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JerekKruger

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Everything posted by JerekKruger

  1. I swear I read or heard someone at Obsidian say that paypal funds would count towards stretch goals, at least for a while.
  2. I suspect it is yes. They probably added "beta access" to make it clear that it wasn't just for people who already had beta access through their main pledge. Sorry
  3. Pure. Number theory to be precise. Hah! Well I tend to think the latter. I just liked the sound of "invent maths" as a silly way of describing what I do. That said, there's a nonzero chance that anything I do is wrong, in which case you might describe it as inventing maths. In other news, the campaign just finished and they cleared 400%. Not bad eh?
  4. Mostly in my flat, in front of my computer, but occasionally I can't avoid going into the university yes.
  5. Currently, I invent new maths. Come the end of the year I'll have to do something else, whilst also writing up all the new maths I invented so that the literally ones of people who care can read about it.
  6. We all have a time limit, after all the Universe will eventually die a heat death. Given my current earnings, I am not sure I could make $750 in that time
  7. Sounds pretty Polynesian to me, which, given he seems to be an Aumaua godlike and hence might be a Deadfire native, makes sense.
  8. There's an option to add Beta Access for $20 now (separate from the Extra Beta Access option). You've got about 20 minutes to change your pledge to add it if you want to. Hopefully Obsidian will treat anyone who picked Extra Beta Access without having beta access in their base pledge as having beta access. Not doing so would seem a little harsh.
  9. Today I learnt that plebes is a word, and not a misspelling of plebs. To answer the question, the plebes of course.
  10. If that's the case, and assuming they don't put a deadline on slacker funds counting towards stretch goals, it seems very likely we'll reach 5 million and, hence, full Ydwin.
  11. Interesting. I probably won't use it, but I appreciate extra options being available for those who want them.
  12. On the topic of Spiritshift, perhaps Eder could take levels of Druid. Then he could always pet himself... okay that sounds wrong.
  13. Now that I know what these two terms refer to, I can answer the thread title question. The answer is: maybe.
  14. How much did PoE raise after the end of the Kickstarter?
  15. I believe it has already been confirmed that for Priests and Paladins, Deities and Orders are their subclasses. I also seem to recall that Josh said they wouldn't be adding more, although I think that was before we reached the "3 subclasses for each class" stretch goal, so perhaps they'll get more thanks to that. I woudn't count on it though. What does seem likely to me is that the differences between them will be magnified. We've already been told that each Deity will grant unique spells to their Priest for example.
  16. It definitely should be. It's not going to be the easiest run but I think PotD can be beaten with the Watcher playing any class and with story companions.
  17. I haven't decided what class, but I am planning on playing a canonical run to import into Deadfire, and I too intend to make it a roleplaying run. I know we're likely to be allowed to change our class, but I'd like to avoid doing so if I can.
  18. Perhaps counterintuitively, a tanky Barbarian works well for this. See Boeroer's Golden Dragon for an example.
  19. I'm all for those things too, so long as it doesn't become repetitive. If I enter a new map and it says something about it, that's cool. If every time I enter the map it pipes up with the same line, I'm not. Basically I want to avoid another Lilarcor. Lilarcor was reasonably funny in my first playthrough, but in later playthroughs I grew tired of hearing the same lines again and again.
  20. A (possibly*) fairly simple solution to sails: have the sails rigged correctly, but when you zoom in they disappear, leaving just the base of each mast visible. *Possibly because I don't know the limitations of Deadfire's engine.
  21. You're right. Given that Josh has made it pretty clear that five is remaining five, I really ought to stop bothering with this thread.
  22. No I'm saying that aggro mechanics, or other game mechanics that allow a character to force an enemy to attack them or in some other way redirect damage from a friend to themselves are what makes tanks tanks. These aren't present in AD&D*. You can argue that that's not the definition of "tank", but the term first appears in MUDs, not in AD&D. *Or at least weren't in the implementation for AD&D in BG2, which was my only experience of it.
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