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Found 16 results

  1. There is a dungeon as great as Endless Paths in PoE? Or what is the longest dungeon in the game?
  2. I played the game (without white march part 1) and i liked it. Sadly, i've noticed that the best dungeon is raedric's hold in the whole game. There are different ways to break into the castle and there are many ways/paths to move and reach raedric. I think, it's a great example of good level d...
  3. The door that leads to the dungeon in my keep is locked. It keeps saying I need a key to open it. I cant access the dungeon, or the endless paths.
  4. I like my dungeon. I can arrest people and just put them there. Why would I want to do that? Well at the moment I'm not sure, it doesn't seem to really be beneficial to me. The main problem that I see with the system, is that I lose out on their loot! So right now, I have to do every fig...
  5. Hey everyone, ran into my first real problem today, not sure if it's a bug or error on my part. Problem: Geyda, a visitor, came into my stronghold requesting a prisoner to experiment on. However, I do not know how to hand a prisoner over to him. Solutions Tried: 1. Tried to using a prisoner...
  6. "As the tide turns and the waves roll in across distant shores, the echo of drums can be heard crashing in amongst the waves. A battalion like no man has witnessed this side of the free Palatinate, draws ever nearer. The village stirs as the shrill call of a horn pierces the early morning vale, a so...
  7. I am in the dungeon with the skull thing at the entrance. I have found a bunch of keys but none seem to open the 3 different door to the central room. Is this a bug or am I just too stupid to find the right keys. I have gone through every area in the dungeon holding down tab so I don't think i have...
  8. I started playing The Mighty Quest For Epic Loot. I am not yet certain how much time I will spend in the game and there are grounds for criticism (ask Monte Carlo, who has a valid, understandable dislike for the game already). But for those who are interested, and because having friends in the g...
  9. Hello everyone, I'm writing a couple of thoughts after reading this article published on RPS a couple days ago. To be more specific, these lines: So... my doubts follows: The Dungeon will be fully integrated in the main storyline? Or it will have an own story line wich lead you into and o...
  10. Torches! Do I need to say more? I guess I do. Will there be expendable torches resources for deep dungeoneering and will it be an equipped slot (taking up the Sword slot). Seeing as it is a party game, one character who doesn't do much in battle could handle the light sourcing. Perhaps be ab...
  11. I've always liked some good puzzles (such as choosing the right combination to unlock a door), mini challenges (such as selecting one of your characters to beat a series of foes in a sequence of rooms) and labyrinths (both spacial and temporal) inside cRPG's, specially inside dungeons, castles, etc.
  12. Have lots to say about this but leaving space. In my opinion Rogues should be the best at disarming traps, but if I don't want a Rogue in my party, could there be items or other ways to overcome traps? Could a Fighter or Barbarian be able to stop that boulder rolling towards the party by physica...
  13. Purely a discussion thread, this has nothing to do with Project: Eternity as a development. First off, what is Shadowkeeper, DLTCP and NearInfinity? Different modding tools to either enhance or God-mode your game. I found it very interesting to play around with these whilst me and my friend...
  14. I've seen a lot of people in dungeon-related threads asking for exits to the surface at every other level. Personally, I think this is a bad idea. In my opinion, the dungeon should be something you should finish once you've started, but obviously not in one sitting (which is why games have a sav...
  15. This fellow comrad over there seemed to ask for one ("Meta-dungeons. I want one. With tunnels."). It stroke me curious. I have played many CRPGs, but this concept, I did not know. It seemed popular enough to be called that way without further explanation, but I could not grasp its meaning. You Ameri...
  16. I'd like to suggest that the Devs strongly consider the PS2 game Shin Megami Tensei: Nocturne and it's optional Labyrinth of Amala as inspiration for how to best implement the huge mega dungeon. For those that haven't played Nocturne here is a quick overview of how it worked. - The Dungeon f...
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