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Todd Gibbens

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About Todd Gibbens

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  • Location
    Arizona
  • Xbox Gamertag
    Esqueleto 44
  • Interests
    PVE

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  1. While playing with my cousins (mind you we’ve taken into the account that there were going to be bugs [pun maybe intended] since it’s only in Alfa right now) we found the game to be really fun and well thought out mechanic wise for the most part. However there are some slight issues that I came across: Environment- While walking through the terrain I found it buggy quite often while trying to sprint. Also this would happen while trying to shift from the dirt to a clay foundation (meaning it isn’t a smooth change in altitude like going up a staircase. Generally just bugs out so I have to jump instead of just running over it.) Walking on any items on the ground such as clover leaves and plant fibers (from chopping grass) bug out the characters quite a bit too; along with trying to run through/by clover stems. We also wish there was a way to stop clovers from respawning as it makes it super in convenient while we ar building our base. Tools- I found that there’s a bug with tool and armor usage. Mainly the durability meters would stay full, never revealing how much was actually left. Another interesting bug was that after using an axe or anything else it would unequip after one use making it tedious to do things (probably a bug with the durability as the tool or weapon is trying to break but isn’t as when I craft a new one and scrap the old one it works just fine until I use it a lot) Building-The only thing I noticed so far is that those who don’t host the game can’t see the purple arrow on the blue printed walls and windows that help show you which way it’s facing. Along with while inside a closed area sometimes you can’t see the blueprinted item at all, making you have to step outside to get it then go back in. Combat- I find the combat simple and easy to get the hang of for the most part. I just run in circles and stay out of view of the insects mandibles so I can’t take damage and attack it from behind. However my cousin pointed out the arrows do hardly anything even if they are venomous or poisoned. Logins- This one was interesting, after completing a lot of things on my cousin’s world (including managing to kill a wolf spider) we decided to take a break for a bit and come back. Though when I logged back in to his world a few hours later my character’s stats were completely wiped and I had to restart at the beginning with nothing. I lost everything with no way to get it back. (Made things worse that I had the spider parts in my inventory too before it was wiped. Overall- Grounded is a unique take on the PVE survival genre. While having bugs that need to be worked on, the game’s overall tone and feel is enticing and super fun to play with see what is there to offer. The dev’s have shown their homework through some of the smallest features such as distance measured by centimeters or different armor giving you different abilities based on what armor it is from (like ant armor making you be able to haul more grass and stems at a time). I can’t wait to see what is in store for the future and I hope these bugs will be resolved soon
  2. While playing with my cousins (mind you we’ve taken into the account that there were going to be bugs [pun maybe intended] since it’s only in Alfa right now) we found the game to be really fun and well thought out mechanic wise for the most part. However there are some slight issues that I came across: Environment- While walking through the terrain I found it buggy quite often while trying to sprint. Also this would happen while trying to shift from the dirt to a clay foundation (meaning it isn’t a smooth change in altitude like going up a staircase. Generally just bugs out so I have to jump instead of just running over it.) Walking on any items on the ground such as clover leaves and plant fibers (from chopping grass) bug out the characters quite a bit too; along with trying to run through/by clover stems. We also wish there was a way to stop clovers from respawning as it makes it super in convenient while we ar building our base. Tools- I found that there’s a bug with tool and armor usage. Mainly the durability meters would stay full, never revealing how much was actually left. Another interesting bug was that after using an axe or anything else it would unequip after one use making it tedious to do things (probably a bug with the durability as the tool or weapon is trying to break but isn’t as when I craft a new one and scrap the old one it works just fine until I use it a lot) Building-The only thing I noticed so far is that those who don’t host the game can’t see the purple arrow on the blue printed walls and windows that help show you which way it’s facing. Along with while inside a closed area sometimes you can’t see the blueprinted item at all, making you have to step outside to get it then go back in. Combat- I find the combat simple and easy to get the hang of for the most part. I just run in circles and stay out of view of the insects mandibles so I can’t take damage and attack it from behind. However my cousin pointed out the arrows do hardly anything even if they are venomous or poisoned. Logins- This one was interesting, after completing a lot of things on my cousin’s world (including managing to kill a wolf spider) we decided to take a break for a bit and come back. Though when I logged back in to his world a few hours later my character’s stats were completely wiped and I had to restart at the beginning with nothing. I lost everything with no way to get it back. (Made things worse that I had the spider parts in my inventory too before it was wiped. Overall- Grounded is a unique take on the PVE survival genre. While having bugs that need to be worked on, the game’s overall tone and feel is enticing and super fun to play with see what is there to offer. The dev’s have shown their homework through some of the smallest features such as distance measured by centimeters or different armor giving you different abilities based on what armor it is from (like ant armor making you be able to haul more grass and stems at a time). I can’t wait to see what is in store for the future and I hope these bugs will be resolved soon
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