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  1. Cyclopedia -> Combat Mechanics -> Crit -> See Also: ... "miss" is not a hyperlink, but it should be.
  2. So I've just encountered a weird bug that is causing negative XP rewards when turning in at least two different quests in Stalwart. Completing the final step of Okrun's quest resulted in a loss of 2190 XP (reducing total quest XP to 5292). I also lost 1792 for speaking to Thyrsc at the end of his questline (6588 total XP). Is this something I can fix at my end or am I doomed to exploit console commands until next patch. Also, I first encountered this bug in 2.01, and the update to 2.02 didn't rectify it. Cheers!
  3. - Confirmation dialog box buttons are hidden behind dialog box. For example, the buttons to accept or cancel in a dialog box. - Keyword popover boxes dont show up sometimes, was previously working now it sometimes works. For example, the keyword for Dexterity would normally popup a description for that keyword. Sometimes that description doesnt show up.
  4. Essentially, the plot-critical quest "Ebon Hawk ID Signature" is broken. Everything seems to work up until the cutscene that plays with the Ebon Hawk taking off... only instead of the story advancing, the game plays an incorrect cutscene from earlier in the story (some Duros(?) bounty hunters in the cantina, discussing the Exchange' trap). After the wrong cutscene plays, the party respawns in front of the Ebon Hawk--still on Nar Shaddaa--and the events with the droid repair shop are "reset." So, I can go back to the droid guy and request a new ID signature, but the quest is no longer active, and I'm unable to obtain a new ID signature because I no longer have the blank ID card. And, of course, there's no way to leave the planet because the Ebon Hawk demands a new ID signature. I'm playing the game with the Sith Lords Restoration patch... and even then I've encountered dozens of bugs. I've always heard people praise KOTOR2 effusively, but this is the second game-breaking bug I've found and if I can't find a way to get around it I'm just gonna give up entirely. So, please--help me out, would ya'? I'm thinking that I might be able to fix it by changing some of the global variables with the save editor--like the thing causing this might be that the wrong cutscene that plays might be assigned a "0" instead of a "1" or something--I don't know. I'm really desperate for help here... evidently, no one else in the whole Internet has had this problem, going by Google search results.
  5. I encountered a potential bug, though it's possible that it's a design choice that I just don't fully understand. Behavior: Convincing Delem he doesn't need to eat birds leads to reputation loss. Expected: I don't believe this path should cause you to lose reputation—at least using the Survival-based chat option. I would expect it to give a reputation gain, or at least be reputation neutral. Details: In Oldsong (Twin Elms), Delem offers you a quest to collect three birds, which he'll eat to gain greater powers of song. If you go ask people about his request, they will all tell you that this is a superstition. I found two different ways to talk him out of his quest: The first is to tell him that it's just a superstition and that all previous singers were just looking for an easy way out. It makes sense that this dialog option might lead to a reputation loss, as it indicates a misalignment with the traditions of the local culture. The second is to make an argument based on a minimum level of survival, that leads Delem to conclude on his own that it's not a practice that makes sense. I think this should give a reputation gain, or at least be reputation neutral. With the survival approach, Delem is happy, nobody's bird was stolen, and we haven't disparaged any local traditions. This seems to me like it should be the maximum reputation gain, or at least a reputation-neutral solution. If we're role playing, it seems this would be at least as good for your local reputation as if you stole somebody's pet bird so a singer could eat it. I'm happy to accept it if this was an intentional design—either to reward the more difficult task of gathering all the birds, or based on some theory of Orlan culture that overrides my interpretations. In the former case, I would suggest that maybe an additional quest reward other than reputation would make more sense as a reward rather than taking away reputation for the harmless, survival-based solution.
  6. Hey guys, I had a strange thing with the Sky Dragon in the Temple of Hylea. I went to the Temple and conversed with the Dragon, I then attacked it. After awhile the Dragon stopped moving (like it had been stunned) but it still took damage. I then killed the Dragon but the Quest giver does not appear to have been triggered properly. So I can't finish the quest . He just keeps asking me how I am going with the Dragon. I also don't have an earlier save when the Dragon was still alive. Any help is much appreciated. Thanks,
  7. I've picked up two weapons with the unique "draining" enchantment in my short time playing the game (first character). Both have had their draining quality disappear from them. The first came on Gaun's Share (and I see there are other bug reports about that weapon). I didn't notice when this first occurred but on loading some old saves, every save where I had the weapon in my possession the draining enchantment was missing. The second weapon where this happened is on Oidhreacht. ​I just looted the Spider Queen and happily equipped Oidreacht to my rogue and did a quick save and then closed the game. Upon returning I noticed that my shiny new weapon was a LOT less shiny. This is when I checked up on Gaun's Share and first noticed it had been altered as well. I verified the integrity of my game files through Steam at this point but everything checked out. Linked are my system specs, output log, and the quick save taken seconds after equipping the (then) fully functioning Oidreacht. https://www.dropbox.com/sh/eg0pbr01r7r7ngl/AACZ3tjNQKY9j90TyzHWvJ8qa?dl=0
  8. I chose brilliant radiance talent that should modify "holy radiance" (per encounter priest spell) to add burn damage to all foes. I tried numerous times and without any luck. It seems to me the talent is not working at all.
  9. So I am a Cipher, and I went for the Cipher ending in the Quest line "Blood Legacy" and because I also knew that the Lord had forced sex on his niece to make her birth a child, I wanted to absolutely murder him. Now it says that I will get an "Extraordinary Dyrford Village Positive" for murdering him, but it doesn't mention the "Major Negative" to the Defiance Bay that you are greeted with in the next screen. The odd thing is, when I went to check how badly it effected my reputation, It had not dropped one bit. It remains "Hero". And because it was only a minor rep boost that barely put me over the last Reputation rank with them, I would think that I would be dropped a whole rank after this decision. Also I talked to a villager outside of the Inn and he and his group thought that the Murder was crossing the line, so I am a bit confused why they call me a hero. (The pictures may be 900KB to 1.2MB, But they are 'Too big to upload" So Here is an imgur link to them) http://imgur.com/idYVhcM&FoFdx5C&L3Clfua&LidjLYz I guess it's not as much a bug as a couple of overlooks in this dialog, but I wanted to point it out anyway.
  10. I killed the Sky dragon at act III but the quest didn't get updated. So I can't end it. The dialog option just doesn't appear when I talk to the quest giver NPC. Is there anything I can do besides backtracking to my last backup save :/ Thanks.
  11. Hey! I think I encountered a gamebreaking Bug that prevents me from progressing further in the game. After graciously avoiding 20 other gamebreaking bugs (I don't know how I did it pure luck I suppose) this one finally got me. So when I entered level 13 in Od Nua there are those spirits you need to get the password from to open the door, so I am clearing the area and after killing the last pack (Pack in the adra shell room) suddenly all spirits aggro me. Ok the problem here now is 1st I cannot get the password 2nd the Spirits are invicible and untargetable but they wreck my party. So then i thought maybe I load my auto save and reload the area by going up and down. Unfortunately the game won't let me because surprise, the raedrics castle bug reappeared and after the load to level 12 the game crashes. So bad luck for me have to start anew after 40 hours, to be honest this game feels more like a beta than a release. In general I like the game it but the combat-gameplay (I only say pathfinding) and the gamebreaking bugs make it more a hurdle race than an enjoyable expierience. Just to add another thing that happened just minutes before, the Spider Guy who gives the quest to collect the stuff in lvl 13 (Adra items) he talks to me and gives me the quest but immediately goes aggro and starts attacking me so I had to kill him and of course the quest failed. This is just one of many "annoyance" bugs I encountered until there so please fix all the stuff so I won't get stuck on the next playthrough which I have to start after the "Day 1 Patch" finally comes out. Here is the Link to the requested files: https://www.dropbox.com/s/uzigyw1tkptftjd/PoE_Saves.7z?dl=0
  12. I built a new companion named 'Antha', then after playing for a while, I found it is okay to build a new companion also names 'Antha'. Isn't this some kind of bug that the game should try to avoid?
  13. I've just encountered a minor text error in the soul history of Oleg Shimanovsky in the Copperlane distict of Defiance Bay (just west of the Scrivener's Dormitory). I'm on v2.02.0749. The third paragraph reads "The outer door is bursts open with […]." I believe the "is" should be removed, as it's ungrammatical & seems to be an editing error. (There are other ways to fix the grammar of that sentence, but dropping the "is" is almost certainly what was intended and it's the fix that's most consistent with the tone, tense and flow of the rest of the text.) I'm not attaching screenshots or a save file, because it's a simple textual error. (It will be clear if you open the game's dialog database or just click on the character.) Thanks for the great game! I'm loving it!
  14. I got 4 BUGS/PROBLEMS: 1.- Can start the White March missions, cause I can't talk with the steward Like: https://forums.obsidian.net/topic/81328-cannot-speak-to-the-steward-to-begin-durgans-batter/?hl=steward 2.- Eder keeps wait for talking, but already chosed all options in our conversation 3.- If I respec my character, Savage Attack, keeps available without any need to pick it. And if i choose it during lvl up, i got 2 savage attack available. 4.- The loads time are hooooooooooooooooooooooooooooorrible.... Here are the files: https://www.dropbox.com/sh/275k5smif9tnpxc/AADj1vH1AErQUMLlozRIlTSJa?dl=0
  15. anyone got this bug? I cant do anything there. version: v2.01.0721 PX1 see pictures.
  16. Guardian stance does not apply deflection bonus to Eder. Here is my Eder without shield having 34 deflection. With the shield (34 + 12 from shield + 6 from shield specialization) = 52 so far so good. Here during the fight with guardian stance enabled. It is still 52 also in combat log. Please note it shows on active effects -10 acc + 10 deflection. This bonus is not applied however. (Penalty of acc is applied). Deflection bonus does work on my other party member. It just doesn't work for Eder (source of aura).
  17. when selecting the entire party my characters move extremely slowly when i select them one by one they all walk in normal speed except for my main character? they dont seem to have any debuff, its the same even when they are naked, also i dont have slow-mode activated can anyone shed some light on this issue?
  18. Hello, this is my first topic so please be patient if i posted it in the wrong location. ) I'm playing on the steam edition, and i'm experiencing localization errors in the italian version, such as truncations or messed up text. Following several screenshots of the issue. Following should be "Soglia di danno" instead of "danno]Soglia di danno".
  19. I'm trying another play-through, In gilded vale right after level 3 I speak to Eder after talking to the dead dwarf woman. His voice is gone in the middle of the conversation and doesn't come back. I have no expansion, playing on the newest patch 2.1
  20. Hi, I'm playing PoE on a MacBook Air and after the last update the game crashes during every area transition. When I reopen the application and hit continue, I wind up in the new area, but clearly, this isn't ideal. I've attached the player.log and system info. Thanks! System Info: Model Name: MacBook Air Model Identifier: MacBookAir6,2 Processor Name: Intel Core i7 Processor Speed: 1.7 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 4 MB Memory: 8 GB Boot ROM Version: MBA61.0099.B19 SMC Version (system): 2.13f15 Intel HD Graphics 5000: Chipset Model: Intel HD Graphics 5000 Type: GPU Bus: Built-In VRAM (Dynamic, Max): 1536 MB Vendor: Intel (0x8086) Device ID: 0x0a26 Revision ID: 0x0009 Displays: Color LCD: Display Type: LCD Resolution: 1440 x 900 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes System Version: OS X 10.10.5 (14F27) Kernel Version: Darwin 14.5.0 Boot Volume: Macintosh SSD Boot Mode: Normal Secure Virtual Memory: Enabled Player.log: Initialize engine version: 4.6.5p1 (61a1c72d2e64) GfxDevice: creating device client; threaded=1 LoadSystemBundle - Could not create bundle URL for framework 'OpenGL.framework' OpenGL: Version: OpenGL 2.1 [2.1 INTEL-10.6.33] Renderer: Intel HD Graphics 5000 OpenGL Engine Vendor: Intel Inc. VRAM: 1536 MB Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL: Detected 1536 MB VRAM Begin MonoManager ReloadAssembly Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll into Unity Child Domain Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll into Unity Child Domain Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll into Unity Child Domain Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll into Unity Child Domain - Completed reload, in 0.053 seconds Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.dll (this message is harmless) Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Xml.dll (this message is harmless) Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Xml.Linq.dll (this message is harmless) --->InitializeDisplay()... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Available display resolutions: [ 0 ] 1440x900 [ 1 ] 1280x800 [ 2 ] 1152x720 [ 3 ] 1024x640 [ 4 ] 800x500 [ 5 ] 720x480 [ 6 ] 1024x768 [ 7 ] 800x600 [ 8 ] 640x480 Largest resolution is [ 0 ] 1440x900 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->InitializeRoutine(0, Fullscreen, )... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->GetDesktopResolution() returning 1440x900 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 0, False )... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 0, False ) _currentResolutionIndex is 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 0, False ) calling Screen.SetResolution(1440, 900, True). (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Instantiating global. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ---- GAME BUILD VERSION: 721 ---- (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Game is not running Windows 32 Bit (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Setting breakpad minidump AppID = 291650 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198031036668 [API loaded no] Loading table: ClassDefenses CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier Undefined,25,20,20,20,40,40,36,36,12,6 Fighter,25,20,20,20,30,30,42,42,14,5 Rogue,15,20,20,20,30,30,36,36,12,4 Priest,15,20,20,20,20,20,36,36,12,4 Wizard,10,20,20,20,20,20,36,36,12,4 Barbarian,15,20,20,20,25,25,48,48,16,6 Ranger,20,20,20,20,30,30,36,36,12,5 Druid,20,20,20,20,20,20,36,36,12,4 Paladin,25,20,20,20,25,25,42,42,14,5 Monk,25,20,20,20,30,30,42,42,14,6 Cipher,20,20,20,20,25,25,36,36,12,4 Chanter,25,20,20,20,25,25,36,36,12,4 Troll,25,20,20,20,30,30,84,84,28,6 Ogre,30,20,20,20,50,50,84,84,28,6 Wolf,25,20,20,20,30,30,42,42,14,6 Spider,25,20,20,20,30,30,36,36,12,6 Ooze,15,20,20,20,25,25,48,48,16,6 Stelgaer,25,20,20,20,30,30,42,42,14,6 Imp,25,20,20,20,30,30,36,36,12,6 DankSpore,10,20,20,20,30,30,72,72,24,6 SwampLurker,10,20,20,20,30,30,72,72,24,6 Eoten,25,20,20,20,30,30,48,48,16,6 Xaurip,25,20,20,20,25,25,36,36,12,6 Vithrack,25,20,20,20,25,25,36,36,12,6 WillOWisp,40,20,20,20,25,25,36,36,12,6 Delemgan,25,20,20,20,25,25,36,36,12,6 Pwgra,25,20,20,20,25,25,36,36,12,6 Wurm,25,20,20,20,35,35,48,48,16,6 Skuldr,25,20,20,20,25,25,42,42,14,6 Drake,45,20,20,20,55,55,72,72,24,6 SkyDragon,55,20,20,20,60,60,72,72,24,6 AdraDragon,65,20,20,20,60,60,72,72,24,6 Blight,25,20,20,20,25,25,36,36,12,6 Animat,25,20,20,20,25,25,30,30,10,6 FleshConstruct,25,20,20,20,25,25,72,72,24,6 Shadow,45,35,35,40,35,35,30,30,10,6 Phantom,45,35,35,40,25,25,30,30,10,6 CeanGwla,45,35,35,40,25,25,30,30,10,6 Skeleton,15,20,20,20,25,25,36,36,12,6 Revenant,15,20,20,20,25,25,72,72,24,6 Gul,25,20,20,20,25,25,72,72,24,6 Dargul,25,20,20,20,25,25,72,72,24,6 Fampyr,35,20,20,20,25,25,72,72,24,6 Wicht,25,20,20,20,25,25,30,30,10,6 Beetle,25,20,20,20,25,25,42,42,14,6 AnimalCompanion,25,20,20,20,30,30,36,36,12,5 WeakEnemy,1,0,0,0,0,0,1,1,1,1 HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6 Lagufaeth,25,20,20,20,25,25,36,36,12,6 Lich,20,20,20,30,25,25,48,48,16,6 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading table: Experience ExperienceTableData;Level;,Experience,StrongholdTurns,Display 1,1500,4,1 2,3000,10,2 3,4500,15,3 4,6000,15,4 5,7500,15,5 6,9000,20,6 7,10500,20,7 8,12000,20,8 9,13500,20,9 10,15000,20,10 11,16500,20,11 12,0,0,12 13,0,0,13 14,0,0,14 15,0,0,15 16,0,0,16 17,3000,8,PX1_7 18,5000,10,PX1_8 19,6600,10,PX1_9 20,3600,10,PX1_10 21,0,0,PX1_11 22,2600,8,PX1_12 23,6300,8,PX1_13 24,0,0,PX1_14 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) 3 data files parsed! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->MatchResolutionToIndex(1440x900) returning 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen)... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Unknown (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen) returning false. Not initialized. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True )... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true). (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) TextXML Parse Failed. Attempting binary... File: /var/folders/62/n2ltcx7535n6qdhgbn58ywf80000gn/T/unity.Obsidian Entertainment.Pillars of Eternity/TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) TextXML Parse Failed. Attempting binary... File: /var/folders/62/n2ltcx7535n6qdhgbn58ywf80000gn/T/unity.Obsidian Entertainment.Pillars of Eternity/TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) TextXML Parse Failed. Attempting binary... File: /var/folders/62/n2ltcx7535n6qdhgbn58ywf80000gn/T/unity.Obsidian Entertainment.Pillars of Eternity/TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) TextXML Parse Failed. Attempting binary... File: /var/folders/62/n2ltcx7535n6qdhgbn58ywf80000gn/T/unity.Obsidian Entertainment.Pillars of Eternity/TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 0.835632 ms Checking to instantiate global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Shader warmup: 15 shaders 33 combinations 0.355s Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless) System.SystemException: Error running gmcs: Cannot find the specified file at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 Unloading 8 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3561. Total: 12.835508 ms (FindLiveObjects: 0.280833 ms CreateObjectMapping: 0.355827 ms MarkObjects: 11.719957 ms DeleteObjects: 0.339983 ms) Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 23626 unused Assets to reduce memory usage. Loaded Objects now: 18169. Total: 54.494225 ms (FindLiveObjects: 2.002977 ms CreateObjectMapping: 2.263201 ms MarkObjects: 32.500450 ms DeleteObjects: 17.387508 ms) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0108_Copperlane_Tavern_Lower. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Instantiating in game global. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY -------- (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY COMPLETE -------- (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 128.698410 ms Unloading 72 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 702 unused Assets to reduce memory usage. Loaded Objects now: 30547. Total: 52.609600 ms (FindLiveObjects: 2.070520 ms CreateObjectMapping: 4.315148 ms MarkObjects: 39.223804 ms DeleteObjects: 5.902065 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30541. Total: 48.289803 ms (FindLiveObjects: 2.511053 ms CreateObjectMapping: 4.362358 ms MarkObjects: 41.266129 ms DeleteObjects: 0.119911 ms) -------- LEVEL LOAD COMPLETE -------- Level = AR_0108_Copperlane_Tavern_Lower. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 2.463973 ms Checking to instantiate global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unloading 13 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 34311. Total: 49.058857 ms (FindLiveObjects: 2.447101 ms CreateObjectMapping: 3.374866 ms MarkObjects: 42.278076 ms DeleteObjects: 0.242458 ms) Checking to instantiate global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Male/Textures/Body/BP/BP02/m_M_Skin_V02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Global variables restored (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Male/Textures/Body/BP/BP02/m_M_Skin_V02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Global variables restored (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Male/Textures/Body/BP/BP02/m_M_Skin_V02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unloading 8 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 46731 unused Assets to reduce memory usage. Loaded Objects now: 112972. Total: 479.652130 ms (FindLiveObjects: 26.694767 ms CreateObjectMapping: 25.556768 ms MarkObjects: 271.211548 ms DeleteObjects: 155.566620 ms) /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_town_inn_b.ogg does not exist. The music will not play! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_combat_f.ogg does not exist. The music will not play! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_town_inn_b.ogg does not exist. The music will not play! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_combat_f.ogg does not exist. The music will not play! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0101_Copperlane_Exterior. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY -------- (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY COMPLETE -------- (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 92.900085 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 7465 unused Assets to reduce memory usage. Loaded Objects now: 103601. Total: 230.588684 ms (FindLiveObjects: 10.655226 ms CreateObjectMapping: 17.963413 ms MarkObjects: 108.377670 ms DeleteObjects: 93.236458 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 103593. Total: 141.601395 ms (FindLiveObjects: 10.054251 ms CreateObjectMapping: 12.283654 ms MarkObjects: 118.917313 ms DeleteObjects: 0.313433 ms) -------- LEVEL LOAD COMPLETE -------- Level = AR_0101_Copperlane_Exterior. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 4.885049 ms Checking to instantiate global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unloading 12 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 117159. Total: 157.054489 ms (FindLiveObjects: 7.600278 ms CreateObjectMapping: 13.668336 ms MarkObjects: 134.943649 ms DeleteObjects: 0.481660 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 23267 unused Assets to reduce memory usage. Loaded Objects now: 155338. Total: 950.117432 ms (FindLiveObjects: 26.083117 ms CreateObjectMapping: 39.752491 ms MarkObjects: 796.522400 ms DeleteObjects: 87.324722 ms) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Dongle firmware /Applications/Steam.app/Contents/MacOS/controller_base/d0ggle.bin loaded, version 1435869091. Native stacktrace: 0 libsystem_kernel.dylib 0x00007fff86874286 __pthread_kill + 10 1 libsystem_c.dylib 0x00007fff8682e9b3 abort + 129 2 libGPUSupportMercury.dylib 0x00007fff8c398b81 gpumCreateComputeContext + 0 3 AppleIntelHD5000GraphicsGLDriver 0x000000010dc4249f gpusKillClient + 9 4 libGPUSupportMercury.dylib 0x00007fff8c39a068 gpusSubmitDataBuffers + 500 5 AppleIntelHD5000GraphicsGLDriver 0x000000010d803c98 _ZN18IntelCommandBuffer6getNewEP13GLDContextRec + 48 6 AppleIntelHD5000GraphicsGLDriver 0x000000010d90939d intelSubmitCommands + 191 7 AppleIntelHD5000GraphicsGLDriver 0x000000010d85dd23 _ZN11Gen7Context8CheckOOMEPN3USC9IM_ShaderES2_S2_S2_S2_yRb + 1665 8 AppleIntelHD5000GraphicsGLDriver 0x000000010d905973 _ZN11Gen7Context8CheckOOMEyRb + 103 9 AppleIntelHD5000GraphicsGLDriver 0x000000010d900843 _ZN11Gen7Context15ProgramPipelineEv + 91 10 AppleIntelHD5000GraphicsGLDriver 0x000000010dc4dbe8 glrIntelRenderVertexArray + 328 11 GLEngine 0x00007fff8f519f46 glDrawElements_ACC_Exec + 526 12 PillarsOfEternity 0x000000010072eb14 _ZN6ARBVBO12DrawInternalERK14ChannelAssignsPKvj16GfxPrimitiveTypej + 436 13 PillarsOfEternity 0x000000010074e4e5 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12421 14 PillarsOfEternity 0x000000010074b33c _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 76 15 PillarsOfEternity 0x000000010047620a _ZN6Thread16RunThreadWrapperEPv + 58 16 libsystem_pthread.dylib 0x00007fff91bf005a _pthread_body + 131 17 libsystem_pthread.dylib 0x00007fff91beffd7 _pthread_body + 0 18 libsystem_pthread.dylib 0x00007fff91bed3ed thread_start + 13 Debug info from gdb: ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= pid 456 != 431, skipping destruction (fork without exec?)
  21. Frenzy not working until you hit an enemy is intended? If not, has anyone heard an ETA of a fix?
  22. Description: At the end of the quest "The Man Who Waits," the wicht enemies do not always appear. After talking to the patient who triggers the final battle of this quest, a cutscene plays, and several enemies enter the room you are in (crazed patients and flesh constructs). After clearing this battle, you can proceed back through the main, large room in the middle of the map with tables. In this room there are now supposed to be several wicht enemies. However, these enemies do not always appear, and instead the only enemies are the flesh constructs guarding various points on the map. Aside from having fewer enemies on the map, this issue does not seem to affect anything else. Steps to reproduce: When I initially played through this area, I entered the map, triggered the final battle for "The Man Who Waits," and then went into the main room with the wichts all in one go without saving and reloading. There were wichts in the room, as there should have been. However, I then reloaded to a save directly before speaking to the patient who triggers the cutscene that starts the final battle (this save is included in the .zip file). After clearing that battle, I went into the main hall and found it completely empty (no wichts, no neutral NPCs) except for a lootable guard corpse. I loaded from that same save at least 3 more times (4 in total), and each time I did, there were no wichts in the main room. Steps: 1) Load the earlier save of the two I have attached 2) Talk to the patient and trigger the cutscene 3) Defeat all enemies in that room 4) Walk back to the large room in the middle of the map where all of the patients were previously and where there should now be wichts. There will be no enemies. The second save I have attached is from after the battle triggered by talking to the patient. Files: https://dl.dropboxusercontent.com/u/51501711/NoWichts.zip Let me know if you need any more information! Thanks!
  23. I decided to respec my monk main character, and I was surprised to find that I was not able to select Duality of Mortal Presence during the ensuing level up process. However, upon completing the respec, I noticed that I still had it (it was not removed by the respec). I repeated the process several times with the same effect. It does not seem to matter whether or not I have activated the modal. I hired a level 7 monk from the tavern and took duality of mortal presence during level up. When I respec this monk the same thing happens (duality does not appear as a selectable ability during level up, but I still have it upon exiting the process.
  24. I have continue lag in change area i have reset all my save and start a new game but the problem persist i attach mi output log in zip file. output_log.zip
  25. The new Druid spell Natures Bounty increases might and perception permanent by incredible high amounts.
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