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Showing results for tags 'dungeon'.
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I played the game (without white march part 1) and i liked it. Sadly, i've noticed that the best dungeon is raedric's hold in the whole game. There are different ways to break into the castle and there are many ways/paths to move and reach raedric. I think, it's a great example of good level d...
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- dungeon
- level design
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Prisoners (Name Spoilers)
Kiyay posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hey everyone, ran into my first real problem today, not sure if it's a bug or error on my part. Problem: Geyda, a visitor, came into my stronghold requesting a prisoner to experiment on. However, I do not know how to hand a prisoner over to him. Solutions Tried: 1. Tried to using a prisoner...- 2 replies
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- Prisoner RequestGeyda
- Nyrid
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"As the tide turns and the waves roll in across distant shores, the echo of drums can be heard crashing in amongst the waves. A battalion like no man has witnessed this side of the free Palatinate, draws ever nearer. The village stirs as the shrill call of a horn pierces the early morning vale, a so...
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I am in the dungeon with the skull thing at the entrance. I have found a bunch of keys but none seem to open the 3 different door to the central room. Is this a bug or am I just too stupid to find the right keys. I have gone through every area in the dungeon holding down tab so I don't think i have...
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I started playing The Mighty Quest For Epic Loot. I am not yet certain how much time I will spend in the game and there are grounds for criticism (ask Monte Carlo, who has a valid, understandable dislike for the game already). But for those who are interested, and because having friends in the g...
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- game
- the mighty quest for epic loo
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Hello everyone, I'm writing a couple of thoughts after reading this article published on RPS a couple days ago. To be more specific, these lines: So... my doubts follows: The Dungeon will be fully integrated in the main storyline? Or it will have an own story line wich lead you into and o...
- 50 replies
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- dungeon
- progression
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Torches! Do I need to say more? I guess I do. Will there be expendable torches resources for deep dungeoneering and will it be an equipped slot (taking up the Sword slot). Seeing as it is a party game, one character who doesn't do much in battle could handle the light sourcing. Perhaps be ab...
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I've always liked some good puzzles (such as choosing the right combination to unlock a door), mini challenges (such as selecting one of your characters to beat a series of foes in a sequence of rooms) and labyrinths (both spacial and temporal) inside cRPG's, specially inside dungeons, castles, etc.
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Have lots to say about this but leaving space. In my opinion Rogues should be the best at disarming traps, but if I don't want a Rogue in my party, could there be items or other ways to overcome traps? Could a Fighter or Barbarian be able to stop that boulder rolling towards the party by physica...
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Purely a discussion thread, this has nothing to do with Project: Eternity as a development. First off, what is Shadowkeeper, DLTCP and NearInfinity? Different modding tools to either enhance or God-mode your game. I found it very interesting to play around with these whilst me and my friend...
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- shadowkeeper
- editor
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This fellow comrad over there seemed to ask for one ("Meta-dungeons. I want one. With tunnels."). It stroke me curious. I have played many CRPGs, but this concept, I did not know. It seemed popular enough to be called that way without further explanation, but I could not grasp its meaning. You Ameri...
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I'd like to suggest that the Devs strongly consider the PS2 game Shin Megami Tensei: Nocturne and it's optional Labyrinth of Amala as inspiration for how to best implement the huge mega dungeon. For those that haven't played Nocturne here is a quick overview of how it worked. - The Dungeon f...
- 10 replies
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- mega dungeon
- dungeon
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