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Showing results for tags 'improvements'.
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I was thinking about how the pets are somewhat lacking at the moment, yes they are cute and give buffs, but what if there was a way to have better control of how they follow you or if you could hold them to get them out of dangerous situations quicker. Another idea was to be able to have a torso arm...
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suggestion Quality of life/ suggestione
My Humaniity posted a topic in Grounded: Feedback & Suggestions
02/18/2021 Hello here is a list of improvements that can be made to the game following the Into the Woods update, including creature suggestions. Ive played nothing but this game since the new update, originally playing the first version for a couple of days. Quality of life: 1....-
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Here are a couple suggestions I was thinking. 1. Some sort of cart to carry items around the yard. Rather than just moving stem pallets around it would be nice to have a small wheel barrel or garden cart that you could take around with you to gather items. Perhaps it has a set amount of slots in...
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The Outer Worlds 2
DanielPaul89 posted a topic in The Outer Worlds: General Discussion (NO SPOILERS)
Dear Obsidian In response to your fantastic game, please consider my priority list for The Outer World 2. Please please include; Customisation of the SHIP! or possibly the ability to build a ship from scratch!? A Player Home: How about we can terraform a moon and build a settle...- 6 replies
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List of Bugs identified (following recent patch) Dew Collector - Spawns water once but then never again. Insect Spawning inside Solid Objects - The longer I play, the more bugs I notice are 'stuck' inside objects, such as rocks, or tree branches, it's starting to become an issue.. A bug...
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While playing with my cousins (mind you we’ve taken into the account that there were going to be bugs [pun maybe intended] since it’s only in Alfa right now) we found the game to be really fun and well thought out mechanic wise for the most part. However there are some slight issues that I came acro...
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[Merged] Cooldown Thread
Ieo posted a topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm neutral because I adapted fine to all the magic mechanics I've come across. Instead of bemoaning Obsidian's basic decision on spell/ability cooldowns, let's have some constructive discussion on what can be done right with them. From Kickstarter comments Q&A (linked from Known Information sti...- 661 replies
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