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  1. I recently bought the game, and I love it! It’s definitely a great buy, and I am looking forward to see what comes next! My One Request: I really hope more of an RPG feel is considered. I would love to be able to tank for a group of friends better than it seems right now, or be able to sit back and heal a tank from a distance with some kind of arrow syringes or something! i love the blocking in the game, and maybe I have not made it far enough in the game but If my end game gear could be a big shield and sword with heavy lady bug gear? And my friends could have light
  2. I’ve played a lot of games... and a lot of RPGs. My first video game that I got addicted to was Legend of Zelda - the most incredible RPG saga ever made (arguably). When I started playing Divinity: Original Sin 1 and 2, I was beyond impressed. Like, those games are SO well done. Amazing. POE is its own beast though. Honestly I don’t think I’ve ever played a game with such an insane amount of spells, abilities and class combos to choose from!! Going through the Wizard tree I was like wtf there’s gotta be like 75 different spells in here, lol. Some of them sound so badass too.
  3. I sent an email to the support team with this suggestion for future content, but I'll copy and paste a portion of it here and include additional thoughts for discussion. Obviously guys have GREAT writers and game designers in general, though I feel like a little more could have been done to slake our inner psychopaths. I hope this post will reflect on how weird your fans are. Why not more options for an evil playthrough? For example, when at the power plant on Terra 2, how wicked would it be to choose to just shut off the power for both settlements have everyone after your hea
  4. So I was digging around on Justia Trademarks out of interest, mainly looking for any new information on the Starfield trademark filed by Bethesda Game Studios. Out of interest I started looking into other projects, Fallout, New Vegas and so on, to see when they were filed and the different stages and so on. Basically, I was very bored. I then looked up Pillars of Eternity, and clicked through to the Obsidian page to see the other things they had filed and when. I was expecting to see things like Project Eternity, Tyranny and so on. Then I noticed that just over a week ago there were four n
  5. Since we have now a few "What game would you like to see?" - topics I thought we could start this topic: There is a lot of talk about stories gamers don't like (biggest offender: "i was bored!"), but where there also any stories you would've liked to rewrite, just because they didn't live up to their full potential? If yes, why and how? Rules for this thread: - Name the game. - Write what problems the story had. - Write your suggestions. - Hopefully have fun writing them. - Profit. I will start with Dragon Age: Origins (and hope you've played this one). While not a bad game,
  6. ​With these tags I expect at least a little traffic, so, for newcomers. Campaign​ (Read me! Human advert!) https://www.fig.co/campaigns/deadfire I'm discussing suggestions and philosophizing about design:​ It looks a bit like it might have more features than simply being a map you travel across (Information, Population, etc. "Eothas mad!!" -1000 Population, change of Faction ownership and whatnot maybe even, source). ​World Map/Global Turns/Global Timeline A discussion on Fig got me thinking... and about Readceras as well... ​Basically, how do the people of Eora communicate at lon
  7. Any thoughts? Title says it all. ​Elaborated: I was thinking, could I make Adventurer's in Pillars 1, and choose to import them as "Main Characters" into Deadfire? Of course, they would have to have all the choices from MC from that Save file, but could it be possible? ​Second: Would you be able to Change or Edit the choices even if you Load/Import a character, or are the Import choices final?
  8. I hope we'll get to see a very lot more of Eora. When you take a look at the map, it is so promising ! http://pillarsofeternity.gamepedia.com/Eora If this, is going to be 3D, I'll be even more disapointed if the Game doesn't feel really Big. Let's not care about a lot of "Travel time" between Quests blabla... Give us a mount, I wanna visit Eora. The Size of a Map is only defined by : Lengh x Width x Height, so... What's the matter ? Make it huge, (emphasize around the height ?). In any case, a ton of Hype & Hopes are happening here Godsidian is working out.
  9. A new RPG from a group of developers who worked on The Witcher 3: Wild Hunt.
  10. So, not sure if I blabbered to the forums yet, but a while back, I started working on a big idea that then got small and then turned into a different project entirely. Years later, the thing is finally out. World, I give to thee Army of Tentacles. Now on Steam for monetary value. It's not a Cthulhu dating simulator. But it is an H.P. Lovecraft-based RPG-Adventure hybrid set in a visual novel format (hence the dating sim subtitle). Take a look, I know it won't be everyone's cup of tea, but we're all pretty proud of the product we made. We just put the Mac version up, and are worki
  11. Hi folks, I've pre-ordered the Lords of the Eastern Reach and I'm pumped for it. But, last year there was discussion of a tabletop RPG for POE in addition to the LOER. Is there any news about this, official or unofficial? I enjoy this game so much, I'm dying to play a tabletop RPG based on the rules for the cRPG. Is that gonna happen? Asphodel
  12. Anyone backed/playing it? The game was made by a small studio from Belarus. They did a Kickstarter, spend quite some time in Early Access on Steam and now it's finally released. It's a tactics/strategy/rpg hybrid in the vein of games like the Heroes of Might and Magic series or Disciples. The main story has you battling and questing through a series of individual maps while commanding a small squad of various troops (divided in melee, ranged and casters). As your troops get more experienced, you can upgrade them in different ways (e.g. a noble can be developed towards a knight or a due
  13. Feargus and Brian Fargo have a Kickstarter panel at San Diego Comic-Con.
  14. "Better" meaning more exciting. It is an action RPG. It has vehicular combat, which Fallout lacks. Players can build/upgrade/savage for vehicles and Max. And thank goodness Max now has an Australian accent.
  15. Update by Brandon Adler, Lead Producer Hello, everyone. I have two exciting bits of news for you today. Our new update is now live and our friends at inXile just released a Kickstarter for a new Bard's Tale! So we don't leave you all in the cold on the Pillars of Eternity expansion, we just might (wink, wink... nudge, nudge) have some stuff to talk about after E3 (week of June 22nd) and we'll also have some really cool news to talk about with Update 1.07. Bard's Tale IV Kickstarter If you are like us, you probably spent an unhealthy amount of your childhood playing The Bard's
  16. I'm just working up a Bretonnian castle in Warhammer Fantasy Roleplay. It overlooks a small harbour, and town, of around 4,000 souls, which trades in hides, vellum, and a small quantity of agricultural produce. Thanks to regressive taxation the output of the multiple smallholdings is extremely weak. Since every peasant has insufficient capital or incentive to improve their methods. My question is, how large a force should the castle command? I'm assuming that the number of skilled men at arms that can be supported is roughly equivalent to the number of skilled tradesmen the town c
  17. Ever since the stream, I've been thinking about custom party members. This is going to assume you can only have a party of seven. I've been thinking up names, races, classes, and what stat specialization they would be. What would your hypothetical party hypothetically look like? At the current moment, here are my ideas for my custom adventurer's party: Main (Wizard): Shiloh Death Godlike, Female, Old Valia, Mercenary Int/Might/Con Bruiser (Fighter): Tank Boreal Dwarf, Male, The Living Lands, Hunter Might (20)/Con Buffer (Chanter): Shortstack Human, Female, Aedyr, Aristocra
  18. Short version: Does class have an effect on interactions? Will my character be recognized for the Wizard/Priest/Barbarian he/she is? Long version: I hate classless RPG systems. PoE has a strong class system, which is very good. Now if my character's class has an impact on the story telling, that would be even better. My favorite RPG is Gothic 2, in that game you will have to join 1 of 3 factions: Paladin, Mercenary or Fire Mage (priest). Depending on the faction chosen the whole game changes, sometimes in small ways, other times in a rather important ways. Classless RPG system is the
  19. It does not however use the World of Darkness license. Instead it is an entirely new IP in development by Dontnod Entertainment. Titled Vampyr, it is apparently set just after the First World War with the player character being a recently turned doctor, who has to balance his new lust for blood and his instinct as a trained physician to try and save lives. The sparse details about it can be found here, but there's very little information available. We don't even know what platforms it will be available on. As a huge, huge fan of Vampire: The Masquerade: Bloodlines I can't help
  20. Combat is too complicated to be fixed and is the weakest part in a game where it should be its strength. -Suggestions: 1.bring back the IE 'invisible' combat round. Limit attacks/spellcasting on that basis. Since there is a new faction in Dexterity, have the ability score influence the above somehow, eitherwise change DEX's function (it's pretty useless as it is now anyway). 2.Attack resolution- damage dealt must both be simplified. Current mechanics are too complicated for no reason other than causing trouble. You must come closer to IE (D&Dish) terms. The simpler it is, t
  21. So, given how the classes act in Beta (yes, I know Chanters are going to be nerfed, but let us face facts: they are way too powerful), what do you think your makeup will be? So far mine is thus: - Paladin Main - Chanter Support or Barbarian with max Might Paladins are amazing with their stacked traits and their passives.
  22. Obsidian recently came out and said that they still have an interest in making KOTOR 3 or a Star Wars RPG for that matter. To get that published it would require EA's consent due to them owning the rights to publish Star Wars Video Games. I was just curious if Obsidian could use EA Origins crowd funding service thing which has them publish your game as long as it's crowd funded but obviously since it's under the Star Wars name Obsidian would directly have to communicate with EA on business matters. If anyone from Obsidian reads this it's worth a try to ask EA! (easier said than done.) Anyway
  23. Based on recent E3 previews -.-.- Congratulations ! The hype, recognition & anticipation received is well-deserved and all I have to add is how proud I feel that I have backed this project. From one GM & RPGamer to another, congrats on making the dream come true !
  24. http://contest.rpgmakerweb.com/ One month to make a game under one hour in length. $10k prize. Anyone interested? I was thinking of using RPGMaker myself; not the most creative, I know, but the proof is in the game that comes out of it.
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