Jump to content

Ascaloth

Members
  • Content Count

    251
  • Joined

  • Last visited

Everything posted by Ascaloth

  1. Hmm, didn't really think about it as I figured that what would be "better-optimized" would be up to the player, but sure. Off the top of my head... Yes, the obvious choice would be Nature Godlike, and you can go Old Vailia as the Culture so that you can take 20 INT to keep the demigod mode going as long as possible (doesn't matter so much once you can spam Salvation of Time and Wall of Draining, but you know). Push MIG up as far as you can go too, for the damage. Raise PER as much as you can, it'll help at lower levels even if it stops mattering once you have the upgraded Weyc's Wand.
  2. Well, I appreciate it. But I should probably be clearer as to what I meant; when I said I was looking for a good build for Eder, I meant one that was entirely mine, crafted by myself.
  3. I actually switch all the Companions and Sidekicks in and out of the party depending on which encounters I feel they will contribute most in. Part of it is also me testing as many build ideas as I can, in the hope I can eventually manage to come up with one good build for each of then. The build I've posted this year are those I feel I've already perfected with my old Fate Testarossa and Cunning Duelist saves, and I'm going to start a new playthrough to polish up the builds for the rest. Eder is actually one of the tougher ones; guy is Ol' Reliable, but I've yet to figure out somethi
  4. Welp, now I'm going to have to see whether Least Unstable Coil would work with stuff like Chill Fog and Malignant Cloud now. That said, there's another reason why I chose the spell that produces the most hit rolls on a single enemy; as you can see from the images above, that means this interaction also works with the Megabosses. Those are precisely the encounters where Aloth gets the most use out of going demigod.
  5. Yes, I actually got the idea from some other thread I read a few months back, where someone demonstrated the same interaction for Least Unstable Coil with the Chanter's Thrice Was She Wronged/Her Revenge Swept Invocation. That's actually the idea that inspired me to wonder whether I could get the same effect with the Missile Salvo. As for other spell options, the 'pulsing' spells didn't even cross my mind; it's certainly worth testing out. As for the other Minoletta spells... yeah, it's true. That said, the Least Unstable Coil hands out Inspirations randomly, so I figured you want a spel
  6. The truth of the Painted Masks was a revelation that shook Aloth to the core. As he continued on his journey with the Watcher of Caed Nua, he found himself questioning his effectiveness of his work regarding the Leaden Key, and doubting in his own ability to see his cause through. But then the Defiant landed on the Black Isle, and the party arrived at the Halls Obscured. Although the Elf was as shocked as anyone else in the party at the horrors witnessed in the Collections, the seed of a whole new scheme was planted in Aloth's mind when he saw the Archives. And by the time they were done
  7. The earliest I know it starts is during SSS. Not sure if it can start even earlier than that, though.
  8. Ok, but Grave Calling has the additive bonus plus the stacking Freeze lash that can go up to 20% or 30% depending on which upgrade you take, wouldn't that give it an edge over other 1H weapons in terms of damage/hit? On another note, how does Wintertide Bulwark stack up against Cadhu Scath? Fully upgraded it comes with a Riposte-like effect, and I think it may give more Deflection than the latter. Not sure how to compare both though, and it doesn't come with the damage reduction for one.
  9. Well, Eder isn't a Wizard, so I guess that's out. I know Modwyr had the 20% Burn/Freeze lash, but how does that stack up against the higher base damage + lash of Grave Calling? Good to know, thanks! How does it stack up against Mohora Tanga with the +% melee damage that scales with Survival, that being the Skill I'm likely going to pump on Eder anyway? For that matter, which other 1H weapons have similar damage per hit? Is there somewhere I can read about it?
  10. What's the 1H weapon that does the most damage per hit (not DPS, per hit)? I'm currently thinking it's Grave Calling, because it's a Saber with a Freeze lash. But I don't know where to begin accounting for alternatives that might scale with stacks or Skills... I'm asking because I'm trying to theorycraft an Eder build that focuses on Riposte.
  11. That's the plan. I hope to eventually post Ultimate Edition builds (including updated versions of previous Companion Builds I posted in the past) for every Companion and Sidekick. May take some time though, since some theorycraft builds still need testing, and I'm running low on time these days. I'll need one more play through at least to fully test some builds I have in mind.
  12. Oh yeah, I've got a doozy of a concept for PoE3 here. The story starts about a generation after the events of Deadfire, when the effects of Eothas breaking the Wheel are becoming more apparent i.e. Hollowborn births, proliferation of blights, world out of balance... you know, the works. And your protagonist is not the Watcher of Caed Nua we know (who's long dead by this time) but a brand new character, justifying starting from Level 1 yet again. That said, he/she retreads the story beats of the first PoE by being in the wrong place at the wrong time, and ending up as an Awakened Watc
  13. For race; Hearth Orlan for the +2 PER and the Minor Threat racial talent, which gives another Hit-to-Crit conversion if another ally is attacking the same target. This actually means that Mirke - since she can also go Fighter/Monk - can do just as well with this build, if not better. That said, I prefer to make the much more interesting choice of Monk/Streetfighter for her, so that leaves Rekke with this build. For stats, max PER for accuracy; high DEX (doesn't matter with Blade Cascade, but your PC should still be useful as a DPS until you can get Scordeo's Edge in late-game), dump RES.
  14. =================================== The Hound of Yezuha, Ultimate Edition =================================== Difficulty: PotD v5.0.0.0040 -------------------------------------------------------------- Class: Brawler (Fighter + Monk) -------------------------------------------------------------- Race: Storm Human -------------------------------------------------------------- Background: Yezuha (Missionary) -------------------------------------------------------------- Stats (char creation, no Berath's Blessings): MIG: 11 CON: 10
  15. Guess we're counting on you to get the Ultimate Build thread set up then @Boeroer!
  16. Thanks. Another armor that could work before you get Furrante's is the Contender Armor in SSS. You can give it an enchantment that gives Recovery reduction which scales with Athletics; perfect for Xoti, since she's maxing it anyway to make use of The Undying Burden. I realize there's not so many of us left here these days, but assuming folks here like this build, I'm thinking about putting it up in the Project Eternity subreddit so more people can see it, especially new players coming from the PS4 and XBox releases. Also, I'll see whether I can put up more Companion and Sidekic
  17. =================================== The Valkyrie of Gaun, Ultimate Edition =================================== Difficulty: PotD v5.0.0.0040 -------------------------------------------------------------- Class: Contemplative (Harvester of Gaun + Sister of the Reaping Moon) -------------------------------------------------------------- Race: Meadow-Savannah Human -------------------------------------------------------------- Background: Readceras (Farmer) -------------------------------------------------------------- Stats (char creation, no
  18. So I just came across this thread, and it's a concern since I'm currently theory crafting a build that uses this interaction. Is this still the case at this point?
  19. Oh right, my bad. Also fair point on the second part. That said, I'm trying to craft a Ydwin build, with a focus on "independently good" instead of needing another party member to make it work. Besides, I can always go for both by giving, say, Eder/Mirke/Vatnir the Toxic Strike.
  20. True, I know that. But the catch here is this; how many DoTs can I stack during the Weakened phase, to have their durations doubled when it ticks to the Enfeebled phase? Of course, I'll have to test this some more to see if it works as well as I hope. And also whether it doubling the duration of all the DoTs can more than make up for the escalating damage of Toxic Strike.
  21. @Boeroer Nice, a lot of options to consider in the future. I'm asking mostly because I'm theory crafting a build for Ydwin that turns her into something of a sadistic slasher villain type. It involves using the Seeker's Fang rapier to inflict the weapon-specific DoT and Perishing Strikes (for the Enfeeble and extension of DoTs) at the same time. Then she'd pile more DoTs as she goes - Gouging Strike, Dripping Fangs from Spider Silk Robe, Disintegrate - and finish it with a Static Shell. Her target basically gets slowly cooked alive in her witch's cauldron, entirely helpless and beyo
  22. I've been meaning to ask; are there any particular synergies with active DoTs that isn't so apparent? I know Predator's Sense from Ranger Companion is one, but I don't know if there's any others.
  23. Just for a reminder, Battle Axes are the one class of weapons in Deadfire that actually has 2H variants i.e. Amra and Oathbreaker's End. Both are solid choices for Barbarians too.
×
×
  • Create New...