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JerekKruger

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Everything posted by JerekKruger

  1. So, the $3M is relationships - https://www.fig.co/campaigns/deadfire?update=263#updates - not quite romances but it does say that it could lead to "even love" so probably as close as we'll get. It looks like it could be an interesting system. I'm not a fan of Bioware style romances, but this doesn't sound like it's going to end up that way.
  2. from Josh Sawyer during the PoE Kickstarter campaign Source: https://www.kickstarter.com/projects/obsidian/project-eternity/posts/316398 To be fair, that could be the "what people of Eora believe" explanation. Also given that that was during the Kickstarter it's quite possible Obsidian hadn't even settled on the "the gods are artificial" idea yet.
  3. Well, Revolutionary France tried decimal time and had to scrap it because people simply refused to adopt it, so I'd say choosing a strange number of hours in a day will do more than simply hurt the chances of getting your calendar adopted: it'll sink them completely. But honestly, my objection is more from a "why bother" perspective. What does this choice add to the world, does it really make it any richer? All it does is add unnecessary complications to the system. To put it in perspective, if the currency system had a subdivision, which we'll name pennies, and there were 9 pennies in each cp, would this little bit of flavour really be worth the hassle? Saying all this, I think perhaps we've hijacked the thread for long enough.
  4. I'm not going to answer the theories on numbers of hours in detail, because that would mean I'd have to go back to the various histories of numbers I've read and, whilst I am a number theorist, I am much more interested in what's going on today than thousands of years ago. I will say two things on the matter however: (i) if I recall correctly, most sources I have read dismiss the notion that the number systems we use are related to the number of fingers we have; and (ii) twelve is a very nice number for doing arithmetic with because it has a lot of divisors compared to its size (as does 60), and so in early societies lacking any tools for making calculations easier, twelve becomes a very appealing number. By the way, nine is a a pretty bad choice of number from this point of view, since it has very few divisors. So not only does a 27 hour day not make sense because it's odd, it doesn't make sense from the organic development of number systems. Before anyone brings up the "ah, but perhaps they work in base 9" remember that the notion of "base anything" requires a zero, something that comes far later in time and hence long after things like the number of hours in a day is laid down (at least in real world history). Also it doesn't matter what base you're working in, nine still has very few divisors and that makes it bad for arithmetic.
  5. If you read all of Aloth's personal dialogue you learn that there are Elves and Humans who have sexual relationships (his father suspected his mother of doing just that) but that these relationships don't result in children.
  6. One thing that needs to be considered when coming up with solutions to this problem is whether Bash should remain an enchantment for shields, or whether it should change to an ability/talent. The reason I think this is important is that if it remains an enchantment, and assuming the number of enchantments an item can have remains finite, it really needs to be an objective upgrade over not having Bash, otherwise it's wasting enchantment slots that could otherwise be used for actually positive enchantments. However, if Bash were changed to an ability (probably a Fighter ability) or talent (if we want to make it more universal) then I think the various trade off ideas that people have suggested would work. Quite a few modals in PoE come with both positives and negatives, so having Bash do something similar (reduce damage output but give a higher chance to interrupt, or a chance to stun) would work quite well. In fact, at this point I think I've prefer Bash to go this way rather than remain an enchantment; and from a lore perspective it should be possibly to bash someone with any shield.
  7. I dunno, I feel DW should be a villain. Perhaps he could be a villainous companion.
  8. One obvious solution to having more levels per unit of content: have the player level advance through the first few levels faster than they did in PoE, perhaps reaching level 9 or so by the end of Act I (rather than PoE's level 5/6), then have the levelling slow off to a similar rate as PoE for the remainder of the game. Why do I suggest this? Well, it's a sequel: a significant proportion of players will be returning from PoE and will be keen to get back into the mid-late game swing of things. So long as the rate of early game levelling isn't too ridiculous, I don't think this will pose a significant obstacle to new players either. It can also make sense from a lore perspective: you've had your soul ravaged by Eothas's revival but perhaps that has left a hole ready to be quickly filled. Just a thought.
  9. Indeed. Specifically no, you won't be able to take two subclasses from a single class (well, at least if I understand the system correctly).
  10. Heh, well I am fairly certain Obsidian won't change it. I think the best I could ever hope for is that they'll make it so that we rest for 9 hours, though I suspect that will generate uproar in itself.
  11. Days with an even number of hours in them. Ideally 24 since, given that the number of hours in a day is a choice made by humans not some absolute cosmic invariant, the game may as well make it something relatable to us Earth humans. Failing that though, at least have Eoran's sleep for a third of a day, rather than eight twenty-sevenths.
  12. Why not four? Because there isn't simply a single factor going into a decision like this. For example, reducing the party size to four will reduce the flexibility in party composition and reduce the amount of companion interaction the player will experience at any given time. That might be an example of reason for stopping at five and not reducing further. As for the idea that reducing party size inherently increases the difficulty, that's just plain rubbish. Difficulty is a function of not only party size, but also encounter size (as well as many other factors of course). A fight against 12 enemies in PoE can be reduced to a fight against 10 enemies in Deadfire and the difficulty will remain roughly the same. Against single entity enemies like Dragons, you can reduce their health damage output by a sixth. You're attempting to perform a reductio ad absurdum, taking Obsidian's arguments for why they are reducing party size to 5 and attempting to show that, logically, they should reduce even further, which of course no one wants. The problem with your argument is that you don't actually have Obsidian's full reasoning for making the reduction and you use make faulty assumptions during it. It's a nice attempt, but it doesn't work.
  13. It does, and in fact this knobly bit emits fire when handled correctly.
  14. Well I agree with you hilfazer, I just assumed that went without saying. My preference for "post ending DLC" is a secondary preference to Obsidian doing what they feel works best.
  15. That's what I assumed he was referring to, I was just responding to what Shadowxk1 said about not getting "4ft tall Orlan fire godlikes" which immediately stood out to me as false. I'd love to see the other possible Godlike variants, or at least some of them. The easiest to, add in my opinion, would by Rymrgand (ice godlike) and Wael or Skaen (shadow godlike). Eothas would also be a fairly easy choice of sun or light godlike, but given the plot of Deadfire perhaps Eothas's godlike is best left out. I don't know what I'd make Woedica and Abydon's godlikes.
  16. I'm just seeing this now. Really glad my info helped and I hope that, if you have started this build, you're having fun
  17. We already have this in PoE don't we. You can choose a parent race for your godlike that changes the height and build. Maybe Orlan aren't an option but you definitely get elf, human and aumaua.
  18. Another 7500 backers doesn't seem unlikely to me, that's another 6 Islands.
  19. I guess my issue with the game then is the way your reputations spread so universally. When someone decides to treat me in a particular way because of my reputation for stoicism but ignores my reputation for passion, that seems wrong. I used to row with someone similar to the guy you describe. A really nice, friendly and seemingly quiet guy who just had this huge passion for winning.
  20. Assuming you've still got your saves from your PoE play through there should be an automatic save just before you jump into the hole of no return. You can load this up and then play through the two DLCs if you want.
  21. Hmm... I guess, but then I'd tend to say you're neither stoic nor passionate*, you're somewhere in between like most people. I'd reserve those terms for people who are overwhelmingly one or the other such that it's a defining feature. Then again, that might not be the intention of the reputation system. *Well, if your triggers are rare I might still describe you as stoic.
  22. Definitely. Unless subclasses are going to be roughly equivalent to what current Paladin Orders and Priest Deities are, which seems unlikely, I'd like to see each Order and Deity expanded to be equivalent to other classes' subclasses. I'd like this too.
  23. How exactly does that work? Even if you mean stoic in the sense of, say, Marcus Aurelius's Meditations it's still largely about not letting your passions rule you, and in modern parlance it has often come to mean being emotionless. The two might not be mutually exclusive, but it would seem odd for anyone to describe themselves as both.
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