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Posted
  On 8/2/2018 at 8:06 PM, Achilles said:

Leaving the project...to focus on his actual job title (rather than being a game director)

Yep. To the best of my knowledge he isn't leaving Obsidian.

Posted
  On 8/2/2018 at 12:34 PM, StrangeCat said:
Of course your going to need Chris Avellone back on board to do the writing for characters like Durance. (contract for hire)

 

Yeah uh, that bridge is burnt (Pun?). It's probably for the best anyways.

 

Oh and keep in mind a lot of companions ended up being a collaborative effort, so missing the original credited writer doesn't exactly mean as much as it seems.

  • Like 2
Posted
  On 8/2/2018 at 1:18 PM, Taevyr said:

The only epic things about the saint's war is that St. Waidwen led the invasion and battles personally, and was blown up with magran's help at the end. Aside from that, it was just a brutal war with very brutal consequences. I don't see how you'd build an entire game centered around it unless they let us play the whole war as a kind of grand strategy game, which isn't what Obs does. Or if we continue following Durance into the Purges afterwards, which would involve far more torture than most people'd be comfortable with.

 

As for "Durance and his party", there were no known party adventures or travelling around. Just Durance and his fellow priests building a bomb with Magran's help, and setting it off at Halgot using their souls as fuel. Not really full-length game material. We already know what happens, who the main actors were and how the war generally developed. There's little left to uncover with a game.

But muh Rauatai!

Posted
  On 8/2/2018 at 1:18 PM, Taevyr said:

The only epic things about the saint's war is that St. Waidwen led the invasion and battles personally, and was blown up with magran's help at the end. Aside from that, it was just a brutal war with very brutal consequences. I don't see how you'd build an entire game centered around it unless they let us play the whole war as a kind of grand strategy game, which isn't what Obs does. Or if we continue following Durance into the Purges afterwards, which would involve far more torture than most people'd be comfortable with.

 

Umm... I think that if you can build an entire game around chasing a statue, then it would be comparatively easy to build an entire game around a brutal religious war where one of the leaders is possessed by a god with unknown motivations. St. Waidwen's story would have worked well for Pillars 1.

 

That being said, I wouldn't bother going back and creating a prequel now. As someone said, it's pretty boring if you already know the outcome.

Posted

Just make a Red-Dead Redemption style open-world adventure where Sagani is shipwrecked, and has to hunt, fish,  kill bandits, gamble and deal with anti-dwarf prejudice from the powers that be. All in hopes in getting back to her family in Nasitaaq. 

 

Truly, the most reasonable extrapolation of the POE branding, right there. 

  • Like 2

Magran's fire casts light in Dark Places...

Posted

If they don't have enough resource to make a BGII size game,please don't make POEIII.

Her mind is Tiffany-twisted, She got the Mercedes Benz

She's got a lot of pretty, pretty boys, that she calls friends

How they dance in the courtyard, sweet summer sweat.

Some dance to remember, some dance to forget

Posted

When I read the thread title I was thinking "So, how would that work? You fight the boss in the tutorial section? Get KO'd and play the rest of the game in a series of disjointed memory-dreams? How would the consequences be for the players actions?" But sadly, this wasn't anywhere nearly as interesting an idea as I was hoping for.

 

I'd play a Pillars Prequel, but I'd much rather it be set in Engwith, or pre-Engwith even but at that point it's more the bestiary and I guess rudimentary landmasses than it is anything else in the setting (I mean, the gods may have shaped some of the landscape, but it seems like mostly they don't have the power to e.g. cause magma to well up in ancient places with machinery they never want found, or else why didn't they just do that?) So I guess that's kind of like saying I'll probably buy any RPG like this that Obsidian makes. 

Posted

A history changing time travel story might be reasonable, but otherwise prequels all have the same problem - we know how it worked out, so it removes even the faintest illusion of player agency.

  • Like 3

Everyone knows Science Fiction is really cool. You know what PoE really needs? Spaceships! There isn't any game that wouldn't be improved by a space combat minigame. Adding one to PoE would send sales skyrocketing, and ensure the game was remembered for all time!!!!!

Posted
  On 8/2/2018 at 2:21 PM, JerekKruger said:

 

  On 8/2/2018 at 12:34 PM, StrangeCat said:

Of course your going to need Chris Avellone back on board to do the writing for characters like Durance. (contract for hire)

This is, sadly, pretty much never going to happen.

 

 

I don't see how Durance could written with out Chris.

Posted

It's a good Idea and my Advice is Sound.

 

Create a Pillars of Eternity III that is before Pillars of Eternity taking place during the creation of the God Hammer and the destruction of the a Made up God made Flesh.

 

It would be a darker game set it dark times. 

Keep going forward doesn't make sense at all.  

Posted

I would like to see a prequel of Pillars of Eternity 1, instead of a sequel that Deadfire.

 

Not that it really matters, since Deadfire turned out to be disappointing.

Posted (edited)

Personally I think they could easily do a prequel, there is literally thousands of years of "stuff" that happened between Engwithan collapse, and the Saint's War.  Yes we know how it turned out sort of, but there are plenty of story options in between.  Could be a game about the fall of Old Vailia, the rise of Aedyr, defeating a skaenite rebellion we just don't know happened cause it wasn't relevant to Eternity 1-2.  If they do a prequel, it certainly should not be about the Saint's War.

 

Anyway just for my own silliness, this is what I think would be possible for all existing companions sidekicks in a sequel -

 

TLDR Version: Aloth, Hiravias (eh sorta), Zahua (maybe), Maneha, Serafen, Fessina, Mirke, Rekke, and Ydwin could all be easy to bring back as companions in a sequel.  I would really like to see Rekke and Ydwin as full companions actually.  If you want my detailed verbal diarrhea version of why I think this keep reading.

 

 

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Edited by Karkarov
  • Like 4
Posted

I really don't see the appeal of a prequel based on the Saint's War. Trying to go "dark" for the sake of it can easily turn into something where you just don't care about anything or anyone, and the idea of engaging in torture and mass murder just doesn't interest me. I prefer a dark world where I try to make things better, even if I have to make difficult decisions that don't always give me the resolution I want instead of just seeing suffering and pain everywhere I turn. With how disappointed people are with Deadfire based off of how it ended (which I think could have been done better but overall enjoyed) then having a game where we have no control over how the main conflict ends would probably go even worse. Sure it could end up focusing on some other plot during the same time that history never talks about, but then that raises the question of why even bother with a prequel. The next game should offer players the chance to really change the final ending of the game in some really meaningful way - and with the ending of Deadfire, there are some potentially really interesting things they can do with the next plot. The Saint's War already happened and has a clear ending and main characters - we could just as easily read a book about what happened instead of playing an RPG where we have relatively little impact on what would supposedly be the main draw and focus of the story. I'm still making my way through the Beast of Winter DLC, but I get the feeling that we might get some insight into the Saint's War in either this one or one of the future DLCs, so this idea might have already been dealt with by Obsidian.

 

Also, I just don't see the appeal of a story that focuses on Durance - or even having him return. Aloth and Eder sometimes felt kind of forced in during Deadfire - and while ultimately I think that their presence was a good thing, bringing back Durance in some way risks the same thing but even worse. What made Durance so interesting the first time around was partly how cruel and blunt he could be, but also his confidence. Most RPG companions have their quests feature a moment where they don't know how to feel about something, and they need the player character to tell them what value to follow or what feelings to have. The main other situation is having the player come along and help them deal with another person in their life. Durance had none of that - his beliefs and convictions never wavered, and he always acted like he was the one giving advice instead. Having his personal quest end not with you giving him the answer to a question or issue he had, but showing him a truth he had missed that let him make his own conclusions was just so different from any other companion. I don't see how we can bring back a companion with such assurance and confidence without undermining his original portrayal in some way. Plus, as great of a character as Durance is, he's also too cruel for me to find him likable, and so I'm really not interested in spending more time with him. Durance works best as a one time companion in the first Pillars game, and trying to bring him back in either a prequel or a sequel just feels like it will ruin what made him great in the first place.

  • Like 1
Posted

Folks you know you can still have Pallegina there even without Josh writing her right? He can always consult.

Yes! We have no bananas.

Posted (edited)
  On 8/3/2018 at 2:58 PM, Karkarov said:

Anyway just for my own silliness, this is what I think would be possible for all existing companions sidekicks in a sequel -

 

TLDR Version: Aloth, Hiravias (eh sorta), Zahua (maybe), Maneha, Serafen, Fessina, Mirke, Rekke, and Ydwin could all be easy to bring back as companions in a sequel.  I would really like to see Rekke and Ydwin as full companions actually.  If you want my detailed verbal diarrhea version of why I think this keep reading.

 

 

  Reveal hidden contents

 

 

For my own silliness, I'll go ahead and respond to these thoughts with some of my own...

 

 

  Reveal hidden contents

 

Edited by algroth
  • Like 2

My Twitch channel: https://www.twitch.tv/alephg

Currently playing: Roadwarden

Posted
  On 8/3/2018 at 6:50 PM, Big-Ben said:

Folks you know you can still have Pallegina there even without Josh writing her right? He can always consult.

It's not the sameee. :(

Posted

If not the Saints War and the God Hammer then something before Pillars.  I guess there is enough Lore here for them to create some interesting story in those lands.

Posted
  On 8/3/2018 at 7:18 PM, Tick said:

 

  On 8/3/2018 at 6:50 PM, Big-Ben said:

Folks you know you can still have Pallegina there even without Josh writing her right? He can always consult.

It's not the sameee. :(

It isn't just not the same, there are endings where Pallegina would either uh.... have very little reason to want to be your friend moving forward.... or would not be available.... .... .....

  • Like 2
Posted
  On 8/3/2018 at 7:18 PM, Tick said:
  On 8/3/2018 at 6:50 PM, Big-Ben said:

Folks you know you can still have Pallegina there even without Josh writing her right? He can always consult.

It's not the sameee. :(

 

One can not enter the same river twice ¯\_(ツ)_/¯

  • Like 2

Pillars of Bugothas

Posted

I like Pallegina, but we really don't need her 3 games in a row. Let's get some young blood in there. Paladin characters in the PoE universe have a lot of potential, after all.

  • Like 7
Posted
  On 8/4/2018 at 6:11 AM, Heijoushin said:

I like Pallegina, but we really don't need her 3 games in a row. Let's get some young blood in there. Paladin characters in the PoE universe have a lot of potential, after all.

 

This.  How about a Bleak Walker companion.  The class and morality have companion written all over them.

Posted
  On 8/4/2018 at 2:22 PM, anameforobsidian said:

This.  How about a Bleak Walker companion.  The class and morality have companion written all over them.

 

Yeah, I was thinking either Bleak Walker or Gold Pact could make for some interesting conversations on morality.

Posted
  On 8/3/2018 at 2:58 PM, Karkarov said:

Personally I think they could easily do a prequel, there is literally thousands of years of "stuff" that happened between Engwithan collapse, and the Saint's War.  Yes we know how it turned out sort of, but there are plenty of story options in between.  Could be a game about the fall of Old Vailia, the rise of Aedyr, defeating a skaenite rebellion we just don't know happened cause it wasn't relevant to Eternity 1-2.  If they do a prequel, it certainly should not be about the Saint's War.

 

Anyway just for my own silliness, this is what I think would be possible for all existing companions sidekicks in a sequel -

 

TLDR Version: Aloth, Hiravias (eh sorta), Zahua (maybe), Maneha, Serafen, Fessina, Mirke, Rekke, and Ydwin could all be easy to bring back as companions in a sequel.  I would really like to see Rekke and Ydwin as full companions actually.  If you want my detailed verbal diarrhea version of why I think this keep reading.

 

 

  Reveal hidden contents

 

 

I actually think Eder is the only one of those that is a 100% lock on reappearing.

 

 

  Reveal hidden contents

 

Posted

I'd only be interested in a prequel that takes place before and during the creation of the Gods. Unfortunately it would need to be epic and would fall short of expectations.

Atsura, the intelligent Psychopath of my dreams.  I like my elves grumpy and my godlike fishy!


And my Rekke romancable!

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