after a game load.
  • Money qualifiers are now always displayed in dialogue choices.
  • Ornaments will no longer shift when looking at UI Menus.
  • Fixed scrolling issues when selecting abilities and conditionals in the AI Behavior Editor UI.

World Map and Ship Changes

  • Extra unusable ship supplies will no longer show up in personal inventory.
  • Crew members no longer spawn in the same space in the scene. 
  • Hitting Cancel when naming an island will no longer set the island name to default.

General Changes

  • The correct Hollowborn choices from Pillars of Eternity will be reflected if the player chose to return the souls.
  • Ranger Pets no longer teleport next to their owner on loading a save.
  • Having higher intellect no longer penalizes effects that apply over time.
  • Spearcaster displays correctly in German tooltip.
  • Berath Blessing skill with Rogues now properly grants Sleight of Hand.
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Quests

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Beast of Winter DLC Changes

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Systems Updates

  • General
    • Enemy rangers will not cast "Marked for the Hunt" indefinitely.
    • Characters with the Blinded affliction are no longer susceptible to gaze attacks.
    • There is no longer an Accuracy vs. Reflex check on the self damaging effect of Sacred Immolation.
    • Characters with max perception cannot detect hidden items in the Fog of War.
    • Allied Chanter Summons will no longer be Charmed if the Watcher is Charmed.
    • Weapons now return to their correct state after Summoned Weapon effects end.
    • Wild Orlans no longer have duplicate racial abilities.
    • Berath's Blessing Skill bonus wording adjusted to mention bonus skills (not double), and Rogue now properly receives Sleight of Hand skill.
    • Triple Crown challenge now explicitly states (albeit redundantly) that Path of the Damned is enabled. Now displays all three states and justifies its name "Triple" Crown.
    • Costs will now show for abilities in level up and AI customization.
    • Damage Shield effects now update their remaining health values when an affected character is damaged.
    • Full Attacks made while dual wielding will now receive a -35% penalty to the damage they deal.
  • Creatures
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  • Unique Items
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  • Classes
    • Barbarian
      • Barbarian Lion Sprint now properly clears its accuracy bonus after attacking and its effect will display on the portrait.
      • Barbarian Crushing Blow now properly clears recovery on kill when wielding a ranged weapon.
      • Berserker Spirit Frenzy now properly applies the Berserker self-DoT effect.
    • Chanter
      • Chanter Dragon Summon now has a proper string description for Tail Lash.
    • Cipher
      • Cipher's Wild Mind miscast damage per Focus has been halved.
    • Druid
      • Pollen Patch now heals for the correct values
      • Tekehu's Watery Double Spell will now properly copy Tekehu's equipped weapons.
      • Tekehu's Watery Double will now cast watershaper spells in select situations.
    • Fighter
      • Fighter Take The Hit Discipline cost reduced from 2 to 1.
      • Fighter Inspired Discipline Cost from 4 to 3.
      • Fighter Power Strike Bonus Damage increased from +100% to +200%.
      • Black Jacket no longer loses Constant Recovery, but instead receives less healing from Constant Recovery's effect.
      • Fighter Penetrating Strike Bonus Penetration reduced from 4 to 3.
    • Monk
      • Blade Turning only affects hostile spells and does not negate abilities like Greater Lay on Hands.
    • Paladin
      • Paladin Sacred Immolation (and its upgrades) base self-damage reduced from 43 to 32.
      • Paladin Reviving Exhortation (and its upgrades) Health lost reduced from -150 base to -100.
      • Paladin Reviving Exhortation (and its upgrades) reduces from 4 zeal cost to 3.
      • Paladin Hastening Exhortation (and its upgrades) reduced from 3 Zeal cost to 2.
    • Ranger
      • Ranger Revive Companion (and its upgrades) Bond Cost reduced from 3 to 2.
      • Ranger Takedown (and its upgrades) now also receive +25% Bonus Damage.
    • Rogue
      • Rogue Sap and Perplexing Sap now use the Pommel Strike animation and their interrupt has been upgraded to Prone.
    • Wizard
      • Kalakoths Freezing Rake now has the correct ranged radius at the caster's feet.
      • Llengrath's Safeguard now properly triggers when the caster's HP threshold is below.
      • Wizard Eldritch Aim cast time reduced from Average to Fast.
      • Characters permanently petrified by the 9th level Wizard spell "Petrification" are destroyed when combat ends.
      • Two Unique Backer Spells have been added and are each contained in a unique grimoire:
        • Zahndethus’ Dragonic Fury (PL7)
        • Jernaugh’s Equalizing Burst (PL6)
  • Like 28
Posted

I'm really glad to hear about that Enchanting UI update.

It's going to prevent soooo many saves & reloads for me, since I'm heavily into maximizing my enchantments - but couldn't tell what was going to happen, previously.

 

Thanks a bunch, for this update!

Posted
  On 9/11/2018 at 7:25 PM, HoopleDoople said:

Are the new items available in existing games? Or do you have to start a new character to be able to find them like with the Essence Interrupter?

they're all in existing games. Take a high-perception character when you go to find them!
Posted
  On 9/11/2018 at 4:25 PM, David Benefield said:

Hitting Cancel when naming an island will no longer set the island name to default.

 

Sorry if this is obvious, but I'd like to know for sure. Does this mean we get another chance to name it later?

sign.jpg

Posted (edited)
At last! 

: "FPS degradation over time that was introduced in v2.0.1 no longer occurs." - god bless!

Good path, check in the evening.

My body ready to dlc 2
Edited by White.Kelevra
Posted

Nice too see a long list of fixes :)

 

How do new items/pets work for an ongoing game?

Only valid if you didn't visit the area they are at yet, or are they added regardless?

✔ Certified Bat Food

Posted

> FPS degradation over time that was introduced in v2.0.1 no longer occurs.

 

Is this part of the bug that affect NVidia cards?

Nescire autem quid ante quam natus sis acciderit, id est semper esse puerum. Quid enim est aetas hominis, nisi ea memoria rerum veterum kum superiorum aetate contexitur? Marcus Tillius Cicero

Posted
  Quote

 

Having higher intellect no longer penalizes effects that apply over time.

 

Does this also fix the problem where high resolve would increase power of DoTs affecting you?

  • Like 2

If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

Posted (edited)

So what new bugs has this patch introduced? I'm seeing mentions of stuff everywhere.

Edited by Verde
Posted

Dave, could you confirm whether community-reported typos are still being addressed?

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Posted
  On 9/12/2018 at 4:55 PM, Archaven said:

i like to ask.. the infamous random encounter bug in neketaka not triggering. has it been fixed?

 

Tested, and nope.

 

Seriously, devs... I know you guys have a long list of bugs to swat, but I'd think this particular one should be right up there at the top. :getlost:

Posted (edited)
  On 9/12/2018 at 11:01 PM, house2fly said:

Here's hoping some of these will be fixed in the 3.0. It's likely they couldn't get them in this patch but couldn't delay the patch itself any longer

I assume that they hurry up for winter sales or something similar... so I will wait for 3.0 and will hope that infinity loop and missing string bugs will be fixed

Edited by mant2si

Solo PotD builds: The Glanfathan Soul Hunter (Neutral seer. Dominate and manipulate your enemies), Harbinger of Doom (Dark shaman. Burn and sacrifice, yourself and enemies for Skaen sake)

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